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<h1 class="title">context2d.cpp Example File</h1>
<span class="small-subtitle">script/context2d/context2d.cpp</span>
<!-- $$$script/context2d/context2d.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2015 The Qt Company Ltd.
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** &quot;Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &quot;context2d.h&quot;</span>

 <span class="preprocessor">#include &lt;QVariant&gt;</span>

 <span class="preprocessor">#include &lt;math.h&gt;</span>
 <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">double</span> Q_PI   <span class="operator">=</span> <span class="number">3.14159265358979323846</span>;   <span class="comment">// pi</span>

 <span class="preprocessor">#define DEGREES(t) ((t) * 180.0 / Q_PI)</span>

 <span class="preprocessor">#define qClamp(val, min, max) qMin(qMax(val, min), max)</span>
 <span class="keyword">static</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span><span class="operator">&gt;</span> parseNumbersList(<span class="type"><a href="qstring.html">QString</a></span><span class="operator">::</span>const_iterator <span class="operator">&amp;</span>itr)
 {
     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span><span class="operator">&gt;</span> points;
     <span class="type"><a href="qstring.html">QString</a></span> temp;
     <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isSpace())
         <span class="operator">+</span><span class="operator">+</span>itr;
     <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isNumber() <span class="operator">|</span><span class="operator">|</span>
            (<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'-'</span> <span class="operator">|</span><span class="operator">|</span> (<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'+'</span> <span class="operator">|</span><span class="operator">|</span> (<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'.'</span>) {
         temp <span class="operator">=</span> <span class="type"><a href="qstring.html">QString</a></span>();

         <span class="keyword">if</span> ((<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'-'</span>)
             temp <span class="operator">+</span><span class="operator">=</span> <span class="operator">*</span>itr<span class="operator">+</span><span class="operator">+</span>;
         <span class="keyword">else</span> <span class="keyword">if</span> ((<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'+'</span>)
             temp <span class="operator">+</span><span class="operator">=</span> <span class="operator">*</span>itr<span class="operator">+</span><span class="operator">+</span>;
         <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isDigit())
             temp <span class="operator">+</span><span class="operator">=</span> <span class="operator">*</span>itr<span class="operator">+</span><span class="operator">+</span>;
         <span class="keyword">if</span> ((<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">'.'</span>)
             temp <span class="operator">+</span><span class="operator">=</span> <span class="operator">*</span>itr<span class="operator">+</span><span class="operator">+</span>;
         <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isDigit())
             temp <span class="operator">+</span><span class="operator">=</span> <span class="operator">*</span>itr<span class="operator">+</span><span class="operator">+</span>;
         <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isSpace())
             <span class="operator">+</span><span class="operator">+</span>itr;
         <span class="keyword">if</span> ((<span class="operator">*</span>itr) <span class="operator">=</span><span class="operator">=</span> <span class="char">','</span>)
             <span class="operator">+</span><span class="operator">+</span>itr;
         points<span class="operator">.</span>append(temp<span class="operator">.</span>toDouble());
         <span class="comment">//eat spaces</span>
         <span class="keyword">while</span> ((<span class="operator">*</span>itr)<span class="operator">.</span>isSpace())
             <span class="operator">+</span><span class="operator">+</span>itr;
     }

     <span class="keyword">return</span> points;
 }

 <span class="type"><a href="qcolor.html">QColor</a></span> colorFromString(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>name)
 {
     <span class="type"><a href="qstring.html">QString</a></span><span class="operator">::</span>const_iterator itr <span class="operator">=</span> name<span class="operator">.</span>constBegin();
     <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span><span class="operator">&gt;</span> compo;
     <span class="keyword">if</span> (name<span class="operator">.</span>startsWith(<span class="string">&quot;rgba(&quot;</span>)) {
         <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr;
         compo <span class="operator">=</span> parseNumbersList(itr);
         <span class="keyword">if</span> (compo<span class="operator">.</span>size() <span class="operator">!</span><span class="operator">=</span> <span class="number">4</span>) {
             <span class="keyword">return</span> <span class="type"><a href="qcolor.html">QColor</a></span>();
         }
         <span class="comment">//alpha seems to be always between 0-1</span>
         compo<span class="operator">[</span><span class="number">3</span><span class="operator">]</span> <span class="operator">*</span><span class="operator">=</span> <span class="number">255</span>;
         <span class="keyword">return</span> <span class="type"><a href="qcolor.html">QColor</a></span>((<span class="type">int</span>)compo<span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">,</span> (<span class="type">int</span>)compo<span class="operator">[</span><span class="number">1</span><span class="operator">]</span><span class="operator">,</span>
                       (<span class="type">int</span>)compo<span class="operator">[</span><span class="number">2</span><span class="operator">]</span><span class="operator">,</span> (<span class="type">int</span>)compo<span class="operator">[</span><span class="number">3</span><span class="operator">]</span>);
     } <span class="keyword">else</span> <span class="keyword">if</span> (name<span class="operator">.</span>startsWith(<span class="string">&quot;rgb(&quot;</span>)) {
         <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr; <span class="operator">+</span><span class="operator">+</span>itr;
         compo <span class="operator">=</span> parseNumbersList(itr);
         <span class="keyword">if</span> (compo<span class="operator">.</span>size() <span class="operator">!</span><span class="operator">=</span> <span class="number">3</span>) {
             <span class="keyword">return</span> <span class="type"><a href="qcolor.html">QColor</a></span>();
         }
         <span class="keyword">return</span> <span class="type"><a href="qcolor.html">QColor</a></span>((<span class="type">int</span>)qClamp(compo<span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">0</span>)<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">255</span>))<span class="operator">,</span>
                       (<span class="type">int</span>)qClamp(compo<span class="operator">[</span><span class="number">1</span><span class="operator">]</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">0</span>)<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">255</span>))<span class="operator">,</span>
                       (<span class="type">int</span>)qClamp(compo<span class="operator">[</span><span class="number">2</span><span class="operator">]</span><span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">0</span>)<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>(<span class="number">255</span>)));
     } <span class="keyword">else</span> {
         <span class="comment">//QRgb color;</span>
         <span class="comment">//CSSParser::parseColor(name, color);</span>
         <span class="keyword">return</span> <span class="type"><a href="qcolor.html">QColor</a></span>(name);
     }
 }

 <span class="keyword">static</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode compositeOperatorFromString(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>compositeOperator)
 {
     <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;source-over&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;source-out&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOut;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;source-in&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceIn;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;source-atop&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceAtop;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;destination-atop&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationAtop;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;destination-in&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationIn;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;destination-out&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationOut;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;destination-over&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationOver;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;darker&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;lighter&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;copy&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Source;
     } <span class="keyword">else</span> <span class="keyword">if</span> ( compositeOperator <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;xor&quot;</span> ) {
         <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Xor;
     }

     <span class="keyword">return</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver;
 }

 <span class="keyword">static</span> <span class="type"><a href="qstring.html">QString</a></span> compositeOperatorToString(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode op)
 {
     <span class="keyword">switch</span> (op) {
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver:
         <span class="keyword">return</span> <span class="string">&quot;source-over&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationOver:
         <span class="keyword">return</span> <span class="string">&quot;destination-over&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Clear:
         <span class="keyword">return</span> <span class="string">&quot;clear&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Source:
         <span class="keyword">return</span> <span class="string">&quot;source&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Destination:
         <span class="keyword">return</span> <span class="string">&quot;destination&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceIn:
         <span class="keyword">return</span> <span class="string">&quot;source-in&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationIn:
         <span class="keyword">return</span> <span class="string">&quot;destination-in&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOut:
         <span class="keyword">return</span> <span class="string">&quot;source-out&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationOut:
         <span class="keyword">return</span> <span class="string">&quot;destination-out&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceAtop:
         <span class="keyword">return</span> <span class="string">&quot;source-atop&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_DestinationAtop:
         <span class="keyword">return</span> <span class="string">&quot;destination-atop&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Xor:
         <span class="keyword">return</span> <span class="string">&quot;xor&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Plus:
         <span class="keyword">return</span> <span class="string">&quot;plus&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Multiply:
         <span class="keyword">return</span> <span class="string">&quot;multiply&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Screen:
         <span class="keyword">return</span> <span class="string">&quot;screen&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Overlay:
         <span class="keyword">return</span> <span class="string">&quot;overlay&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Darken:
         <span class="keyword">return</span> <span class="string">&quot;darken&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Lighten:
         <span class="keyword">return</span> <span class="string">&quot;lighten&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_ColorDodge:
         <span class="keyword">return</span> <span class="string">&quot;color-dodge&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_ColorBurn:
         <span class="keyword">return</span> <span class="string">&quot;color-burn&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_HardLight:
         <span class="keyword">return</span> <span class="string">&quot;hard-light&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SoftLight:
         <span class="keyword">return</span> <span class="string">&quot;soft-light&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Difference:
         <span class="keyword">return</span> <span class="string">&quot;difference&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Exclusion:
         <span class="keyword">return</span> <span class="string">&quot;exclusion&quot;</span>;
     <span class="keyword">default</span>:
         <span class="keyword">break</span>;
     }
     <span class="keyword">return</span> <span class="type"><a href="qstring.html">QString</a></span>();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>save()
 {
     m_stateStack<span class="operator">.</span>push(m_state);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>restore()
 {
     <span class="keyword">if</span> (<span class="operator">!</span>m_stateStack<span class="operator">.</span>isEmpty()) {
         m_state <span class="operator">=</span> m_stateStack<span class="operator">.</span>pop();
         m_state<span class="operator">.</span>flags <span class="operator">=</span> AllIsFullOfDirt;
     }
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>scale(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     m_state<span class="operator">.</span>matrix<span class="operator">.</span>scale(x<span class="operator">,</span> y);
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyTransformationMatrix;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>rotate(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> angle)
 {
     m_state<span class="operator">.</span>matrix<span class="operator">.</span>rotate(DEGREES(angle));
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyTransformationMatrix;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>translate(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     m_state<span class="operator">.</span>matrix<span class="operator">.</span>translate(x<span class="operator">,</span> y);
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyTransformationMatrix;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>transform(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m11<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m12<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m21<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m22<span class="operator">,</span>
                           <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy)
 {
     <span class="type"><a href="qmatrix.html">QMatrix</a></span> mat(m11<span class="operator">,</span> m12<span class="operator">,</span>
                 m21<span class="operator">,</span> m22<span class="operator">,</span>
                 dx<span class="operator">,</span> dy);
     m_state<span class="operator">.</span>matrix <span class="operator">*</span><span class="operator">=</span> mat;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyTransformationMatrix;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setTransform(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m11<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m12<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m21<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m22<span class="operator">,</span>
                              <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy)
 {
     <span class="type"><a href="qmatrix.html">QMatrix</a></span> mat(m11<span class="operator">,</span> m12<span class="operator">,</span>
                 m21<span class="operator">,</span> m22<span class="operator">,</span>
                 dx<span class="operator">,</span> dy);
     m_state<span class="operator">.</span>matrix <span class="operator">=</span> mat;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyTransformationMatrix;
 }

 <span class="type"><a href="qstring.html">QString</a></span> Context2D<span class="operator">::</span>globalCompositeOperation() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> compositeOperatorToString(m_state<span class="operator">.</span>globalCompositeOperation);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setGlobalCompositeOperation(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>op)
 {
     <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode mode <span class="operator">=</span>
         compositeOperatorFromString(op);
     m_state<span class="operator">.</span>globalCompositeOperation <span class="operator">=</span> mode;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyGlobalCompositeOperation;
 }

 <span class="type"><a href="qvariant.html">QVariant</a></span> Context2D<span class="operator">::</span>strokeStyle() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>strokeStyle;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setStrokeStyle(<span class="keyword">const</span> <span class="type"><a href="qvariant.html">QVariant</a></span> <span class="operator">&amp;</span>style)
 {
     <span class="keyword">if</span> (style<span class="operator">.</span>canConvert<span class="operator">&lt;</span>CanvasGradient<span class="operator">&gt;</span>()) {
         CanvasGradient cg <span class="operator">=</span> qvariant_cast<span class="operator">&lt;</span>CanvasGradient<span class="operator">&gt;</span>(style);
         m_state<span class="operator">.</span>strokeStyle <span class="operator">=</span> cg<span class="operator">.</span>value;
     } <span class="keyword">else</span> {
         <span class="type"><a href="qcolor.html">QColor</a></span> color <span class="operator">=</span> colorFromString(style<span class="operator">.</span>toString());
         m_state<span class="operator">.</span>strokeStyle <span class="operator">=</span> color;
     }
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyStrokeStyle;
 }

 <span class="type"><a href="qvariant.html">QVariant</a></span> Context2D<span class="operator">::</span>fillStyle() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>fillStyle;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setFillStyle(<span class="keyword">const</span> <span class="type"><a href="qvariant.html">QVariant</a></span> <span class="operator">&amp;</span>style)
 {
     <span class="keyword">if</span> (style<span class="operator">.</span>canConvert<span class="operator">&lt;</span>CanvasGradient<span class="operator">&gt;</span>()) {
         CanvasGradient cg <span class="operator">=</span> qvariant_cast<span class="operator">&lt;</span>CanvasGradient<span class="operator">&gt;</span>(style);
         m_state<span class="operator">.</span>fillStyle <span class="operator">=</span> cg<span class="operator">.</span>value;
     } <span class="keyword">else</span> {
         <span class="type"><a href="qcolor.html">QColor</a></span> color <span class="operator">=</span> colorFromString(style<span class="operator">.</span>toString());
         m_state<span class="operator">.</span>fillStyle <span class="operator">=</span> color;
     }
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyFillStyle;
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>globalAlpha() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>globalAlpha;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setGlobalAlpha(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> alpha)
 {
     m_state<span class="operator">.</span>globalAlpha <span class="operator">=</span> alpha;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyGlobalAlpha;
 }

 CanvasGradient Context2D<span class="operator">::</span>createLinearGradient(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x0<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y0<span class="operator">,</span>
                                                <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x1<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y1)
 {
     <span class="type"><a href="qlineargradient.html">QLinearGradient</a></span> g(x0<span class="operator">,</span> y0<span class="operator">,</span> x1<span class="operator">,</span> y1);
     <span class="keyword">return</span> CanvasGradient(g);
 }

 CanvasGradient Context2D<span class="operator">::</span>createRadialGradient(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x0<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y0<span class="operator">,</span>
                                                <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r0<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x1<span class="operator">,</span>
                                                <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y1<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r1)
 {
     <span class="type"><a href="qradialgradient.html">QRadialGradient</a></span> g(<span class="type"><a href="qpointf.html">QPointF</a></span>(x1<span class="operator">,</span> y1)<span class="operator">,</span> r0<span class="operator">+</span>r1<span class="operator">,</span> <span class="type"><a href="qpointf.html">QPointF</a></span>(x0<span class="operator">,</span> y0));
     <span class="keyword">return</span> CanvasGradient(g);
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>lineWidth() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>lineWidth;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setLineWidth(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> w)
 {
     m_state<span class="operator">.</span>lineWidth <span class="operator">=</span> w;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyLineWidth;
 }

 <span class="type"><a href="qstring.html">QString</a></span> Context2D<span class="operator">::</span>lineCap() <span class="keyword">const</span>
 {
     <span class="keyword">switch</span> (m_state<span class="operator">.</span>lineCap) {
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>FlatCap:
         <span class="keyword">return</span> <span class="string">&quot;butt&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SquareCap:
         <span class="keyword">return</span> <span class="string">&quot;square&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap:
         <span class="keyword">return</span> <span class="string">&quot;round&quot;</span>;
     <span class="keyword">default</span>: ;
     }
     <span class="keyword">return</span> <span class="type"><a href="qstring.html">QString</a></span>();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setLineCap(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>capString)
 {
     <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>PenCapStyle style;
     <span class="keyword">if</span> (capString <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;round&quot;</span>)
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap;
     <span class="keyword">else</span> <span class="keyword">if</span> (capString <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;square&quot;</span>)
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SquareCap;
     <span class="keyword">else</span> <span class="comment">//if (capString == &quot;butt&quot;)</span>
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>FlatCap;
     m_state<span class="operator">.</span>lineCap <span class="operator">=</span> style;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyLineCap;
 }

 <span class="type"><a href="qstring.html">QString</a></span> Context2D<span class="operator">::</span>lineJoin() <span class="keyword">const</span>
 {
     <span class="keyword">switch</span> (m_state<span class="operator">.</span>lineJoin) {
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundJoin:
         <span class="keyword">return</span> <span class="string">&quot;round&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>BevelJoin:
         <span class="keyword">return</span> <span class="string">&quot;bevel&quot;</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MiterJoin:
         <span class="keyword">return</span> <span class="string">&quot;miter&quot;</span>;
     <span class="keyword">default</span>: ;
     }
     <span class="keyword">return</span> <span class="type"><a href="qstring.html">QString</a></span>();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setLineJoin(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>joinString)
 {
     <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>PenJoinStyle style;
     <span class="keyword">if</span> (joinString <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;round&quot;</span>)
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundJoin;
     <span class="keyword">else</span> <span class="keyword">if</span> (joinString <span class="operator">=</span><span class="operator">=</span> <span class="string">&quot;bevel&quot;</span>)
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>BevelJoin;
     <span class="keyword">else</span> <span class="comment">//if (joinString == &quot;miter&quot;)</span>
         style <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MiterJoin;
     m_state<span class="operator">.</span>lineJoin <span class="operator">=</span> style;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyLineJoin;
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>miterLimit() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>miterLimit;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setMiterLimit(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> m)
 {
     m_state<span class="operator">.</span>miterLimit <span class="operator">=</span> m;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyMiterLimit;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setShadowOffsetX(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x)
 {
     m_state<span class="operator">.</span>shadowOffsetX <span class="operator">=</span> x;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyShadowOffsetX;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setShadowOffsetY(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     m_state<span class="operator">.</span>shadowOffsetY <span class="operator">=</span> y;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyShadowOffsetY;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setShadowBlur(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> b)
 {
     m_state<span class="operator">.</span>shadowBlur <span class="operator">=</span> b;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyShadowBlur;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setShadowColor(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>str)
 {
     m_state<span class="operator">.</span>shadowColor <span class="operator">=</span> colorFromString(str);
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyShadowColor;
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>shadowOffsetX() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>shadowOffsetX;
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>shadowOffsetY() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>shadowOffsetY;
 }

 <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Context2D<span class="operator">::</span>shadowBlur() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>shadowBlur;
 }

 <span class="type"><a href="qstring.html">QString</a></span> Context2D<span class="operator">::</span>shadowColor() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_state<span class="operator">.</span>shadowColor<span class="operator">.</span>name();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>clearRect(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> w<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> h)
 {
     beginPainting();
     m_painter<span class="operator">.</span>save();
     m_painter<span class="operator">.</span>setMatrix(m_state<span class="operator">.</span>matrix<span class="operator">,</span> <span class="keyword">false</span>);
     m_painter<span class="operator">.</span>setCompositionMode(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_Source);
     m_painter<span class="operator">.</span>fillRect(<span class="type"><a href="qrectf.html">QRectF</a></span>(x<span class="operator">,</span> y<span class="operator">,</span> w<span class="operator">,</span> h)<span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>));
     m_painter<span class="operator">.</span>restore();
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>fillRect(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> w<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> h)
 {
     beginPainting();
     m_painter<span class="operator">.</span>save();
     m_painter<span class="operator">.</span>setMatrix(m_state<span class="operator">.</span>matrix<span class="operator">,</span> <span class="keyword">false</span>);
     m_painter<span class="operator">.</span>fillRect(<span class="type"><a href="qrectf.html">QRectF</a></span>(x<span class="operator">,</span> y<span class="operator">,</span> w<span class="operator">,</span> h)<span class="operator">,</span> m_painter<span class="operator">.</span>brush());
     m_painter<span class="operator">.</span>restore();
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>strokeRect(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> w<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> h)
 {
     <span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path;
     path<span class="operator">.</span>addRect(x<span class="operator">,</span> y<span class="operator">,</span> w<span class="operator">,</span> h);
     beginPainting();
     m_painter<span class="operator">.</span>save();
     m_painter<span class="operator">.</span>setMatrix(m_state<span class="operator">.</span>matrix<span class="operator">,</span> <span class="keyword">false</span>);
     m_painter<span class="operator">.</span>strokePath(path<span class="operator">,</span> m_painter<span class="operator">.</span>pen());
     m_painter<span class="operator">.</span>restore();
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>beginPath()
 {
     m_path <span class="operator">=</span> <span class="type"><a href="qpainterpath.html">QPainterPath</a></span>();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>closePath()
 {
     m_path<span class="operator">.</span>closeSubpath();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>moveTo(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     <span class="type"><a href="qpointf.html">QPointF</a></span> pt <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x<span class="operator">,</span> y));
     m_path<span class="operator">.</span>moveTo(pt);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>lineTo(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     <span class="type"><a href="qpointf.html">QPointF</a></span> pt <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x<span class="operator">,</span> y));
     m_path<span class="operator">.</span>lineTo(pt);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>quadraticCurveTo(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cpx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cpy<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     <span class="type"><a href="qpointf.html">QPointF</a></span> cp <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(cpx<span class="operator">,</span> cpy));
     <span class="type"><a href="qpointf.html">QPointF</a></span> xy <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x<span class="operator">,</span> y));
     m_path<span class="operator">.</span>quadTo(cp<span class="operator">,</span> xy);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>bezierCurveTo(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cp1x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cp1y<span class="operator">,</span>
                               <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cp2x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> cp2y<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y)
 {
     <span class="type"><a href="qpointf.html">QPointF</a></span> cp1 <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(cp1x<span class="operator">,</span> cp1y));
     <span class="type"><a href="qpointf.html">QPointF</a></span> cp2 <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(cp2x<span class="operator">,</span> cp2y));
     <span class="type"><a href="qpointf.html">QPointF</a></span> end <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x<span class="operator">,</span> y));
     m_path<span class="operator">.</span>cubicTo(cp1<span class="operator">,</span> cp2<span class="operator">,</span> end);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>arcTo(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x1<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y1<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x2<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y2<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> radius)
 {
     <span class="comment">//FIXME: this is surely busted</span>
     <span class="type"><a href="qpointf.html">QPointF</a></span> st  <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x1<span class="operator">,</span> y1));
     <span class="type"><a href="qpointf.html">QPointF</a></span> end <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(<span class="type"><a href="qpointf.html">QPointF</a></span>(x2<span class="operator">,</span> y2));
     m_path<span class="operator">.</span>arcTo(st<span class="operator">.</span>x()<span class="operator">,</span> st<span class="operator">.</span>y()<span class="operator">,</span>
                  end<span class="operator">.</span>x()<span class="operator">-</span>st<span class="operator">.</span>x()<span class="operator">,</span> end<span class="operator">.</span>y()<span class="operator">-</span>st<span class="operator">.</span>y()<span class="operator">,</span>
                  radius<span class="operator">,</span> <span class="number">90</span>);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>rect(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> w<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> h)
 {
     <span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path; path<span class="operator">.</span>addRect(x<span class="operator">,</span> y<span class="operator">,</span> w<span class="operator">,</span> h);
     path <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(path);
     m_path<span class="operator">.</span>addPath(path);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>arc(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> xc<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> yc<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> radius<span class="operator">,</span>
                     <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sar<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> ear<span class="operator">,</span>
                     <span class="type">bool</span> anticlockwise)
 {
     <span class="comment">//### HACK</span>
     <span class="comment">// In Qt we don't switch the coordinate system for degrees</span>
     <span class="comment">// and still use the 0,0 as bottom left for degrees so we need</span>
     <span class="comment">// to switch</span>
     sar <span class="operator">=</span> <span class="operator">-</span>sar;
     ear <span class="operator">=</span> <span class="operator">-</span>ear;
     anticlockwise <span class="operator">=</span> <span class="operator">!</span>anticlockwise;
     <span class="comment">//end hack</span>

     <span class="type">float</span> sa <span class="operator">=</span> DEGREES(sar);
     <span class="type">float</span> ea <span class="operator">=</span> DEGREES(ear);

     <span class="type">double</span> span <span class="operator">=</span> <span class="number">0</span>;

     <span class="type">double</span> xs     <span class="operator">=</span> xc <span class="operator">-</span> radius;
     <span class="type">double</span> ys     <span class="operator">=</span> yc <span class="operator">-</span> radius;
     <span class="type">double</span> width  <span class="operator">=</span> radius<span class="operator">*</span><span class="number">2</span>;
     <span class="type">double</span> height <span class="operator">=</span> radius<span class="operator">*</span><span class="number">2</span>;

     <span class="keyword">if</span> (<span class="operator">!</span>anticlockwise <span class="operator">&amp;</span><span class="operator">&amp;</span> (ea <span class="operator">&lt;</span> sa)) {
         span <span class="operator">+</span><span class="operator">=</span> <span class="number">360</span>;
     } <span class="keyword">else</span> <span class="keyword">if</span> (anticlockwise <span class="operator">&amp;</span><span class="operator">&amp;</span> (sa <span class="operator">&lt;</span> ea)) {
         span <span class="operator">-</span><span class="operator">=</span> <span class="number">360</span>;
     }

     <span class="comment">//### this is also due to switched coordinate system</span>
     <span class="comment">// we would end up with a 0 span instead of 360</span>
     <span class="keyword">if</span> (<span class="operator">!</span>(<a href="qvector3d.html#qFuzzyCompare">qFuzzyCompare</a>(span <span class="operator">+</span> (ea <span class="operator">-</span> sa) <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> <span class="number">1</span>) <span class="operator">&amp;</span><span class="operator">&amp;</span>
           <a href="qvector3d.html#qFuzzyCompare">qFuzzyCompare</a>(<a href="qtglobal.html#qAbs">qAbs</a>(span)<span class="operator">,</span> <span class="number">360</span>))) {
         span   <span class="operator">+</span><span class="operator">=</span> ea <span class="operator">-</span> sa;
     }

     <span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path;
     path<span class="operator">.</span>moveTo(<span class="type"><a href="qpointf.html">QPointF</a></span>(xc <span class="operator">+</span> radius  <span class="operator">*</span> cos(sar)<span class="operator">,</span>
                                 yc <span class="operator">-</span> radius  <span class="operator">*</span> sin(sar)));

     path<span class="operator">.</span>arcTo(xs<span class="operator">,</span> ys<span class="operator">,</span> width<span class="operator">,</span> height<span class="operator">,</span> sa<span class="operator">,</span> span);
     path <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>map(path);
     m_path<span class="operator">.</span>addPath(path);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>fill()
 {
     beginPainting();
     m_painter<span class="operator">.</span>fillPath(m_path<span class="operator">,</span> m_painter<span class="operator">.</span>brush());
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>stroke()
 {
     beginPainting();
     m_painter<span class="operator">.</span>save();
     m_painter<span class="operator">.</span>setMatrix(m_state<span class="operator">.</span>matrix<span class="operator">,</span> <span class="keyword">false</span>);
     <span class="type"><a href="qpainterpath.html">QPainterPath</a></span> tmp <span class="operator">=</span> m_state<span class="operator">.</span>matrix<span class="operator">.</span>inverted()<span class="operator">.</span>map(m_path);
     m_painter<span class="operator">.</span>strokePath(tmp<span class="operator">,</span> m_painter<span class="operator">.</span>pen());
     m_painter<span class="operator">.</span>restore();
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>clip()
 {
     m_state<span class="operator">.</span>clipPath <span class="operator">=</span> m_path;
     m_state<span class="operator">.</span>flags <span class="operator">|</span><span class="operator">=</span> DirtyClippingRegion;
 }

 <span class="type">bool</span> Context2D<span class="operator">::</span>isPointInPath(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> x<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> y) <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_path<span class="operator">.</span>contains(<span class="type"><a href="qpointf.html">QPointF</a></span>(x<span class="operator">,</span> y));
 }

 ImageData Context2D<span class="operator">::</span>getImageData(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sy<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sw<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sh)
 {
     Q_UNUSED(sx);
     Q_UNUSED(sy);
     Q_UNUSED(sw);
     Q_UNUSED(sh);
     <span class="keyword">return</span> ImageData();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>putImageData(ImageData image<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy)
 {
     Q_UNUSED(image);
     Q_UNUSED(dx);
     Q_UNUSED(dy);
 }

 Context2D<span class="operator">::</span>Context2D(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent)
     : <span class="type"><a href="qobject.html">QObject</a></span>(parent)<span class="operator">,</span> m_changeTimerId(<span class="operator">-</span><span class="number">1</span>)
 {
     reset();
 }

 <span class="keyword">const</span> <span class="type"><a href="qimage.html">QImage</a></span> <span class="operator">&amp;</span>Context2D<span class="operator">::</span>endPainting()
 {
     <span class="keyword">if</span> (m_painter<span class="operator">.</span>isActive())
         m_painter<span class="operator">.</span>end();
     <span class="keyword">return</span> m_image;
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>beginPainting()
 {
     <span class="keyword">if</span> (<span class="operator">!</span>m_painter<span class="operator">.</span>isActive()) {
         m_painter<span class="operator">.</span>begin(<span class="operator">&amp;</span>m_image);
         m_painter<span class="operator">.</span>setRenderHint(<span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>Antialiasing);
         <span class="keyword">if</span> (<span class="operator">!</span>m_state<span class="operator">.</span>clipPath<span class="operator">.</span>isEmpty())
             m_painter<span class="operator">.</span>setClipPath(m_state<span class="operator">.</span>clipPath);
         m_painter<span class="operator">.</span>setBrush(m_state<span class="operator">.</span>fillStyle);
         m_painter<span class="operator">.</span>setOpacity(m_state<span class="operator">.</span>globalAlpha);
         <span class="type"><a href="qpen.html">QPen</a></span> pen;
         pen<span class="operator">.</span>setBrush(m_state<span class="operator">.</span>strokeStyle);
         <span class="keyword">if</span> (pen<span class="operator">.</span>style() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>NoPen)
             pen<span class="operator">.</span>setStyle(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine);
         pen<span class="operator">.</span>setCapStyle(m_state<span class="operator">.</span>lineCap);
         pen<span class="operator">.</span>setJoinStyle(m_state<span class="operator">.</span>lineJoin);
         pen<span class="operator">.</span>setWidthF(m_state<span class="operator">.</span>lineWidth);
         pen<span class="operator">.</span>setMiterLimit(m_state<span class="operator">.</span>miterLimit);
         m_painter<span class="operator">.</span>setPen(pen);
     } <span class="keyword">else</span> {
         <span class="keyword">if</span> ((m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyClippingRegion) <span class="operator">&amp;</span><span class="operator">&amp;</span> <span class="operator">!</span>m_state<span class="operator">.</span>clipPath<span class="operator">.</span>isEmpty())
             m_painter<span class="operator">.</span>setClipPath(m_state<span class="operator">.</span>clipPath);
         <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyFillStyle)
             m_painter<span class="operator">.</span>setBrush(m_state<span class="operator">.</span>fillStyle);
         <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyGlobalAlpha)
             m_painter<span class="operator">.</span>setOpacity(m_state<span class="operator">.</span>globalAlpha);
         <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyGlobalCompositeOperation)
             m_painter<span class="operator">.</span>setCompositionMode(m_state<span class="operator">.</span>globalCompositeOperation);
         <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> MDirtyPen) {
             <span class="type"><a href="qpen.html">QPen</a></span> pen <span class="operator">=</span> m_painter<span class="operator">.</span>pen();
             <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyStrokeStyle)
                 pen<span class="operator">.</span>setBrush(m_state<span class="operator">.</span>strokeStyle);
             <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyLineWidth)
                 pen<span class="operator">.</span>setWidthF(m_state<span class="operator">.</span>lineWidth);
             <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyLineCap)
                 pen<span class="operator">.</span>setCapStyle(m_state<span class="operator">.</span>lineCap);
             <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyLineJoin)
                 pen<span class="operator">.</span>setJoinStyle(m_state<span class="operator">.</span>lineJoin);
             <span class="keyword">if</span> (m_state<span class="operator">.</span>flags <span class="operator">&amp;</span> DirtyMiterLimit)
                 pen<span class="operator">.</span>setMiterLimit(m_state<span class="operator">.</span>miterLimit);
             m_painter<span class="operator">.</span>setPen(pen);
         }
         m_state<span class="operator">.</span>flags <span class="operator">=</span> <span class="number">0</span>;
     }
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>clear()
 {
     endPainting();
     m_image<span class="operator">.</span>fill(<a href="qcolor.html#qRgba">qRgba</a>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span>));
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span><a href="qtextstream.html#reset">reset</a>()
 {
     m_stateStack<span class="operator">.</span>clear();
     m_state<span class="operator">.</span>matrix <span class="operator">=</span> <span class="type"><a href="qmatrix.html">QMatrix</a></span>();
     m_state<span class="operator">.</span>clipPath <span class="operator">=</span> <span class="type"><a href="qpainterpath.html">QPainterPath</a></span>();
     m_state<span class="operator">.</span>globalAlpha <span class="operator">=</span> <span class="number">1.0</span>;
     m_state<span class="operator">.</span>globalCompositeOperation <span class="operator">=</span> <span class="type"><a href="qpainter.html">QPainter</a></span><span class="operator">::</span>CompositionMode_SourceOver;
     m_state<span class="operator">.</span>strokeStyle <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black;
     m_state<span class="operator">.</span>fillStyle <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black;
     m_state<span class="operator">.</span>lineWidth <span class="operator">=</span> <span class="number">1</span>;
     m_state<span class="operator">.</span>lineCap <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>FlatCap;
     m_state<span class="operator">.</span>lineJoin <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>MiterJoin;
     m_state<span class="operator">.</span>miterLimit <span class="operator">=</span> <span class="number">10</span>;
     m_state<span class="operator">.</span>shadowOffsetX <span class="operator">=</span> <span class="number">0</span>;
     m_state<span class="operator">.</span>shadowOffsetY <span class="operator">=</span> <span class="number">0</span>;
     m_state<span class="operator">.</span>shadowBlur <span class="operator">=</span> <span class="number">0</span>;
     m_state<span class="operator">.</span>shadowColor <span class="operator">=</span> <a href="qcolor.html#qRgba">qRgba</a>(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span>);
     m_state<span class="operator">.</span>flags <span class="operator">=</span> AllIsFullOfDirt;
     clear();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setSize(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height)
 {
     endPainting();
     <span class="type"><a href="qimage.html">QImage</a></span> newi(width<span class="operator">,</span> height<span class="operator">,</span> <span class="type"><a href="qimage.html">QImage</a></span><span class="operator">::</span>Format_ARGB32_Premultiplied);
     newi<span class="operator">.</span>fill(<a href="qcolor.html#qRgba">qRgba</a>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span>));
     <span class="type"><a href="qpainter.html">QPainter</a></span> p(<span class="operator">&amp;</span>newi);
     p<span class="operator">.</span>drawImage(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> m_image);
     p<span class="operator">.</span>end();
     m_image <span class="operator">=</span> newi;
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>setSize(<span class="keyword">const</span> <span class="type"><a href="qsize.html">QSize</a></span> <span class="operator">&amp;</span>size)
 {
     setSize(size<span class="operator">.</span>width()<span class="operator">,</span> size<span class="operator">.</span>height());
 }

 <span class="type"><a href="qsize.html">QSize</a></span> Context2D<span class="operator">::</span>size() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> m_image<span class="operator">.</span>size();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>image)
         <span class="keyword">return</span>;
     <span class="keyword">if</span> (dx <span class="operator">&lt;</span> <span class="number">0</span>) {
         <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sx <span class="operator">=</span> <a href="qtglobal.html#qAbs">qAbs</a>(dx);
         <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sy <span class="operator">=</span> <a href="qtglobal.html#qAbs">qAbs</a>(dy);
         <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sw <span class="operator">=</span> image<span class="operator">-</span><span class="operator">&gt;</span>width() <span class="operator">-</span> sx;
         <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sh <span class="operator">=</span> image<span class="operator">-</span><span class="operator">&gt;</span>height() <span class="operator">-</span> sy;

         drawImage(image<span class="operator">,</span> sx<span class="operator">,</span> sy<span class="operator">,</span> sw<span class="operator">,</span> sh<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> sw<span class="operator">,</span> sh);
     } <span class="keyword">else</span> {
         beginPainting();
         m_painter<span class="operator">.</span>drawImage(<span class="type"><a href="qpointf.html">QPointF</a></span>(dx<span class="operator">,</span> dy)<span class="operator">,</span> image<span class="operator">-</span><span class="operator">&gt;</span>image());
         scheduleChange();
     }
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy<span class="operator">,</span>
                           <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dw<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dh)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>image)
         <span class="keyword">return</span>;
     beginPainting();
     m_painter<span class="operator">.</span>drawImage(<span class="type"><a href="qrectf.html">QRectF</a></span>(dx<span class="operator">,</span> dy<span class="operator">,</span> dw<span class="operator">,</span> dh)<span class="operator">.</span>toRect()<span class="operator">,</span> image<span class="operator">-</span><span class="operator">&gt;</span>image());
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>drawImage(DomImage <span class="operator">*</span>image<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sy<span class="operator">,</span>
                           <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sw<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sh<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dx<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dy<span class="operator">,</span>
                           <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dw<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> dh)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>image)
         <span class="keyword">return</span>;
     beginPainting();
     m_painter<span class="operator">.</span>drawImage(<span class="type"><a href="qrectf.html">QRectF</a></span>(dx<span class="operator">,</span> dy<span class="operator">,</span> dw<span class="operator">,</span> dh)<span class="operator">,</span> image<span class="operator">-</span><span class="operator">&gt;</span>image()<span class="operator">,</span>
                         <span class="type"><a href="qrectf.html">QRectF</a></span>(sx<span class="operator">,</span> sy<span class="operator">,</span> sw<span class="operator">,</span> sh));
     scheduleChange();
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>scheduleChange()
 {
     <span class="keyword">if</span> (m_changeTimerId <span class="operator">=</span><span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>)
         m_changeTimerId <span class="operator">=</span> startTimer(<span class="number">0</span>);
 }

 <span class="type">void</span> Context2D<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>e)
 {
     <span class="keyword">if</span> (e<span class="operator">-</span><span class="operator">&gt;</span>timerId() <span class="operator">=</span><span class="operator">=</span> m_changeTimerId) {
         killTimer(m_changeTimerId);
         m_changeTimerId <span class="operator">=</span> <span class="operator">-</span><span class="number">1</span>;
         <span class="keyword">emit</span> changed(endPainting());
     } <span class="keyword">else</span> {
         <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>timerEvent(e);
     }
 }</pre>
</div>
<!-- @@@script/context2d/context2d.cpp -->
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