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<td >Qt 5.12</td><td ><a href="qtcore-index.html">Qt Core</a></td><td >Object Model</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtcore-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#important-classes">Important Classes</a></li>
<li class="level1"><a href="#qt-objects-identity-vs-value">Qt Objects: Identity vs Value</a></li>
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<h1 class="title">Object Model</h1>
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<p>The standard C++ object model provides very efficient runtime support for the object paradigm. But its static nature is inflexibile in certain problem domains. Graphical user interface programming is a domain that requires both runtime efficiency and a high level of flexibility. Qt provides this, by combining the speed of C++ with the flexibility of the Qt Object Model.</p>
<p>Qt adds these features to C++:</p>
<ul>
<li>a very powerful mechanism for seamless object communication called <a href="signalsandslots.html">signals and slots</a></li>
<li>queryable and designable <a href="properties.html">object properties</a></li>
<li>powerful <a href="eventsandfilters.html">events and event filters</a></li>
<li>contextual string translation for internationalization</li>
<li>sophisticated interval driven <a href="timers.html">timers</a> that make it possible to elegantly integrate many tasks in an event-driven GUI</li>
<li>hierarchical and queryable <a href="objecttrees.html">object trees</a> that organize object ownership in a natural way</li>
<li>guarded pointers (<a href="qpointer.html">QPointer</a>) that are automatically set to 0 when the referenced object is destroyed, unlike normal C++ pointers which become dangling pointers when their objects are destroyed</li>
<li>a <a href="metaobjects.html#qobjectcast">dynamic cast</a> that works across library boundaries.</li>
<li>support for <a href="custom-types.html">custom type</a> creation.</li>
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<p>Many of these Qt features are implemented with standard C++ techniques, based on inheritance from <a href="qobject.html">QObject</a>. Others, like the object communication mechanism and the dynamic property system, require the <a href="metaobjects.html">Meta-Object System</a> provided by Qt's own Meta-Object Compiler (moc).</p>
<p>The meta-object system is a C++ extension that makes the language better suited to true component GUI programming.</p>
<a name="important-classes"></a>
<h2 id="important-classes">Important Classes</h2>
<p>These classes form the basis of the Qt Object Model.</p>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qmetaclassinfo.html">QMetaClassInfo</a></p></td><td class="tblDescr"><p>Additional information about a class</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qmetaenum.html">QMetaEnum</a></p></td><td class="tblDescr"><p>Meta-data about an enumerator</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qmetamethod.html">QMetaMethod</a></p></td><td class="tblDescr"><p>Meta-data about a member function</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qmetaobject.html">QMetaObject</a></p></td><td class="tblDescr"><p>Contains meta-information about Qt objects</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qmetaproperty.html">QMetaProperty</a></p></td><td class="tblDescr"><p>Meta-data about a property</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qmetatype.html">QMetaType</a></p></td><td class="tblDescr"><p>Manages named types in the meta-object system</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qobject.html">QObject</a></p></td><td class="tblDescr"><p>The base class of all Qt objects</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qobjectcleanuphandler.html">QObjectCleanupHandler</a></p></td><td class="tblDescr"><p>Watches the lifetime of multiple QObjects</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qpointer.html">QPointer</a></p></td><td class="tblDescr"><p>Template class that provides guarded pointers to QObject</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qsignalblocker.html">QSignalBlocker</a></p></td><td class="tblDescr"><p>Exception-safe wrapper around QObject::blockSignals()</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qvariant.html">QVariant</a></p></td><td class="tblDescr"><p>Acts like a union for the most common Qt data types</p></td></tr>
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<a name="identity-vs-value"></a><a name="qt-objects-identity-vs-value"></a>
<h2 id="qt-objects-identity-vs-value">Qt Objects: Identity vs Value</h2>
<p>Some of the added features listed above for the Qt Object Model, require that we think of Qt Objects as identities, not values. Values are copied or assigned; identities are cloned. Cloning means to create a new identity, not an exact copy of the old one. For example, twins have different identities. They may look identical, but they have different names, different locations, and may have completely different social networks.</p>
<p>Then cloning an identity is a more complex operation than copying or assigning a value. We can see what this means in the Qt Object Model.</p>
<p><b>A Qt Object..&#x2e;</b></p>
<ul>
<li>might have a unique <a href="qobject.html#objectName-prop">QObject::objectName</a>(). If we copy a Qt Object, what name should we give the copy?</li>
<li>has a location in an <a href="objecttrees.html">object hierarchy</a>. If we copy a Qt Object, where should the copy be located?</li>
<li>can be connected to other Qt Objects to emit signals to them or to receive signals emitted by them. If we copy a Qt Object, how should we transfer these connections to the copy?</li>
<li>can have <a href="properties.html">new properties</a> added to it at runtime that are not declared in the C++ class. If we copy a Qt Object, should the copy include the properties that were added to the original?</li>
</ul>
<p>For these reasons, Qt Objects should be treated as identities, not as values. Identities are cloned, not copied or assigned, and cloning an identity is a more complex operation than copying or assigning a value. Therefore, <a href="qobject.html">QObject</a> and all subclasses of <a href="qobject.html">QObject</a> (direct or indirect) have their <a href="qobject.html#no-copy-constructor">copy constructor and assignment operator</a> disabled.</p>
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