** ATOMIKS HISTORY FILE ** Atomiks v1.0.4.1 [09 Feb 2015] - Fixed the reaction to a 'close window' event during level selection so Atomiks quits properly, - Intro screens can be switched to fullscreen now without the screen becoming messy. Atomiks v1.0.4 [06 Feb 2015] - Changed internal methods for storing bitmaps: dependencies to SDL_Image, zlib and libpng have been dropped in favor of my own compression routines, - Added support for numeric keys to control the game, - Added home/end keys support for level selection, - Code cleanup and reorganizations to ease possible ports to non-SDL platforms, - Displaying the level's number in the level selection menu, - Moved away from SDL to SDL2 (gained hardware acceleration in the process), - Redrawn all internal bitmaps to be fully 320x200 compatible, - Replaced configuration path routines by SDL2 native calls (hence the placement of the config file changed), - Implemented fullscreen switching under ALT+ENTER. Atomiks v1.0.3 [11 Aug 2013] - Atomiks is friendlier to slow CPUs now (doesn't refresh the entire screen at every keypress anymore). Atomiks v1.0.2 [12 May 2013] - Added sound (can be turned off with --nosound), - Pausing the game when loosing focus, - Added shadings to in-game fonts, - Added scores & hiscores. Atomiks v1.0.1 [10 May 2013] - Added 14 levels (now Atomiks features all 30 levels of the original Atomix game), - Added short onscreen instructions about controls when starting a game for the first time, - Replaced the level number in the selection menu with an actual preview of the level's molecule, - Fixed a few cosmetical issues. Atomiks v1.0 [04 May 2013] - First public release.