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<td >Qt 5.12</td><td ><a href="qtopengl-index.html">Qt OpenGL</a></td><td ><a href="qtopengl-module.html">C++ Classes</a></td><td >QGLBuffer</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">List of All Members for QGLBuffer</h1>
<p>This is the complete list of members for <a href="qglbuffer.html" class="obsolete">QGLBuffer</a>, including inherited members.</p>
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<li class="fn">enum <span class="name"><b><a href="qglbuffer.html#Access-enum">Access</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qglbuffer.html#Type-enum">Type</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qglbuffer.html#UsagePattern-enum">UsagePattern</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#QGLBuffer">QGLBuffer</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#QGLBuffer-1">QGLBuffer</a></b></span>(QGLBuffer::Type )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#QGLBuffer-2">QGLBuffer</a></b></span>(const QGLBuffer &amp;)</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#dtor.QGLBuffer">~QGLBuffer</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#allocate">allocate</a></b></span>(const void *, int )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#allocate-1">allocate</a></b></span>(int )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#bind">bind</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#bufferId">bufferId</a></b></span>() const : GLuint</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#create">create</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#destroy">destroy</a></b></span>()</li>
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<li class="fn"><span class="name"><b><a href="qglbuffer.html#isCreated">isCreated</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#map">map</a></b></span>(QGLBuffer::Access ) : void *</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#read">read</a></b></span>(int , void *, int ) : bool</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#release">release</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#release-1">release</a></b></span>(QGLBuffer::Type )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#setUsagePattern">setUsagePattern</a></b></span>(QGLBuffer::UsagePattern )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#size">size</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#type">type</a></b></span>() const : QGLBuffer::Type</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#unmap">unmap</a></b></span>() : bool</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#usagePattern">usagePattern</a></b></span>() const : QGLBuffer::UsagePattern</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#write">write</a></b></span>(int , const void *, int )</li>
<li class="fn"><span class="name"><b><a href="qglbuffer.html#operator-eq">operator=</a></b></span>(const QGLBuffer &amp;) : QGLBuffer &amp;</li>
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