CHANGES IN Eureka 1.24 ====================== (Since version 1.21) + new "Edit Text Lump" command for editing text lumps + moved some menu commands to new "Tools" menu + fixed wall sorting issue in 3D View which could cause a crash + fixed fatal "zero-length line" error when drawing lines + fixed sector merge to keep properties of first selected sector + fixed inserting things in Hexen having no SP/COOP/DM/class flags + faster drawing of plain map view under X windows + faster sector rendering on huge maps - new "fresh" tag button in the Sector panel - more ZDoom sector types and GZDoom point-light things - when changing grid size via keyboard, show grid if hidden - new "Add BEHAVIOR" command to support ACS scripting - show warning when port is not compatible with current game - handle text files containing a Unicode BOM (byte-order mark) - support Strife's new thing flags and linedef flags - open-map dialog has buttons for ALL maps (in a scrollable area) - hexen format: fixed wrong sector specials when game is DOOM - hexen format: show every arg value when special is not 0 - hexen format: support ZDoom generalized sectors - preferences: a setting to show sidedef ADD / DEL buttons - preferences: a setting for default sector rendering - preferences: a setting for default sprite rendering - map checker: look for unspawnable things - map checker: check usage of special 666 / 667 tags - map checker: find non-animating switch textures (on usable lines) - map checker: fixed merging multiple sets of overlapping verts - fixed Find/Replace to handle generalized sectors - fixed wall torch sprite in the Heretic game config - fixed closed sectors in 3D view having a see-through gap - fixed raising Eureka window when other windows have KB focus - fixed "View Logs" command to raise the logs window - fixed malformed warnings when linedefs contain an invalid vertex - fixed "Removed unused vertices" message to show correct number - handle some rare assertion failures more gracefully - various improvements to the Makefile, e.g. create the OBJ_DIR - added VIM syntax file for editing definition (.ugh) files