<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopengldebug.cpp --> <title>QOpenGLDebugMessage Class | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLDebugMessage</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QOpenGLDebugMessage Class</h1> <!-- $$$QOpenGLDebugMessage-brief --> <p>The <a href="qopengldebugmessage.html">QOpenGLDebugMessage</a> class wraps an OpenGL debug message. <a href="#details">More...</a></p> <!-- @@@QOpenGLDebugMessage --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QOpenGLDebugMessage></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.1</td></tr></table></div><ul> <li><a href="qopengldebugmessage-members.html">List of all members, including inherited members</a></li> </ul> <p><b>Note:</b> All functions in this class are reentrant.</p> <a name="public-types"></a> <h2 id="public-types">Public Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Severity-enum">Severities</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Severity-enum">Severity</a></b> { InvalidSeverity, HighSeverity, MediumSeverity, LowSeverity, NotificationSeverity, AnySeverity }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Source-enum">Source</a></b> { InvalidSource, APISource, WindowSystemSource, ShaderCompilerSource, ..., AnySource }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Source-enum">Sources</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Type-enum">Type</a></b> { InvalidType, ErrorType, DeprecatedBehaviorType, UndefinedBehaviorType, ..., AnyType }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#Type-enum">Types</a></b></td></tr> </table></div> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#QOpenGLDebugMessage-1">QOpenGLDebugMessage</a></b>(const QOpenGLDebugMessage &<i>debugMessage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#dtor.QOpenGLDebugMessage">~QOpenGLDebugMessage</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#id">id</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#message">message</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage::Severity </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#severity">severity</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage::Source </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#source">source</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#swap">swap</a></b>(QOpenGLDebugMessage &<i>debugMessage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage::Type </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#type">type</a></b>() const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-not-eq">operator!=</a></b>(const QOpenGLDebugMessage &<i>debugMessage</i>) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage &</td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-eq">operator=</a></b>(const QOpenGLDebugMessage &<i>debugMessage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage &</td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-eq-1">operator=</a></b>(QOpenGLDebugMessage &&<i>debugMessage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-eq-eq">operator==</a></b>(const QOpenGLDebugMessage &<i>debugMessage</i>) const</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#createApplicationMessage">createApplicationMessage</a></b>(const QString &<i>text</i>, GLuint <i>id</i> = 0, QOpenGLDebugMessage::Severity <i>severity</i> = NotificationSeverity, QOpenGLDebugMessage::Type <i>type</i> = OtherType)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QOpenGLDebugMessage </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#createThirdPartyMessage">createThirdPartyMessage</a></b>(const QString &<i>text</i>, GLuint <i>id</i> = 0, QOpenGLDebugMessage::Severity <i>severity</i> = NotificationSeverity, QOpenGLDebugMessage::Type <i>type</i> = OtherType)</td></tr> </table></div> <a name="related-non-members"></a> <h2 id="related-non-members">Related Non-Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QDebug </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-lt-lt">operator<<</a></b>(QDebug <i>debug</i>, QOpenGLDebugMessage::Source <i>source</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDebug </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-lt-lt-1">operator<<</a></b>(QDebug <i>debug</i>, QOpenGLDebugMessage::Type <i>type</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDebug </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-lt-lt-2">operator<<</a></b>(QDebug <i>debug</i>, QOpenGLDebugMessage::Severity <i>severity</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDebug </td><td class="memItemRight bottomAlign"><b><a href="qopengldebugmessage.html#operator-lt-lt-3">operator<<</a></b>(QDebug <i>debug</i>, const QOpenGLDebugMessage &<i>message</i>)</td></tr> </table></div> <a name="details"></a> <!-- $$$QOpenGLDebugMessage-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qopengldebugmessage.html">QOpenGLDebugMessage</a> class wraps an OpenGL debug message.</p> <p>Debug messages are usually created by the OpenGL server and then read by OpenGL clients (either from the OpenGL internal debug log, or logged in real-time). A debug message has a textual representation, a vendor-specific numeric id, a source, a type and a severity.</p> <p>It's also possible for applications or third-party libraries and toolkits to create and insert messages in the debug log. In order to do so, you can use the <a href="qopengldebugmessage.html#createApplicationMessage">createApplicationMessage</a>() or the <a href="qopengldebugmessage.html#createThirdPartyMessage">createThirdPartyMessage</a>() static functions.</p> </div> <p><b>See also </b><a href="qopengldebuglogger.html">QOpenGLDebugLogger</a>.</p> <!-- @@@QOpenGLDebugMessage --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$Severity$$$InvalidSeverity$$$HighSeverity$$$MediumSeverity$$$LowSeverity$$$NotificationSeverity$$$LastSeverity$$$AnySeverity --> <h3 class="flags" id="Severity-enum"><a name="Severity-enum"></a>enum QOpenGLDebugMessage::<span class="name">Severity</span><br/>flags QOpenGLDebugMessage::<span class="name">Severities</span></h3> <p>The Severity enum defines the severity of the debug message.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::InvalidSeverity</code></td><td class="topAlign tblval"><code>0x00000000</code></td><td class="topAlign">The severity of the message is invalid; this is the severity of a default-constructed <a href="qopengldebugmessage.html">QOpenGLDebugMessage</a> object.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::HighSeverity</code></td><td class="topAlign tblval"><code>0x00000001</code></td><td class="topAlign">The message has a high severity.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::MediumSeverity</code></td><td class="topAlign tblval"><code>0x00000002</code></td><td class="topAlign">The message has a medium severity.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::LowSeverity</code></td><td class="topAlign tblval"><code>0x00000004</code></td><td class="topAlign">The message has a low severity.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::NotificationSeverity</code></td><td class="topAlign tblval"><code>0x00000008</code></td><td class="topAlign">The message is a notification.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::AnySeverity</code></td><td class="topAlign tblval"><code>0xffffffff</code></td><td class="topAlign">This value corresponds to a mask of all possible message severities.</td></tr> </table></div> <p>The Severities type is a typedef for <a href="../qtcore/qflags.html">QFlags</a><Severity>. It stores an OR combination of Severity values.</p> <!-- @@@Severity --> <!-- $$$Source$$$InvalidSource$$$APISource$$$WindowSystemSource$$$ShaderCompilerSource$$$ThirdPartySource$$$ApplicationSource$$$OtherSource$$$LastSource$$$AnySource --> <h3 class="flags" id="Source-enum"><a name="Source-enum"></a>enum QOpenGLDebugMessage::<span class="name">Source</span><br/>flags QOpenGLDebugMessage::<span class="name">Sources</span></h3> <p>The Source enum defines the source of the debug message.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::InvalidSource</code></td><td class="topAlign tblval"><code>0x00000000</code></td><td class="topAlign">The source of the message is invalid; this is the source of a default-constructed <a href="qopengldebugmessage.html">QOpenGLDebugMessage</a> object.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::APISource</code></td><td class="topAlign tblval"><code>0x00000001</code></td><td class="topAlign">The message was generated in response to OpenGL API calls.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::WindowSystemSource</code></td><td class="topAlign tblval"><code>0x00000002</code></td><td class="topAlign">The message was generated by the window system.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::ShaderCompilerSource</code></td><td class="topAlign tblval"><code>0x00000004</code></td><td class="topAlign">The message was generated by the shader compiler.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::ThirdPartySource</code></td><td class="topAlign tblval"><code>0x00000008</code></td><td class="topAlign">The message was generated by a third party, for instance an OpenGL framework a or debugging toolkit.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::ApplicationSource</code></td><td class="topAlign tblval"><code>0x00000010</code></td><td class="topAlign">The message was generated by the application itself.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::OtherSource</code></td><td class="topAlign tblval"><code>0x00000020</code></td><td class="topAlign">The message was generated by a source not included in this enumeration.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::AnySource</code></td><td class="topAlign tblval"><code>0xffffffff</code></td><td class="topAlign">This value corresponds to a mask of all possible message sources.</td></tr> </table></div> <p>The Sources type is a typedef for <a href="../qtcore/qflags.html">QFlags</a><Source>. It stores an OR combination of Source values.</p> <!-- @@@Source --> <!-- $$$Type$$$InvalidType$$$ErrorType$$$DeprecatedBehaviorType$$$UndefinedBehaviorType$$$PortabilityType$$$PerformanceType$$$OtherType$$$MarkerType$$$GroupPushType$$$GroupPopType$$$LastType$$$AnyType --> <h3 class="flags" id="Type-enum"><a name="Type-enum"></a>enum QOpenGLDebugMessage::<span class="name">Type</span><br/>flags QOpenGLDebugMessage::<span class="name">Types</span></h3> <p>The Type enum defines the type of the debug message.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::InvalidType</code></td><td class="topAlign tblval"><code>0x00000000</code></td><td class="topAlign">The type of the message is invalid; this is the type of a default-constructed <a href="qopengldebugmessage.html">QOpenGLDebugMessage</a> object.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::ErrorType</code></td><td class="topAlign tblval"><code>0x00000001</code></td><td class="topAlign">The message represents an error.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::DeprecatedBehaviorType</code></td><td class="topAlign tblval"><code>0x00000002</code></td><td class="topAlign">The message represents an usage of deprecated behavior.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::UndefinedBehaviorType</code></td><td class="topAlign tblval"><code>0x00000004</code></td><td class="topAlign">The message represents an usage of undefined behavior.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::PortabilityType</code></td><td class="topAlign tblval"><code>0x00000008</code></td><td class="topAlign">The message represents an usage of vendor-specific behavior, that might pose portability concerns.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::PerformanceType</code></td><td class="topAlign tblval"><code>0x00000010</code></td><td class="topAlign">The message represents a performance issue.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::OtherType</code></td><td class="topAlign tblval"><code>0x00000020</code></td><td class="topAlign">The message represents a type not included in this enumeration.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::MarkerType</code></td><td class="topAlign tblval"><code>0x00000040</code></td><td class="topAlign">The message represents a marker in the debug log.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::GroupPushType</code></td><td class="topAlign tblval"><code>0x00000080</code></td><td class="topAlign">The message represents a debug group push operation.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::GroupPopType</code></td><td class="topAlign tblval"><code>0x00000100</code></td><td class="topAlign">The message represents a debug group pop operation.</td></tr> <tr><td class="topAlign"><code>QOpenGLDebugMessage::AnyType</code></td><td class="topAlign tblval"><code>0xffffffff</code></td><td class="topAlign">This value corresponds to a mask of all possible message types.</td></tr> </table></div> <p>The Types type is a typedef for <a href="../qtcore/qflags.html">QFlags</a><Type>. It stores an OR combination of Type values.</p> <!-- @@@Type --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QOpenGLDebugMessage[overload1]$$$QOpenGLDebugMessage --> <h3 class="fn" id="QOpenGLDebugMessage"><a name="QOpenGLDebugMessage"></a>QOpenGLDebugMessage::<span class="name">QOpenGLDebugMessage</span>()</h3> <p>Constructs a debug message with an empty message string, id set to 0, source set to <a href="qopengldebugmessage.html#Source-enum">InvalidSource</a>, type set to <a href="qopengldebugmessage.html#Type-enum">InvalidType</a>, and severity set to <a href="qopengldebugmessage.html#Severity-enum">InvalidSeverity</a>.</p> <p><b>Note: </b>This constructor should not be used to create a debug message; instead, use the <a href="qopengldebugmessage.html#createApplicationMessage">createApplicationMessage</a>() or the <a href="qopengldebugmessage.html#createThirdPartyMessage">createThirdPartyMessage</a>() static functions.</p><p><b>See also </b><a href="qopengldebugmessage.html#createApplicationMessage">createApplicationMessage</a>() and <a href="qopengldebugmessage.html#createThirdPartyMessage">createThirdPartyMessage</a>().</p> <!-- @@@QOpenGLDebugMessage --> <!-- $$$QOpenGLDebugMessage$$$QOpenGLDebugMessageconstQOpenGLDebugMessage& --> <h3 class="fn" id="QOpenGLDebugMessage-1"><a name="QOpenGLDebugMessage-1"></a>QOpenGLDebugMessage::<span class="name">QOpenGLDebugMessage</span>(const <span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>debugMessage</i>)</h3> <p>Constructs a debug message as a copy of <i>debugMessage</i>.</p> <p><b>See also </b><a href="qopengldebugmessage.html#operator-eq">operator=</a>().</p> <!-- @@@QOpenGLDebugMessage --> <!-- $$$~QOpenGLDebugMessage[overload1]$$$~QOpenGLDebugMessage --> <h3 class="fn" id="dtor.QOpenGLDebugMessage"><a name="dtor.QOpenGLDebugMessage"></a>QOpenGLDebugMessage::<span class="name">~QOpenGLDebugMessage</span>()</h3> <p>Destroys this debug message.</p> <!-- @@@~QOpenGLDebugMessage --> <!-- $$$createApplicationMessage[overload1]$$$createApplicationMessageconstQString&GLuintQOpenGLDebugMessage::SeverityQOpenGLDebugMessage::Type --> <h3 class="fn" id="createApplicationMessage"><a name="createApplicationMessage"></a><code>[static] </code><span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> QOpenGLDebugMessage::<span class="name">createApplicationMessage</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &<i>text</i>, <span class="type">GLuint</span> <i>id</i> = 0, <span class="type"><a href="qopengldebugmessage.html#Severity-enum">QOpenGLDebugMessage::Severity</a></span> <i>severity</i> = NotificationSeverity, <span class="type"><a href="qopengldebugmessage.html#Type-enum">QOpenGLDebugMessage::Type</a></span> <i>type</i> = OtherType)</h3> <p>Constructs and returns a debug message with <i>text</i> as its text, <i>id</i> as id, <i>severity</i> as severity, and <i>type</i> as type. The message source will be set to <a href="qopengldebugmessage.html#Source-enum">ApplicationSource</a>.</p> <p><b>See also </b><a href="qopengldebuglogger.html#logMessage">QOpenGLDebugLogger::logMessage</a>() and <a href="qopengldebugmessage.html#createThirdPartyMessage">createThirdPartyMessage</a>().</p> <!-- @@@createApplicationMessage --> <!-- $$$createThirdPartyMessage[overload1]$$$createThirdPartyMessageconstQString&GLuintQOpenGLDebugMessage::SeverityQOpenGLDebugMessage::Type --> <h3 class="fn" id="createThirdPartyMessage"><a name="createThirdPartyMessage"></a><code>[static] </code><span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> QOpenGLDebugMessage::<span class="name">createThirdPartyMessage</span>(const <span class="type"><a href="../qtcore/qstring.html">QString</a></span> &<i>text</i>, <span class="type">GLuint</span> <i>id</i> = 0, <span class="type"><a href="qopengldebugmessage.html#Severity-enum">QOpenGLDebugMessage::Severity</a></span> <i>severity</i> = NotificationSeverity, <span class="type"><a href="qopengldebugmessage.html#Type-enum">QOpenGLDebugMessage::Type</a></span> <i>type</i> = OtherType)</h3> <p>Constructs and returns a debug message with <i>text</i> as its text, <i>id</i> as id, <i>severity</i> as severity, and <i>type</i> as type. The message source will be set to <a href="qopengldebugmessage.html#Source-enum">ThirdPartySource</a>.</p> <p><b>See also </b><a href="qopengldebuglogger.html#logMessage">QOpenGLDebugLogger::logMessage</a>() and <a href="qopengldebugmessage.html#createApplicationMessage">createApplicationMessage</a>().</p> <!-- @@@createThirdPartyMessage --> <!-- $$$id[overload1]$$$id --> <h3 class="fn" id="id"><a name="id"></a><span class="type">GLuint</span> QOpenGLDebugMessage::<span class="name">id</span>() const</h3> <p>Returns the id of the debug message. Ids are generally vendor-specific.</p> <!-- @@@id --> <!-- $$$message[overload1]$$$message --> <h3 class="fn" id="message"><a name="message"></a><span class="type"><a href="../qtcore/qstring.html">QString</a></span> QOpenGLDebugMessage::<span class="name">message</span>() const</h3> <p>Returns the textual message contained by this debug message.</p> <!-- @@@message --> <!-- $$$severity[overload1]$$$severity --> <h3 class="fn" id="severity"><a name="severity"></a><span class="type"><a href="qopengldebugmessage.html#Severity-enum">QOpenGLDebugMessage::Severity</a></span> QOpenGLDebugMessage::<span class="name">severity</span>() const</h3> <p>Returns the severity of the debug message.</p> <!-- @@@severity --> <!-- $$$source[overload1]$$$source --> <h3 class="fn" id="source"><a name="source"></a><span class="type"><a href="qopengldebugmessage.html#Source-enum">QOpenGLDebugMessage::Source</a></span> QOpenGLDebugMessage::<span class="name">source</span>() const</h3> <p>Returns the source of the debug message.</p> <!-- @@@source --> <!-- $$$swap[overload1]$$$swapQOpenGLDebugMessage& --> <h3 class="fn" id="swap"><a name="swap"></a><span class="type">void</span> QOpenGLDebugMessage::<span class="name">swap</span>(<span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>debugMessage</i>)</h3> <p>Swaps the message <i>debugMessage</i> with this message. This operation is very fast and never fails.</p> <!-- @@@swap --> <!-- $$$type[overload1]$$$type --> <h3 class="fn" id="type"><a name="type"></a><span class="type"><a href="qopengldebugmessage.html#Type-enum">QOpenGLDebugMessage::Type</a></span> QOpenGLDebugMessage::<span class="name">type</span>() const</h3> <p>Returns the type of the debug message.</p> <!-- @@@type --> <!-- $$$operator!=[overload1]$$$operator!=constQOpenGLDebugMessage& --> <h3 class="fn" id="operator-not-eq"><a name="operator-not-eq"></a><span class="type">bool</span> QOpenGLDebugMessage::<span class="name">operator!=</span>(const <span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>debugMessage</i>) const</h3> <p>Returns <code>true</code> if this message is different from <i>debugMessage</i>, or false otherwise.</p> <p><b>See also </b><a href="qopengldebugmessage.html#operator-eq-eq">operator==</a>().</p> <!-- @@@operator!= --> <!-- $$$operator=[overload1]$$$operator=constQOpenGLDebugMessage& --> <h3 class="fn" id="operator-eq"><a name="operator-eq"></a><span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &QOpenGLDebugMessage::<span class="name">operator=</span>(const <span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>debugMessage</i>)</h3> <p>Assigns the message <i>debugMessage</i> to this object, and returns a reference to the copy.</p> <!-- @@@operator= --> <!-- $$$operator=$$$operator=QOpenGLDebugMessage&& --> <h3 class="fn" id="operator-eq-1"><a name="operator-eq-1"></a><span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &QOpenGLDebugMessage::<span class="name">operator=</span>(<span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &&<i>debugMessage</i>)</h3> <p>Move-assigns <i>debugMessage</i> to this object.</p> <!-- @@@operator= --> <!-- $$$operator==[overload1]$$$operator==constQOpenGLDebugMessage& --> <h3 class="fn" id="operator-eq-eq"><a name="operator-eq-eq"></a><span class="type">bool</span> QOpenGLDebugMessage::<span class="name">operator==</span>(const <span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>debugMessage</i>) const</h3> <p>Returns <code>true</code> if this debug message is equal to <i>debugMessage</i>, or false otherwise. Two debugging messages are equal if they have the same textual message, the same id, the same source, the same type and the same severity.</p> <p><b>See also </b><a href="qopengldebugmessage.html#operator-not-eq">operator!=</a>().</p> <!-- @@@operator== --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$operator<<[overload1]$$$operator<<QDebugQOpenGLDebugMessage::Source --> <h3 class="fn" id="operator-lt-lt"><a name="operator-lt-lt"></a><span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <span class="name">operator<<</span>(<span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <i>debug</i>, <span class="type"><a href="qopengldebugmessage.html#Source-enum">QOpenGLDebugMessage::Source</a></span> <i>source</i>)</h3> <p>Writes the source <i>source</i> into the debug object <i>debug</i> for debugging purposes.</p> <!-- @@@operator<< --> <!-- $$$operator<<$$$operator<<QDebugQOpenGLDebugMessage::Type --> <h3 class="fn" id="operator-lt-lt-1"><a name="operator-lt-lt-1"></a><span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <span class="name">operator<<</span>(<span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <i>debug</i>, <span class="type"><a href="qopengldebugmessage.html#Type-enum">QOpenGLDebugMessage::Type</a></span> <i>type</i>)</h3> <p>Writes the type <i>type</i> into the debug object <i>debug</i> for debugging purposes.</p> <!-- @@@operator<< --> <!-- $$$operator<<$$$operator<<QDebugQOpenGLDebugMessage::Severity --> <h3 class="fn" id="operator-lt-lt-2"><a name="operator-lt-lt-2"></a><span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <span class="name">operator<<</span>(<span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <i>debug</i>, <span class="type"><a href="qopengldebugmessage.html#Severity-enum">QOpenGLDebugMessage::Severity</a></span> <i>severity</i>)</h3> <p>Writes the severity <i>severity</i> into the debug object <i>debug</i> for debugging purposes.</p> <!-- @@@operator<< --> <!-- $$$operator<<$$$operator<<QDebugconstQOpenGLDebugMessage& --> <h3 class="fn" id="operator-lt-lt-3"><a name="operator-lt-lt-3"></a><span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <span class="name">operator<<</span>(<span class="type"><a href="../qtcore/qdebug.html">QDebug</a></span> <i>debug</i>, const <span class="type"><a href="qopengldebugmessage.html#QOpenGLDebugMessage">QOpenGLDebugMessage</a></span> &<i>message</i>)</h3> <p>Writes the message <i>message</i> into the debug object <i>debug</i> for debugging purposes.</p> <!-- @@@operator<< --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>