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<h1 class="title">Obsolete Members for QMatrix4x4</h1>
<p><b>The following members of class <a href="qmatrix4x4.html">QMatrix4x4</a> are obsolete.</b> They are provided to keep old source code working. We strongly advise against using them in new code.</p>
<h2>Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>void </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#flipCoordinates">flipCoordinates</a></b>()</td></tr>
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<h2>Related Non-Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>QGenericMatrix&lt;N, M, float&gt; </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#qGenericMatrixFromMatrix4x4">qGenericMatrixFromMatrix4x4</a></b>(const QMatrix4x4 &amp;<i>matrix</i>)</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> <code>(obsolete) </code>QMatrix4x4 </td><td class="memItemRight bottomAlign"><b><a href="qmatrix4x4-obsolete.html#qGenericMatrixToMatrix4x4">qGenericMatrixToMatrix4x4</a></b>(const QGenericMatrix&lt;N, M, float&gt; &amp;<i>matrix</i> = ...)</td></tr>
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<h2>Member Function Documentation</h2>
<!-- $$$flipCoordinates[overload1]$$$flipCoordinates -->
<h3 class="fn" id="flipCoordinates"><a name="flipCoordinates"></a><span class="type">void</span> QMatrix4x4::<span class="name">flipCoordinates</span>()</h3>
<p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p>
<p>Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as <a href="qmatrix4x4.html#ortho">ortho</a>() does.</p>
<p><b>See also </b><a href="qmatrix4x4.html#ortho">ortho</a>().</p>
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<h2>Related Non-Members</h2>
<!-- $$$qGenericMatrixFromMatrix4x4[overload1]$$$qGenericMatrixFromMatrix4x4constQMatrix4x4& -->
<h3 class="fn" id="qGenericMatrixFromMatrix4x4"><a name="qGenericMatrixFromMatrix4x4"></a><span class="type"><a href="qgenericmatrix.html">QGenericMatrix</a></span>&lt;<span class="type">N</span>, <span class="type">M</span>, <span class="type">float</span>&gt; <span class="name">qGenericMatrixFromMatrix4x4</span>(const <span class="type"><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></span> &amp;<i>matrix</i>)</h3>
<p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p>
<p>Returns a NxM generic matrix constructed from the left-most N columns and top-most M rows of <i>matrix</i>. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.</p>
<p><b>See also </b><a href="qmatrix4x4.html#toGenericMatrix">QMatrix4x4::toGenericMatrix</a>().</p>
<!-- @@@qGenericMatrixFromMatrix4x4 -->
<!-- $$$qGenericMatrixToMatrix4x4[overload1]$$$qGenericMatrixToMatrix4x4constQGenericMatrix<N,M,float>& -->
<h3 class="fn" id="qGenericMatrixToMatrix4x4"><a name="qGenericMatrixToMatrix4x4"></a><span class="type"><a href="qmatrix4x4.html#QMatrix4x4">QMatrix4x4</a></span> <span class="name">qGenericMatrixToMatrix4x4</span>(const <span class="type"><a href="qgenericmatrix.html">QGenericMatrix</a></span>&lt;<span class="type">N</span>, <span class="type">M</span>, <span class="type">float</span>&gt; &amp;<i>matrix</i> = ...)</h3>
<p>This function is obsolete. It is provided to keep old source code working. We strongly advise against using it in new code.</p>
<p>Returns a 4x4 matrix constructed from the left-most 4 columns and top-most 4 rows of <i>matrix</i>. If <i>matrix</i> has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.</p>
<!-- @@@qGenericMatrixToMatrix4x4 -->
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