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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Q3CanvasPixmap Class Reference</h1>
<!-- $$$Q3CanvasPixmap-brief -->
<p>The Q3CanvasPixmap class provides pixmaps for Q3CanvasSprites. <a href="#details">More...</a></p>
<!-- @@@Q3CanvasPixmap -->
<pre class="cpp"> <span class="preprocessor">#include &lt;Q3CanvasPixmap&gt;</span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p>
<p><b>Inherits: </b><a href="qpixmap.html">QPixmap</a>.</p>
<ul>
<li><a href="q3canvaspixmap-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#Q3CanvasPixmap">Q3CanvasPixmap</a></b> ( const QString &amp; <i>datafilename</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#Q3CanvasPixmap-2">Q3CanvasPixmap</a></b> ( const QImage &amp; <i>image</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#Q3CanvasPixmap-3">Q3CanvasPixmap</a></b> ( const QPixmap &amp; <i>pm</i>, const QPoint &amp; <i>offset</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#dtor.Q3CanvasPixmap">~Q3CanvasPixmap</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#offsetX">offsetX</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#offsetY">offsetY</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvaspixmap.html#setOffset">setOffset</a></b> ( int <i>x</i>, int <i>y</i> )</td></tr>
</table>
<ul>
<li class="fn">48 public functions inherited from <a href="qpixmap.html#public-functions">QPixmap</a></li>
<li class="fn">13 public functions inherited from <a href="qpaintdevice.html#public-functions">QPaintDevice</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">14 static public members inherited from <a href="qpixmap.html#static-public-members">QPixmap</a></li>
<li class="fn">1 protected function inherited from <a href="qpaintdevice.html#protected-functions">QPaintDevice</a></li>
</ul>
<a name="details"></a>
<!-- $$$Q3CanvasPixmap-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The Q3CanvasPixmap class provides pixmaps for Q3CanvasSprites.</p>
<p>If you want to show a single pixmap on a <a href="q3canvas.html">Q3Canvas</a> use a <a href="q3canvassprite.html">Q3CanvasSprite</a> with just one pixmap.</p>
<p>When pixmaps are inserted into a <a href="q3canvaspixmaparray.html">Q3CanvasPixmapArray</a> they are held as Q3CanvasPixmaps. <a href="q3canvassprite.html">Q3CanvasSprite</a>s are used to show pixmaps on <a href="q3canvas.html">Q3Canvas</a>es and hold their pixmaps in a <a href="q3canvaspixmaparray.html">Q3CanvasPixmapArray</a>. If you retrieve a frame (pixmap) from a <a href="q3canvassprite.html">Q3CanvasSprite</a> it will be returned as a Q3CanvasPixmap.</p>
<p>The pixmap is a <a href="qpixmap.html">QPixmap</a> and can only be set in the constructor. There are three different constructors, one taking a <a href="qpixmap.html">QPixmap</a>, one a <a href="qimage.html">QImage</a> and one a file name that refers to a file in any supported file format (see <a href="qimagereader.html">QImageReader</a>).</p>
<p>Q3CanvasPixmap can have a hotspot which is defined in terms of an (x, y) offset. When you create a Q3CanvasPixmap from a PNG file or from a <a href="qimage.html">QImage</a> that has a <a href="qimage.html#offset">QImage::offset</a>(), the offset() is initialized appropriately, otherwise the constructor leaves it at (0, 0). You can set it later using <a href="q3canvaspixmap.html#setOffset">setOffset</a>(). When the Q3CanvasPixmap is used in a <a href="q3canvassprite.html">Q3CanvasSprite</a>, the offset position is the point at <a href="q3canvasitem.html#x">Q3CanvasItem::x</a>() and <a href="q3canvasitem.html#y">Q3CanvasItem::y</a>(), not the top-left corner of the pixmap.</p>
<p>Note that for Q3CanvasPixmap objects created by a <a href="q3canvassprite.html">Q3CanvasSprite</a>, the position of each Q3CanvasPixmap object is set so that the hotspot stays in the same position.</p>
</div>
<p><b>See also </b><a href="q3canvaspixmaparray.html">Q3CanvasPixmapArray</a>, <a href="q3canvasitem.html">Q3CanvasItem</a>, <a href="q3canvassprite.html">Q3CanvasSprite</a>, <a href="http://www.qt.io/product/">QtCanvas</a>, and <a href="graphicsview-porting.html">Porting to Graphics View</a>.</p>
<!-- @@@Q3CanvasPixmap -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$Q3CanvasPixmap[overload1]$$$Q3CanvasPixmapconstQString& -->
<h3 class="fn"><a name="Q3CanvasPixmap"></a>Q3CanvasPixmap::<span class="name">Q3CanvasPixmap</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>datafilename</i> )</h3>
<p>Constructs a <a href="q3canvaspixmap.html" class="compat">Q3CanvasPixmap</a> that uses the image stored in <i>datafilename</i>.</p>
<!-- @@@Q3CanvasPixmap -->
<!-- $$$Q3CanvasPixmap$$$Q3CanvasPixmapconstQImage& -->
<h3 class="fn"><a name="Q3CanvasPixmap-2"></a>Q3CanvasPixmap::<span class="name">Q3CanvasPixmap</span> ( const <span class="type"><a href="qimage.html">QImage</a></span> &amp; <i>image</i> )</h3>
<p>Constructs a <a href="q3canvaspixmap.html" class="compat">Q3CanvasPixmap</a> from the image <i>image</i>.</p>
<!-- @@@Q3CanvasPixmap -->
<!-- $$$Q3CanvasPixmap$$$Q3CanvasPixmapconstQPixmap&constQPoint& -->
<h3 class="fn"><a name="Q3CanvasPixmap-3"></a>Q3CanvasPixmap::<span class="name">Q3CanvasPixmap</span> ( const <span class="type"><a href="qpixmap.html">QPixmap</a></span> &amp; <i>pm</i>, const <span class="type"><a href="qpoint.html">QPoint</a></span> &amp; <i>offset</i> )</h3>
<p>Constructs a <a href="q3canvaspixmap.html" class="compat">Q3CanvasPixmap</a> from the pixmap <i>pm</i> using the offset <i>offset</i>.</p>
<!-- @@@Q3CanvasPixmap -->
<!-- $$$~Q3CanvasPixmap[overload1]$$$~Q3CanvasPixmap -->
<h3 class="fn"><a name="dtor.Q3CanvasPixmap"></a>Q3CanvasPixmap::<span class="name">~Q3CanvasPixmap</span> ()</h3>
<p>Destroys the pixmap.</p>
<!-- @@@~Q3CanvasPixmap -->
<!-- $$$offsetX[overload1]$$$offsetX -->
<h3 class="fn"><a name="offsetX"></a><span class="type">int</span> Q3CanvasPixmap::<span class="name">offsetX</span> () const</h3>
<p>Returns the x-offset of the pixmap's hotspot.</p>
<p><b>See also </b><a href="q3canvaspixmap.html#setOffset">setOffset</a>().</p>
<!-- @@@offsetX -->
<!-- $$$offsetY[overload1]$$$offsetY -->
<h3 class="fn"><a name="offsetY"></a><span class="type">int</span> Q3CanvasPixmap::<span class="name">offsetY</span> () const</h3>
<p>Returns the y-offset of the pixmap's hotspot.</p>
<p><b>See also </b><a href="q3canvaspixmap.html#setOffset">setOffset</a>().</p>
<!-- @@@offsetY -->
<!-- $$$setOffset[overload1]$$$setOffsetintint -->
<h3 class="fn"><a name="setOffset"></a><span class="type">void</span> Q3CanvasPixmap::<span class="name">setOffset</span> ( <span class="type">int</span> <i>x</i>, <span class="type">int</span> <i>y</i> )</h3>
<p>Sets the offset of the pixmap's hotspot to (<i>x</i>, <i>y</i>).</p>
<p><b>Warning:</b> Do not call this function if any Q3CanvasSprites are currently showing this pixmap.</p>
<!-- @@@setOffset -->
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