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<td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td >Hello Vulkan Triangle Example</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#running-the-example">Running the Example</a></li>
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<h1 class="title">Hello Vulkan Triangle Example</h1>
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<p>Shows the basics of rendering with <a href="qvulkanwindow.html">QVulkanWindow</a> and the Vulkan API.</p>
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<p>The <i>Hello Vulkan Triangle Example</i> builds on <a href="qtgui-hellovulkanwindow-example.html">hellovulkanwindow</a>. This time a full graphics pipeline is created, including a vertex and fragment shader. This pipeline is then used to render a triangle.</p>
<p class="centerAlign"><img src="images/hellovulkantriangle.png" alt="" /></p><p>The example also demonstrates multisample antialiasing. Based on the supported sample counts reported by <a href="qvulkanwindow.html#supportedSampleCounts">QVulkanWindow::supportedSampleCounts</a>() the example chooses between 8x, 4x, or no multisampling. Once configured via QVulkanWindow::setSamples(), <a href="qvulkanwindow.html">QVulkanWindow</a> takes care of the rest: the additional multisample color buffers are created automatically, and resolving into the swapchain buffers is performed at the end of the default render pass for each frame.</p>
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<h2 id="running-the-example">Running the Example</h2>
<p>To run the example from Qt Creator, open the <b>Welcome</b> mode and select the example from <b>Examples</b>. For more information, visit Building and Running an Example.</p>
<p>Files:</p>
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<li><a href="qtgui-hellovulkantriangle-hellovulkantriangle-pro.html">hellovulkantriangle/hellovulkantriangle.pro</a></li>
<li><a href="qtgui-hellovulkantriangle-hellovulkantriangle-qrc.html">hellovulkantriangle/hellovulkantriangle.qrc</a></li>
<li><a href="qtgui-hellovulkantriangle-main-cpp.html">hellovulkantriangle/main.cpp</a></li>
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