Sophie

Sophie

distrib > Mageia > 7 > i586 > by-pkgid > 1dd17e0d683ef79b4bb6872bbf359d7f > files > 4481

qt4-doc-4.8.7-26.2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- q3canvas.cpp -->
  <title>Qt 4.8: Q3CanvasSprite Class Reference</title>
  <link rel="stylesheet" type="text/css" href="style/style.css" />
  <script src="scripts/jquery.js" type="text/javascript"></script>
  <script src="scripts/functions.js" type="text/javascript"></script>
  <link rel="stylesheet" type="text/css" href="style/superfish.css" />
  <link rel="stylesheet" type="text/css" href="style/narrow.css" />
  <!--[if IE]>
<meta name="MSSmartTagsPreventParsing" content="true">
<meta http-equiv="imagetoolbar" content="no">
<![endif]-->
<!--[if lt IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie6.css">
<![endif]-->
<!--[if IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie7.css">
<![endif]-->
<!--[if IE 8]>
<link rel="stylesheet" type="text/css" href="style/style_ie8.css">
<![endif]-->

<script src="scripts/superfish.js" type="text/javascript"></script>
<script src="scripts/narrow.js" type="text/javascript"></script>

</head>
<body class="" onload="CheckEmptyAndLoadList();">
 <div class="header" id="qtdocheader">
    <div class="content"> 
    <div id="nav-logo">
      <a href="index.html">Home</a></div>
    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
    <div id="narrowsearch"></div>
    <div id="nav-topright">
      <ul>
        <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li>
        <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li>
        <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/">
          DOC</a></li>
        <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li>
      </ul>
    </div>
    <div id="shortCut">
      <ul>
        <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li>
        <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS        </a></li>
      </ul>
     </div>
 <ul class="sf-menu" id="narrowmenu"> 
             <li><a href="#">API Lookup</a> 
                 <ul> 
                     <li><a href="classes.html">Class index</a></li> 
           <li><a href="functions.html">Function index</a></li> 
           <li><a href="modules.html">Modules</a></li> 
           <li><a href="namespaces.html">Namespaces</a></li> 
           <li><a href="qtglobal.html">Global Declarations</a></li> 
           <li><a href="qdeclarativeelements.html">QML elements</a></li> 
             </ul> 
             </li> 
             <li><a href="#">Qt Topics</a> 
                 <ul> 
                        <li><a href="qt-basic-concepts.html">Programming with Qt</a></li>  
                        <li><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li>  
                        <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li>  
                        <li><a href="supported-platforms.html">Supported Platforms</a></li>  
                        <li><a href="technology-apis.html">Qt and Key Technologies</a></li>  
                        <li><a href="best-practices.html">How-To's and Best Practices</a></li>  
              </ul> 
                 </li> 
                 <li><a href="#">Examples</a> 
                     <ul> 
                       <li><a href="all-examples.html">Examples</a></li> 
                       <li><a href="tutorials.html">Tutorials</a></li> 
                       <li><a href="demos.html">Demos</a></li> 
                       <li><a href="qdeclarativeexamples.html">QML Examples</a></li> 
                </ul> 
                     </li> 
                 </ul> 
    </div>
  </div>
  <div class="wrapper">
    <div class="hd">
      <span></span>
    </div>
    <div class="bd group">
      <div class="sidebar">
        <div class="searchlabel">
          Search index:</div>
        <div class="search" id="sidebarsearch">
          <form id="qtdocsearch" action="" onsubmit="return false;">
            <fieldset>
              <input type="text" name="searchstring" id="pageType" value="" />
 <div id="resultdialog"> 
 <a href="#" id="resultclose">Close</a> 
 <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> 
 <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span>&nbsp;results:</p> 
 <ul id="resultlist" class="all"> 
 </ul> 
 </div> 
            </fieldset>
          </form>
        </div>
        <div class="box first bottombar" id="lookup">
          <h2 title="API Lookup"><span></span>
            API Lookup</h2>
          <div  id="list001" class="list">
          <ul id="ul001" >
              <li class="defaultLink"><a href="classes.html">Class index</a></li>
              <li class="defaultLink"><a href="functions.html">Function index</a></li>
              <li class="defaultLink"><a href="modules.html">Modules</a></li>
              <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li>
              <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li>
              <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li>
            </ul> 
          </div>
        </div>
        <div class="box bottombar" id="topics">
          <h2 title="Qt Topics"><span></span>
            Qt Topics</h2>
          <div id="list002" class="list">
            <ul id="ul002" >
               <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> 
               <li class="defaultLink"><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li> 
               <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> 
               <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li>  
               <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> 
               <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> 
            </ul>  
          </div>
        </div>
        <div class="box" id="examples">
          <h2 title="Examples"><span></span>
            Examples</h2>
          <div id="list003" class="list">
        <ul id="ul003">
              <li class="defaultLink"><a href="all-examples.html">Examples</a></li>
              <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li>
              <li class="defaultLink"><a href="demos.html">Demos</a></li>
              <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li>
            </ul> 
          </div>
        </div>
      </div>
      <div class="wrap">
        <div class="toolbar">
          <div class="breadcrumb toolblock">
            <ul>
              <li class="first"><a href="index.html">Home</a></li>
              <!--  Breadcrumbs go here -->
<li><a href="modules.html">Modules</a></li>
<li><a href="qt3support.html">Qt3Support</a></li>
<li>Q3CanvasSprite</li>
            </ul>
          </div>
          <div class="toolbuttons toolblock">
            <ul>
              <li id="smallA" class="t_button">A</li>
              <li id="medA" class="t_button active">A</li>
              <li id="bigA" class="t_button">A</li>
              <li id="print" class="t_button"><a href="javascript:this.print();">
                <span>Print</span></a></li>
            </ul>
        </div>
        </div>
        <div class="content mainContent">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<h1 class="title">Q3CanvasSprite Class Reference</h1>
<!-- $$$Q3CanvasSprite-brief -->
<p>The Q3CanvasSprite class provides an animated canvas item on a <a href="q3canvas.html">Q3Canvas</a>. <a href="#details">More...</a></p>
<!-- @@@Q3CanvasSprite -->
<pre class="cpp"> <span class="preprocessor">#include &lt;Q3CanvasSprite&gt;</span></pre><p><b>This class is part of the Qt 3 support library.</b> It is provided to keep old source code working. We strongly advise against using it in new code. See <a href="porting4.html">Porting to Qt 4</a> for more information.</p>
<p><b>Inherits: </b><a href="q3canvasitem.html">Q3CanvasItem</a>.</p>
<ul>
<li><a href="q3canvassprite-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2>Public Types</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#FrameAnimationType-enum">FrameAnimationType</a></b> { Cycle, Oscillate }</td></tr>
</table>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#Q3CanvasSprite">Q3CanvasSprite</a></b> ( Q3CanvasPixmapArray * <i>a</i>, Q3Canvas * <i>canvas</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#dtor.Q3CanvasSprite">~Q3CanvasSprite</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#bottomEdge">bottomEdge</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#bottomEdge-2">bottomEdge</a></b> ( int <i>ny</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#frame">frame</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#frameCount">frameCount</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#height">height</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3CanvasPixmap * </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#image">image</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Q3CanvasPixmap * </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#image-2">image</a></b> ( int <i>f</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual Q3CanvasPixmap * </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#imageAdvanced">imageAdvanced</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#leftEdge">leftEdge</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#leftEdge-2">leftEdge</a></b> ( int <i>nx</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#move">move</a></b> ( double <i>x</i>, double <i>y</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#move-2">move</a></b> ( double <i>nx</i>, double <i>ny</i>, int <i>nf</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#rightEdge">rightEdge</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#rightEdge-2">rightEdge</a></b> ( int <i>nx</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#setFrame">setFrame</a></b> ( int <i>f</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#setFrameAnimation">setFrameAnimation</a></b> ( FrameAnimationType <i>type</i> = Cycle, int <i>step</i> = 1, int <i>state</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#setSequence">setSequence</a></b> ( Q3CanvasPixmapArray * <i>a</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#topEdge">topEdge</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#topEdge-2">topEdge</a></b> ( int <i>ny</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#width">width</a></b> () const</td></tr>
</table>
<a name="reimplemented-public-functions"></a>
<h2>Reimplemented Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#advance">advance</a></b> ( int <i>phase</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QRect </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#boundingRect">boundingRect</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#collidesWith">collidesWith</a></b> ( const Q3CanvasItem * <i>i</i> ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#draw">draw</a></b> ( QPainter &amp; <i>painter</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="q3canvassprite.html#rtti">rtti</a></b> () const</td></tr>
</table>
<ul>
<li class="fn">34 public functions inherited from <a href="q3canvasitem.html#public-functions">Q3CanvasItem</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 protected function inherited from <a href="q3canvasitem.html#protected-functions">Q3CanvasItem</a></li>
</ul>
<a name="details"></a>
<!-- $$$Q3CanvasSprite-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The Q3CanvasSprite class provides an animated canvas item on a <a href="q3canvas.html">Q3Canvas</a>.</p>
<p>A canvas sprite is an object which can contain any number of images (referred to as frames), only one of which is current, i.e&#x2e; displayed, at any one time. The images can be passed in the constructor or set or changed later with <a href="q3canvassprite.html#setSequence">setSequence</a>(). If you subclass Q3CanvasSprite you can change the frame that is displayed periodically, e.g&#x2e; whenever Q3CanvasItem::advance(1) is called to create the effect of animation.</p>
<p>The current frame can be set with <a href="q3canvassprite.html#setFrame">setFrame</a>() or with <a href="q3canvassprite.html#move">move</a>(). The number of frames available is given by <a href="q3canvassprite.html#frameCount">frameCount</a>(). The bounding rectangle of the current frame is returned by <a href="q3canvassprite.html#boundingRect">boundingRect</a>().</p>
<p>The current frame's image can be retrieved with <a href="q3canvassprite.html#image">image</a>(); use <a href="q3canvassprite.html#imageAdvanced">imageAdvanced</a>() to retrieve the image for the frame that will be shown after advance(1) is called. Use the <a href="q3canvassprite.html#image">image</a>() overload passing it an integer index to retrieve a particular image from the list of frames.</p>
<p>Use <a href="q3canvassprite.html#width">width</a>() and <a href="q3canvassprite.html#height">height</a>() to retrieve the dimensions of the current frame.</p>
<p>Use <a href="q3canvassprite.html#leftEdge">leftEdge</a>() and <a href="q3canvassprite.html#rightEdge">rightEdge</a>() to retrieve the current frame's left-hand and right-hand x-coordinates respectively. Use <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>() and <a href="q3canvassprite.html#topEdge">topEdge</a>() to retrieve the current frame's bottom and top y-coordinates respectively. These functions have an overload which will accept an integer frame number to retrieve the coordinates of a particular frame.</p>
<p>Q3CanvasSprite draws very quickly, at the expense of memory.</p>
<p>The current frame's image can be drawn on a painter with <a href="q3canvassprite.html#draw">draw</a>().</p>
<p>Like any other canvas item, canvas sprites can be moved with <a href="q3canvassprite.html#move">move</a>() which sets the x and y coordinates and the frame number, as well as with <a href="q3canvasitem.html#move">Q3CanvasItem::move</a>() and <a href="q3canvasitem.html#moveBy">Q3CanvasItem::moveBy</a>(), or by setting coordinates with <a href="q3canvasitem.html#setX">Q3CanvasItem::setX</a>(), <a href="q3canvasitem.html#setY">Q3CanvasItem::setY</a>() and <a href="q3canvasitem.html#setZ">Q3CanvasItem::setZ</a>().</p>
</div>
<p><b>See also </b><a href="http://www.qt.io/product/">QtCanvas</a> and <a href="graphicsview-porting.html">Porting to Graphics View</a>.</p>
<!-- @@@Q3CanvasSprite -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$FrameAnimationType$$$Cycle$$$Oscillate -->
<h3 class="fn"><a name="FrameAnimationType-enum"></a>enum Q3CanvasSprite::<span class="name">FrameAnimationType</span></h3>
<p>This enum is used to identify the different types of frame animation offered by <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a>.</p>
<table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><tt>Q3CanvasSprite::Cycle</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">at each advance the frame number will be incremented by 1 (modulo the frame count).</td></tr>
<tr><td class="topAlign"><tt>Q3CanvasSprite::Oscillate</tt></td><td class="topAlign"><tt>1</tt></td><td class="topAlign">at each advance the frame number will be incremented by 1 up to the frame count then decremented to by 1 to 0, repeating this sequence forever.</td></tr>
</table>
<!-- @@@FrameAnimationType -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$Q3CanvasSprite[overload1]$$$Q3CanvasSpriteQ3CanvasPixmapArray*Q3Canvas* -->
<h3 class="fn"><a name="Q3CanvasSprite"></a>Q3CanvasSprite::<span class="name">Q3CanvasSprite</span> ( <span class="type"><a href="q3canvaspixmaparray.html">Q3CanvasPixmapArray</a></span> * <i>a</i>, <span class="type"><a href="q3canvas.html">Q3Canvas</a></span> * <i>canvas</i> )</h3>
<p>Constructs a <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a> which uses images from the <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a> <i>a</i>.</p>
<p>The sprite in initially positioned at (0, 0) on <i>canvas</i>, using frame 0.</p>
<!-- @@@Q3CanvasSprite -->
<!-- $$$~Q3CanvasSprite[overload1]$$$~Q3CanvasSprite -->
<h3 class="fn"><a name="dtor.Q3CanvasSprite"></a>Q3CanvasSprite::<span class="name">~Q3CanvasSprite</span> ()<tt> [virtual]</tt></h3>
<p>Destroys the sprite and removes it from the canvas. Does <i>not</i> delete the images.</p>
<!-- @@@~Q3CanvasSprite -->
<!-- $$$advance[overload1]$$$advanceint -->
<h3 class="fn"><a name="advance"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">advance</span> ( <span class="type">int</span> <i>phase</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#advance">Q3CanvasItem::advance</a>().</p>
<p>Extends the default <a href="q3canvasitem.html" class="compat">Q3CanvasItem</a> implementation to provide the functionality of <a href="q3canvassprite.html#setFrameAnimation">setFrameAnimation</a>().</p>
<p>The <i>phase</i> is 0 or 1: see <a href="q3canvasitem.html#advance">Q3CanvasItem::advance</a>() for details.</p>
<p><b>See also </b><a href="q3canvasitem.html#advance">Q3CanvasItem::advance</a>() and <a href="q3canvasitem.html#setVelocity">setVelocity</a>().</p>
<!-- @@@advance -->
<!-- $$$bottomEdge[overload1]$$$bottomEdge -->
<h3 class="fn"><a name="bottomEdge"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">bottomEdge</span> () const</h3>
<p>Returns the y-coordinate of the current bottom edge of the sprite. (This may change as the sprite animates since different frames may have different bottom edges.)</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#rightEdge">rightEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@bottomEdge -->
<!-- $$$bottomEdge$$$bottomEdgeint -->
<h3 class="fn"><a name="bottomEdge-2"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">bottomEdge</span> ( <span class="type">int</span> <i>ny</i> ) const</h3>
<p>This is an overloaded function.</p>
<p>Returns what the y-coordinate of the top edge of the sprite would be if the sprite (actually its hotspot) were moved to y-position <i>ny</i>.</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#rightEdge">rightEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@bottomEdge -->
<!-- $$$boundingRect[overload1]$$$boundingRect -->
<h3 class="fn"><a name="boundingRect"></a><span class="type"><a href="qrect.html">QRect</a></span> Q3CanvasSprite::<span class="name">boundingRect</span> () const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#boundingRect">Q3CanvasItem::boundingRect</a>().</p>
<p>Returns the bounding rectangle for the image in the sprite's current frame. This assumes that the images are tightly cropped (i.e&#x2e; do not have transparent pixels all along a side).</p>
<!-- @@@boundingRect -->
<!-- $$$collidesWith[overload1]$$$collidesWithconstQ3CanvasItem* -->
<h3 class="fn"><a name="collidesWith"></a><span class="type">bool</span> Q3CanvasSprite::<span class="name">collidesWith</span> ( const <span class="type"><a href="q3canvasitem.html">Q3CanvasItem</a></span> * <i>i</i> ) const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#collidesWith">Q3CanvasItem::collidesWith</a>().</p>
<!-- @@@collidesWith -->
<!-- $$$draw[overload1]$$$drawQPainter& -->
<h3 class="fn"><a name="draw"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">draw</span> ( <span class="type"><a href="qpainter.html">QPainter</a></span> &amp; <i>painter</i> )<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#draw">Q3CanvasItem::draw</a>().</p>
<p>Draws the current frame's image at the sprite's current position on painter <i>painter</i>.</p>
<!-- @@@draw -->
<!-- $$$frame[overload1]$$$frame -->
<h3 class="fn"><a name="frame"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">frame</span> () const</h3>
<p>Returns the index of the current animation frame in the <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a>'s <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a>.</p>
<p><b>See also </b><a href="q3canvassprite.html#setFrame">setFrame</a>() and <a href="q3canvassprite.html#move">move</a>().</p>
<!-- @@@frame -->
<!-- $$$frameCount[overload1]$$$frameCount -->
<h3 class="fn"><a name="frameCount"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">frameCount</span> () const</h3>
<p>Returns the number of frames in the <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a>'s <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a>.</p>
<!-- @@@frameCount -->
<!-- $$$height[overload1]$$$height -->
<h3 class="fn"><a name="height"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">height</span> () const</h3>
<p>The height of the sprite for the current frame's image.</p>
<p><b>See also </b><a href="q3canvassprite.html#frame">frame</a>().</p>
<!-- @@@height -->
<!-- $$$image[overload1]$$$image -->
<h3 class="fn"><a name="image"></a><span class="type"><a href="q3canvaspixmap.html">Q3CanvasPixmap</a></span> * Q3CanvasSprite::<span class="name">image</span> () const</h3>
<p>Returns the current frame's image.</p>
<p><b>See also </b><a href="q3canvassprite.html#frame">frame</a>() and <a href="q3canvassprite.html#setFrame">setFrame</a>().</p>
<!-- @@@image -->
<!-- $$$image$$$imageint -->
<h3 class="fn"><a name="image-2"></a><span class="type"><a href="q3canvaspixmap.html">Q3CanvasPixmap</a></span> * Q3CanvasSprite::<span class="name">image</span> ( <span class="type">int</span> <i>f</i> ) const</h3>
<p>This is an overloaded function.</p>
<p>Returns the image for frame <i>f</i>. Does not do any bounds checking on <i>f</i>.</p>
<!-- @@@image -->
<!-- $$$imageAdvanced[overload1]$$$imageAdvanced -->
<h3 class="fn"><a name="imageAdvanced"></a><span class="type"><a href="q3canvaspixmap.html">Q3CanvasPixmap</a></span> * Q3CanvasSprite::<span class="name">imageAdvanced</span> () const<tt> [virtual]</tt></h3>
<p>Returns the image the sprite <i>will</i> have after advance(1) is called. By default this is the same as <a href="q3canvassprite.html#image">image</a>().</p>
<!-- @@@imageAdvanced -->
<!-- $$$leftEdge[overload1]$$$leftEdge -->
<h3 class="fn"><a name="leftEdge"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">leftEdge</span> () const</h3>
<p>Returns the x-coordinate of the current left edge of the sprite. (This may change as the sprite animates since different frames may have different left edges.)</p>
<p><b>See also </b><a href="q3canvassprite.html#rightEdge">rightEdge</a>(), <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@leftEdge -->
<!-- $$$leftEdge$$$leftEdgeint -->
<h3 class="fn"><a name="leftEdge-2"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">leftEdge</span> ( <span class="type">int</span> <i>nx</i> ) const</h3>
<p>This is an overloaded function.</p>
<p>Returns what the x-coordinate of the left edge of the sprite would be if the sprite (actually its hotspot) were moved to x-position <i>nx</i>.</p>
<p><b>See also </b><a href="q3canvassprite.html#rightEdge">rightEdge</a>(), <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@leftEdge -->
<!-- $$$move[overload1]$$$movedoubledouble -->
<h3 class="fn"><a name="move"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">move</span> ( <span class="type">double</span> <i>x</i>, <span class="type">double</span> <i>y</i> )</h3>
<p>Moves the sprite to (<i>x</i>, <i>y</i>).</p>
<!-- @@@move -->
<!-- $$$move$$$movedoubledoubleint -->
<h3 class="fn"><a name="move-2"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">move</span> ( <span class="type">double</span> <i>nx</i>, <span class="type">double</span> <i>ny</i>, <span class="type">int</span> <i>nf</i> )<tt> [virtual]</tt></h3>
<p>Moves the sprite to (<i>nx</i>, <i>ny</i>) and sets the current frame to <i>nf</i>. <i>nf</i> will be ignored if it is larger than <a href="q3canvassprite.html#frameCount">frameCount</a>() or smaller than 0.</p>
<!-- @@@move -->
<!-- $$$rightEdge[overload1]$$$rightEdge -->
<h3 class="fn"><a name="rightEdge"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">rightEdge</span> () const</h3>
<p>Returns the x-coordinate of the current right edge of the sprite. (This may change as the sprite animates since different frames may have different right edges.)</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@rightEdge -->
<!-- $$$rightEdge$$$rightEdgeint -->
<h3 class="fn"><a name="rightEdge-2"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">rightEdge</span> ( <span class="type">int</span> <i>nx</i> ) const</h3>
<p>This is an overloaded function.</p>
<p>Returns what the x-coordinate of the right edge of the sprite would be if the sprite (actually its hotspot) were moved to x-position <i>nx</i>.</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>(), and <a href="q3canvassprite.html#topEdge">topEdge</a>().</p>
<!-- @@@rightEdge -->
<!-- $$$rtti[overload1]$$$rtti -->
<h3 class="fn"><a name="rtti"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">rtti</span> () const<tt> [virtual]</tt></h3>
<p>Reimplemented from <a href="q3canvasitem.html#rtti">Q3CanvasItem::rtti</a>().</p>
<p>Returns 1 (<a href="q3canvasitem.html#RttiValues-enum">Q3CanvasItem::Rtti_Sprite</a>).</p>
<p><b>See also </b><a href="q3canvasitem.html#rtti">Q3CanvasItem::rtti</a>().</p>
<!-- @@@rtti -->
<!-- $$$setFrame[overload1]$$$setFrameint -->
<h3 class="fn"><a name="setFrame"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">setFrame</span> ( <span class="type">int</span> <i>f</i> )</h3>
<p>Sets the animation frame used for displaying the sprite to <i>f</i>, an index into the <a href="q3canvassprite.html" class="compat">Q3CanvasSprite</a>'s <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a>. The call will be ignored if <i>f</i> is larger than <a href="q3canvassprite.html#frameCount">frameCount</a>() or smaller than 0.</p>
<p><b>See also </b><a href="q3canvassprite.html#frame">frame</a>() and <a href="q3canvassprite.html#move">move</a>().</p>
<!-- @@@setFrame -->
<!-- $$$setFrameAnimation[overload1]$$$setFrameAnimationFrameAnimationTypeintint -->
<h3 class="fn"><a name="setFrameAnimation"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">setFrameAnimation</span> ( <span class="type"><a href="q3canvassprite.html#FrameAnimationType-enum">FrameAnimationType</a></span> <i>type</i> = Cycle, <span class="type">int</span> <i>step</i> = 1, <span class="type">int</span> <i>state</i> = 0 )<tt> [virtual]</tt></h3>
<p>Sets the animation characteristics for the sprite.</p>
<p>For <i>type</i> == <tt>Cycle</tt>, the frames will increase by <i>step</i> at each advance, modulo the <a href="q3canvassprite.html#frameCount">frameCount</a>().</p>
<p>For <i>type</i> == <tt>Oscillate</tt>, the frames will increase by <i>step</i> at each advance, up to the <a href="q3canvassprite.html#frameCount">frameCount</a>(), then decrease by <i>step</i> back to 0, repeating forever.</p>
<p>The <i>state</i> parameter is for internal use.</p>
<!-- @@@setFrameAnimation -->
<!-- $$$setSequence[overload1]$$$setSequenceQ3CanvasPixmapArray* -->
<h3 class="fn"><a name="setSequence"></a><span class="type">void</span> Q3CanvasSprite::<span class="name">setSequence</span> ( <span class="type"><a href="q3canvaspixmaparray.html">Q3CanvasPixmapArray</a></span> * <i>a</i> )</h3>
<p>Set the array of images used for displaying the sprite to the <a href="q3canvaspixmaparray.html" class="compat">Q3CanvasPixmapArray</a> <i>a</i>.</p>
<p>If the current <a href="q3canvassprite.html#frame">frame</a>() is larger than the number of images in <i>a</i>, the current frame will be reset to 0.</p>
<!-- @@@setSequence -->
<!-- $$$topEdge[overload1]$$$topEdge -->
<h3 class="fn"><a name="topEdge"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">topEdge</span> () const</h3>
<p>Returns the y-coordinate of the top edge of the sprite. (This may change as the sprite animates since different frames may have different top edges.)</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#rightEdge">rightEdge</a>(), and <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>().</p>
<!-- @@@topEdge -->
<!-- $$$topEdge$$$topEdgeint -->
<h3 class="fn"><a name="topEdge-2"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">topEdge</span> ( <span class="type">int</span> <i>ny</i> ) const</h3>
<p>This is an overloaded function.</p>
<p>Returns what the y-coordinate of the top edge of the sprite would be if the sprite (actually its hotspot) were moved to y-position <i>ny</i>.</p>
<p><b>See also </b><a href="q3canvassprite.html#leftEdge">leftEdge</a>(), <a href="q3canvassprite.html#rightEdge">rightEdge</a>(), and <a href="q3canvassprite.html#bottomEdge">bottomEdge</a>().</p>
<!-- @@@topEdge -->
<!-- $$$width[overload1]$$$width -->
<h3 class="fn"><a name="width"></a><span class="type">int</span> Q3CanvasSprite::<span class="name">width</span> () const</h3>
<p>The width of the sprite for the current frame's image.</p>
<p><b>See also </b><a href="q3canvassprite.html#frame">frame</a>().</p>
<!-- @@@width -->
</div>
      </div>
    </div>
    </div> 
    <div class="ft">
      <span></span>
    </div>
  </div> 
  <div class="footer">
    <p>
      <acronym title="Copyright">&copy;</acronym> 2015 The Qt Company Ltd.
      Documentation contributions included herein are the copyrights of
      their respective owners.</p>
    <br />
    <p>
      The documentation provided herein is licensed under the terms of the
      <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
      License version 1.3</a> as published by the Free Software Foundation.</p>
    <p>
      Documentation sources may be obtained from <a href="http://www.qt-project.org">
      www.qt-project.org</a>.</p>
    <br />
    <p>
      Qt and respective logos are trademarks of The Qt Company Ltd 
      in Finland and/or other countries worldwide. All other trademarks are property
      of their respective owners. <a title="Privacy Policy"
      href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
  </div>

  <script src="scripts/functions.js" type="text/javascript"></script>
</body>
</html>