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<td >Qt 5.12</td><td ><a href="qtopengl-index.html">Qt OpenGL</a></td><td ><a href="qtopengl-module.html">C++ Classes</a></td><td >QGLFunctions</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">QGLFunctions Class</h1>
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<p>The <a href="qglfunctions.html">QGLFunctions</a> class provides cross-platform access to the OpenGL ES 2.0 API. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QGLFunctions&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += opengl</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 4.8</td></tr></table></div><p><b>This class is obsolete.</b> It is provided to keep old source code working. We strongly advise against using it in new code.</p>
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<h2 id="public-types">Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeature</a></b> { Multitexture, Shaders, Buffers, Framebuffers, ..., NPOTTextures }</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#OpenGLFeature-enum">OpenGLFeatures</a></b></td></tr>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#QGLFunctions-1">QGLFunctions</a></b>(const QGLContext *<i>context</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#dtor.QGLFunctions">~QGLFunctions</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glActiveTexture">glActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glAttachShader">glAttachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBindAttribLocation">glBindAttribLocation</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, const char *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBindBuffer">glBindBuffer</a></b>(GLenum <i>target</i>, GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBindFramebuffer">glBindFramebuffer</a></b>(GLenum <i>target</i>, GLuint <i>framebuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBindRenderbuffer">glBindRenderbuffer</a></b>(GLenum <i>target</i>, GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBlendColor">glBlendColor</a></b>(GLclampf <i>red</i>, GLclampf <i>green</i>, GLclampf <i>blue</i>, GLclampf <i>alpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBlendEquation">glBlendEquation</a></b>(GLenum <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b>(GLenum <i>modeRGB</i>, GLenum <i>modeAlpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b>(GLenum <i>srcRGB</i>, GLenum <i>dstRGB</i>, GLenum <i>srcAlpha</i>, GLenum <i>dstAlpha</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBufferData">glBufferData</a></b>(GLenum <i>target</i>, qopengl_GLsizeiptr <i>size</i>, const void *<i>data</i>, GLenum <i>usage</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glBufferSubData">glBufferSubData</a></b>(GLenum <i>target</i>, qopengl_GLintptr <i>offset</i>, qopengl_GLsizeiptr <i>size</i>, const void *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glClearDepthf">glClearDepthf</a></b>(GLclampf <i>depth</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCompileShader">glCompileShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const void *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const void *<i>data</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCreateProgram">glCreateProgram</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glCreateShader">glCreateShader</a></b>(GLenum <i>type</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDeleteBuffers">glDeleteBuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>framebuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDeleteProgram">glDeleteProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>renderbuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDeleteShader">glDeleteShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDepthRangef">glDepthRangef</a></b>(GLclampf <i>zNear</i>, GLclampf <i>zFar</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDetachShader">glDetachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>renderbuffertarget</i>, GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGenBuffers">glGenBuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>buffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGenFramebuffers">glGenFramebuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>framebuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGenRenderbuffers">glGenRenderbuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>renderbuffers</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGenerateMipmap">glGenerateMipmap</a></b>(GLenum <i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetActiveAttrib">glGetActiveAttrib</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, char *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetActiveUniform">glGetActiveUniform</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, char *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetAttachedShaders">glGetAttachedShaders</a></b>(GLuint <i>program</i>, GLsizei <i>maxcount</i>, GLsizei *<i>count</i>, GLuint *<i>shaders</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetAttribLocation">glGetAttribLocation</a></b>(GLuint <i>program</i>, const char *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b>(GLuint <i>program</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, char *<i>infolog</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetProgramiv">glGetProgramiv</a></b>(GLuint <i>program</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b>(GLuint <i>shader</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, char *<i>infolog</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b>(GLenum <i>shadertype</i>, GLenum <i>precisiontype</i>, GLint *<i>range</i>, GLint *<i>precision</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetShaderSource">glGetShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, char *<i>source</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetShaderiv">glGetShaderiv</a></b>(GLuint <i>shader</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetUniformLocation">glGetUniformLocation</a></b>(GLuint <i>program</i>, const char *<i>name</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetUniformfv">glGetUniformfv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetUniformiv">glGetUniformiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, void **<i>pointer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glIsBuffer">glIsBuffer</a></b>(GLuint <i>buffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glIsFramebuffer">glIsFramebuffer</a></b>(GLuint <i>framebuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glIsProgram">glIsProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glIsRenderbuffer">glIsRenderbuffer</a></b>(GLuint <i>renderbuffer</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glIsShader">glIsShader</a></b>(GLuint <i>shader</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glLinkProgram">glLinkProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glRenderbufferStorage">glRenderbufferStorage</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glSampleCoverage">glSampleCoverage</a></b>(GLclampf <i>value</i>, GLboolean <i>invert</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glShaderBinary">glShaderBinary</a></b>(GLint <i>n</i>, const GLuint *<i>shaders</i>, GLenum <i>binaryformat</i>, const void *<i>binary</i>, GLint <i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glShaderSource">glShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>count</i>, const char **<i>string</i>, const GLint *<i>length</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b>(GLenum <i>face</i>, GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b>(GLenum <i>face</i>, GLuint <i>mask</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glStencilOpSeparate">glStencilOpSeparate</a></b>(GLenum <i>face</i>, GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform1f">glUniform1f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform1fv">glUniform1fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform1i">glUniform1i</a></b>(GLint <i>location</i>, GLint <i>x</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform1iv">glUniform1iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform2f">glUniform2f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform2fv">glUniform2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform2i">glUniform2i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform2iv">glUniform2iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform3f">glUniform3f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform3fv">glUniform3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform3i">glUniform3i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform3iv">glUniform3iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform4f">glUniform4f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform4fv">glUniform4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform4i">glUniform4i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniform4iv">glUniform4iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glUseProgram">glUseProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glValidateProgram">glValidateProgram</a></b>(GLuint <i>program</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib1f">glVertexAttrib1f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib2f">glVertexAttrib2f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib3f">glVertexAttrib3f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib4f">glVertexAttrib4f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#glVertexAttribPointer">glVertexAttribPointer</a></b>(GLuint <i>indx</i>, GLint <i>size</i>, GLenum <i>type</i>, GLboolean <i>normalized</i>, GLsizei <i>stride</i>, const void *<i>ptr</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a></b>(QGLFunctions::OpenGLFeature <i>feature</i>) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a></b>(const QGLContext *<i>context</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QGLFunctions::OpenGLFeatures </td><td class="memItemRight bottomAlign"><b><a href="qglfunctions.html#openGLFeatures">openGLFeatures</a></b>() const</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QGLFunctions-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qglfunctions.html">QGLFunctions</a> class provides cross-platform access to the OpenGL ES 2.0 API.</p>
<p>OpenGL ES 2.0 defines a subset of the OpenGL specification that is common across many desktop and embedded OpenGL implementations. However, it can be difficult to use the functions from that subset because they need to be resolved manually on desktop systems.</p>
<p><a href="qglfunctions.html">QGLFunctions</a> provides a guaranteed API that is available on all OpenGL systems and takes care of function resolution on systems that need it. The recommended way to use <a href="qglfunctions.html">QGLFunctions</a> is by direct inheritance:</p>
<pre class="cpp">

      <span class="keyword">class</span> MyGLWidget : <span class="keyword">public</span> <span class="type"><a href="qglwidget.html">QGLWidget</a></span><span class="operator">,</span> <span class="keyword">protected</span> <span class="type"><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></span>
      {
          Q_OBJECT
      <span class="keyword">public</span>:
          MyGLWidget(<span class="type"><a href="../qtwidgets/qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>) : <span class="type"><a href="qglwidget.html">QGLWidget</a></span>(parent) {}

      <span class="keyword">protected</span>:
          <span class="type">void</span> initializeGL();
          <span class="type">void</span> paintGL();
      };

      <span class="type">void</span> MyGLWidget<span class="operator">::</span>initializeGL()
      {
          initializeGLFunctions();
      }

</pre>
<p>The <code>paintGL()</code> function can then use any of the OpenGL ES 2.0 functions without explicit resolution, such as <a href="qglfunctions.html#glActiveTexture">glActiveTexture</a>() in the following example:</p>
<pre class="cpp">

      <span class="type">void</span> MyGLWidget<span class="operator">::</span>paintGL()
      {
          glActiveTexture(GL_TEXTURE1);
          glBindTexture(GL_TEXTURE_2D<span class="operator">,</span> textureId);
          <span class="operator">.</span><span class="operator">.</span><span class="operator">.</span>
      }

</pre>
<p><a href="qglfunctions.html">QGLFunctions</a> can also be used directly for ad-hoc invocation of OpenGL ES 2.0 functions on all platforms:</p>
<pre class="cpp">

      <span class="type"><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></span> glFuncs(<span class="type"><a href="qglcontext.html">QGLContext</a></span><span class="operator">::</span>currentContext());
      glFuncs<span class="operator">.</span>glActiveTexture(GL_TEXTURE1);

</pre>
<p><a href="qglfunctions.html">QGLFunctions</a> provides wrappers for all OpenGL ES 2.0 functions, except those like <code>glDrawArrays()</code>, <code>glViewport()</code>, and <code>glBindTexture()</code> that don't have portability issues.</p>
<p>Including the header for <a href="qglfunctions.html">QGLFunctions</a> will also define all of the OpenGL ES 2.0 macro constants that are not already defined by the system's OpenGL headers, such as <code>GL_TEXTURE1</code> above.</p>
<p>The <a href="qglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a>() and <a href="qglfunctions.html#openGLFeatures">openGLFeatures</a>() functions can be used to determine if the OpenGL implementation has a major OpenGL ES 2.0 feature. For example, the following checks if non power of two textures are available:</p>
<pre class="cpp">

      <span class="type"><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></span> funcs(<span class="type"><a href="qglcontext.html">QGLContext</a></span><span class="operator">::</span>currentContext());
      bool npot <span class="operator">=</span> funcs<span class="operator">.</span>hasOpenGLFeature(<span class="type"><a href="qglfunctions.html#QGLFunctions">QGLFunctions</a></span><span class="operator">::</span>NPOTTextures);

</pre>
<p><b>Note: </b>This class has been deprecated in favor of <a href="../qtgui/qopenglfunctions.html">QOpenGLFunctions</a>.</p></div>
<!-- @@@QGLFunctions -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$OpenGLFeature$$$Multitexture$$$Shaders$$$Buffers$$$Framebuffers$$$BlendColor$$$BlendEquation$$$BlendEquationSeparate$$$BlendFuncSeparate$$$BlendSubtract$$$CompressedTextures$$$Multisample$$$StencilSeparate$$$NPOTTextures -->
<h3 class="flags" id="OpenGLFeature-enum"><a name="OpenGLFeature-enum"></a>enum QGLFunctions::<span class="name">OpenGLFeature</span><br/>flags QGLFunctions::<span class="name">OpenGLFeatures</span></h3>
<p>This enum defines OpenGL ES 2.0 features that may be optional on other platforms.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>QGLFunctions::Multitexture</code></td><td class="topAlign tblval"><code>0x0001</code></td><td class="topAlign"><a href="qglfunctions.html#glActiveTexture">glActiveTexture</a>() function is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::Shaders</code></td><td class="topAlign tblval"><code>0x0002</code></td><td class="topAlign">Shader functions are available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::Buffers</code></td><td class="topAlign tblval"><code>0x0004</code></td><td class="topAlign">Vertex and index buffer functions are available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::Framebuffers</code></td><td class="topAlign tblval"><code>0x0008</code></td><td class="topAlign">Framebuffer object functions are available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::BlendColor</code></td><td class="topAlign tblval"><code>0x0010</code></td><td class="topAlign"><a href="qglfunctions.html#glBlendColor">glBlendColor</a>() is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::BlendEquation</code></td><td class="topAlign tblval"><code>0x0020</code></td><td class="topAlign"><a href="qglfunctions.html#glBlendEquation">glBlendEquation</a>() is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::BlendEquationSeparate</code></td><td class="topAlign tblval"><code>0x0040</code></td><td class="topAlign"><a href="qglfunctions.html#glBlendEquationSeparate">glBlendEquationSeparate</a>() is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::BlendFuncSeparate</code></td><td class="topAlign tblval"><code>0x0080</code></td><td class="topAlign"><a href="qglfunctions.html#glBlendFuncSeparate">glBlendFuncSeparate</a>() is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::BlendSubtract</code></td><td class="topAlign tblval"><code>0x0100</code></td><td class="topAlign">Blend subtract mode is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::CompressedTextures</code></td><td class="topAlign tblval"><code>0x0200</code></td><td class="topAlign">Compressed texture functions are available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::Multisample</code></td><td class="topAlign tblval"><code>0x0400</code></td><td class="topAlign"><a href="qglfunctions.html#glSampleCoverage">glSampleCoverage</a>() function is available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::StencilSeparate</code></td><td class="topAlign tblval"><code>0x0800</code></td><td class="topAlign">Separate stencil functions are available.</td></tr>
<tr><td class="topAlign"><code>QGLFunctions::NPOTTextures</code></td><td class="topAlign tblval"><code>0x1000</code></td><td class="topAlign">Non power of two textures are available.</td></tr>
</table></div>
<p>The OpenGLFeatures type is a typedef for <a href="../qtcore/qflags.html">QFlags</a>&lt;OpenGLFeature&gt;. It stores an OR combination of OpenGLFeature values.</p>
<!-- @@@OpenGLFeature -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QGLFunctions[overload1]$$$QGLFunctions -->
<h3 class="fn" id="QGLFunctions"><a name="QGLFunctions"></a>QGLFunctions::<span class="name">QGLFunctions</span>()</h3>
<p>Constructs a default function resolver. The resolver cannot be used until <a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a>() is called to specify the context.</p>
<p><b>See also </b><a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a>().</p>
<!-- @@@QGLFunctions -->
<!-- $$$QGLFunctions$$$QGLFunctionsconstQGLContext* -->
<h3 class="fn" id="QGLFunctions-1"><a name="QGLFunctions-1"></a>QGLFunctions::<span class="name">QGLFunctions</span>(const <span class="type"><a href="qglcontext.html">QGLContext</a></span> *<i>context</i>)</h3>
<p>Constructs a function resolver for <i>context</i>. If <i>context</i> is null, then the resolver will be created for the current QGLContext.</p>
<p>An object constructed in this way can only be used with <i>context</i> and other contexts that share with it. Use <a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a>() to change the object's context association.</p>
<p><b>See also </b><a href="qglfunctions.html#initializeGLFunctions">initializeGLFunctions</a>().</p>
<!-- @@@QGLFunctions -->
<!-- $$$~QGLFunctions[overload1]$$$~QGLFunctions -->
<h3 class="fn" id="dtor.QGLFunctions"><a name="dtor.QGLFunctions"></a>QGLFunctions::<span class="name">~QGLFunctions</span>()</h3>
<p>Destroys this function resolver.</p>
<!-- @@@~QGLFunctions -->
<!-- $$$glActiveTexture[overload1]$$$glActiveTextureGLenum -->
<h3 class="fn" id="glActiveTexture"><a name="glActiveTexture"></a><span class="type">void</span> QGLFunctions::<span class="name">glActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3>
<p>Convenience function that calls glActiveTexture(<i>texture</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glActiveTexture.xml">glActiveTexture()</a>.</p>
<!-- @@@glActiveTexture -->
<!-- $$$glAttachShader[overload1]$$$glAttachShaderGLuintGLuint -->
<h3 class="fn" id="glAttachShader"><a name="glAttachShader"></a><span class="type">void</span> QGLFunctions::<span class="name">glAttachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3>
<p>Convenience function that calls glAttachShader(<i>program</i>, <i>shader</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glAttachShader.xml">glAttachShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glAttachShader -->
<!-- $$$glBindAttribLocation[overload1]$$$glBindAttribLocationGLuintGLuintconstchar* -->
<h3 class="fn" id="glBindAttribLocation"><a name="glBindAttribLocation"></a><span class="type">void</span> QGLFunctions::<span class="name">glBindAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, const <span class="type">char</span> *<i>name</i>)</h3>
<p>Convenience function that calls glBindAttribLocation(<i>program</i>, <i>index</i>, <i>name</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBindAttribLocation.xml">glBindAttribLocation()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glBindAttribLocation -->
<!-- $$$glBindBuffer[overload1]$$$glBindBufferGLenumGLuint -->
<h3 class="fn" id="glBindBuffer"><a name="glBindBuffer"></a><span class="type">void</span> QGLFunctions::<span class="name">glBindBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3>
<p>Convenience function that calls glBindBuffer(<i>target</i>, <i>buffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBindBuffer.xml">glBindBuffer()</a>.</p>
<!-- @@@glBindBuffer -->
<!-- $$$glBindFramebuffer[overload1]$$$glBindFramebufferGLenumGLuint -->
<h3 class="fn" id="glBindFramebuffer"><a name="glBindFramebuffer"></a><span class="type">void</span> QGLFunctions::<span class="name">glBindFramebuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>framebuffer</i>)</h3>
<p>Convenience function that calls glBindFramebuffer(<i>target</i>, <i>framebuffer</i>).</p>
<p>Note that Qt will translate a <i>framebuffer</i> argument of 0 to the currently bound <a href="../qtgui/qopenglcontext.html">QOpenGLContext</a>'s defaultFramebufferObject().</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBindFramebuffer.xml">glBindFramebuffer()</a>.</p>
<!-- @@@glBindFramebuffer -->
<!-- $$$glBindRenderbuffer[overload1]$$$glBindRenderbufferGLenumGLuint -->
<h3 class="fn" id="glBindRenderbuffer"><a name="glBindRenderbuffer"></a><span class="type">void</span> QGLFunctions::<span class="name">glBindRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<p>Convenience function that calls glBindRenderbuffer(<i>target</i>, <i>renderbuffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBindRenderbuffer.xml">glBindRenderbuffer()</a>.</p>
<!-- @@@glBindRenderbuffer -->
<!-- $$$glBlendColor[overload1]$$$glBlendColorGLclampfGLclampfGLclampfGLclampf -->
<h3 class="fn" id="glBlendColor"><a name="glBlendColor"></a><span class="type">void</span> QGLFunctions::<span class="name">glBlendColor</span>(<span class="type">GLclampf</span> <i>red</i>, <span class="type">GLclampf</span> <i>green</i>, <span class="type">GLclampf</span> <i>blue</i>, <span class="type">GLclampf</span> <i>alpha</i>)</h3>
<p>Convenience function that calls glBlendColor(<i>red</i>, <i>green</i>, <i>blue</i>, <i>alpha</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBlendColor.xml">glBlendColor()</a>.</p>
<!-- @@@glBlendColor -->
<!-- $$$glBlendEquation[overload1]$$$glBlendEquationGLenum -->
<h3 class="fn" id="glBlendEquation"><a name="glBlendEquation"></a><span class="type">void</span> QGLFunctions::<span class="name">glBlendEquation</span>(<span class="type">GLenum</span> <i>mode</i>)</h3>
<p>Convenience function that calls glBlendEquation(<i>mode</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBlendEquation.xml">glBlendEquation()</a>.</p>
<!-- @@@glBlendEquation -->
<!-- $$$glBlendEquationSeparate[overload1]$$$glBlendEquationSeparateGLenumGLenum -->
<h3 class="fn" id="glBlendEquationSeparate"><a name="glBlendEquationSeparate"></a><span class="type">void</span> QGLFunctions::<span class="name">glBlendEquationSeparate</span>(<span class="type">GLenum</span> <i>modeRGB</i>, <span class="type">GLenum</span> <i>modeAlpha</i>)</h3>
<p>Convenience function that calls glBlendEquationSeparate(<i>modeRGB</i>, <i>modeAlpha</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBlendEquationSeparate.xml">glBlendEquationSeparate()</a>.</p>
<!-- @@@glBlendEquationSeparate -->
<!-- $$$glBlendFuncSeparate[overload1]$$$glBlendFuncSeparateGLenumGLenumGLenumGLenum -->
<h3 class="fn" id="glBlendFuncSeparate"><a name="glBlendFuncSeparate"></a><span class="type">void</span> QGLFunctions::<span class="name">glBlendFuncSeparate</span>(<span class="type">GLenum</span> <i>srcRGB</i>, <span class="type">GLenum</span> <i>dstRGB</i>, <span class="type">GLenum</span> <i>srcAlpha</i>, <span class="type">GLenum</span> <i>dstAlpha</i>)</h3>
<p>Convenience function that calls glBlendFuncSeparate(<i>srcRGB</i>, <i>dstRGB</i>, <i>srcAlpha</i>, <i>dstAlpha</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBlendFuncSeparate.xml">glBlendFuncSeparate()</a>.</p>
<!-- @@@glBlendFuncSeparate -->
<!-- $$$glBufferData[overload1]$$$glBufferDataGLenumqopengl_GLsizeiptrconstvoid*GLenum -->
<h3 class="fn" id="glBufferData"><a name="glBufferData"></a><span class="type">void</span> QGLFunctions::<span class="name">glBufferData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">qopengl_GLsizeiptr</span> <i>size</i>, const <span class="type">void</span> *<i>data</i>, <span class="type">GLenum</span> <i>usage</i>)</h3>
<p>Convenience function that calls glBufferData(<i>target</i>, <i>size</i>, <i>data</i>, <i>usage</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBufferData.xml">glBufferData()</a>.</p>
<!-- @@@glBufferData -->
<!-- $$$glBufferSubData[overload1]$$$glBufferSubDataGLenumqopengl_GLintptrqopengl_GLsizeiptrconstvoid* -->
<h3 class="fn" id="glBufferSubData"><a name="glBufferSubData"></a><span class="type">void</span> QGLFunctions::<span class="name">glBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">qopengl_GLintptr</span> <i>offset</i>, <span class="type">qopengl_GLsizeiptr</span> <i>size</i>, const <span class="type">void</span> *<i>data</i>)</h3>
<p>Convenience function that calls glBufferSubData(<i>target</i>, <i>offset</i>, <i>size</i>, <i>data</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glBufferSubData.xml">glBufferSubData()</a>.</p>
<!-- @@@glBufferSubData -->
<!-- $$$glCheckFramebufferStatus[overload1]$$$glCheckFramebufferStatusGLenum -->
<h3 class="fn" id="glCheckFramebufferStatus"><a name="glCheckFramebufferStatus"></a><span class="type">GLenum</span> QGLFunctions::<span class="name">glCheckFramebufferStatus</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<p>Convenience function that calls glCheckFramebufferStatus(<i>target</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCheckFramebufferStatus.xml">glCheckFramebufferStatus()</a>.</p>
<!-- @@@glCheckFramebufferStatus -->
<!-- $$$glClearDepthf[overload1]$$$glClearDepthfGLclampf -->
<h3 class="fn" id="glClearDepthf"><a name="glClearDepthf"></a><span class="type">void</span> QGLFunctions::<span class="name">glClearDepthf</span>(<span class="type">GLclampf</span> <i>depth</i>)</h3>
<p>Convenience function that calls glClearDepth(<i>depth</i>) on desktop OpenGL systems and glClearDepthf(<i>depth</i>) on embedded OpenGL ES systems.</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glClearDepthf.xml">glClearDepthf()</a>.</p>
<!-- @@@glClearDepthf -->
<!-- $$$glCompileShader[overload1]$$$glCompileShaderGLuint -->
<h3 class="fn" id="glCompileShader"><a name="glCompileShader"></a><span class="type">void</span> QGLFunctions::<span class="name">glCompileShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<p>Convenience function that calls glCompileShader(<i>shader</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCompileShader.xml">glCompileShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glCompileShader -->
<!-- $$$glCompressedTexImage2D[overload1]$$$glCompressedTexImage2DGLenumGLintGLenumGLsizeiGLsizeiGLintGLsizeiconstvoid* -->
<h3 class="fn" id="glCompressedTexImage2D"><a name="glCompressedTexImage2D"></a><span class="type">void</span> QGLFunctions::<span class="name">glCompressedTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">void</span> *<i>data</i>)</h3>
<p>Convenience function that calls glCompressedTexImage2D(<i>target</i>, <i>level</i>, <i>internalformat</i>, <i>width</i>, <i>height</i>, <i>border</i>, <i>imageSize</i>, <i>data</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexImage2D.xml">glCompressedTexImage2D()</a>.</p>
<!-- @@@glCompressedTexImage2D -->
<!-- $$$glCompressedTexSubImage2D[overload1]$$$glCompressedTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLsizeiconstvoid* -->
<h3 class="fn" id="glCompressedTexSubImage2D"><a name="glCompressedTexSubImage2D"></a><span class="type">void</span> QGLFunctions::<span class="name">glCompressedTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">void</span> *<i>data</i>)</h3>
<p>Convenience function that calls glCompressedTexSubImage2D(<i>target</i>, <i>level</i>, <i>xoffset</i>, <i>yoffset</i>, <i>width</i>, <i>height</i>, <i>format</i>, <i>imageSize</i>, <i>data</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCompressedTexSubImage2D.xml">glCompressedTexSubImage2D()</a>.</p>
<!-- @@@glCompressedTexSubImage2D -->
<!-- $$$glCreateProgram[overload1]$$$glCreateProgram -->
<h3 class="fn" id="glCreateProgram"><a name="glCreateProgram"></a><span class="type">GLuint</span> QGLFunctions::<span class="name">glCreateProgram</span>()</h3>
<p>Convenience function that calls glCreateProgram().</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCreateProgram.xml">glCreateProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glCreateProgram -->
<!-- $$$glCreateShader[overload1]$$$glCreateShaderGLenum -->
<h3 class="fn" id="glCreateShader"><a name="glCreateShader"></a><span class="type">GLuint</span> QGLFunctions::<span class="name">glCreateShader</span>(<span class="type">GLenum</span> <i>type</i>)</h3>
<p>Convenience function that calls glCreateShader(<i>type</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glCreateShader.xml">glCreateShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glCreateShader -->
<!-- $$$glDeleteBuffers[overload1]$$$glDeleteBuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteBuffers"><a name="glDeleteBuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glDeleteBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>buffers</i>)</h3>
<p>Convenience function that calls glDeleteBuffers(<i>n</i>, <i>buffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDeleteBuffers.xml">glDeleteBuffers()</a>.</p>
<!-- @@@glDeleteBuffers -->
<!-- $$$glDeleteFramebuffers[overload1]$$$glDeleteFramebuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteFramebuffers"><a name="glDeleteFramebuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glDeleteFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>framebuffers</i>)</h3>
<p>Convenience function that calls glDeleteFramebuffers(<i>n</i>, <i>framebuffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDeleteFramebuffers.xml">glDeleteFramebuffers()</a>.</p>
<!-- @@@glDeleteFramebuffers -->
<!-- $$$glDeleteProgram[overload1]$$$glDeleteProgramGLuint -->
<h3 class="fn" id="glDeleteProgram"><a name="glDeleteProgram"></a><span class="type">void</span> QGLFunctions::<span class="name">glDeleteProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<p>Convenience function that calls glDeleteProgram(<i>program</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDeleteProgram.xml">glDeleteProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glDeleteProgram -->
<!-- $$$glDeleteRenderbuffers[overload1]$$$glDeleteRenderbuffersGLsizeiconstGLuint* -->
<h3 class="fn" id="glDeleteRenderbuffers"><a name="glDeleteRenderbuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glDeleteRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3>
<p>Convenience function that calls glDeleteRenderbuffers(<i>n</i>, <i>renderbuffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDeleteRenderbuffers.xml">glDeleteRenderbuffers()</a>.</p>
<!-- @@@glDeleteRenderbuffers -->
<!-- $$$glDeleteShader[overload1]$$$glDeleteShaderGLuint -->
<h3 class="fn" id="glDeleteShader"><a name="glDeleteShader"></a><span class="type">void</span> QGLFunctions::<span class="name">glDeleteShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<p>Convenience function that calls glDeleteShader(<i>shader</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDeleteShader.xml">glDeleteShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glDeleteShader -->
<!-- $$$glDepthRangef[overload1]$$$glDepthRangefGLclampfGLclampf -->
<h3 class="fn" id="glDepthRangef"><a name="glDepthRangef"></a><span class="type">void</span> QGLFunctions::<span class="name">glDepthRangef</span>(<span class="type">GLclampf</span> <i>zNear</i>, <span class="type">GLclampf</span> <i>zFar</i>)</h3>
<p>Convenience function that calls glDepthRange(<i>zNear</i>, <i>zFar</i>) on desktop OpenGL systems and glDepthRangef(<i>zNear</i>, <i>zFar</i>) on embedded OpenGL ES systems.</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDepthRangef.xml">glDepthRangef()</a>.</p>
<!-- @@@glDepthRangef -->
<!-- $$$glDetachShader[overload1]$$$glDetachShaderGLuintGLuint -->
<h3 class="fn" id="glDetachShader"><a name="glDetachShader"></a><span class="type">void</span> QGLFunctions::<span class="name">glDetachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3>
<p>Convenience function that calls glDetachShader(<i>program</i>, <i>shader</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDetachShader.xml">glDetachShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glDetachShader -->
<!-- $$$glDisableVertexAttribArray[overload1]$$$glDisableVertexAttribArrayGLuint -->
<h3 class="fn" id="glDisableVertexAttribArray"><a name="glDisableVertexAttribArray"></a><span class="type">void</span> QGLFunctions::<span class="name">glDisableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3>
<p>Convenience function that calls glDisableVertexAttribArray(<i>index</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glDisableVertexAttribArray.xml">glDisableVertexAttribArray()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glDisableVertexAttribArray -->
<!-- $$$glEnableVertexAttribArray[overload1]$$$glEnableVertexAttribArrayGLuint -->
<h3 class="fn" id="glEnableVertexAttribArray"><a name="glEnableVertexAttribArray"></a><span class="type">void</span> QGLFunctions::<span class="name">glEnableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3>
<p>Convenience function that calls glEnableVertexAttribArray(<i>index</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glEnableVertexAttribArray.xml">glEnableVertexAttribArray()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glEnableVertexAttribArray -->
<!-- $$$glFramebufferRenderbuffer[overload1]$$$glFramebufferRenderbufferGLenumGLenumGLenumGLuint -->
<h3 class="fn" id="glFramebufferRenderbuffer"><a name="glFramebufferRenderbuffer"></a><span class="type">void</span> QGLFunctions::<span class="name">glFramebufferRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>renderbuffertarget</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<p>Convenience function that calls glFramebufferRenderbuffer(<i>target</i>, <i>attachment</i>, <i>renderbuffertarget</i>, <i>renderbuffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glFramebufferRenderbuffer.xml">glFramebufferRenderbuffer()</a>.</p>
<!-- @@@glFramebufferRenderbuffer -->
<!-- $$$glFramebufferTexture2D[overload1]$$$glFramebufferTexture2DGLenumGLenumGLenumGLuintGLint -->
<h3 class="fn" id="glFramebufferTexture2D"><a name="glFramebufferTexture2D"></a><span class="type">void</span> QGLFunctions::<span class="name">glFramebufferTexture2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3>
<p>Convenience function that calls glFramebufferTexture2D(<i>target</i>, <i>attachment</i>, <i>textarget</i>, <i>texture</i>, <i>level</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glFramebufferTexture2D.xml">glFramebufferTexture2D()</a>.</p>
<!-- @@@glFramebufferTexture2D -->
<!-- $$$glGenBuffers[overload1]$$$glGenBuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenBuffers"><a name="glGenBuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glGenBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>buffers</i>)</h3>
<p>Convenience function that calls glGenBuffers(<i>n</i>, <i>buffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGenBuffers.xml">glGenBuffers()</a>.</p>
<!-- @@@glGenBuffers -->
<!-- $$$glGenFramebuffers[overload1]$$$glGenFramebuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenFramebuffers"><a name="glGenFramebuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glGenFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>framebuffers</i>)</h3>
<p>Convenience function that calls glGenFramebuffers(<i>n</i>, <i>framebuffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGenFramebuffers.xml">glGenFramebuffers()</a>.</p>
<!-- @@@glGenFramebuffers -->
<!-- $$$glGenRenderbuffers[overload1]$$$glGenRenderbuffersGLsizeiGLuint* -->
<h3 class="fn" id="glGenRenderbuffers"><a name="glGenRenderbuffers"></a><span class="type">void</span> QGLFunctions::<span class="name">glGenRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3>
<p>Convenience function that calls glGenRenderbuffers(<i>n</i>, <i>renderbuffers</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGenRenderbuffers.xml">glGenRenderbuffers()</a>.</p>
<!-- @@@glGenRenderbuffers -->
<!-- $$$glGenerateMipmap[overload1]$$$glGenerateMipmapGLenum -->
<h3 class="fn" id="glGenerateMipmap"><a name="glGenerateMipmap"></a><span class="type">void</span> QGLFunctions::<span class="name">glGenerateMipmap</span>(<span class="type">GLenum</span> <i>target</i>)</h3>
<p>Convenience function that calls glGenerateMipmap(<i>target</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGenerateMipmap.xml">glGenerateMipmap()</a>.</p>
<!-- @@@glGenerateMipmap -->
<!-- $$$glGetActiveAttrib[overload1]$$$glGetActiveAttribGLuintGLuintGLsizeiGLsizei*GLint*GLenum*char* -->
<h3 class="fn" id="glGetActiveAttrib"><a name="glGetActiveAttrib"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetActiveAttrib</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">char</span> *<i>name</i>)</h3>
<p>Convenience function that calls glGetActiveAttrib(<i>program</i>, <i>index</i>, <i>bufsize</i>, <i>length</i>, <i>size</i>, <i>type</i>, <i>name</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetActiveAttrib.xml">glGetActiveAttrib()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetActiveAttrib -->
<!-- $$$glGetActiveUniform[overload1]$$$glGetActiveUniformGLuintGLuintGLsizeiGLsizei*GLint*GLenum*char* -->
<h3 class="fn" id="glGetActiveUniform"><a name="glGetActiveUniform"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetActiveUniform</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">char</span> *<i>name</i>)</h3>
<p>Convenience function that calls glGetActiveUniform(<i>program</i>, <i>index</i>, <i>bufsize</i>, <i>length</i>, <i>size</i>, <i>type</i>, <i>name</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetActiveUniform.xml">glGetActiveUniform()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetActiveUniform -->
<!-- $$$glGetAttachedShaders[overload1]$$$glGetAttachedShadersGLuintGLsizeiGLsizei*GLuint* -->
<h3 class="fn" id="glGetAttachedShaders"><a name="glGetAttachedShaders"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetAttachedShaders</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>maxcount</i>, <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLuint</span> *<i>shaders</i>)</h3>
<p>Convenience function that calls glGetAttachedShaders(<i>program</i>, <i>maxcount</i>, <i>count</i>, <i>shaders</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetAttachedShaders.xml">glGetAttachedShaders()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetAttachedShaders -->
<!-- $$$glGetAttribLocation[overload1]$$$glGetAttribLocationGLuintconstchar* -->
<h3 class="fn" id="glGetAttribLocation"><a name="glGetAttribLocation"></a><span class="type">int</span> QGLFunctions::<span class="name">glGetAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">char</span> *<i>name</i>)</h3>
<p>Convenience function that calls glGetAttribLocation(<i>program</i>, <i>name</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetAttribLocation.xml">glGetAttribLocation()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetAttribLocation -->
<!-- $$$glGetBufferParameteriv[overload1]$$$glGetBufferParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetBufferParameteriv"><a name="glGetBufferParameteriv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetBufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetBufferParameteriv(<i>target</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetBufferParameteriv.xml">glGetBufferParameteriv()</a>.</p>
<!-- @@@glGetBufferParameteriv -->
<!-- $$$glGetFramebufferAttachmentParameteriv[overload1]$$$glGetFramebufferAttachmentParameterivGLenumGLenumGLenumGLint* -->
<h3 class="fn" id="glGetFramebufferAttachmentParameteriv"><a name="glGetFramebufferAttachmentParameteriv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetFramebufferAttachmentParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetFramebufferAttachmentParameteriv(<i>target</i>, <i>attachment</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetFramebufferAttachmentParameteriv.xml">glGetFramebufferAttachmentParameteriv()</a>.</p>
<!-- @@@glGetFramebufferAttachmentParameteriv -->
<!-- $$$glGetProgramInfoLog[overload1]$$$glGetProgramInfoLogGLuintGLsizeiGLsizei*char* -->
<h3 class="fn" id="glGetProgramInfoLog"><a name="glGetProgramInfoLog"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetProgramInfoLog</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">char</span> *<i>infolog</i>)</h3>
<p>Convenience function that calls glGetProgramInfoLog(<i>program</i>, <i>bufsize</i>, <i>length</i>, <i>infolog</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetProgramInfoLog.xml">glGetProgramInfoLog()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetProgramInfoLog -->
<!-- $$$glGetProgramiv[overload1]$$$glGetProgramivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetProgramiv"><a name="glGetProgramiv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetProgramiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetProgramiv(<i>program</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetProgramiv.xml">glGetProgramiv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetProgramiv -->
<!-- $$$glGetRenderbufferParameteriv[overload1]$$$glGetRenderbufferParameterivGLenumGLenumGLint* -->
<h3 class="fn" id="glGetRenderbufferParameteriv"><a name="glGetRenderbufferParameteriv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetRenderbufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetRenderbufferParameteriv(<i>target</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetRenderbufferParameteriv.xml">glGetRenderbufferParameteriv()</a>.</p>
<!-- @@@glGetRenderbufferParameteriv -->
<!-- $$$glGetShaderInfoLog[overload1]$$$glGetShaderInfoLogGLuintGLsizeiGLsizei*char* -->
<h3 class="fn" id="glGetShaderInfoLog"><a name="glGetShaderInfoLog"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetShaderInfoLog</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">char</span> *<i>infolog</i>)</h3>
<p>Convenience function that calls glGetShaderInfoLog(<i>shader</i>, <i>bufsize</i>, <i>length</i>, <i>infolog</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetShaderInfoLog.xml">glGetShaderInfoLog()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetShaderInfoLog -->
<!-- $$$glGetShaderPrecisionFormat[overload1]$$$glGetShaderPrecisionFormatGLenumGLenumGLint*GLint* -->
<h3 class="fn" id="glGetShaderPrecisionFormat"><a name="glGetShaderPrecisionFormat"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetShaderPrecisionFormat</span>(<span class="type">GLenum</span> <i>shadertype</i>, <span class="type">GLenum</span> <i>precisiontype</i>, <span class="type">GLint</span> *<i>range</i>, <span class="type">GLint</span> *<i>precision</i>)</h3>
<p>Convenience function that calls glGetShaderPrecisionFormat(<i>shadertype</i>, <i>precisiontype</i>, <i>range</i>, <i>precision</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetShaderPrecisionFormat.xml">glGetShaderPrecisionFormat()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetShaderPrecisionFormat -->
<!-- $$$glGetShaderSource[overload1]$$$glGetShaderSourceGLuintGLsizeiGLsizei*char* -->
<h3 class="fn" id="glGetShaderSource"><a name="glGetShaderSource"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">char</span> *<i>source</i>)</h3>
<p>Convenience function that calls glGetShaderSource(<i>shader</i>, <i>bufsize</i>, <i>length</i>, <i>source</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetShaderSource.xml">glGetShaderSource()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetShaderSource -->
<!-- $$$glGetShaderiv[overload1]$$$glGetShaderivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetShaderiv"><a name="glGetShaderiv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetShaderiv</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetShaderiv(<i>shader</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetShaderiv.xml">glGetShaderiv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetShaderiv -->
<!-- $$$glGetUniformLocation[overload1]$$$glGetUniformLocationGLuintconstchar* -->
<h3 class="fn" id="glGetUniformLocation"><a name="glGetUniformLocation"></a><span class="type">int</span> QGLFunctions::<span class="name">glGetUniformLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">char</span> *<i>name</i>)</h3>
<p>Convenience function that calls glGetUniformLocation(<i>program</i>, <i>name</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetUniformLocation.xml">glGetUniformLocation()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetUniformLocation -->
<!-- $$$glGetUniformfv[overload1]$$$glGetUniformfvGLuintGLintGLfloat* -->
<h3 class="fn" id="glGetUniformfv"><a name="glGetUniformfv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetUniformfv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetUniformfv(<i>program</i>, <i>location</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetUniformfv.xml">glGetUniformfv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetUniformfv -->
<!-- $$$glGetUniformiv[overload1]$$$glGetUniformivGLuintGLintGLint* -->
<h3 class="fn" id="glGetUniformiv"><a name="glGetUniformiv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetUniformiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetUniformiv(<i>program</i>, <i>location</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetUniformiv.xml">glGetUniformiv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetUniformiv -->
<!-- $$$glGetVertexAttribPointerv[overload1]$$$glGetVertexAttribPointervGLuintGLenumvoid** -->
<h3 class="fn" id="glGetVertexAttribPointerv"><a name="glGetVertexAttribPointerv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetVertexAttribPointerv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">void</span> **<i>pointer</i>)</h3>
<p>Convenience function that calls glGetVertexAttribPointerv(<i>index</i>, <i>pname</i>, <i>pointer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribPointerv.xml">glGetVertexAttribPointerv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetVertexAttribPointerv -->
<!-- $$$glGetVertexAttribfv[overload1]$$$glGetVertexAttribfvGLuintGLenumGLfloat* -->
<h3 class="fn" id="glGetVertexAttribfv"><a name="glGetVertexAttribfv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetVertexAttribfv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetVertexAttribfv(<i>index</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribfv.xml">glGetVertexAttribfv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetVertexAttribfv -->
<!-- $$$glGetVertexAttribiv[overload1]$$$glGetVertexAttribivGLuintGLenumGLint* -->
<h3 class="fn" id="glGetVertexAttribiv"><a name="glGetVertexAttribiv"></a><span class="type">void</span> QGLFunctions::<span class="name">glGetVertexAttribiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3>
<p>Convenience function that calls glGetVertexAttribiv(<i>index</i>, <i>pname</i>, <i>params</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glGetVertexAttribiv.xml">glGetVertexAttribiv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glGetVertexAttribiv -->
<!-- $$$glIsBuffer[overload1]$$$glIsBufferGLuint -->
<h3 class="fn" id="glIsBuffer"><a name="glIsBuffer"></a><span class="type">GLboolean</span> QGLFunctions::<span class="name">glIsBuffer</span>(<span class="type">GLuint</span> <i>buffer</i>)</h3>
<p>Convenience function that calls glIsBuffer(<i>buffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glIsBuffer.xml">glIsBuffer()</a>.</p>
<!-- @@@glIsBuffer -->
<!-- $$$glIsFramebuffer[overload1]$$$glIsFramebufferGLuint -->
<h3 class="fn" id="glIsFramebuffer"><a name="glIsFramebuffer"></a><span class="type">GLboolean</span> QGLFunctions::<span class="name">glIsFramebuffer</span>(<span class="type">GLuint</span> <i>framebuffer</i>)</h3>
<p>Convenience function that calls glIsFramebuffer(<i>framebuffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glIsFramebuffer.xml">glIsFramebuffer()</a>.</p>
<!-- @@@glIsFramebuffer -->
<!-- $$$glIsProgram[overload1]$$$glIsProgramGLuint -->
<h3 class="fn" id="glIsProgram"><a name="glIsProgram"></a><span class="type">GLboolean</span> QGLFunctions::<span class="name">glIsProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<p>Convenience function that calls glIsProgram(<i>program</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glIsProgram.xml">glIsProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glIsProgram -->
<!-- $$$glIsRenderbuffer[overload1]$$$glIsRenderbufferGLuint -->
<h3 class="fn" id="glIsRenderbuffer"><a name="glIsRenderbuffer"></a><span class="type">GLboolean</span> QGLFunctions::<span class="name">glIsRenderbuffer</span>(<span class="type">GLuint</span> <i>renderbuffer</i>)</h3>
<p>Convenience function that calls glIsRenderbuffer(<i>renderbuffer</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glIsRenderbuffer.xml">glIsRenderbuffer()</a>.</p>
<!-- @@@glIsRenderbuffer -->
<!-- $$$glIsShader[overload1]$$$glIsShaderGLuint -->
<h3 class="fn" id="glIsShader"><a name="glIsShader"></a><span class="type">GLboolean</span> QGLFunctions::<span class="name">glIsShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3>
<p>Convenience function that calls glIsShader(<i>shader</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glIsShader.xml">glIsShader()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glIsShader -->
<!-- $$$glLinkProgram[overload1]$$$glLinkProgramGLuint -->
<h3 class="fn" id="glLinkProgram"><a name="glLinkProgram"></a><span class="type">void</span> QGLFunctions::<span class="name">glLinkProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<p>Convenience function that calls glLinkProgram(<i>program</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glLinkProgram.xml">glLinkProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glLinkProgram -->
<!-- $$$glReleaseShaderCompiler[overload1]$$$glReleaseShaderCompiler -->
<h3 class="fn" id="glReleaseShaderCompiler"><a name="glReleaseShaderCompiler"></a><span class="type">void</span> QGLFunctions::<span class="name">glReleaseShaderCompiler</span>()</h3>
<p>Convenience function that calls glReleaseShaderCompiler().</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glReleaseShaderCompiler.xml">glReleaseShaderCompiler()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glReleaseShaderCompiler -->
<!-- $$$glRenderbufferStorage[overload1]$$$glRenderbufferStorageGLenumGLenumGLsizeiGLsizei -->
<h3 class="fn" id="glRenderbufferStorage"><a name="glRenderbufferStorage"></a><span class="type">void</span> QGLFunctions::<span class="name">glRenderbufferStorage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3>
<p>Convenience function that calls glRenderbufferStorage(<i>target</i>, <i>internalformat</i>, <i>width</i>, <i>height</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glRenderbufferStorage.xml">glRenderbufferStorage()</a>.</p>
<!-- @@@glRenderbufferStorage -->
<!-- $$$glSampleCoverage[overload1]$$$glSampleCoverageGLclampfGLboolean -->
<h3 class="fn" id="glSampleCoverage"><a name="glSampleCoverage"></a><span class="type">void</span> QGLFunctions::<span class="name">glSampleCoverage</span>(<span class="type">GLclampf</span> <i>value</i>, <span class="type">GLboolean</span> <i>invert</i>)</h3>
<p>Convenience function that calls glSampleCoverage(<i>value</i>, <i>invert</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glSampleCoverage.xml">glSampleCoverage()</a>.</p>
<!-- @@@glSampleCoverage -->
<!-- $$$glShaderBinary[overload1]$$$glShaderBinaryGLintconstGLuint*GLenumconstvoid*GLint -->
<h3 class="fn" id="glShaderBinary"><a name="glShaderBinary"></a><span class="type">void</span> QGLFunctions::<span class="name">glShaderBinary</span>(<span class="type">GLint</span> <i>n</i>, const <span class="type">GLuint</span> *<i>shaders</i>, <span class="type">GLenum</span> <i>binaryformat</i>, const <span class="type">void</span> *<i>binary</i>, <span class="type">GLint</span> <i>length</i>)</h3>
<p>Convenience function that calls glShaderBinary(<i>n</i>, <i>shaders</i>, <i>binaryformat</i>, <i>binary</i>, <i>length</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glShaderBinary.xml">glShaderBinary()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glShaderBinary -->
<!-- $$$glShaderSource[overload1]$$$glShaderSourceGLuintGLsizeiconstchar**constGLint* -->
<h3 class="fn" id="glShaderSource"><a name="glShaderSource"></a><span class="type">void</span> QGLFunctions::<span class="name">glShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">char</span> **<i>string</i>, const <span class="type">GLint</span> *<i>length</i>)</h3>
<p>Convenience function that calls glShaderSource(<i>shader</i>, <i>count</i>, <i>string</i>, <i>length</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glShaderSource.xml">glShaderSource()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glShaderSource -->
<!-- $$$glStencilFuncSeparate[overload1]$$$glStencilFuncSeparateGLenumGLenumGLintGLuint -->
<h3 class="fn" id="glStencilFuncSeparate"><a name="glStencilFuncSeparate"></a><span class="type">void</span> QGLFunctions::<span class="name">glStencilFuncSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<p>Convenience function that calls glStencilFuncSeparate(<i>face</i>, <i>func</i>, <i>ref</i>, <i>mask</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glStencilFuncSeparate.xml">glStencilFuncSeparate()</a>.</p>
<!-- @@@glStencilFuncSeparate -->
<!-- $$$glStencilMaskSeparate[overload1]$$$glStencilMaskSeparateGLenumGLuint -->
<h3 class="fn" id="glStencilMaskSeparate"><a name="glStencilMaskSeparate"></a><span class="type">void</span> QGLFunctions::<span class="name">glStencilMaskSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLuint</span> <i>mask</i>)</h3>
<p>Convenience function that calls glStencilMaskSeparate(<i>face</i>, <i>mask</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glStencilMaskSeparate.xml">glStencilMaskSeparate()</a>.</p>
<!-- @@@glStencilMaskSeparate -->
<!-- $$$glStencilOpSeparate[overload1]$$$glStencilOpSeparateGLenumGLenumGLenumGLenum -->
<h3 class="fn" id="glStencilOpSeparate"><a name="glStencilOpSeparate"></a><span class="type">void</span> QGLFunctions::<span class="name">glStencilOpSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3>
<p>Convenience function that calls glStencilOpSeparate(<i>face</i>, <i>fail</i>, <i>zfail</i>, <i>zpass</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glStencilOpSeparate.xml">glStencilOpSeparate()</a>.</p>
<!-- @@@glStencilOpSeparate -->
<!-- $$$glUniform1f[overload1]$$$glUniform1fGLintGLfloat -->
<h3 class="fn" id="glUniform1f"><a name="glUniform1f"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform1f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>)</h3>
<p>Convenience function that calls glUniform1f(<i>location</i>, <i>x</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform1f.xml">glUniform1f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform1f -->
<!-- $$$glUniform1fv[overload1]$$$glUniform1fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform1fv"><a name="glUniform1fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform1fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform1fv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform1fv.xml">glUniform1fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform1fv -->
<!-- $$$glUniform1i[overload1]$$$glUniform1iGLintGLint -->
<h3 class="fn" id="glUniform1i"><a name="glUniform1i"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform1i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>)</h3>
<p>Convenience function that calls glUniform1i(<i>location</i>, <i>x</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform1i.xml">glUniform1i()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform1i -->
<!-- $$$glUniform1iv[overload1]$$$glUniform1ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform1iv"><a name="glUniform1iv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform1iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform1iv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform1iv.xml">glUniform1iv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform1iv -->
<!-- $$$glUniform2f[overload1]$$$glUniform2fGLintGLfloatGLfloat -->
<h3 class="fn" id="glUniform2f"><a name="glUniform2f"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform2f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3>
<p>Convenience function that calls glUniform2f(<i>location</i>, <i>x</i>, <i>y</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform2f.xml">glUniform2f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform2f -->
<!-- $$$glUniform2fv[overload1]$$$glUniform2fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform2fv"><a name="glUniform2fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform2fv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform2fv.xml">glUniform2fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform2fv -->
<!-- $$$glUniform2i[overload1]$$$glUniform2iGLintGLintGLint -->
<h3 class="fn" id="glUniform2i"><a name="glUniform2i"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform2i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3>
<p>Convenience function that calls glUniform2i(<i>location</i>, <i>x</i>, <i>y</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform2i.xml">glUniform2i()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform2i -->
<!-- $$$glUniform2iv[overload1]$$$glUniform2ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform2iv"><a name="glUniform2iv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform2iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform2iv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform2iv.xml">glUniform2iv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform2iv -->
<!-- $$$glUniform3f[overload1]$$$glUniform3fGLintGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glUniform3f"><a name="glUniform3f"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform3f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<p>Convenience function that calls glUniform3f(<i>location</i>, <i>x</i>, <i>y</i>, <i>z</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform3f.xml">glUniform3f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform3f -->
<!-- $$$glUniform3fv[overload1]$$$glUniform3fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform3fv"><a name="glUniform3fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform3fv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform3fv.xml">glUniform3fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform3fv -->
<!-- $$$glUniform3i[overload1]$$$glUniform3iGLintGLintGLintGLint -->
<h3 class="fn" id="glUniform3i"><a name="glUniform3i"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform3i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3>
<p>Convenience function that calls glUniform3i(<i>location</i>, <i>x</i>, <i>y</i>, <i>z</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform3i.xml">glUniform3i()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform3i -->
<!-- $$$glUniform3iv[overload1]$$$glUniform3ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform3iv"><a name="glUniform3iv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform3iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform3iv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform3iv.xml">glUniform3iv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform3iv -->
<!-- $$$glUniform4f[overload1]$$$glUniform4fGLintGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glUniform4f"><a name="glUniform4f"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform4f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3>
<p>Convenience function that calls glUniform4f(<i>location</i>, <i>x</i>, <i>y</i>, <i>z</i>, <i>w</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform4f.xml">glUniform4f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform4f -->
<!-- $$$glUniform4fv[overload1]$$$glUniform4fvGLintGLsizeiconstGLfloat* -->
<h3 class="fn" id="glUniform4fv"><a name="glUniform4fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform4fv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform4fv.xml">glUniform4fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform4fv -->
<!-- $$$glUniform4i[overload1]$$$glUniform4iGLintGLintGLintGLintGLint -->
<h3 class="fn" id="glUniform4i"><a name="glUniform4i"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform4i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3>
<p>Convenience function that calls glUniform4i(<i>location</i>, <i>x</i>, <i>y</i>, <i>z</i>, <i>w</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform4i.xml">glUniform4i()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform4i -->
<!-- $$$glUniform4iv[overload1]$$$glUniform4ivGLintGLsizeiconstGLint* -->
<h3 class="fn" id="glUniform4iv"><a name="glUniform4iv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniform4iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3>
<p>Convenience function that calls glUniform4iv(<i>location</i>, <i>count</i>, <i>v</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniform4iv.xml">glUniform4iv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniform4iv -->
<!-- $$$glUniformMatrix2fv[overload1]$$$glUniformMatrix2fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix2fv"><a name="glUniformMatrix2fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniformMatrix2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<p>Convenience function that calls glUniformMatrix2fv(<i>location</i>, <i>count</i>, <i>transpose</i>, <i>value</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix2fv.xml">glUniformMatrix2fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniformMatrix2fv -->
<!-- $$$glUniformMatrix3fv[overload1]$$$glUniformMatrix3fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix3fv"><a name="glUniformMatrix3fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniformMatrix3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<p>Convenience function that calls glUniformMatrix3fv(<i>location</i>, <i>count</i>, <i>transpose</i>, <i>value</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix3fv.xml">glUniformMatrix3fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniformMatrix3fv -->
<!-- $$$glUniformMatrix4fv[overload1]$$$glUniformMatrix4fvGLintGLsizeiGLbooleanconstGLfloat* -->
<h3 class="fn" id="glUniformMatrix4fv"><a name="glUniformMatrix4fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glUniformMatrix4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3>
<p>Convenience function that calls glUniformMatrix4fv(<i>location</i>, <i>count</i>, <i>transpose</i>, <i>value</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUniformMatrix4fv.xml">glUniformMatrix4fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUniformMatrix4fv -->
<!-- $$$glUseProgram[overload1]$$$glUseProgramGLuint -->
<h3 class="fn" id="glUseProgram"><a name="glUseProgram"></a><span class="type">void</span> QGLFunctions::<span class="name">glUseProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<p>Convenience function that calls glUseProgram(<i>program</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glUseProgram.xml">glUseProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glUseProgram -->
<!-- $$$glValidateProgram[overload1]$$$glValidateProgramGLuint -->
<h3 class="fn" id="glValidateProgram"><a name="glValidateProgram"></a><span class="type">void</span> QGLFunctions::<span class="name">glValidateProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3>
<p>Convenience function that calls glValidateProgram(<i>program</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glValidateProgram.xml">glValidateProgram()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glValidateProgram -->
<!-- $$$glVertexAttrib1f[overload1]$$$glVertexAttrib1fGLuintGLfloat -->
<h3 class="fn" id="glVertexAttrib1f"><a name="glVertexAttrib1f"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib1f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>)</h3>
<p>Convenience function that calls glVertexAttrib1f(<i>indx</i>, <i>x</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1f.xml">glVertexAttrib1f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib1f -->
<!-- $$$glVertexAttrib1fv[overload1]$$$glVertexAttrib1fvGLuintconstGLfloat* -->
<h3 class="fn" id="glVertexAttrib1fv"><a name="glVertexAttrib1fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib1fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3>
<p>Convenience function that calls glVertexAttrib1fv(<i>indx</i>, <i>values</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib1fv.xml">glVertexAttrib1fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib1fv -->
<!-- $$$glVertexAttrib2f[overload1]$$$glVertexAttrib2fGLuintGLfloatGLfloat -->
<h3 class="fn" id="glVertexAttrib2f"><a name="glVertexAttrib2f"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib2f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3>
<p>Convenience function that calls glVertexAttrib2f(<i>indx</i>, <i>x</i>, <i>y</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2f.xml">glVertexAttrib2f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib2f -->
<!-- $$$glVertexAttrib2fv[overload1]$$$glVertexAttrib2fvGLuintconstGLfloat* -->
<h3 class="fn" id="glVertexAttrib2fv"><a name="glVertexAttrib2fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib2fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3>
<p>Convenience function that calls glVertexAttrib2fv(<i>indx</i>, <i>values</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib2fv.xml">glVertexAttrib2fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib2fv -->
<!-- $$$glVertexAttrib3f[overload1]$$$glVertexAttrib3fGLuintGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glVertexAttrib3f"><a name="glVertexAttrib3f"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib3f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3>
<p>Convenience function that calls glVertexAttrib3f(<i>indx</i>, <i>x</i>, <i>y</i>, <i>z</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3f.xml">glVertexAttrib3f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib3f -->
<!-- $$$glVertexAttrib3fv[overload1]$$$glVertexAttrib3fvGLuintconstGLfloat* -->
<h3 class="fn" id="glVertexAttrib3fv"><a name="glVertexAttrib3fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib3fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3>
<p>Convenience function that calls glVertexAttrib3fv(<i>indx</i>, <i>values</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib3fv.xml">glVertexAttrib3fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib3fv -->
<!-- $$$glVertexAttrib4f[overload1]$$$glVertexAttrib4fGLuintGLfloatGLfloatGLfloatGLfloat -->
<h3 class="fn" id="glVertexAttrib4f"><a name="glVertexAttrib4f"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib4f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3>
<p>Convenience function that calls glVertexAttrib4f(<i>indx</i>, <i>x</i>, <i>y</i>, <i>z</i>, <i>w</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4f.xml">glVertexAttrib4f()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib4f -->
<!-- $$$glVertexAttrib4fv[overload1]$$$glVertexAttrib4fvGLuintconstGLfloat* -->
<h3 class="fn" id="glVertexAttrib4fv"><a name="glVertexAttrib4fv"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttrib4fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3>
<p>Convenience function that calls glVertexAttrib4fv(<i>indx</i>, <i>values</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttrib4fv.xml">glVertexAttrib4fv()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttrib4fv -->
<!-- $$$glVertexAttribPointer[overload1]$$$glVertexAttribPointerGLuintGLintGLenumGLbooleanGLsizeiconstvoid* -->
<h3 class="fn" id="glVertexAttribPointer"><a name="glVertexAttribPointer"></a><span class="type">void</span> QGLFunctions::<span class="name">glVertexAttribPointer</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLboolean</span> <i>normalized</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">void</span> *<i>ptr</i>)</h3>
<p>Convenience function that calls glVertexAttribPointer(<i>indx</i>, <i>size</i>, <i>type</i>, <i>normalized</i>, <i>stride</i>, <i>ptr</i>).</p>
<p>For more information, see the OpenGL ES 2.0 documentation for <a href="http://www.khronos.org/opengles/sdk/docs/man/glVertexAttribPointer.xml">glVertexAttribPointer()</a>.</p>
<p>This convenience function will do nothing on OpenGL ES 1.x systems.</p>
<!-- @@@glVertexAttribPointer -->
<!-- $$$hasOpenGLFeature[overload1]$$$hasOpenGLFeatureQGLFunctions::OpenGLFeature -->
<h3 class="fn" id="hasOpenGLFeature"><a name="hasOpenGLFeature"></a><span class="type">bool</span> QGLFunctions::<span class="name">hasOpenGLFeature</span>(<span class="type"><a href="qglfunctions.html#OpenGLFeature-enum">QGLFunctions::OpenGLFeature</a></span> <i>feature</i>) const</h3>
<p>Returns <code>true</code> if <i>feature</i> is present on this system's OpenGL implementation; false otherwise.</p>
<p>It is assumed that the QGLContext associated with this function resolver is current.</p>
<p><b>See also </b><a href="qglfunctions.html#openGLFeatures">openGLFeatures</a>().</p>
<!-- @@@hasOpenGLFeature -->
<!-- $$$initializeGLFunctions[overload1]$$$initializeGLFunctionsconstQGLContext* -->
<h3 class="fn" id="initializeGLFunctions"><a name="initializeGLFunctions"></a><span class="type">void</span> QGLFunctions::<span class="name">initializeGLFunctions</span>(const <span class="type"><a href="qglcontext.html">QGLContext</a></span> *<i>context</i> = nullptr)</h3>
<p>Initializes GL function resolution for <i>context</i>. If <i>context</i> is null, then the current QGLContext will be used.</p>
<p>After calling this function, the <a href="qglfunctions.html" class="obsolete">QGLFunctions</a> object can only be used with <i>context</i> and other contexts that share with it. Call initializeGLFunctions() again to change the object's context association.</p>
<!-- @@@initializeGLFunctions -->
<!-- $$$openGLFeatures[overload1]$$$openGLFeatures -->
<h3 class="fn" id="openGLFeatures"><a name="openGLFeatures"></a><span class="type"><a href="qglfunctions.html#OpenGLFeature-enum">QGLFunctions::OpenGLFeatures</a></span> QGLFunctions::<span class="name">openGLFeatures</span>() const</h3>
<p>Returns the set of features that are present on this system's OpenGL implementation.</p>
<p>It is assumed that the QGLContext associated with this function resolver is current.</p>
<p><b>See also </b><a href="qglfunctions.html#hasOpenGLFeature">hasOpenGLFeature</a>().</p>
<!-- @@@openGLFeatures -->
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