Sophie

Sophie

distrib > Mageia > 7 > armv7hl > media > core-updates > by-pkgid > d5e62c01ae8d1e579463c6a871dd44bf > files > 4233

qtbase5-doc-5.12.6-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
  <title>graphicsscene.h Example File | Qt Widgets 5.12.6</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qtwidgets-index.html">Qt Widgets</a></td><td ><a href="qtwidgets-animation-sub-attaq-example.html">Sub-Attaq</a></td><td >graphicsscene.h Example File</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtwidgets-index.html">Qt 5.12.6 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">graphicsscene.h Example File</h1>
<span class="subtitle">animation/sub-attaq/graphicsscene.h</span>
<!-- $$$animation/sub-attaq/graphicsscene.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the QtCore module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** &quot;Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#ifndef __GRAPHICSSCENE__H__</span>
  <span class="preprocessor">#define __GRAPHICSSCENE__H__</span>

  <span class="comment">//Qt</span>
  <span class="preprocessor">#include &lt;QtWidgets/QGraphicsScene&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QSet&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/QState&gt;</span>

  <span class="keyword">class</span> Boat;
  <span class="keyword">class</span> SubMarine;
  <span class="keyword">class</span> Torpedo;
  <span class="keyword">class</span> Bomb;
  <span class="keyword">class</span> PixmapItem;
  <span class="keyword">class</span> ProgressItem;
  <span class="keyword">class</span> TextInformationItem;
  <span class="keyword">class</span> <span class="type"><a href="qaction.html">QAction</a></span>;

  <span class="keyword">class</span> GraphicsScene : <span class="keyword">public</span> <span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span>
  {
  Q_OBJECT
  <span class="keyword">public</span>:
      <span class="keyword">enum</span> Mode {
          Big <span class="operator">=</span> <span class="number">0</span><span class="operator">,</span>
          Small
      };

      <span class="keyword">struct</span> SubmarineDescription {
          <span class="type">int</span> type;
          <span class="type">int</span> points;
          <span class="type"><a href="../qtcore/qstring.html">QString</a></span> name;
      };

      <span class="keyword">struct</span> LevelDescription {
          <span class="type">int</span> id;
          <span class="type"><a href="../qtcore/qstring.html">QString</a></span> name;
          <span class="type"><a href="../qtcore/qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="../qtcore/qpair.html">QPair</a></span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span><span class="type">int</span><span class="operator">&gt;</span> <span class="operator">&gt;</span> submarines;
      };

      GraphicsScene(<span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y<span class="operator">,</span> <span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height<span class="operator">,</span> Mode mode <span class="operator">=</span> Big);
      <span class="type"><a href="../qtcore/qtglobal.html#qreal-typedef">qreal</a></span> sealLevel() <span class="keyword">const</span>;
      <span class="type">void</span> setupScene(<span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>newAction<span class="operator">,</span> <span class="type"><a href="qaction.html">QAction</a></span> <span class="operator">*</span>quitAction);
      <span class="type">void</span> addItem(Bomb <span class="operator">*</span>bomb);
      <span class="type">void</span> addItem(Torpedo <span class="operator">*</span>torpedo);
      <span class="type">void</span> addItem(SubMarine <span class="operator">*</span>submarine);
      <span class="type">void</span> addItem(<span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span>item);
      <span class="type">void</span> clearScene();

  <span class="keyword">signals</span>:
      <span class="type">void</span> subMarineDestroyed(<span class="type">int</span>);
      <span class="type">void</span> allSubMarineDestroyed(<span class="type">int</span>);

  <span class="keyword">private</span> <span class="keyword">slots</span>:
      <span class="type">void</span> onBombExecutionFinished();
      <span class="type">void</span> onTorpedoExecutionFinished();
      <span class="type">void</span> onSubMarineExecutionFinished();

  <span class="keyword">private</span>:
      Mode mode;
      ProgressItem <span class="operator">*</span>progressItem;
      TextInformationItem <span class="operator">*</span>textInformationItem;
      Boat <span class="operator">*</span>boat;
      <span class="type"><a href="../qtcore/qset.html">QSet</a></span><span class="operator">&lt;</span>SubMarine <span class="operator">*</span><span class="operator">&gt;</span> submarines;
      <span class="type"><a href="../qtcore/qset.html">QSet</a></span><span class="operator">&lt;</span>Bomb <span class="operator">*</span><span class="operator">&gt;</span> bombs;
      <span class="type"><a href="../qtcore/qset.html">QSet</a></span><span class="operator">&lt;</span>Torpedo <span class="operator">*</span><span class="operator">&gt;</span> torpedos;
      <span class="type"><a href="../qtcore/qvector.html">QVector</a></span><span class="operator">&lt;</span>SubmarineDescription<span class="operator">&gt;</span> submarinesData;
      <span class="type"><a href="../qtcore/qhash.html">QHash</a></span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span> LevelDescription<span class="operator">&gt;</span> levelsData;

      <span class="keyword">friend</span> <span class="keyword">class</span> PauseState;
      <span class="keyword">friend</span> <span class="keyword">class</span> PlayState;
      <span class="keyword">friend</span> <span class="keyword">class</span> LevelState;
      <span class="keyword">friend</span> <span class="keyword">class</span> LostState;
      <span class="keyword">friend</span> <span class="keyword">class</span> WinState;
      <span class="keyword">friend</span> <span class="keyword">class</span> WinTransition;
      <span class="keyword">friend</span> <span class="keyword">class</span> UpdateScoreTransition;
  };

  <span class="preprocessor">#endif //__GRAPHICSSCENE__H__</span>

</pre>
</div>
<!-- @@@animation/sub-attaq/graphicsscene.h -->
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>