<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qopenglfunctions_es2.cpp --> <title>QOpenGLFunctions_ES2 Class | Qt GUI 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtgui-index.html">Qt GUI</a></td><td ><a href="qtgui-module.html">C++ Classes</a></td><td >QOpenGLFunctions_ES2</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtgui-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#reimplemented-public-functions">Reimplemented Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QOpenGLFunctions_ES2 Class</h1> <!-- $$$QOpenGLFunctions_ES2-brief --> <p>The <a href="qopenglfunctions-es2.html">QOpenGLFunctions_ES2</a> class provides all functions for OpenGL ES 2. <a href="#details">More...</a></p> <!-- @@@QOpenGLFunctions_ES2 --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QOpenGLFunctions_ES2></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += gui</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign"> Qt 5.1</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a></td></tr></table></div><ul> <li><a href="qopenglfunctions-es2-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#QOpenGLFunctions_ES2">QOpenGLFunctions_ES2</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#dtor.QOpenGLFunctions_ES2">~QOpenGLFunctions_ES2</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glActiveTexture">glActiveTexture</a></b>(GLenum <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glAttachShader">glAttachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBindAttribLocation">glBindAttribLocation</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBindBuffer">glBindBuffer</a></b>(GLenum <i>target</i>, GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBindFramebuffer">glBindFramebuffer</a></b>(GLenum <i>target</i>, GLuint <i>framebuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBindRenderbuffer">glBindRenderbuffer</a></b>(GLenum <i>target</i>, GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBindTexture">glBindTexture</a></b>(GLenum <i>target</i>, GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBlendColor">glBlendColor</a></b>(GLclampf <i>red</i>, GLclampf <i>green</i>, GLclampf <i>blue</i>, GLclampf <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBlendEquation">glBlendEquation</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBlendEquationSeparate">glBlendEquationSeparate</a></b>(GLenum <i>modeRGB</i>, GLenum <i>modeAlpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBlendFunc">glBlendFunc</a></b>(GLenum <i>sfactor</i>, GLenum <i>dfactor</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBlendFuncSeparate">glBlendFuncSeparate</a></b>(GLenum <i>srcRGB</i>, GLenum <i>dstRGB</i>, GLenum <i>srcAlpha</i>, GLenum <i>dstAlpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBufferData">glBufferData</a></b>(GLenum <i>target</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>, GLenum <i>usage</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glBufferSubData">glBufferSubData</a></b>(GLenum <i>target</i>, GLintptr <i>offset</i>, GLsizeiptr <i>size</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCheckFramebufferStatus">glCheckFramebufferStatus</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glClear">glClear</a></b>(GLbitfield <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glClearColor">glClearColor</a></b>(GLclampf <i>red</i>, GLclampf <i>green</i>, GLclampf <i>blue</i>, GLclampf <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glClearDepthf">glClearDepthf</a></b>(GLclampf <i>depth</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glClearStencil">glClearStencil</a></b>(GLint <i>s</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glColorMask">glColorMask</a></b>(GLboolean <i>red</i>, GLboolean <i>green</i>, GLboolean <i>blue</i>, GLboolean <i>alpha</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCompileShader">glCompileShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCompressedTexImage2D">glCompressedTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCompressedTexSubImage2D">glCompressedTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLsizei <i>imageSize</i>, const GLvoid *<i>data</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCopyTexImage2D">glCopyTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLenum <i>internalformat</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCopyTexSubImage2D">glCopyTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCreateProgram">glCreateProgram</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLuint </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCreateShader">glCreateShader</a></b>(GLenum <i>type</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glCullFace">glCullFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteBuffers">glDeleteBuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>buffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteFramebuffers">glDeleteFramebuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>framebuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteProgram">glDeleteProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteRenderbuffers">glDeleteRenderbuffers</a></b>(GLsizei <i>n</i>, const GLuint *<i>renderbuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteShader">glDeleteShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDeleteTextures">glDeleteTextures</a></b>(GLsizei <i>n</i>, const GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDepthFunc">glDepthFunc</a></b>(GLenum <i>func</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDepthMask">glDepthMask</a></b>(GLboolean <i>flag</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDepthRangef">glDepthRangef</a></b>(GLclampf <i>zNear</i>, GLclampf <i>zFar</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDetachShader">glDetachShader</a></b>(GLuint <i>program</i>, GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDisable">glDisable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDisableVertexAttribArray">glDisableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDrawArrays">glDrawArrays</a></b>(GLenum <i>mode</i>, GLint <i>first</i>, GLsizei <i>count</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glDrawElements">glDrawElements</a></b>(GLenum <i>mode</i>, GLsizei <i>count</i>, GLenum <i>type</i>, const GLvoid *<i>indices</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glEnable">glEnable</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glEnableVertexAttribArray">glEnableVertexAttribArray</a></b>(GLuint <i>index</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glFinish">glFinish</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glFlush">glFlush</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glFramebufferRenderbuffer">glFramebufferRenderbuffer</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>renderbuffertarget</i>, GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glFramebufferTexture2D">glFramebufferTexture2D</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>textarget</i>, GLuint <i>texture</i>, GLint <i>level</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glFrontFace">glFrontFace</a></b>(GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGenBuffers">glGenBuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>buffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGenFramebuffers">glGenFramebuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>framebuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGenRenderbuffers">glGenRenderbuffers</a></b>(GLsizei <i>n</i>, GLuint *<i>renderbuffers</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGenTextures">glGenTextures</a></b>(GLsizei <i>n</i>, GLuint *<i>textures</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGenerateMipmap">glGenerateMipmap</a></b>(GLenum <i>target</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetActiveAttrib">glGetActiveAttrib</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetActiveUniform">glGetActiveUniform</a></b>(GLuint <i>program</i>, GLuint <i>index</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLint *<i>size</i>, GLenum *<i>type</i>, GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetAttachedShaders">glGetAttachedShaders</a></b>(GLuint <i>program</i>, GLsizei <i>maxcount</i>, GLsizei *<i>count</i>, GLuint *<i>shaders</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetAttribLocation">glGetAttribLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetBooleanv">glGetBooleanv</a></b>(GLenum <i>pname</i>, GLboolean *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetBufferParameteriv">glGetBufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLenum </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetError">glGetError</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetFloatv">glGetFloatv</a></b>(GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetFramebufferAttachmentParameteriv">glGetFramebufferAttachmentParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>attachment</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetIntegerv">glGetIntegerv</a></b>(GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetProgramInfoLog">glGetProgramInfoLog</a></b>(GLuint <i>program</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLchar *<i>infolog</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetProgramiv">glGetProgramiv</a></b>(GLuint <i>program</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetRenderbufferParameteriv">glGetRenderbufferParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetShaderInfoLog">glGetShaderInfoLog</a></b>(GLuint <i>shader</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLchar *<i>infolog</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetShaderPrecisionFormat">glGetShaderPrecisionFormat</a></b>(GLenum <i>shadertype</i>, GLenum <i>precisiontype</i>, GLint *<i>range</i>, GLint *<i>precision</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetShaderSource">glGetShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>bufsize</i>, GLsizei *<i>length</i>, GLchar *<i>source</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetShaderiv">glGetShaderiv</a></b>(GLuint <i>shader</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const GLubyte *</td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetString">glGetString</a></b>(GLenum <i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetTexParameterfv">glGetTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetTexParameteriv">glGetTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetUniformLocation">glGetUniformLocation</a></b>(GLuint <i>program</i>, const GLchar *<i>name</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetUniformfv">glGetUniformfv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetUniformiv">glGetUniformiv</a></b>(GLuint <i>program</i>, GLint <i>location</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribPointerv">glGetVertexAttribPointerv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLvoid **<i>pointer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribfv">glGetVertexAttribfv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glGetVertexAttribiv">glGetVertexAttribiv</a></b>(GLuint <i>index</i>, GLenum <i>pname</i>, GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glHint">glHint</a></b>(GLenum <i>target</i>, GLenum <i>mode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsBuffer">glIsBuffer</a></b>(GLuint <i>buffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsEnabled">glIsEnabled</a></b>(GLenum <i>cap</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsFramebuffer">glIsFramebuffer</a></b>(GLuint <i>framebuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsProgram">glIsProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsRenderbuffer">glIsRenderbuffer</a></b>(GLuint <i>renderbuffer</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsShader">glIsShader</a></b>(GLuint <i>shader</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> GLboolean </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glIsTexture">glIsTexture</a></b>(GLuint <i>texture</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glLineWidth">glLineWidth</a></b>(GLfloat <i>width</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glLinkProgram">glLinkProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glPixelStorei">glPixelStorei</a></b>(GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glPolygonOffset">glPolygonOffset</a></b>(GLfloat <i>factor</i>, GLfloat <i>units</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glReadPixels">glReadPixels</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glReleaseShaderCompiler">glReleaseShaderCompiler</a></b>()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glRenderbufferStorage">glRenderbufferStorage</a></b>(GLenum <i>target</i>, GLenum <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glSampleCoverage">glSampleCoverage</a></b>(GLclampf <i>value</i>, GLboolean <i>invert</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glScissor">glScissor</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glShaderBinary">glShaderBinary</a></b>(GLsizei <i>n</i>, const GLuint *<i>shaders</i>, GLenum <i>binaryformat</i>, const GLvoid *<i>binary</i>, GLsizei <i>length</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glShaderSource">glShaderSource</a></b>(GLuint <i>shader</i>, GLsizei <i>count</i>, const GLchar **<i>string</i>, const GLint *<i>length</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilFunc">glStencilFunc</a></b>(GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilFuncSeparate">glStencilFuncSeparate</a></b>(GLenum <i>face</i>, GLenum <i>func</i>, GLint <i>ref</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilMask">glStencilMask</a></b>(GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilMaskSeparate">glStencilMaskSeparate</a></b>(GLenum <i>face</i>, GLuint <i>mask</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilOp">glStencilOp</a></b>(GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glStencilOpSeparate">glStencilOpSeparate</a></b>(GLenum <i>face</i>, GLenum <i>fail</i>, GLenum <i>zfail</i>, GLenum <i>zpass</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexImage2D">glTexImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>internalformat</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLint <i>border</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexParameterf">glTexParameterf</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLfloat <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexParameterfv">glTexParameterfv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLfloat *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexParameteri">glTexParameteri</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, GLint <i>param</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexParameteriv">glTexParameteriv</a></b>(GLenum <i>target</i>, GLenum <i>pname</i>, const GLint *<i>params</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glTexSubImage2D">glTexSubImage2D</a></b>(GLenum <i>target</i>, GLint <i>level</i>, GLint <i>xoffset</i>, GLint <i>yoffset</i>, GLsizei <i>width</i>, GLsizei <i>height</i>, GLenum <i>format</i>, GLenum <i>type</i>, const GLvoid *<i>pixels</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform1f">glUniform1f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform1fv">glUniform1fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform1i">glUniform1i</a></b>(GLint <i>location</i>, GLint <i>x</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform1iv">glUniform1iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform2f">glUniform2f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform2fv">glUniform2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform2i">glUniform2i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform2iv">glUniform2iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform3f">glUniform3f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform3fv">glUniform3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform3i">glUniform3i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform3iv">glUniform3iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform4f">glUniform4f</a></b>(GLint <i>location</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform4fv">glUniform4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLfloat *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform4i">glUniform4i</a></b>(GLint <i>location</i>, GLint <i>x</i>, GLint <i>y</i>, GLint <i>z</i>, GLint <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniform4iv">glUniform4iv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, const GLint *<i>v</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniformMatrix2fv">glUniformMatrix2fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniformMatrix3fv">glUniformMatrix3fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUniformMatrix4fv">glUniformMatrix4fv</a></b>(GLint <i>location</i>, GLsizei <i>count</i>, GLboolean <i>transpose</i>, const GLfloat *<i>value</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glUseProgram">glUseProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glValidateProgram">glValidateProgram</a></b>(GLuint <i>program</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib1f">glVertexAttrib1f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib1fv">glVertexAttrib1fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib2f">glVertexAttrib2f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib2fv">glVertexAttrib2fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib3f">glVertexAttrib3f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib3fv">glVertexAttrib3fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib4f">glVertexAttrib4f</a></b>(GLuint <i>indx</i>, GLfloat <i>x</i>, GLfloat <i>y</i>, GLfloat <i>z</i>, GLfloat <i>w</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttrib4fv">glVertexAttrib4fv</a></b>(GLuint <i>indx</i>, const GLfloat *<i>values</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glVertexAttribPointer">glVertexAttribPointer</a></b>(GLuint <i>indx</i>, GLint <i>size</i>, GLenum <i>type</i>, GLboolean <i>normalized</i>, GLsizei <i>stride</i>, const GLvoid *<i>ptr</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#glViewport">glViewport</a></b>(GLint <i>x</i>, GLint <i>y</i>, GLsizei <i>width</i>, GLsizei <i>height</i>)</td></tr> </table></div> <a name="reimplemented-public-functions"></a> <h2 id="reimplemented-public-functions">Reimplemented Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qopenglfunctions-es2.html#initializeOpenGLFunctions">initializeOpenGLFunctions</a></b>() override</td></tr> </table></div> <a name="details"></a> <!-- $$$QOpenGLFunctions_ES2-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qopenglfunctions-es2.html">QOpenGLFunctions_ES2</a> class provides all functions for OpenGL ES 2.</p> <p>This class is a wrapper for OpenGL ES 2 functions. See reference pages on <a href="http://www.khronos.org/opengles/sdk/docs/man/">khronos.org</a> for function documentation.</p> </div> <p><b>See also </b><a href="qabstractopenglfunctions.html">QAbstractOpenGLFunctions</a>.</p> <!-- @@@QOpenGLFunctions_ES2 --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QOpenGLFunctions_ES2[overload1]$$$QOpenGLFunctions_ES2 --> <h3 class="fn" id="QOpenGLFunctions_ES2"><a name="QOpenGLFunctions_ES2"></a>QOpenGLFunctions_ES2::<span class="name">QOpenGLFunctions_ES2</span>()</h3> <p>Default constructs an instance of QOpenGLFunctions_ES2.</p><!-- @@@QOpenGLFunctions_ES2 --> <!-- $$$~QOpenGLFunctions_ES2[overload1]$$$~QOpenGLFunctions_ES2 --> <h3 class="fn" id="dtor.QOpenGLFunctions_ES2"><a name="dtor.QOpenGLFunctions_ES2"></a><code>[virtual] </code>QOpenGLFunctions_ES2::<span class="name">~QOpenGLFunctions_ES2</span>()</h3> <p>Destroys the instance of QOpenGLFunctions_ES2. The destructor is virtual.</p><!-- @@@~QOpenGLFunctions_ES2 --> <!-- $$$glActiveTexture[overload1]$$$glActiveTextureGLenum --> <h3 class="fn" id="glActiveTexture"><a name="glActiveTexture"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glActiveTexture</span>(<span class="type">GLenum</span> <i>texture</i>)</h3> <!-- @@@glActiveTexture --> <!-- $$$glAttachShader[overload1]$$$glAttachShaderGLuintGLuint --> <h3 class="fn" id="glAttachShader"><a name="glAttachShader"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glAttachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glAttachShader --> <!-- $$$glBindAttribLocation[overload1]$$$glBindAttribLocationGLuintGLuintconstGLchar* --> <h3 class="fn" id="glBindAttribLocation"><a name="glBindAttribLocation"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBindAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glBindAttribLocation --> <!-- $$$glBindBuffer[overload1]$$$glBindBufferGLenumGLuint --> <h3 class="fn" id="glBindBuffer"><a name="glBindBuffer"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBindBuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glBindBuffer --> <!-- $$$glBindFramebuffer[overload1]$$$glBindFramebufferGLenumGLuint --> <h3 class="fn" id="glBindFramebuffer"><a name="glBindFramebuffer"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBindFramebuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>framebuffer</i>)</h3> <!-- @@@glBindFramebuffer --> <!-- $$$glBindRenderbuffer[overload1]$$$glBindRenderbufferGLenumGLuint --> <h3 class="fn" id="glBindRenderbuffer"><a name="glBindRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBindRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glBindRenderbuffer --> <!-- $$$glBindTexture[overload1]$$$glBindTextureGLenumGLuint --> <h3 class="fn" id="glBindTexture"><a name="glBindTexture"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBindTexture</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glBindTexture --> <!-- $$$glBlendColor[overload1]$$$glBlendColorGLclampfGLclampfGLclampfGLclampf --> <h3 class="fn" id="glBlendColor"><a name="glBlendColor"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBlendColor</span>(<span class="type">GLclampf</span> <i>red</i>, <span class="type">GLclampf</span> <i>green</i>, <span class="type">GLclampf</span> <i>blue</i>, <span class="type">GLclampf</span> <i>alpha</i>)</h3> <!-- @@@glBlendColor --> <!-- $$$glBlendEquation[overload1]$$$glBlendEquationGLenum --> <h3 class="fn" id="glBlendEquation"><a name="glBlendEquation"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBlendEquation</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glBlendEquation --> <!-- $$$glBlendEquationSeparate[overload1]$$$glBlendEquationSeparateGLenumGLenum --> <h3 class="fn" id="glBlendEquationSeparate"><a name="glBlendEquationSeparate"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBlendEquationSeparate</span>(<span class="type">GLenum</span> <i>modeRGB</i>, <span class="type">GLenum</span> <i>modeAlpha</i>)</h3> <!-- @@@glBlendEquationSeparate --> <!-- $$$glBlendFunc[overload1]$$$glBlendFuncGLenumGLenum --> <h3 class="fn" id="glBlendFunc"><a name="glBlendFunc"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBlendFunc</span>(<span class="type">GLenum</span> <i>sfactor</i>, <span class="type">GLenum</span> <i>dfactor</i>)</h3> <!-- @@@glBlendFunc --> <!-- $$$glBlendFuncSeparate[overload1]$$$glBlendFuncSeparateGLenumGLenumGLenumGLenum --> <h3 class="fn" id="glBlendFuncSeparate"><a name="glBlendFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBlendFuncSeparate</span>(<span class="type">GLenum</span> <i>srcRGB</i>, <span class="type">GLenum</span> <i>dstRGB</i>, <span class="type">GLenum</span> <i>srcAlpha</i>, <span class="type">GLenum</span> <i>dstAlpha</i>)</h3> <!-- @@@glBlendFuncSeparate --> <!-- $$$glBufferData[overload1]$$$glBufferDataGLenumGLsizeiptrconstGLvoid*GLenum --> <h3 class="fn" id="glBufferData"><a name="glBufferData"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBufferData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>, <span class="type">GLenum</span> <i>usage</i>)</h3> <!-- @@@glBufferData --> <!-- $$$glBufferSubData[overload1]$$$glBufferSubDataGLenumGLintptrGLsizeiptrconstGLvoid* --> <h3 class="fn" id="glBufferSubData"><a name="glBufferSubData"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glBufferSubData</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLintptr</span> <i>offset</i>, <span class="type">GLsizeiptr</span> <i>size</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glBufferSubData --> <!-- $$$glCheckFramebufferStatus[overload1]$$$glCheckFramebufferStatusGLenum --> <h3 class="fn" id="glCheckFramebufferStatus"><a name="glCheckFramebufferStatus"></a><span class="type">GLenum</span> QOpenGLFunctions_ES2::<span class="name">glCheckFramebufferStatus</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glCheckFramebufferStatus --> <!-- $$$glClear[overload1]$$$glClearGLbitfield --> <h3 class="fn" id="glClear"><a name="glClear"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glClear</span>(<span class="type">GLbitfield</span> <i>mask</i>)</h3> <!-- @@@glClear --> <!-- $$$glClearColor[overload1]$$$glClearColorGLclampfGLclampfGLclampfGLclampf --> <h3 class="fn" id="glClearColor"><a name="glClearColor"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glClearColor</span>(<span class="type">GLclampf</span> <i>red</i>, <span class="type">GLclampf</span> <i>green</i>, <span class="type">GLclampf</span> <i>blue</i>, <span class="type">GLclampf</span> <i>alpha</i>)</h3> <!-- @@@glClearColor --> <!-- $$$glClearDepthf[overload1]$$$glClearDepthfGLclampf --> <h3 class="fn" id="glClearDepthf"><a name="glClearDepthf"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glClearDepthf</span>(<span class="type">GLclampf</span> <i>depth</i>)</h3> <!-- @@@glClearDepthf --> <!-- $$$glClearStencil[overload1]$$$glClearStencilGLint --> <h3 class="fn" id="glClearStencil"><a name="glClearStencil"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glClearStencil</span>(<span class="type">GLint</span> <i>s</i>)</h3> <!-- @@@glClearStencil --> <!-- $$$glColorMask[overload1]$$$glColorMaskGLbooleanGLbooleanGLbooleanGLboolean --> <h3 class="fn" id="glColorMask"><a name="glColorMask"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glColorMask</span>(<span class="type">GLboolean</span> <i>red</i>, <span class="type">GLboolean</span> <i>green</i>, <span class="type">GLboolean</span> <i>blue</i>, <span class="type">GLboolean</span> <i>alpha</i>)</h3> <!-- @@@glColorMask --> <!-- $$$glCompileShader[overload1]$$$glCompileShaderGLuint --> <h3 class="fn" id="glCompileShader"><a name="glCompileShader"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCompileShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glCompileShader --> <!-- $$$glCompressedTexImage2D[overload1]$$$glCompressedTexImage2DGLenumGLintGLenumGLsizeiGLsizeiGLintGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexImage2D"><a name="glCompressedTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCompressedTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexImage2D --> <!-- $$$glCompressedTexSubImage2D[overload1]$$$glCompressedTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLsizeiconstGLvoid* --> <h3 class="fn" id="glCompressedTexSubImage2D"><a name="glCompressedTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCompressedTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLsizei</span> <i>imageSize</i>, const <span class="type">GLvoid</span> *<i>data</i>)</h3> <!-- @@@glCompressedTexSubImage2D --> <!-- $$$glCopyTexImage2D[overload1]$$$glCopyTexImage2DGLenumGLintGLenumGLintGLintGLsizeiGLsizeiGLint --> <h3 class="fn" id="glCopyTexImage2D"><a name="glCopyTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCopyTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>)</h3> <!-- @@@glCopyTexImage2D --> <!-- $$$glCopyTexSubImage2D[overload1]$$$glCopyTexSubImage2DGLenumGLintGLintGLintGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glCopyTexSubImage2D"><a name="glCopyTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCopyTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glCopyTexSubImage2D --> <!-- $$$glCreateProgram[overload1]$$$glCreateProgram --> <h3 class="fn" id="glCreateProgram"><a name="glCreateProgram"></a><span class="type">GLuint</span> QOpenGLFunctions_ES2::<span class="name">glCreateProgram</span>()</h3> <!-- @@@glCreateProgram --> <!-- $$$glCreateShader[overload1]$$$glCreateShaderGLenum --> <h3 class="fn" id="glCreateShader"><a name="glCreateShader"></a><span class="type">GLuint</span> QOpenGLFunctions_ES2::<span class="name">glCreateShader</span>(<span class="type">GLenum</span> <i>type</i>)</h3> <!-- @@@glCreateShader --> <!-- $$$glCullFace[overload1]$$$glCullFaceGLenum --> <h3 class="fn" id="glCullFace"><a name="glCullFace"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glCullFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glCullFace --> <!-- $$$glDeleteBuffers[overload1]$$$glDeleteBuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteBuffers"><a name="glDeleteBuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>buffers</i>)</h3> <!-- @@@glDeleteBuffers --> <!-- $$$glDeleteFramebuffers[overload1]$$$glDeleteFramebuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteFramebuffers"><a name="glDeleteFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>framebuffers</i>)</h3> <!-- @@@glDeleteFramebuffers --> <!-- $$$glDeleteProgram[overload1]$$$glDeleteProgramGLuint --> <h3 class="fn" id="glDeleteProgram"><a name="glDeleteProgram"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glDeleteProgram --> <!-- $$$glDeleteRenderbuffers[overload1]$$$glDeleteRenderbuffersGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteRenderbuffers"><a name="glDeleteRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3> <!-- @@@glDeleteRenderbuffers --> <!-- $$$glDeleteShader[overload1]$$$glDeleteShaderGLuint --> <h3 class="fn" id="glDeleteShader"><a name="glDeleteShader"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glDeleteShader --> <!-- $$$glDeleteTextures[overload1]$$$glDeleteTexturesGLsizeiconstGLuint* --> <h3 class="fn" id="glDeleteTextures"><a name="glDeleteTextures"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDeleteTextures</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glDeleteTextures --> <!-- $$$glDepthFunc[overload1]$$$glDepthFuncGLenum --> <h3 class="fn" id="glDepthFunc"><a name="glDepthFunc"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDepthFunc</span>(<span class="type">GLenum</span> <i>func</i>)</h3> <!-- @@@glDepthFunc --> <!-- $$$glDepthMask[overload1]$$$glDepthMaskGLboolean --> <h3 class="fn" id="glDepthMask"><a name="glDepthMask"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDepthMask</span>(<span class="type">GLboolean</span> <i>flag</i>)</h3> <!-- @@@glDepthMask --> <!-- $$$glDepthRangef[overload1]$$$glDepthRangefGLclampfGLclampf --> <h3 class="fn" id="glDepthRangef"><a name="glDepthRangef"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDepthRangef</span>(<span class="type">GLclampf</span> <i>zNear</i>, <span class="type">GLclampf</span> <i>zFar</i>)</h3> <!-- @@@glDepthRangef --> <!-- $$$glDetachShader[overload1]$$$glDetachShaderGLuintGLuint --> <h3 class="fn" id="glDetachShader"><a name="glDetachShader"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDetachShader</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glDetachShader --> <!-- $$$glDisable[overload1]$$$glDisableGLenum --> <h3 class="fn" id="glDisable"><a name="glDisable"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDisable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glDisable --> <!-- $$$glDisableVertexAttribArray[overload1]$$$glDisableVertexAttribArrayGLuint --> <h3 class="fn" id="glDisableVertexAttribArray"><a name="glDisableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDisableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glDisableVertexAttribArray --> <!-- $$$glDrawArrays[overload1]$$$glDrawArraysGLenumGLintGLsizei --> <h3 class="fn" id="glDrawArrays"><a name="glDrawArrays"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDrawArrays</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLint</span> <i>first</i>, <span class="type">GLsizei</span> <i>count</i>)</h3> <!-- @@@glDrawArrays --> <!-- $$$glDrawElements[overload1]$$$glDrawElementsGLenumGLsizeiGLenumconstGLvoid* --> <h3 class="fn" id="glDrawElements"><a name="glDrawElements"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glDrawElements</span>(<span class="type">GLenum</span> <i>mode</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>indices</i>)</h3> <!-- @@@glDrawElements --> <!-- $$$glEnable[overload1]$$$glEnableGLenum --> <h3 class="fn" id="glEnable"><a name="glEnable"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glEnable</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glEnable --> <!-- $$$glEnableVertexAttribArray[overload1]$$$glEnableVertexAttribArrayGLuint --> <h3 class="fn" id="glEnableVertexAttribArray"><a name="glEnableVertexAttribArray"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glEnableVertexAttribArray</span>(<span class="type">GLuint</span> <i>index</i>)</h3> <!-- @@@glEnableVertexAttribArray --> <!-- $$$glFinish[overload1]$$$glFinish --> <h3 class="fn" id="glFinish"><a name="glFinish"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glFinish</span>()</h3> <!-- @@@glFinish --> <!-- $$$glFlush[overload1]$$$glFlush --> <h3 class="fn" id="glFlush"><a name="glFlush"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glFlush</span>()</h3> <!-- @@@glFlush --> <!-- $$$glFramebufferRenderbuffer[overload1]$$$glFramebufferRenderbufferGLenumGLenumGLenumGLuint --> <h3 class="fn" id="glFramebufferRenderbuffer"><a name="glFramebufferRenderbuffer"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glFramebufferRenderbuffer</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>renderbuffertarget</i>, <span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glFramebufferRenderbuffer --> <!-- $$$glFramebufferTexture2D[overload1]$$$glFramebufferTexture2DGLenumGLenumGLenumGLuintGLint --> <h3 class="fn" id="glFramebufferTexture2D"><a name="glFramebufferTexture2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glFramebufferTexture2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>textarget</i>, <span class="type">GLuint</span> <i>texture</i>, <span class="type">GLint</span> <i>level</i>)</h3> <!-- @@@glFramebufferTexture2D --> <!-- $$$glFrontFace[overload1]$$$glFrontFaceGLenum --> <h3 class="fn" id="glFrontFace"><a name="glFrontFace"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glFrontFace</span>(<span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glFrontFace --> <!-- $$$glGenBuffers[overload1]$$$glGenBuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenBuffers"><a name="glGenBuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGenBuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>buffers</i>)</h3> <!-- @@@glGenBuffers --> <!-- $$$glGenFramebuffers[overload1]$$$glGenFramebuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenFramebuffers"><a name="glGenFramebuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGenFramebuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>framebuffers</i>)</h3> <!-- @@@glGenFramebuffers --> <!-- $$$glGenRenderbuffers[overload1]$$$glGenRenderbuffersGLsizeiGLuint* --> <h3 class="fn" id="glGenRenderbuffers"><a name="glGenRenderbuffers"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGenRenderbuffers</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>renderbuffers</i>)</h3> <!-- @@@glGenRenderbuffers --> <!-- $$$glGenTextures[overload1]$$$glGenTexturesGLsizeiGLuint* --> <h3 class="fn" id="glGenTextures"><a name="glGenTextures"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGenTextures</span>(<span class="type">GLsizei</span> <i>n</i>, <span class="type">GLuint</span> *<i>textures</i>)</h3> <!-- @@@glGenTextures --> <!-- $$$glGenerateMipmap[overload1]$$$glGenerateMipmapGLenum --> <h3 class="fn" id="glGenerateMipmap"><a name="glGenerateMipmap"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGenerateMipmap</span>(<span class="type">GLenum</span> <i>target</i>)</h3> <!-- @@@glGenerateMipmap --> <!-- $$$glGetActiveAttrib[overload1]$$$glGetActiveAttribGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* --> <h3 class="fn" id="glGetActiveAttrib"><a name="glGetActiveAttrib"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetActiveAttrib</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetActiveAttrib --> <!-- $$$glGetActiveUniform[overload1]$$$glGetActiveUniformGLuintGLuintGLsizeiGLsizei*GLint*GLenum*GLchar* --> <h3 class="fn" id="glGetActiveUniform"><a name="glGetActiveUniform"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetActiveUniform</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLuint</span> <i>index</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLint</span> *<i>size</i>, <span class="type">GLenum</span> *<i>type</i>, <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetActiveUniform --> <!-- $$$glGetAttachedShaders[overload1]$$$glGetAttachedShadersGLuintGLsizeiGLsizei*GLuint* --> <h3 class="fn" id="glGetAttachedShaders"><a name="glGetAttachedShaders"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetAttachedShaders</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>maxcount</i>, <span class="type">GLsizei</span> *<i>count</i>, <span class="type">GLuint</span> *<i>shaders</i>)</h3> <!-- @@@glGetAttachedShaders --> <!-- $$$glGetAttribLocation[overload1]$$$glGetAttribLocationGLuintconstGLchar* --> <h3 class="fn" id="glGetAttribLocation"><a name="glGetAttribLocation"></a><span class="type">int</span> QOpenGLFunctions_ES2::<span class="name">glGetAttribLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetAttribLocation --> <!-- $$$glGetBooleanv[overload1]$$$glGetBooleanvGLenumGLboolean* --> <h3 class="fn" id="glGetBooleanv"><a name="glGetBooleanv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetBooleanv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLboolean</span> *<i>params</i>)</h3> <!-- @@@glGetBooleanv --> <!-- $$$glGetBufferParameteriv[overload1]$$$glGetBufferParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetBufferParameteriv"><a name="glGetBufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetBufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetBufferParameteriv --> <!-- $$$glGetError[overload1]$$$glGetError --> <h3 class="fn" id="glGetError"><a name="glGetError"></a><span class="type">GLenum</span> QOpenGLFunctions_ES2::<span class="name">glGetError</span>()</h3> <!-- @@@glGetError --> <!-- $$$glGetFloatv[overload1]$$$glGetFloatvGLenumGLfloat* --> <h3 class="fn" id="glGetFloatv"><a name="glGetFloatv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetFloatv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetFloatv --> <!-- $$$glGetFramebufferAttachmentParameteriv[overload1]$$$glGetFramebufferAttachmentParameterivGLenumGLenumGLenumGLint* --> <h3 class="fn" id="glGetFramebufferAttachmentParameteriv"><a name="glGetFramebufferAttachmentParameteriv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetFramebufferAttachmentParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>attachment</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetFramebufferAttachmentParameteriv --> <!-- $$$glGetIntegerv[overload1]$$$glGetIntegervGLenumGLint* --> <h3 class="fn" id="glGetIntegerv"><a name="glGetIntegerv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetIntegerv</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetIntegerv --> <!-- $$$glGetProgramInfoLog[overload1]$$$glGetProgramInfoLogGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetProgramInfoLog"><a name="glGetProgramInfoLog"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetProgramInfoLog</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infolog</i>)</h3> <!-- @@@glGetProgramInfoLog --> <!-- $$$glGetProgramiv[overload1]$$$glGetProgramivGLuintGLenumGLint* --> <h3 class="fn" id="glGetProgramiv"><a name="glGetProgramiv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetProgramiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetProgramiv --> <!-- $$$glGetRenderbufferParameteriv[overload1]$$$glGetRenderbufferParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetRenderbufferParameteriv"><a name="glGetRenderbufferParameteriv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetRenderbufferParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetRenderbufferParameteriv --> <!-- $$$glGetShaderInfoLog[overload1]$$$glGetShaderInfoLogGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetShaderInfoLog"><a name="glGetShaderInfoLog"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetShaderInfoLog</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>infolog</i>)</h3> <!-- @@@glGetShaderInfoLog --> <!-- $$$glGetShaderPrecisionFormat[overload1]$$$glGetShaderPrecisionFormatGLenumGLenumGLint*GLint* --> <h3 class="fn" id="glGetShaderPrecisionFormat"><a name="glGetShaderPrecisionFormat"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetShaderPrecisionFormat</span>(<span class="type">GLenum</span> <i>shadertype</i>, <span class="type">GLenum</span> <i>precisiontype</i>, <span class="type">GLint</span> *<i>range</i>, <span class="type">GLint</span> *<i>precision</i>)</h3> <!-- @@@glGetShaderPrecisionFormat --> <!-- $$$glGetShaderSource[overload1]$$$glGetShaderSourceGLuintGLsizeiGLsizei*GLchar* --> <h3 class="fn" id="glGetShaderSource"><a name="glGetShaderSource"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>bufsize</i>, <span class="type">GLsizei</span> *<i>length</i>, <span class="type">GLchar</span> *<i>source</i>)</h3> <!-- @@@glGetShaderSource --> <!-- $$$glGetShaderiv[overload1]$$$glGetShaderivGLuintGLenumGLint* --> <h3 class="fn" id="glGetShaderiv"><a name="glGetShaderiv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetShaderiv</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetShaderiv --> <!-- $$$glGetString[overload1]$$$glGetStringGLenum --> <h3 class="fn" id="glGetString"><a name="glGetString"></a>const <span class="type">GLubyte</span> *QOpenGLFunctions_ES2::<span class="name">glGetString</span>(<span class="type">GLenum</span> <i>name</i>)</h3> <!-- @@@glGetString --> <!-- $$$glGetTexParameterfv[overload1]$$$glGetTexParameterfvGLenumGLenumGLfloat* --> <h3 class="fn" id="glGetTexParameterfv"><a name="glGetTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameterfv --> <!-- $$$glGetTexParameteriv[overload1]$$$glGetTexParameterivGLenumGLenumGLint* --> <h3 class="fn" id="glGetTexParameteriv"><a name="glGetTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetTexParameteriv --> <!-- $$$glGetUniformLocation[overload1]$$$glGetUniformLocationGLuintconstGLchar* --> <h3 class="fn" id="glGetUniformLocation"><a name="glGetUniformLocation"></a><span class="type">int</span> QOpenGLFunctions_ES2::<span class="name">glGetUniformLocation</span>(<span class="type">GLuint</span> <i>program</i>, const <span class="type">GLchar</span> *<i>name</i>)</h3> <!-- @@@glGetUniformLocation --> <!-- $$$glGetUniformfv[overload1]$$$glGetUniformfvGLuintGLintGLfloat* --> <h3 class="fn" id="glGetUniformfv"><a name="glGetUniformfv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetUniformfv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetUniformfv --> <!-- $$$glGetUniformiv[overload1]$$$glGetUniformivGLuintGLintGLint* --> <h3 class="fn" id="glGetUniformiv"><a name="glGetUniformiv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetUniformiv</span>(<span class="type">GLuint</span> <i>program</i>, <span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetUniformiv --> <!-- $$$glGetVertexAttribPointerv[overload1]$$$glGetVertexAttribPointervGLuintGLenumGLvoid** --> <h3 class="fn" id="glGetVertexAttribPointerv"><a name="glGetVertexAttribPointerv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetVertexAttribPointerv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLvoid</span> **<i>pointer</i>)</h3> <!-- @@@glGetVertexAttribPointerv --> <!-- $$$glGetVertexAttribfv[overload1]$$$glGetVertexAttribfvGLuintGLenumGLfloat* --> <h3 class="fn" id="glGetVertexAttribfv"><a name="glGetVertexAttribfv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetVertexAttribfv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribfv --> <!-- $$$glGetVertexAttribiv[overload1]$$$glGetVertexAttribivGLuintGLenumGLint* --> <h3 class="fn" id="glGetVertexAttribiv"><a name="glGetVertexAttribiv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glGetVertexAttribiv</span>(<span class="type">GLuint</span> <i>index</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glGetVertexAttribiv --> <!-- $$$glHint[overload1]$$$glHintGLenumGLenum --> <h3 class="fn" id="glHint"><a name="glHint"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glHint</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>mode</i>)</h3> <!-- @@@glHint --> <!-- $$$glIsBuffer[overload1]$$$glIsBufferGLuint --> <h3 class="fn" id="glIsBuffer"><a name="glIsBuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsBuffer</span>(<span class="type">GLuint</span> <i>buffer</i>)</h3> <!-- @@@glIsBuffer --> <!-- $$$glIsEnabled[overload1]$$$glIsEnabledGLenum --> <h3 class="fn" id="glIsEnabled"><a name="glIsEnabled"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsEnabled</span>(<span class="type">GLenum</span> <i>cap</i>)</h3> <!-- @@@glIsEnabled --> <!-- $$$glIsFramebuffer[overload1]$$$glIsFramebufferGLuint --> <h3 class="fn" id="glIsFramebuffer"><a name="glIsFramebuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsFramebuffer</span>(<span class="type">GLuint</span> <i>framebuffer</i>)</h3> <!-- @@@glIsFramebuffer --> <!-- $$$glIsProgram[overload1]$$$glIsProgramGLuint --> <h3 class="fn" id="glIsProgram"><a name="glIsProgram"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glIsProgram --> <!-- $$$glIsRenderbuffer[overload1]$$$glIsRenderbufferGLuint --> <h3 class="fn" id="glIsRenderbuffer"><a name="glIsRenderbuffer"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsRenderbuffer</span>(<span class="type">GLuint</span> <i>renderbuffer</i>)</h3> <!-- @@@glIsRenderbuffer --> <!-- $$$glIsShader[overload1]$$$glIsShaderGLuint --> <h3 class="fn" id="glIsShader"><a name="glIsShader"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsShader</span>(<span class="type">GLuint</span> <i>shader</i>)</h3> <!-- @@@glIsShader --> <!-- $$$glIsTexture[overload1]$$$glIsTextureGLuint --> <h3 class="fn" id="glIsTexture"><a name="glIsTexture"></a><span class="type">GLboolean</span> QOpenGLFunctions_ES2::<span class="name">glIsTexture</span>(<span class="type">GLuint</span> <i>texture</i>)</h3> <!-- @@@glIsTexture --> <!-- $$$glLineWidth[overload1]$$$glLineWidthGLfloat --> <h3 class="fn" id="glLineWidth"><a name="glLineWidth"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glLineWidth</span>(<span class="type">GLfloat</span> <i>width</i>)</h3> <!-- @@@glLineWidth --> <!-- $$$glLinkProgram[overload1]$$$glLinkProgramGLuint --> <h3 class="fn" id="glLinkProgram"><a name="glLinkProgram"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glLinkProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glLinkProgram --> <!-- $$$glPixelStorei[overload1]$$$glPixelStoreiGLenumGLint --> <h3 class="fn" id="glPixelStorei"><a name="glPixelStorei"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glPixelStorei</span>(<span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glPixelStorei --> <!-- $$$glPolygonOffset[overload1]$$$glPolygonOffsetGLfloatGLfloat --> <h3 class="fn" id="glPolygonOffset"><a name="glPolygonOffset"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glPolygonOffset</span>(<span class="type">GLfloat</span> <i>factor</i>, <span class="type">GLfloat</span> <i>units</i>)</h3> <!-- @@@glPolygonOffset --> <!-- $$$glReadPixels[overload1]$$$glReadPixelsGLintGLintGLsizeiGLsizeiGLenumGLenumGLvoid* --> <h3 class="fn" id="glReadPixels"><a name="glReadPixels"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glReadPixels</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glReadPixels --> <!-- $$$glReleaseShaderCompiler[overload1]$$$glReleaseShaderCompiler --> <h3 class="fn" id="glReleaseShaderCompiler"><a name="glReleaseShaderCompiler"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glReleaseShaderCompiler</span>()</h3> <!-- @@@glReleaseShaderCompiler --> <!-- $$$glRenderbufferStorage[overload1]$$$glRenderbufferStorageGLenumGLenumGLsizeiGLsizei --> <h3 class="fn" id="glRenderbufferStorage"><a name="glRenderbufferStorage"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glRenderbufferStorage</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glRenderbufferStorage --> <!-- $$$glSampleCoverage[overload1]$$$glSampleCoverageGLclampfGLboolean --> <h3 class="fn" id="glSampleCoverage"><a name="glSampleCoverage"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glSampleCoverage</span>(<span class="type">GLclampf</span> <i>value</i>, <span class="type">GLboolean</span> <i>invert</i>)</h3> <!-- @@@glSampleCoverage --> <!-- $$$glScissor[overload1]$$$glScissorGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glScissor"><a name="glScissor"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glScissor</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glScissor --> <!-- $$$glShaderBinary[overload1]$$$glShaderBinaryGLsizeiconstGLuint*GLenumconstGLvoid*GLsizei --> <h3 class="fn" id="glShaderBinary"><a name="glShaderBinary"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glShaderBinary</span>(<span class="type">GLsizei</span> <i>n</i>, const <span class="type">GLuint</span> *<i>shaders</i>, <span class="type">GLenum</span> <i>binaryformat</i>, const <span class="type">GLvoid</span> *<i>binary</i>, <span class="type">GLsizei</span> <i>length</i>)</h3> <!-- @@@glShaderBinary --> <!-- $$$glShaderSource[overload1]$$$glShaderSourceGLuintGLsizeiconstGLchar**constGLint* --> <h3 class="fn" id="glShaderSource"><a name="glShaderSource"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glShaderSource</span>(<span class="type">GLuint</span> <i>shader</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLchar</span> **<i>string</i>, const <span class="type">GLint</span> *<i>length</i>)</h3> <!-- @@@glShaderSource --> <!-- $$$glStencilFunc[overload1]$$$glStencilFuncGLenumGLintGLuint --> <h3 class="fn" id="glStencilFunc"><a name="glStencilFunc"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilFunc</span>(<span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilFunc --> <!-- $$$glStencilFuncSeparate[overload1]$$$glStencilFuncSeparateGLenumGLenumGLintGLuint --> <h3 class="fn" id="glStencilFuncSeparate"><a name="glStencilFuncSeparate"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilFuncSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>func</i>, <span class="type">GLint</span> <i>ref</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilFuncSeparate --> <!-- $$$glStencilMask[overload1]$$$glStencilMaskGLuint --> <h3 class="fn" id="glStencilMask"><a name="glStencilMask"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilMask</span>(<span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilMask --> <!-- $$$glStencilMaskSeparate[overload1]$$$glStencilMaskSeparateGLenumGLuint --> <h3 class="fn" id="glStencilMaskSeparate"><a name="glStencilMaskSeparate"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilMaskSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLuint</span> <i>mask</i>)</h3> <!-- @@@glStencilMaskSeparate --> <!-- $$$glStencilOp[overload1]$$$glStencilOpGLenumGLenumGLenum --> <h3 class="fn" id="glStencilOp"><a name="glStencilOp"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilOp</span>(<span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3> <!-- @@@glStencilOp --> <!-- $$$glStencilOpSeparate[overload1]$$$glStencilOpSeparateGLenumGLenumGLenumGLenum --> <h3 class="fn" id="glStencilOpSeparate"><a name="glStencilOpSeparate"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glStencilOpSeparate</span>(<span class="type">GLenum</span> <i>face</i>, <span class="type">GLenum</span> <i>fail</i>, <span class="type">GLenum</span> <i>zfail</i>, <span class="type">GLenum</span> <i>zpass</i>)</h3> <!-- @@@glStencilOpSeparate --> <!-- $$$glTexImage2D[overload1]$$$glTexImage2DGLenumGLintGLintGLsizeiGLsizeiGLintGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexImage2D"><a name="glTexImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>internalformat</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLint</span> <i>border</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexImage2D --> <!-- $$$glTexParameterf[overload1]$$$glTexParameterfGLenumGLenumGLfloat --> <h3 class="fn" id="glTexParameterf"><a name="glTexParameterf"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexParameterf</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLfloat</span> <i>param</i>)</h3> <!-- @@@glTexParameterf --> <!-- $$$glTexParameterfv[overload1]$$$glTexParameterfvGLenumGLenumconstGLfloat* --> <h3 class="fn" id="glTexParameterfv"><a name="glTexParameterfv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexParameterfv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLfloat</span> *<i>params</i>)</h3> <!-- @@@glTexParameterfv --> <!-- $$$glTexParameteri[overload1]$$$glTexParameteriGLenumGLenumGLint --> <h3 class="fn" id="glTexParameteri"><a name="glTexParameteri"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexParameteri</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, <span class="type">GLint</span> <i>param</i>)</h3> <!-- @@@glTexParameteri --> <!-- $$$glTexParameteriv[overload1]$$$glTexParameterivGLenumGLenumconstGLint* --> <h3 class="fn" id="glTexParameteriv"><a name="glTexParameteriv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexParameteriv</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLenum</span> <i>pname</i>, const <span class="type">GLint</span> *<i>params</i>)</h3> <!-- @@@glTexParameteriv --> <!-- $$$glTexSubImage2D[overload1]$$$glTexSubImage2DGLenumGLintGLintGLintGLsizeiGLsizeiGLenumGLenumconstGLvoid* --> <h3 class="fn" id="glTexSubImage2D"><a name="glTexSubImage2D"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glTexSubImage2D</span>(<span class="type">GLenum</span> <i>target</i>, <span class="type">GLint</span> <i>level</i>, <span class="type">GLint</span> <i>xoffset</i>, <span class="type">GLint</span> <i>yoffset</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>, <span class="type">GLenum</span> <i>format</i>, <span class="type">GLenum</span> <i>type</i>, const <span class="type">GLvoid</span> *<i>pixels</i>)</h3> <!-- @@@glTexSubImage2D --> <!-- $$$glUniform1f[overload1]$$$glUniform1fGLintGLfloat --> <h3 class="fn" id="glUniform1f"><a name="glUniform1f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform1f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>)</h3> <!-- @@@glUniform1f --> <!-- $$$glUniform1fv[overload1]$$$glUniform1fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform1fv"><a name="glUniform1fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform1fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glUniform1fv --> <!-- $$$glUniform1i[overload1]$$$glUniform1iGLintGLint --> <h3 class="fn" id="glUniform1i"><a name="glUniform1i"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform1i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>)</h3> <!-- @@@glUniform1i --> <!-- $$$glUniform1iv[overload1]$$$glUniform1ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform1iv"><a name="glUniform1iv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform1iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glUniform1iv --> <!-- $$$glUniform2f[overload1]$$$glUniform2fGLintGLfloatGLfloat --> <h3 class="fn" id="glUniform2f"><a name="glUniform2f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform2f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3> <!-- @@@glUniform2f --> <!-- $$$glUniform2fv[overload1]$$$glUniform2fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform2fv"><a name="glUniform2fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glUniform2fv --> <!-- $$$glUniform2i[overload1]$$$glUniform2iGLintGLintGLint --> <h3 class="fn" id="glUniform2i"><a name="glUniform2i"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform2i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>)</h3> <!-- @@@glUniform2i --> <!-- $$$glUniform2iv[overload1]$$$glUniform2ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform2iv"><a name="glUniform2iv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform2iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glUniform2iv --> <!-- $$$glUniform3f[overload1]$$$glUniform3fGLintGLfloatGLfloatGLfloat --> <h3 class="fn" id="glUniform3f"><a name="glUniform3f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform3f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glUniform3f --> <!-- $$$glUniform3fv[overload1]$$$glUniform3fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform3fv"><a name="glUniform3fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glUniform3fv --> <!-- $$$glUniform3i[overload1]$$$glUniform3iGLintGLintGLintGLint --> <h3 class="fn" id="glUniform3i"><a name="glUniform3i"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform3i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>)</h3> <!-- @@@glUniform3i --> <!-- $$$glUniform3iv[overload1]$$$glUniform3ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform3iv"><a name="glUniform3iv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform3iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glUniform3iv --> <!-- $$$glUniform4f[overload1]$$$glUniform4fGLintGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glUniform4f"><a name="glUniform4f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform4f</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3> <!-- @@@glUniform4f --> <!-- $$$glUniform4fv[overload1]$$$glUniform4fvGLintGLsizeiconstGLfloat* --> <h3 class="fn" id="glUniform4fv"><a name="glUniform4fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLfloat</span> *<i>v</i>)</h3> <!-- @@@glUniform4fv --> <!-- $$$glUniform4i[overload1]$$$glUniform4iGLintGLintGLintGLintGLint --> <h3 class="fn" id="glUniform4i"><a name="glUniform4i"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform4i</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLint</span> <i>z</i>, <span class="type">GLint</span> <i>w</i>)</h3> <!-- @@@glUniform4i --> <!-- $$$glUniform4iv[overload1]$$$glUniform4ivGLintGLsizeiconstGLint* --> <h3 class="fn" id="glUniform4iv"><a name="glUniform4iv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniform4iv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, const <span class="type">GLint</span> *<i>v</i>)</h3> <!-- @@@glUniform4iv --> <!-- $$$glUniformMatrix2fv[overload1]$$$glUniformMatrix2fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix2fv"><a name="glUniformMatrix2fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniformMatrix2fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix2fv --> <!-- $$$glUniformMatrix3fv[overload1]$$$glUniformMatrix3fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix3fv"><a name="glUniformMatrix3fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniformMatrix3fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix3fv --> <!-- $$$glUniformMatrix4fv[overload1]$$$glUniformMatrix4fvGLintGLsizeiGLbooleanconstGLfloat* --> <h3 class="fn" id="glUniformMatrix4fv"><a name="glUniformMatrix4fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUniformMatrix4fv</span>(<span class="type">GLint</span> <i>location</i>, <span class="type">GLsizei</span> <i>count</i>, <span class="type">GLboolean</span> <i>transpose</i>, const <span class="type">GLfloat</span> *<i>value</i>)</h3> <!-- @@@glUniformMatrix4fv --> <!-- $$$glUseProgram[overload1]$$$glUseProgramGLuint --> <h3 class="fn" id="glUseProgram"><a name="glUseProgram"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glUseProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glUseProgram --> <!-- $$$glValidateProgram[overload1]$$$glValidateProgramGLuint --> <h3 class="fn" id="glValidateProgram"><a name="glValidateProgram"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glValidateProgram</span>(<span class="type">GLuint</span> <i>program</i>)</h3> <!-- @@@glValidateProgram --> <!-- $$$glVertexAttrib1f[overload1]$$$glVertexAttrib1fGLuintGLfloat --> <h3 class="fn" id="glVertexAttrib1f"><a name="glVertexAttrib1f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib1f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>)</h3> <!-- @@@glVertexAttrib1f --> <!-- $$$glVertexAttrib1fv[overload1]$$$glVertexAttrib1fvGLuintconstGLfloat* --> <h3 class="fn" id="glVertexAttrib1fv"><a name="glVertexAttrib1fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib1fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glVertexAttrib1fv --> <!-- $$$glVertexAttrib2f[overload1]$$$glVertexAttrib2fGLuintGLfloatGLfloat --> <h3 class="fn" id="glVertexAttrib2f"><a name="glVertexAttrib2f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib2f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>)</h3> <!-- @@@glVertexAttrib2f --> <!-- $$$glVertexAttrib2fv[overload1]$$$glVertexAttrib2fvGLuintconstGLfloat* --> <h3 class="fn" id="glVertexAttrib2fv"><a name="glVertexAttrib2fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib2fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glVertexAttrib2fv --> <!-- $$$glVertexAttrib3f[overload1]$$$glVertexAttrib3fGLuintGLfloatGLfloatGLfloat --> <h3 class="fn" id="glVertexAttrib3f"><a name="glVertexAttrib3f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib3f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>)</h3> <!-- @@@glVertexAttrib3f --> <!-- $$$glVertexAttrib3fv[overload1]$$$glVertexAttrib3fvGLuintconstGLfloat* --> <h3 class="fn" id="glVertexAttrib3fv"><a name="glVertexAttrib3fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib3fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glVertexAttrib3fv --> <!-- $$$glVertexAttrib4f[overload1]$$$glVertexAttrib4fGLuintGLfloatGLfloatGLfloatGLfloat --> <h3 class="fn" id="glVertexAttrib4f"><a name="glVertexAttrib4f"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib4f</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLfloat</span> <i>x</i>, <span class="type">GLfloat</span> <i>y</i>, <span class="type">GLfloat</span> <i>z</i>, <span class="type">GLfloat</span> <i>w</i>)</h3> <!-- @@@glVertexAttrib4f --> <!-- $$$glVertexAttrib4fv[overload1]$$$glVertexAttrib4fvGLuintconstGLfloat* --> <h3 class="fn" id="glVertexAttrib4fv"><a name="glVertexAttrib4fv"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttrib4fv</span>(<span class="type">GLuint</span> <i>indx</i>, const <span class="type">GLfloat</span> *<i>values</i>)</h3> <!-- @@@glVertexAttrib4fv --> <!-- $$$glVertexAttribPointer[overload1]$$$glVertexAttribPointerGLuintGLintGLenumGLbooleanGLsizeiconstGLvoid* --> <h3 class="fn" id="glVertexAttribPointer"><a name="glVertexAttribPointer"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glVertexAttribPointer</span>(<span class="type">GLuint</span> <i>indx</i>, <span class="type">GLint</span> <i>size</i>, <span class="type">GLenum</span> <i>type</i>, <span class="type">GLboolean</span> <i>normalized</i>, <span class="type">GLsizei</span> <i>stride</i>, const <span class="type">GLvoid</span> *<i>ptr</i>)</h3> <!-- @@@glVertexAttribPointer --> <!-- $$$glViewport[overload1]$$$glViewportGLintGLintGLsizeiGLsizei --> <h3 class="fn" id="glViewport"><a name="glViewport"></a><span class="type">void</span> QOpenGLFunctions_ES2::<span class="name">glViewport</span>(<span class="type">GLint</span> <i>x</i>, <span class="type">GLint</span> <i>y</i>, <span class="type">GLsizei</span> <i>width</i>, <span class="type">GLsizei</span> <i>height</i>)</h3> <!-- @@@glViewport --> <!-- $$$initializeOpenGLFunctions[overload1]$$$initializeOpenGLFunctions --> <h3 class="fn" id="initializeOpenGLFunctions"><a name="initializeOpenGLFunctions"></a><code>[override virtual] </code><span class="type">bool</span> QOpenGLFunctions_ES2::<span class="name">initializeOpenGLFunctions</span>()</h3> <!-- @@@initializeOpenGLFunctions --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>