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<h1 class="title">scatterdatamodifier.cpp Example File</h1>
<span class="subtitle">rotations/scatterdatamodifier.cpp</span>
<!-- $$$rotations/scatterdatamodifier.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">

  <span class="comment">/****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Data Visualization module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/</span>

  <span class="preprocessor">#include &quot;scatterdatamodifier.h&quot;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/qscatterdataproxy.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/qvalue3daxis.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/q3dscene.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/q3dcamera.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/qscatter3dseries.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/q3dtheme.h&gt;</span>
  <span class="preprocessor">#include &lt;QtDataVisualization/QCustom3DItem&gt;</span>
  <span class="preprocessor">#include &lt;QtCore/qmath.h&gt;</span>

  <span class="keyword">using</span> <span class="keyword">namespace</span> <span class="type"><a href="qtdatavisualization-qmlmodule.html">QtDataVisualization</a></span>;

  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> verticalRange <span class="operator">=</span> <span class="number">8.0f</span>;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> horizontalRange <span class="operator">=</span> verticalRange;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> ellipse_a <span class="operator">=</span> horizontalRange <span class="operator">/</span> <span class="number">3.0f</span>;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> ellipse_b <span class="operator">=</span> verticalRange;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> doublePi <span class="operator">=</span> <span class="type">float</span>(M_PI) <span class="operator">*</span> <span class="number">2.0f</span>;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> radiansToDegrees <span class="operator">=</span> <span class="number">360.0f</span> <span class="operator">/</span> doublePi;
  <span class="keyword">static</span> <span class="keyword">const</span> <span class="type">float</span> animationFrames <span class="operator">=</span> <span class="number">30.0f</span>;

  ScatterDataModifier<span class="operator">::</span>ScatterDataModifier(<span class="type"><a href="q3dscatter.html">Q3DScatter</a></span> <span class="operator">*</span>scatter)
      : m_graph(scatter)<span class="operator">,</span>
        m_fieldLines(<span class="number">12</span>)<span class="operator">,</span>
        m_arrowsPerLine(<span class="number">16</span>)<span class="operator">,</span>
        m_magneticField(<span class="keyword">new</span> QScatter3DSeries)<span class="operator">,</span>
        m_sun(<span class="keyword">new</span> QCustom3DItem)<span class="operator">,</span>
        m_magneticFieldArray(<span class="number">0</span>)<span class="operator">,</span>
        m_angleOffset(<span class="number">0.0f</span>)<span class="operator">,</span>
        m_angleStep(doublePi <span class="operator">/</span> m_arrowsPerLine <span class="operator">/</span> animationFrames)
  {
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>setShadowQuality(QAbstract3DGraph<span class="operator">::</span>ShadowQualityNone);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>scene()<span class="operator">-</span><span class="operator">&gt;</span>activeCamera()<span class="operator">-</span><span class="operator">&gt;</span>setCameraPreset(<span class="type"><a href="q3dcamera.html">Q3DCamera</a></span><span class="operator">::</span>CameraPresetFront);

      <span class="comment">// Magnetic field lines use custom narrow arrow</span>
      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>setItemSize(<span class="number">0.2f</span>);
      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>setMesh(QAbstract3DSeries<span class="operator">::</span>MeshUserDefined);
      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>setUserDefinedMesh(<span class="type">QStringLiteral</span>(<span class="string">&quot;:/mesh/narrowarrow.obj&quot;</span>));
      <span class="type">QLinearGradient</span> fieldGradient(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">16</span><span class="operator">,</span> <span class="number">1024</span>);
      fieldGradient<span class="operator">.</span>setColorAt(<span class="number">0.0</span><span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>black);
      fieldGradient<span class="operator">.</span>setColorAt(<span class="number">1.0</span><span class="operator">,</span> <span class="type">Qt</span><span class="operator">::</span>white);
      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>setBaseGradient(fieldGradient);
      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>setColorStyle(<span class="type"><a href="q3dtheme.html">Q3DTheme</a></span><span class="operator">::</span>ColorStyleRangeGradient);

      <span class="comment">// For 'sun' we use a custom large sphere</span>
      m_sun<span class="operator">-</span><span class="operator">&gt;</span>setScaling(QVector3D(<span class="number">0.07f</span><span class="operator">,</span> <span class="number">0.07f</span><span class="operator">,</span> <span class="number">0.07f</span>));
      m_sun<span class="operator">-</span><span class="operator">&gt;</span>setMeshFile(<span class="type">QStringLiteral</span>(<span class="string">&quot;:/mesh/largesphere.obj&quot;</span>));
      <span class="type">QImage</span> sunColor <span class="operator">=</span> <span class="type">QImage</span>(<span class="number">2</span><span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="type">QImage</span><span class="operator">::</span>Format_RGB32);
      sunColor<span class="operator">.</span>fill(<span class="type">QColor</span>(<span class="number">0xff</span><span class="operator">,</span> <span class="number">0xbb</span><span class="operator">,</span> <span class="number">0x00</span>));
      m_sun<span class="operator">-</span><span class="operator">&gt;</span>setTextureImage(sunColor);

      m_graph<span class="operator">-</span><span class="operator">&gt;</span>addSeries(m_magneticField);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>addCustomItem(m_sun);

      <span class="comment">// Configure the axes according to the data</span>
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisX()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span>horizontalRange<span class="operator">,</span> horizontalRange);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisY()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span>verticalRange<span class="operator">,</span> verticalRange);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisZ()<span class="operator">-</span><span class="operator">&gt;</span>setRange(<span class="operator">-</span>horizontalRange<span class="operator">,</span> horizontalRange);
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisX()<span class="operator">-</span><span class="operator">&gt;</span>setSegmentCount(<span class="type">int</span>(horizontalRange));
      m_graph<span class="operator">-</span><span class="operator">&gt;</span>axisZ()<span class="operator">-</span><span class="operator">&gt;</span>setSegmentCount(<span class="type">int</span>(horizontalRange));

      <span class="type">QObject</span><span class="operator">::</span>connect(<span class="operator">&amp;</span>m_rotationTimer<span class="operator">,</span> <span class="operator">&amp;</span><span class="type">QTimer</span><span class="operator">::</span>timeout<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span>
                       <span class="operator">&amp;</span>ScatterDataModifier<span class="operator">::</span>triggerRotation);

      toggleRotation();
      generateData();
  }

  ScatterDataModifier<span class="operator">::</span><span class="operator">~</span>ScatterDataModifier()
  {
      <span class="keyword">delete</span> m_graph;
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>generateData()
  {
      <span class="comment">// Reusing existing array is computationally cheaper than always generating new array, even if</span>
      <span class="comment">// all data items change in the array, if the array size doesn't change.</span>
      <span class="keyword">if</span> (<span class="operator">!</span>m_magneticFieldArray)
          m_magneticFieldArray <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qscatterdataproxy.html#QScatterDataArray-typedef">QScatterDataArray</a></span>;

      <span class="type">int</span> arraySize <span class="operator">=</span> m_fieldLines <span class="operator">*</span> m_arrowsPerLine;
      <span class="keyword">if</span> (arraySize <span class="operator">!</span><span class="operator">=</span> m_magneticFieldArray<span class="operator">-</span><span class="operator">&gt;</span>size())
          m_magneticFieldArray<span class="operator">-</span><span class="operator">&gt;</span>resize(arraySize);

      <span class="type"><a href="qscatterdataitem.html">QScatterDataItem</a></span> <span class="operator">*</span>ptrToDataArray <span class="operator">=</span> <span class="operator">&amp;</span>m_magneticFieldArray<span class="operator">-</span><span class="operator">&gt;</span>first();

      <span class="keyword">for</span> (<span class="type">float</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> m_fieldLines; i<span class="operator">+</span><span class="operator">+</span>) {
          <span class="type">float</span> horizontalAngle <span class="operator">=</span> (doublePi <span class="operator">*</span> i) <span class="operator">/</span> m_fieldLines;
          <span class="type">float</span> xCenter <span class="operator">=</span> ellipse_a <span class="operator">*</span> qCos(horizontalAngle);
          <span class="type">float</span> zCenter <span class="operator">=</span> ellipse_a <span class="operator">*</span> qSin(horizontalAngle);

          <span class="comment">// Rotate - arrow always tangential to origin</span>
          <span class="type">QQuaternion</span> yRotation <span class="operator">=</span> <span class="type">QQuaternion</span><span class="operator">::</span>fromAxisAndAngle(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> horizontalAngle <span class="operator">*</span> radiansToDegrees);

          <span class="keyword">for</span> (<span class="type">float</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> m_arrowsPerLine; j<span class="operator">+</span><span class="operator">+</span>) {
              <span class="comment">// Calculate point on ellipse centered on origin and parallel to x-axis</span>
              <span class="type">float</span> verticalAngle <span class="operator">=</span> ((doublePi <span class="operator">*</span> j) <span class="operator">/</span> m_arrowsPerLine) <span class="operator">+</span> m_angleOffset;
              <span class="type">float</span> xUnrotated <span class="operator">=</span> ellipse_a <span class="operator">*</span> qCos(verticalAngle);
              <span class="type">float</span> y <span class="operator">=</span> ellipse_b <span class="operator">*</span> qSin(verticalAngle);

              <span class="comment">// Rotate the ellipse around y-axis</span>
              <span class="type">float</span> xRotated <span class="operator">=</span> xUnrotated <span class="operator">*</span> qCos(horizontalAngle);
              <span class="type">float</span> zRotated <span class="operator">=</span> xUnrotated <span class="operator">*</span> qSin(horizontalAngle);

              <span class="comment">// Add offset</span>
              <span class="type">float</span> x <span class="operator">=</span> xCenter <span class="operator">+</span> xRotated;
              <span class="type">float</span> z <span class="operator">=</span> zCenter <span class="operator">+</span> zRotated;

              <span class="type">QQuaternion</span> zRotation <span class="operator">=</span> <span class="type">QQuaternion</span><span class="operator">::</span>fromAxisAndAngle(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> verticalAngle <span class="operator">*</span> radiansToDegrees);
              <span class="type">QQuaternion</span> totalRotation <span class="operator">=</span> yRotation <span class="operator">*</span> zRotation;

              ptrToDataArray<span class="operator">-</span><span class="operator">&gt;</span>setPosition(QVector3D(x<span class="operator">,</span> y<span class="operator">,</span> z));
              ptrToDataArray<span class="operator">-</span><span class="operator">&gt;</span>setRotation(totalRotation);
              ptrToDataArray<span class="operator">+</span><span class="operator">+</span>;
          }
      }

      <span class="keyword">if</span> (m_graph<span class="operator">-</span><span class="operator">&gt;</span>selectedSeries() <span class="operator">=</span><span class="operator">=</span> m_magneticField)
          m_graph<span class="operator">-</span><span class="operator">&gt;</span>clearSelection();

      m_magneticField<span class="operator">-</span><span class="operator">&gt;</span>dataProxy()<span class="operator">-</span><span class="operator">&gt;</span>resetArray(m_magneticFieldArray);
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>setFieldLines(<span class="type">int</span> lines)
  {
      m_fieldLines <span class="operator">=</span> lines;
      generateData();
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>setArrowsPerLine(<span class="type">int</span> arrows)
  {
      m_angleOffset <span class="operator">=</span> <span class="number">0.0f</span>;
      m_angleStep <span class="operator">=</span> doublePi <span class="operator">/</span> m_arrowsPerLine <span class="operator">/</span> animationFrames;
      m_arrowsPerLine <span class="operator">=</span> arrows;
      generateData();
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>triggerRotation()
  {
      m_angleOffset <span class="operator">+</span><span class="operator">=</span> m_angleStep;
      generateData();
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>toggleSun()
  {
      m_sun<span class="operator">-</span><span class="operator">&gt;</span>setVisible(<span class="operator">!</span>m_sun<span class="operator">-</span><span class="operator">&gt;</span>isVisible());
  }

  <span class="type">void</span> ScatterDataModifier<span class="operator">::</span>toggleRotation()
  {
      <span class="keyword">if</span> (m_rotationTimer<span class="operator">.</span>isActive())
          m_rotationTimer<span class="operator">.</span>stop();
      <span class="keyword">else</span>
          m_rotationTimer<span class="operator">.</span>start(<span class="number">15</span>);
  }

</pre>
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<!-- @@@rotations/scatterdatamodifier.cpp -->
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