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<td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-module.html">C++ Classes</a></td><td >QGraphicsTransform</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#protected-slots">Protected Slots</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QGraphicsTransform Class</h1>
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<p>The <a href="qgraphicstransform.html">QGraphicsTransform</a> class is an abstract base class for building advanced transformations on QGraphicsItems. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QGraphicsTransform&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += widgets</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 4.6</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="../qtcore/qobject.html">QObject</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherited By:</td><td class="memItemRight bottomAlign"> <p><a href="qgraphicsrotation.html">QGraphicsRotation</a> and <a href="qgraphicsscale.html">QGraphicsScale</a></p>
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<li><a href="qgraphicstransform-members.html">List of all members, including inherited members</a></li>
<li><a href="qgraphicstransform-obsolete.html">Obsolete members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#QGraphicsTransform">QGraphicsTransform</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#dtor.QGraphicsTransform">~QGraphicsTransform</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#applyTo">applyTo</a></b>(QMatrix4x4 *<i>matrix</i>) const = 0</td></tr>
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<li class="fn">31 public functions inherited from <a href="../qtcore/qobject.html#public-functions">QObject</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<li class="fn">9 static public members inherited from <a href="../qtcore/qobject.html#static-public-members">QObject</a></li>
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<h2 id="protected-slots">Protected Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qgraphicstransform.html#update">update</a></b>()</td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 property inherited from <a href="../qtcore/qobject.html#properties">QObject</a></li>
<li class="fn">1 public slot inherited from <a href="../qtcore/qobject.html#public-slots">QObject</a></li>
<li class="fn">2 signals inherited from <a href="../qtcore/qobject.html#signals">QObject</a></li>
<li class="fn">9 protected functions inherited from <a href="../qtcore/qobject.html#protected-functions">QObject</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qgraphicstransform.html">QGraphicsTransform</a> class is an abstract base class for building advanced transformations on QGraphicsItems.</p>
<p>As an alternative to <a href="qgraphicsitem.html#transform">QGraphicsItem::transform</a>, <a href="qgraphicstransform.html">QGraphicsTransform</a> lets you create and control advanced transformations that can be configured independently using specialized properties.</p>
<p><a href="qgraphicsitem.html">QGraphicsItem</a> allows you to assign any number of <a href="qgraphicstransform.html">QGraphicsTransform</a> instances to one <a href="qgraphicsitem.html">QGraphicsItem</a>. Each <a href="qgraphicstransform.html">QGraphicsTransform</a> is applied in order, one at a time, to the <a href="qgraphicsitem.html">QGraphicsItem</a> it's assigned to.</p>
<p><a href="qgraphicstransform.html">QGraphicsTransform</a> is particularly useful for animations. Whereas <a href="qgraphicsitem.html#setTransform">QGraphicsItem::setTransform</a>() lets you assign any transform directly to an item, there is no direct way to interpolate between two different transformations (e.g&#x2e;, when transitioning between two states, each for which the item has a different arbitrary transform assigned). Using <a href="qgraphicstransform.html">QGraphicsTransform</a> you can interpolate the property values of each independent transformation. The resulting operation is then combined into a single transform which is applied to <a href="qgraphicsitem.html">QGraphicsItem</a>.</p>
<p>Transformations are computed in true 3D space using <a href="../qtgui/qmatrix4x4.html">QMatrix4x4</a>. When the transformation is applied to a <a href="qgraphicsitem.html">QGraphicsItem</a>, it will be projected back to a 2D <a href="../qtgui/qtransform.html">QTransform</a>. When multiple <a href="qgraphicstransform.html">QGraphicsTransform</a> objects are applied to a <a href="qgraphicsitem.html">QGraphicsItem</a>, all of the transformations are computed in true 3D space, with the projection back to 2D only occurring after the last <a href="qgraphicstransform.html">QGraphicsTransform</a> is applied. The exception to this is <a href="qgraphicsrotation.html">QGraphicsRotation</a>, which projects back to 2D after each rotation to preserve the perspective effect around the X and Y axes.</p>
<p>If you want to create your own configurable transformation, you can create a subclass of <a href="qgraphicstransform.html">QGraphicsTransform</a> (or any or the existing subclasses), and reimplement the pure virtual <a href="qgraphicstransform.html#applyTo">applyTo</a>() function, which takes a pointer to a <a href="../qtgui/qmatrix4x4.html">QMatrix4x4</a>. Each operation you would like to apply should be exposed as properties (e.g&#x2e;, customTransform-&gt;setVerticalShear(2.5)). Inside you reimplementation of <a href="qgraphicstransform.html#applyTo">applyTo</a>(), you can modify the provided transform respectively.</p>
<p><a href="qgraphicstransform.html">QGraphicsTransform</a> can be used together with <a href="qgraphicsitem.html#setTransform">QGraphicsItem::setTransform</a>(), <a href="qgraphicsitem.html#setRotation">QGraphicsItem::setRotation</a>(), and <a href="qgraphicsitem.html#setScale">QGraphicsItem::setScale</a>().</p>
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<p><b>See also </b><a href="qgraphicsitem.html#transform">QGraphicsItem::transform</a>(), <a href="qgraphicsscale.html">QGraphicsScale</a>, and <a href="qgraphicsrotation.html">QGraphicsRotation</a>.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QGraphicsTransform"><a name="QGraphicsTransform"></a>QGraphicsTransform::<span class="name">QGraphicsTransform</span>(<span class="type"><a href="../qtcore/qobject.html#QObject">QObject</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qgraphicstransform.html">QGraphicsTransform</a> with the given <i>parent</i>.</p>
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<h3 class="fn" id="dtor.QGraphicsTransform"><a name="dtor.QGraphicsTransform"></a><code>[virtual] </code>QGraphicsTransform::<span class="name">~QGraphicsTransform</span>()</h3>
<p>Destroys the graphics transform.</p>
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<h3 class="fn" id="applyTo"><a name="applyTo"></a><code>[pure virtual] </code><span class="type">void</span> QGraphicsTransform::<span class="name">applyTo</span>(<span class="type"><a href="../qtgui/qmatrix4x4.html">QMatrix4x4</a></span> *<i>matrix</i>) const</h3>
<p>This pure virtual method has to be reimplemented in derived classes.</p>
<p>It applies this transformation to <i>matrix</i>.</p>
<p><b>See also </b><a href="qgraphicsitem.html#transform">QGraphicsItem::transform</a>() and <a href="../qtgui/qmatrix4x4.html#toTransform">QMatrix4x4::toTransform</a>().</p>
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<h3 class="fn" id="update"><a name="update"></a><code>[protected slot] </code><span class="type">void</span> QGraphicsTransform::<span class="name">update</span>()</h3>
<p>Notifies that this transform operation has changed its parameters in such a way that <a href="qgraphicstransform.html#applyTo">applyTo</a>() will return a different result than before.</p>
<p>When implementing you own custom graphics transform, you must call this function every time you change a parameter, to let <a href="qgraphicsitem.html">QGraphicsItem</a> know that its transformation needs to be updated.</p>
<p><b>See also </b><a href="qgraphicstransform.html#applyTo">applyTo</a>().</p>
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