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<td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QMatrix4x4</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">List of All Members for QMatrix4x4</h1>
<p>This is the complete list of members for <a href="qmatrix4x4.html">QMatrix4x4</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-2">QMatrix4x4</a></b></span>(const float *)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-3">QMatrix4x4</a></b></span>(float , float , float , float , float , float , float , float , float , float , float , float , float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-4">QMatrix4x4</a></b></span>(const QGenericMatrix&lt;N, M, float&gt; &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-6">QMatrix4x4</a></b></span>(const QTransform &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#QMatrix4x4-7">QMatrix4x4</a></b></span>(const QMatrix &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#column">column</a></b></span>(int ) const : QVector4D</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#constData">constData</a></b></span>() const : const float *</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#copyDataTo">copyDataTo</a></b></span>(float *) const</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#data">data</a></b></span>() : float *</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#data-1">data</a></b></span>() const : const float *</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#determinant">determinant</a></b></span>() const : double</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#fill">fill</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#frustum">frustum</a></b></span>(float , float , float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#inverted">inverted</a></b></span>(bool *) const : QMatrix4x4</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#isAffine">isAffine</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#isIdentity">isIdentity</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#lookAt">lookAt</a></b></span>(const QVector3D &amp;, const QVector3D &amp;, const QVector3D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map">map</a></b></span>(const QPoint &amp;) const : QPoint</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-1">map</a></b></span>(const QPointF &amp;) const : QPointF</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-2">map</a></b></span>(const QVector3D &amp;) const : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#map-3">map</a></b></span>(const QVector4D &amp;) const : QVector4D</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapRect">mapRect</a></b></span>(const QRect &amp;) const : QRect</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapRect-1">mapRect</a></b></span>(const QRectF &amp;) const : QRectF</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#mapVector">mapVector</a></b></span>(const QVector3D &amp;) const : QVector3D</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#normalMatrix">normalMatrix</a></b></span>() const : QMatrix3x3</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#optimize">optimize</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho">ortho</a></b></span>(float , float , float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho-1">ortho</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#ortho-2">ortho</a></b></span>(const QRect &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#perspective">perspective</a></b></span>(float , float , float , float )</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate">rotate</a></b></span>(float , const QVector3D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate-1">rotate</a></b></span>(float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#rotate-2">rotate</a></b></span>(const QQuaternion &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#row">row</a></b></span>(int ) const : QVector4D</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale">scale</a></b></span>(const QVector3D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-1">scale</a></b></span>(float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-2">scale</a></b></span>(float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#scale-3">scale</a></b></span>(float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setColumn">setColumn</a></b></span>(int , const QVector4D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setRow">setRow</a></b></span>(int , const QVector4D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#setToIdentity">setToIdentity</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toAffine">toAffine</a></b></span>() const : QMatrix</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toGenericMatrix">toGenericMatrix</a></b></span>() const : QGenericMatrix&lt;N, M, float&gt;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toTransform">toTransform</a></b></span>() const : QTransform</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#toTransform-1">toTransform</a></b></span>(float ) const : QTransform</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate">translate</a></b></span>(const QVector3D &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate-1">translate</a></b></span>(float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#translate-2">translate</a></b></span>(float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#transposed">transposed</a></b></span>() const : QMatrix4x4</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#viewport">viewport</a></b></span>(float , float , float , float , float , float )</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#viewport-1">viewport</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-QVariant">operator QVariant</a></b></span>() const : QVariant</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-not-eq">operator!=</a></b></span>(const QMatrix4x4 &amp;) const : bool</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-28-29">operator()</a></b></span>(int , int ) const : const float &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-28-29-1">operator()</a></b></span>(int , int ) : float &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2a-eq">operator*=</a></b></span>(const QMatrix4x4 &amp;) : QMatrix4x4 &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2a-eq-1">operator*=</a></b></span>(float ) : QMatrix4x4 &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2b-eq">operator+=</a></b></span>(const QMatrix4x4 &amp;) : QMatrix4x4 &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator--eq">operator-=</a></b></span>(const QMatrix4x4 &amp;) : QMatrix4x4 &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-2f-eq">operator/=</a></b></span>(float ) : QMatrix4x4 &amp;</li>
<li class="fn"><span class="name"><b><a href="qmatrix4x4.html#operator-eq-eq">operator==</a></b></span>(const QMatrix4x4 &amp;) const : bool</li>
</ul>
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