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<h1 class="title">Event Transitions Example</h1>
<span class="subtitle"></span>
<!-- $$$statemachine/eventtransitions-description -->
<div class="descr"> <a name="details"></a>
<p>Files:</p>
<ul>
<li><a href="statemachine-eventtransitions-main-cpp.html">statemachine/eventtransitions/main.cpp</a></li>
<li><a href="statemachine-eventtransitions-eventtransitions-pro.html">statemachine/eventtransitions/eventtransitions.pro</a></li>
</ul>
<p>The Event Transitions example shows how to use event transitions, a feature of <a href="statemachine-api.html">The State Machine Framework</a>.<pre class="cpp"> <span class="keyword">class</span> Window : <span class="keyword">public</span> <span class="type"><a href="qwidget.html">QWidget</a></span>
 {
 <span class="keyword">public</span>:
     Window(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>)
         : <span class="type"><a href="qwidget.html">QWidget</a></span>(parent)
     {
         <span class="type"><a href="qpushbutton.html">QPushButton</a></span> <span class="operator">*</span>button <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpushbutton.html">QPushButton</a></span>(<span class="keyword">this</span>);
         button<span class="operator">-</span><span class="operator">&gt;</span>setSizePolicy(<span class="type"><a href="qsizepolicy.html">QSizePolicy</a></span><span class="operator">::</span>Expanding<span class="operator">,</span> <span class="type"><a href="qsizepolicy.html">QSizePolicy</a></span><span class="operator">::</span>Expanding);

         <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span> <span class="operator">*</span>layout <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qvboxlayout.html">QVBoxLayout</a></span>;
         layout<span class="operator">-</span><span class="operator">&gt;</span>addWidget(button);
         layout<span class="operator">-</span><span class="operator">&gt;</span>setContentsMargins(<span class="number">80</span><span class="operator">,</span> <span class="number">80</span><span class="operator">,</span> <span class="number">80</span><span class="operator">,</span> <span class="number">80</span>);
         setLayout(layout);</pre>
<p>The <tt>Window</tt> class's constructors begins by creating a button.</p>
<pre class="cpp">         <span class="type"><a href="qstatemachine.html">QStateMachine</a></span> <span class="operator">*</span>machine <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstatemachine.html">QStateMachine</a></span>(<span class="keyword">this</span>);

         <span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>s1 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>();
         s1<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(button<span class="operator">,</span> <span class="string">&quot;text&quot;</span><span class="operator">,</span> <span class="string">&quot;Outside&quot;</span>);

         <span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>s2 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>();
         s2<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(button<span class="operator">,</span> <span class="string">&quot;text&quot;</span><span class="operator">,</span> <span class="string">&quot;Inside&quot;</span>);</pre>
<p>Two states, <tt>s1</tt> and <tt>s2</tt>, are created; upon entry they will assign &quot;Outside&quot; and &quot;Inside&quot; to the button's text, respectively.</p>
<pre class="cpp">         <span class="type"><a href="qeventtransition.html">QEventTransition</a></span> <span class="operator">*</span>enterTransition <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qeventtransition.html">QEventTransition</a></span>(button<span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>Enter);
         enterTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(s2);
         s1<span class="operator">-</span><span class="operator">&gt;</span>addTransition(enterTransition);</pre>
<p>When the button receives an event of type <a href="qevent.html#Type-enum">QEvent::Enter</a> and the state machine is in state <tt>s1</tt>, the machine will transition to state <tt>s2</tt>.</p>
<pre class="cpp">         <span class="type"><a href="qeventtransition.html">QEventTransition</a></span> <span class="operator">*</span>leaveTransition <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qeventtransition.html">QEventTransition</a></span>(button<span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>Leave);
         leaveTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(s1);
         s2<span class="operator">-</span><span class="operator">&gt;</span>addTransition(leaveTransition);</pre>
<p>When the button receives an event of type <a href="qevent.html#Type-enum">QEvent::Leave</a> and the state machine is in state <tt>s2</tt>, the machine will transition back to state <tt>s1</tt>.</p>
<pre class="cpp">         <span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>s3 <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>();
         s3<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(button<span class="operator">,</span> <span class="string">&quot;text&quot;</span><span class="operator">,</span> <span class="string">&quot;Pressing...&quot;</span>);

         <span class="type"><a href="qeventtransition.html">QEventTransition</a></span> <span class="operator">*</span>pressTransition <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qeventtransition.html">QEventTransition</a></span>(button<span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonPress);
         pressTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(s3);
         s2<span class="operator">-</span><span class="operator">&gt;</span>addTransition(pressTransition);

         <span class="type"><a href="qeventtransition.html">QEventTransition</a></span> <span class="operator">*</span>releaseTransition <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qeventtransition.html">QEventTransition</a></span>(button<span class="operator">,</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>MouseButtonRelease);
         releaseTransition<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(s2);
         s3<span class="operator">-</span><span class="operator">&gt;</span>addTransition(releaseTransition);</pre>
<p>Next, the state <tt>s3</tt> is created. <tt>s3</tt> will be entered when the button receives an event of type <a href="qevent.html#Type-enum">QEvent::MouseButtonPress</a> and the state machine is in state <tt>s2</tt>. When the button receives an event of type <a href="qevent.html#Type-enum">QEvent::MouseButtonRelease</a> and the state machine is in state <tt>s3</tt>, the machine will transition back to state <tt>s2</tt>.</p>
<pre class="cpp">         machine<span class="operator">-</span><span class="operator">&gt;</span>addState(s1);
         machine<span class="operator">-</span><span class="operator">&gt;</span>addState(s2);
         machine<span class="operator">-</span><span class="operator">&gt;</span>addState(s3);

         machine<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(s1);
         machine<span class="operator">-</span><span class="operator">&gt;</span>start();
     }
 };</pre>
<p>Finally, the states are added to the machine as top-level states, the initial state is set to be <tt>s1</tt> (&quot;Outside&quot;), and the machine is started.</p>
<pre class="cpp"> <span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span> <span class="operator">*</span><span class="operator">*</span>argv)
 {
     <span class="type"><a href="qapplication.html">QApplication</a></span> app(argc<span class="operator">,</span> argv);
     Window window;
     window<span class="operator">.</span>resize(<span class="number">300</span><span class="operator">,</span> <span class="number">300</span>);
 <span class="preprocessor">#if defined(Q_OS_SYMBIAN)</span>
     window<span class="operator">.</span>showMaximized();
 <span class="preprocessor">#else</span>
     window<span class="operator">.</span>show();
 <span class="preprocessor">#endif</span>

     <span class="keyword">return</span> app<span class="operator">.</span>exec();
 }</pre>
<p>The main() function constructs a Window object and shows it.</p>
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