Sophie

Sophie

distrib > Mageia > 7 > i586 > by-pkgid > 1dd17e0d683ef79b4bb6872bbf359d7f > files > 5371

qt4-doc-4.8.7-26.2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en_US" lang="en_US">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qglshaderprogram.cpp -->
  <title>Qt 4.8: QGLShader Class Reference</title>
  <link rel="stylesheet" type="text/css" href="style/style.css" />
  <script src="scripts/jquery.js" type="text/javascript"></script>
  <script src="scripts/functions.js" type="text/javascript"></script>
  <link rel="stylesheet" type="text/css" href="style/superfish.css" />
  <link rel="stylesheet" type="text/css" href="style/narrow.css" />
  <!--[if IE]>
<meta name="MSSmartTagsPreventParsing" content="true">
<meta http-equiv="imagetoolbar" content="no">
<![endif]-->
<!--[if lt IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie6.css">
<![endif]-->
<!--[if IE 7]>
<link rel="stylesheet" type="text/css" href="style/style_ie7.css">
<![endif]-->
<!--[if IE 8]>
<link rel="stylesheet" type="text/css" href="style/style_ie8.css">
<![endif]-->

<script src="scripts/superfish.js" type="text/javascript"></script>
<script src="scripts/narrow.js" type="text/javascript"></script>

</head>
<body class="" onload="CheckEmptyAndLoadList();">
 <div class="header" id="qtdocheader">
    <div class="content"> 
    <div id="nav-logo">
      <a href="index.html">Home</a></div>
    <a href="index.html" class="qtref"><span>Qt Reference Documentation</span></a>
    <div id="narrowsearch"></div>
    <div id="nav-topright">
      <ul>
        <li class="nav-topright-home"><a href="http://qt.digia.com/">Qt HOME</a></li>
        <li class="nav-topright-dev"><a href="http://qt-project.org/">DEV</a></li>
        <li class="nav-topright-doc nav-topright-doc-active"><a href="http://qt-project.org/doc/">
          DOC</a></li>
        <li class="nav-topright-blog"><a href="http://blog.qt.digia.com/">BLOG</a></li>
      </ul>
    </div>
    <div id="shortCut">
      <ul>
        <li class="shortCut-topleft-inactive"><span><a href="index.html">Qt 4.8</a></span></li>
        <li class="shortCut-topleft-active"><a href="http://qt-project.org/doc/">ALL VERSIONS        </a></li>
      </ul>
     </div>
 <ul class="sf-menu" id="narrowmenu"> 
             <li><a href="#">API Lookup</a> 
                 <ul> 
                     <li><a href="classes.html">Class index</a></li> 
           <li><a href="functions.html">Function index</a></li> 
           <li><a href="modules.html">Modules</a></li> 
           <li><a href="namespaces.html">Namespaces</a></li> 
           <li><a href="qtglobal.html">Global Declarations</a></li> 
           <li><a href="qdeclarativeelements.html">QML elements</a></li> 
             </ul> 
             </li> 
             <li><a href="#">Qt Topics</a> 
                 <ul> 
                        <li><a href="qt-basic-concepts.html">Programming with Qt</a></li>  
                        <li><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li>  
                        <li><a href="qt-gui-concepts.html">UI Design with Qt</a></li>  
                        <li><a href="supported-platforms.html">Supported Platforms</a></li>  
                        <li><a href="technology-apis.html">Qt and Key Technologies</a></li>  
                        <li><a href="best-practices.html">How-To's and Best Practices</a></li>  
              </ul> 
                 </li> 
                 <li><a href="#">Examples</a> 
                     <ul> 
                       <li><a href="all-examples.html">Examples</a></li> 
                       <li><a href="tutorials.html">Tutorials</a></li> 
                       <li><a href="demos.html">Demos</a></li> 
                       <li><a href="qdeclarativeexamples.html">QML Examples</a></li> 
                </ul> 
                     </li> 
                 </ul> 
    </div>
  </div>
  <div class="wrapper">
    <div class="hd">
      <span></span>
    </div>
    <div class="bd group">
      <div class="sidebar">
        <div class="searchlabel">
          Search index:</div>
        <div class="search" id="sidebarsearch">
          <form id="qtdocsearch" action="" onsubmit="return false;">
            <fieldset>
              <input type="text" name="searchstring" id="pageType" value="" />
 <div id="resultdialog"> 
 <a href="#" id="resultclose">Close</a> 
 <p id="resultlinks" class="all"><a href="#" id="showallresults">All</a> | <a href="#" id="showapiresults">API</a> | <a href="#" id="showarticleresults">Articles</a> | <a href="#" id="showexampleresults">Examples</a></p> 
 <p id="searchcount" class="all"><span id="resultcount"></span><span id="apicount"></span><span id="articlecount"></span><span id="examplecount"></span>&nbsp;results:</p> 
 <ul id="resultlist" class="all"> 
 </ul> 
 </div> 
            </fieldset>
          </form>
        </div>
        <div class="box first bottombar" id="lookup">
          <h2 title="API Lookup"><span></span>
            API Lookup</h2>
          <div  id="list001" class="list">
          <ul id="ul001" >
              <li class="defaultLink"><a href="classes.html">Class index</a></li>
              <li class="defaultLink"><a href="functions.html">Function index</a></li>
              <li class="defaultLink"><a href="modules.html">Modules</a></li>
              <li class="defaultLink"><a href="namespaces.html">Namespaces</a></li>
              <li class="defaultLink"><a href="qtglobal.html">Global Declarations</a></li>
              <li class="defaultLink"><a href="qdeclarativeelements.html">QML elements</a></li>
            </ul> 
          </div>
        </div>
        <div class="box bottombar" id="topics">
          <h2 title="Qt Topics"><span></span>
            Qt Topics</h2>
          <div id="list002" class="list">
            <ul id="ul002" >
               <li class="defaultLink"><a href="qt-basic-concepts.html">Programming with Qt</a></li> 
               <li class="defaultLink"><a href="qtquick.html">Device UIs &amp; Qt Quick</a></li> 
               <li class="defaultLink"><a href="qt-gui-concepts.html">UI Design with Qt</a></li> 
               <li class="defaultLink"><a href="supported-platforms.html">Supported Platforms</a></li>  
               <li class="defaultLink"><a href="technology-apis.html">Qt and Key Technologies</a></li> 
               <li class="defaultLink"><a href="best-practices.html">How-To's and Best Practices</a></li> 
            </ul>  
          </div>
        </div>
        <div class="box" id="examples">
          <h2 title="Examples"><span></span>
            Examples</h2>
          <div id="list003" class="list">
        <ul id="ul003">
              <li class="defaultLink"><a href="all-examples.html">Examples</a></li>
              <li class="defaultLink"><a href="tutorials.html">Tutorials</a></li>
              <li class="defaultLink"><a href="demos.html">Demos</a></li>
              <li class="defaultLink"><a href="qdeclarativeexamples.html">QML Examples</a></li>
            </ul> 
          </div>
        </div>
      </div>
      <div class="wrap">
        <div class="toolbar">
          <div class="breadcrumb toolblock">
            <ul>
              <li class="first"><a href="index.html">Home</a></li>
              <!--  Breadcrumbs go here -->
<li><a href="modules.html">Modules</a></li>
<li><a href="qtopengl.html">QtOpenGL</a></li>
<li>QGLShader</li>
            </ul>
          </div>
          <div class="toolbuttons toolblock">
            <ul>
              <li id="smallA" class="t_button">A</li>
              <li id="medA" class="t_button active">A</li>
              <li id="bigA" class="t_button">A</li>
              <li id="print" class="t_button"><a href="javascript:this.print();">
                <span>Print</span></a></li>
            </ul>
        </div>
        </div>
        <div class="content mainContent">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<h1 class="title">QGLShader Class Reference</h1>
<!-- $$$QGLShader-brief -->
<p>The QGLShader class allows OpenGL shaders to be compiled. <a href="#details">More...</a></p>
<!-- @@@QGLShader -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QGLShader&gt;</span></pre><p><b>Inherits: </b><a href="qobject.html">QObject</a>.</p>
<p>This class was introduced in Qt 4.6.</p>
<ul>
<li><a href="qglshader-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2>Public Types</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#ShaderTypeBit-enum">ShaderType</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#ShaderTypeBit-enum">ShaderTypeBit</a></b> { Vertex, Fragment, Geometry }</td></tr>
</table>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#QGLShader">QGLShader</a></b> ( QGLShader::ShaderType <i>type</i>, QObject * <i>parent</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#QGLShader-2">QGLShader</a></b> ( QGLShader::ShaderType <i>type</i>, const QGLContext * <i>context</i>, QObject * <i>parent</i> = 0 )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#dtor.QGLShader">~QGLShader</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#compileSourceCode">compileSourceCode</a></b> ( const char * <i>source</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#compileSourceCode-2">compileSourceCode</a></b> ( const QByteArray &amp; <i>source</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#compileSourceCode-3">compileSourceCode</a></b> ( const QString &amp; <i>source</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#compileSourceFile">compileSourceFile</a></b> ( const QString &amp; <i>fileName</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#isCompiled">isCompiled</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#log">log</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#shaderId">shaderId</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QGLShader::ShaderType </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#shaderType">shaderType</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QByteArray </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#sourceCode">sourceCode</a></b> () const</td></tr>
</table>
<ul>
<li class="fn">29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li>
</ul>
<a name="static-public-members"></a>
<h2>Static Public Members</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qglshader.html#hasOpenGLShaders">hasOpenGLShaders</a></b> ( ShaderType <i>type</i>, const QGLContext * <i>context</i> = 0 )</td></tr>
</table>
<ul>
<li class="fn">7 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 property inherited from <a href="qobject.html#properties">QObject</a></li>
<li class="fn">1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li>
<li class="fn">1 signal inherited from <a href="qobject.html#signals">QObject</a></li>
<li class="fn">8 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li>
</ul>
<a name="details"></a>
<!-- $$$QGLShader-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QGLShader class allows OpenGL shaders to be compiled.</p>
<p>This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language (GLSL/ES).</p>
<p>QGLShader and <a href="qglshaderprogram.html">QGLShaderProgram</a> shelter the programmer from the details of compiling and linking vertex and fragment shaders.</p>
</div>
<p><b>See also </b><a href="qglshaderprogram.html">QGLShaderProgram</a>.</p>
<!-- @@@QGLShader -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$ShaderTypeBit$$$Vertex$$$Fragment$$$Geometry -->
<h3 class="flags"><a name="ShaderTypeBit-enum"></a>enum QGLShader::<span class="name">ShaderTypeBit</span><br/>flags QGLShader::<span class="name">ShaderType</span></h3>
<p>This enum specifies the type of <a href="qglshader.html">QGLShader</a> that is being created.</p>
<table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><tt>QGLShader::Vertex</tt></td><td class="topAlign"><tt>0x0001</tt></td><td class="topAlign">Vertex shader written in the OpenGL Shading Language (GLSL).</td></tr>
<tr><td class="topAlign"><tt>QGLShader::Fragment</tt></td><td class="topAlign"><tt>0x0002</tt></td><td class="topAlign">Fragment shader written in the OpenGL Shading Language (GLSL).</td></tr>
<tr><td class="topAlign"><tt>QGLShader::Geometry</tt></td><td class="topAlign"><tt>0x0004</tt></td><td class="topAlign">Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension.</td></tr>
</table>
<p>The ShaderType type is a typedef for <a href="qflags.html">QFlags</a>&lt;ShaderTypeBit&gt;. It stores an OR combination of ShaderTypeBit values.</p>
<!-- @@@ShaderTypeBit -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QGLShader[overload1]$$$QGLShaderQGLShader::ShaderTypeQObject* -->
<h3 class="fn"><a name="QGLShader"></a>QGLShader::<span class="name">QGLShader</span> ( <span class="type"><a href="qglshader.html#ShaderTypeBit-enum">QGLShader::ShaderType</a></span> <i>type</i>, <span class="type"><a href="qobject.html">QObject</a></span> * <i>parent</i> = 0 )</h3>
<p>Constructs a new <a href="qglshader.html">QGLShader</a> object of the specified <i>type</i> and attaches it to <i>parent</i>. If shader programs are not supported, <a href="qglshaderprogram.html#hasOpenGLShaderPrograms">QGLShaderProgram::hasOpenGLShaderPrograms</a>() will return false.</p>
<p>This constructor is normally followed by a call to <a href="qglshader.html#compileSourceCode">compileSourceCode</a>() or <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<p>The shader will be associated with the current <a href="qglcontext.html">QGLContext</a>.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>() and <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@QGLShader -->
<!-- $$$QGLShader$$$QGLShaderQGLShader::ShaderTypeconstQGLContext*QObject* -->
<h3 class="fn"><a name="QGLShader-2"></a>QGLShader::<span class="name">QGLShader</span> ( <span class="type"><a href="qglshader.html#ShaderTypeBit-enum">QGLShader::ShaderType</a></span> <i>type</i>, const <span class="type"><a href="qglcontext.html">QGLContext</a></span> * <i>context</i>, <span class="type"><a href="qobject.html">QObject</a></span> * <i>parent</i> = 0 )</h3>
<p>Constructs a new <a href="qglshader.html">QGLShader</a> object of the specified <i>type</i> and attaches it to <i>parent</i>. If shader programs are not supported, then <a href="qglshaderprogram.html#hasOpenGLShaderPrograms">QGLShaderProgram::hasOpenGLShaderPrograms</a>() will return false.</p>
<p>This constructor is normally followed by a call to <a href="qglshader.html#compileSourceCode">compileSourceCode</a>() or <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<p>The shader will be associated with <i>context</i>.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>() and <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@QGLShader -->
<!-- $$$~QGLShader[overload1]$$$~QGLShader -->
<h3 class="fn"><a name="dtor.QGLShader"></a>QGLShader::<span class="name">~QGLShader</span> ()<tt> [virtual]</tt></h3>
<p>Deletes this shader. If the shader has been attached to a <a href="qglshaderprogram.html">QGLShaderProgram</a> object, then the actual shader will stay around until the <a href="qglshaderprogram.html">QGLShaderProgram</a> is destroyed.</p>
<!-- @@@~QGLShader -->
<!-- $$$compileSourceCode[overload1]$$$compileSourceCodeconstchar* -->
<h3 class="fn"><a name="compileSourceCode"></a><span class="type">bool</span> QGLShader::<span class="name">compileSourceCode</span> ( const <span class="type">char</span> * <i>source</i> )</h3>
<p>Sets the <i>source</i> code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@compileSourceCode -->
<!-- $$$compileSourceCode$$$compileSourceCodeconstQByteArray& -->
<h3 class="fn"><a name="compileSourceCode-2"></a><span class="type">bool</span> QGLShader::<span class="name">compileSourceCode</span> ( const <span class="type"><a href="qbytearray.html">QByteArray</a></span> &amp; <i>source</i> )</h3>
<p>This is an overloaded function.</p>
<p>Sets the <i>source</i> code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@compileSourceCode -->
<!-- $$$compileSourceCode$$$compileSourceCodeconstQString& -->
<h3 class="fn"><a name="compileSourceCode-3"></a><span class="type">bool</span> QGLShader::<span class="name">compileSourceCode</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>source</i> )</h3>
<p>This is an overloaded function.</p>
<p>Sets the <i>source</i> code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@compileSourceCode -->
<!-- $$$compileSourceFile[overload1]$$$compileSourceFileconstQString& -->
<h3 class="fn"><a name="compileSourceFile"></a><span class="type">bool</span> QGLShader::<span class="name">compileSourceFile</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>fileName</i> )</h3>
<p>Sets the source code for this shader to the contents of <i>fileName</i> and compiles it. Returns true if the file could be opened and the source compiled, false otherwise.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>().</p>
<!-- @@@compileSourceFile -->
<!-- $$$hasOpenGLShaders[overload1]$$$hasOpenGLShadersShaderTypeconstQGLContext* -->
<h3 class="fn"><a name="hasOpenGLShaders"></a><span class="type">bool</span> QGLShader::<span class="name">hasOpenGLShaders</span> ( <span class="type"><a href="qglshader.html#ShaderTypeBit-enum">ShaderType</a></span> <i>type</i>, const <span class="type"><a href="qglcontext.html">QGLContext</a></span> * <i>context</i> = 0 )<tt> [static]</tt></h3>
<p>Returns true if shader programs of type <i>type</i> are supported on this system; false otherwise.</p>
<p>The <i>context</i> is used to resolve the GLSL extensions. If <i>context</i> is null, then <a href="qglcontext.html#currentContext">QGLContext::currentContext</a>() is used.</p>
<p>This function was introduced in Qt 4.7.</p>
<!-- @@@hasOpenGLShaders -->
<!-- $$$isCompiled[overload1]$$$isCompiled -->
<h3 class="fn"><a name="isCompiled"></a><span class="type">bool</span> QGLShader::<span class="name">isCompiled</span> () const</h3>
<p>Returns true if this shader has been compiled; false otherwise.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>() and <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@isCompiled -->
<!-- $$$log[overload1]$$$log -->
<h3 class="fn"><a name="log"></a><span class="type"><a href="qstring.html">QString</a></span> QGLShader::<span class="name">log</span> () const</h3>
<p>Returns the errors and warnings that occurred during the last compile.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>() and <a href="qglshader.html#compileSourceFile">compileSourceFile</a>().</p>
<!-- @@@log -->
<!-- $$$shaderId[overload1]$$$shaderId -->
<h3 class="fn"><a name="shaderId"></a><span class="type">GLuint</span> QGLShader::<span class="name">shaderId</span> () const</h3>
<p>Returns the OpenGL identifier associated with this shader.</p>
<p><b>See also </b><a href="qglshaderprogram.html#programId">QGLShaderProgram::programId</a>().</p>
<!-- @@@shaderId -->
<!-- $$$shaderType[overload1]$$$shaderType -->
<h3 class="fn"><a name="shaderType"></a><span class="type"><a href="qglshader.html#ShaderTypeBit-enum">QGLShader::ShaderType</a></span> QGLShader::<span class="name">shaderType</span> () const</h3>
<p>Returns the type of this shader.</p>
<!-- @@@shaderType -->
<!-- $$$sourceCode[overload1]$$$sourceCode -->
<h3 class="fn"><a name="sourceCode"></a><span class="type"><a href="qbytearray.html">QByteArray</a></span> QGLShader::<span class="name">sourceCode</span> () const</h3>
<p>Returns the source code for this shader.</p>
<p><b>See also </b><a href="qglshader.html#compileSourceCode">compileSourceCode</a>().</p>
<!-- @@@sourceCode -->
</div>
      </div>
    </div>
    </div> 
    <div class="ft">
      <span></span>
    </div>
  </div> 
  <div class="footer">
    <p>
      <acronym title="Copyright">&copy;</acronym> 2015 The Qt Company Ltd.
      Documentation contributions included herein are the copyrights of
      their respective owners.</p>
    <br />
    <p>
      The documentation provided herein is licensed under the terms of the
      <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
      License version 1.3</a> as published by the Free Software Foundation.</p>
    <p>
      Documentation sources may be obtained from <a href="http://www.qt-project.org">
      www.qt-project.org</a>.</p>
    <br />
    <p>
      Qt and respective logos are trademarks of The Qt Company Ltd 
      in Finland and/or other countries worldwide. All other trademarks are property
      of their respective owners. <a title="Privacy Policy"
      href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
  </div>

  <script src="scripts/functions.js" type="text/javascript"></script>
</body>
</html>