<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qt3dcore-module.qdoc --> <title>Qt3DCore Namespace | Qt 3D 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td >Qt3DCore Namespace</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#namespaces">Namespaces</a></li> <li class="level1"><a href="#classes">Classes</a></li> <li class="level1"><a href="#types">Types</a></li> <li class="level1"><a href="#functions">Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt3DCore Namespace</h1> <!-- $$$Qt3DCore-brief --> <p>Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework. <a href="#details">More...</a></p> <!-- @@@Qt3DCore --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <Qt3DCore></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr></table></div><ul> </ul> <a name="namespaces"></a> <h2 id="namespaces">Namespaces</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> namespace </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-quick.html">Quick</a></b></td></tr> </table></div> <a name="classes"></a> <h2 id="classes">Classes</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractskeleton.html">QAbstractSkeleton</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qarmature.html">QArmature</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html">QAspectEngine</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectjob.html">QAspectJob</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnode.html">QBackendNode</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qbackendnodemapper.html">QBackendNodeMapper</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponent.html">QComponent</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentremovedchange.html">QComponentRemovedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qdynamicpropertyupdatedchange.html">QDynamicPropertyUpdatedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html">QEntity</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qjoint.html">QJoint</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnode.html">QNode</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html">QNodeCommand</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchange.html">QNodeCreatedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodedestroyedchange.html">QNodeDestroyedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodeid.html">QNodeId</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodeidtypepair.html">QNodeIdTypePair</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertynodeaddedchange.html">QPropertyNodeAddedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertynoderemovedchange.html">QPropertyNodeRemovedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchange.html">QPropertyUpdatedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueaddedchange.html">QPropertyValueAddedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueaddedchangebase.html">QPropertyValueAddedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueremovedchange.html">QPropertyValueRemovedChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueremovedchangebase.html">QPropertyValueRemovedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html">QSceneChange</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qskeleton.html">QSkeleton</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qskeletonloader.html">QSkeletonLoader</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qstaticpropertyupdatedchangebase.html">QStaticPropertyUpdatedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html">QStaticPropertyValueAddedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html">QStaticPropertyValueRemovedChangeBase</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> class </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qtransform.html">QTransform</a></b></td></tr> </table></div> <a name="types"></a> <h2 id="types">Types</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#ChangeFlag-enum">ChangeFlag</a></b> { NodeCreated, NodeDeleted, PropertyUpdated, PropertyValueAdded, ..., AllChanges }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> flags </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#ChangeFlag-enum">ChangeFlags</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractaspect.html#QAspectJobPtr-typedef">QAspectJobPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qabstractaspect.html#QBackendNodeMapperPtr-typedef">QBackendNodeMapperPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChangePtr-typedef">QComponentAddedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentremovedchange.html#QComponentRemovedChangePtr-typedef">QComponentRemovedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qentity.html#QComponentVector-typedef">QComponentVector</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qdynamicpropertyupdatedchange.html#QDynamicPropertyUpdatedChangePtr-typedef">QDynamicPropertyUpdatedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qaspectengine.html#QEntityPtr-typedef">QEntityPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecommand.html#QNodeCommandPtr-typedef">QNodeCommandPtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodecreatedchangebase.html#QNodeCreatedChangeBasePtr-typedef">QNodeCreatedChangeBasePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodedestroyedchange.html#QNodeDestroyedChangePtr-typedef">QNodeDestroyedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodeid.html#QNodeIdVector-typedef">QNodeIdVector</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnode.html#QNodePtr-typedef">QNodePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnode.html#QNodeVector-typedef">QNodeVector</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertynodeaddedchange.html#QPropertyNodeAddedChangePtr-typedef">QPropertyNodeAddedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertynoderemovedchange.html#QPropertyNodeRemovedChangePtr-typedef">QPropertyNodeRemovedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchangebase.html#QPropertyUpdatedChangeBasePtr-typedef">QPropertyUpdatedChangeBasePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyupdatedchange.html#QPropertyUpdatedChangePtr-typedef">QPropertyUpdatedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueaddedchangebase.html#QPropertyValueAddedChangeBasePtr-typedef">QPropertyValueAddedChangeBasePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueaddedchange.html#QPropertyValueAddedChangePtr-typedef">QPropertyValueAddedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueremovedchangebase.html#QPropertyValueRemovedChangeBasePtr-typedef">QPropertyValueRemovedChangeBasePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qpropertyvalueremovedchange.html#QPropertyValueRemovedChangePtr-typedef">QPropertyValueRemovedChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qscenechange.html#QSceneChangePtr-typedef">QSceneChangePtr</a></b></td></tr> <tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qstaticpropertyupdatedchangebase.html#QStaticPropertyUpdatedChangeBasePtr-typedef">QStaticPropertyUpdatedChangeBasePtr</a></b></td></tr> </table></div> <a name="functions"></a> <h2 id="functions">Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> uint </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnodeid.html#qHash">qHash</a></b>(Qt3DCore::QNodeId <i>id</i>, uint <i>seed</i> = ...)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnode.html#qIdForNode">qIdForNode</a></b>(Qt3DCore::QNode *<i>node</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeIdVector </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qnode.html#qIdsForNodes">qIdsForNodes</a></b>(const T &<i>nodes</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#qt_getEnumMetaObject">qt_getEnumMetaObject</a></b>(<i>Qt3DCore::QNode::PropertyTrackingMode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#qt_getEnumMetaObject-1">qt_getEnumMetaObject</a></b>(<i>Qt3DCore::QSkeletonLoader::Status</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#qt_getEnumName">qt_getEnumName</a></b>(<i>Qt3DCore::QNode::PropertyTrackingMode</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> const char *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#qt_getEnumName-1">qt_getEnumName</a></b>(<i>Qt3DCore::QSkeletonLoader::Status</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDebug </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#operator-lt-lt">operator<<</a></b>(QDebug <i>d</i>, Qt3DCore::QNodeId <i>id</i>)</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore.html#operator-7c">operator|</a></b>(<i>int</i>, <i>int</i>)</td></tr> </table></div> <a name="details"></a> <!-- $$$Qt3DCore-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>Contains classes that are the foundation for Qt 3D simulation framework, as well as classes that provide the ability to render using the Qt 3D framework.</p> </div> <!-- @@@Qt3DCore --> <div class="nmspace"> <h2>Namespaces</h2> <!-- $$$Quick --> <h3 class="fn" id=""><a name=""></a>namespace Qt3DCore::<span class="name">Quick</span></h3> <p>Contains classes used for implementing QML functionality into Qt3D applications.</p> <!-- @@@Quick --> </div> <div class="classes"> <h2>Classes</h2> <h3> class <a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a></h3><!-- $$$QAbstractAspect-brief --> <p><a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a> is the base class for aspects that provide a vertical slice of behavior. <a href="qt3dcore-qabstractaspect.html#details">More...</a></p> <!-- @@@QAbstractAspect --> <h3> class <a href="qt3dcore-qabstractskeleton.html">QAbstractSkeleton</a></h3><!-- $$$QAbstractSkeleton-brief --> <p>A skeleton contains the joints for a skinned mesh. <a href="qt3dcore-qabstractskeleton.html#details">More...</a></p> <!-- @@@QAbstractSkeleton --> <h3> class <a href="qt3dcore-qarmature.html">QArmature</a></h3><!-- $$$QArmature-brief --> <p>Used to calculate skinning transform matrices and set them on shaders. <a href="qt3dcore-qarmature.html#details">More...</a></p> <!-- @@@QArmature --> <h3> class <a href="qt3dcore-qaspectengine.html">QAspectEngine</a></h3><!-- $$$QAspectEngine-brief --> <p>Responsible for handling all the <a href="qt3dcore-qabstractaspect.html">QAbstractAspect</a> subclasses that have been registered with the scene. <a href="qt3dcore-qaspectengine.html#details">More...</a></p> <!-- @@@QAspectEngine --> <h3> class <a href="qt3dcore-qaspectjob.html">QAspectJob</a></h3><!-- $$$QAspectJob-brief --> <p>The base class for jobs executed in an aspect. <a href="qt3dcore-qaspectjob.html#details">More...</a></p> <!-- @@@QAspectJob --> <h3> class <a href="qt3dcore-qbackendnode.html">QBackendNode</a></h3><!-- $$$QBackendNode-brief --> <p>The base class for all Qt3D backend nodes. <a href="qt3dcore-qbackendnode.html#details">More...</a></p> <!-- @@@QBackendNode --> <h3> class <a href="qt3dcore-qbackendnodemapper.html">QBackendNodeMapper</a></h3><!-- $$$QBackendNodeMapper-brief --> <p>Creates and maps backend nodes to their respective frontend nodes. <a href="qt3dcore-qbackendnodemapper.html#details">More...</a></p> <!-- @@@QBackendNodeMapper --> <h3> class <a href="qt3dcore-qcomponent.html">QComponent</a></h3><!-- $$$QComponent-brief --> <p>The base class of scene nodes that can be aggregated by <a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> instances as a component. <a href="qt3dcore-qcomponent.html#details">More...</a></p> <!-- @@@QComponent --> <h3> class <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a></h3><!-- $$$QComponentAddedChange-brief --> <p>The <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> class is used to notify when a component is added to an entity. <a href="qt3dcore-qcomponentaddedchange.html#details">More...</a></p> <!-- @@@QComponentAddedChange --> <h3> class <a href="qt3dcore-qcomponentremovedchange.html">QComponentRemovedChange</a></h3><!-- $$$QComponentRemovedChange-brief --> <p>The <a href="qt3dcore-qcomponentremovedchange.html">QComponentRemovedChange</a> class is used to notify when a component is removed from an entity. <a href="qt3dcore-qcomponentremovedchange.html#details">More...</a></p> <!-- @@@QComponentRemovedChange --> <h3> class <a href="qt3dcore-qdynamicpropertyupdatedchange.html">QDynamicPropertyUpdatedChange</a></h3><!-- $$$QDynamicPropertyUpdatedChange-brief --> <p>The <a href="qt3dcore-qdynamicpropertyupdatedchange.html">QDynamicPropertyUpdatedChange</a> class is used to notify when a dynamic property value is updated. <a href="qt3dcore-qdynamicpropertyupdatedchange.html#details">More...</a></p> <!-- @@@QDynamicPropertyUpdatedChange --> <h3> class <a href="qt3dcore-qentity.html">QEntity</a></h3><!-- $$$QEntity-brief --> <p><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a> is a <a href="qt3dcore-qnode.html">Qt3DCore::QNode</a> subclass that can aggregate several <a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a> instances that will specify its behavior. <a href="qt3dcore-qentity.html#details">More...</a></p> <!-- @@@QEntity --> <h3> class <a href="qt3dcore-qjoint.html">QJoint</a></h3><!-- $$$QJoint-brief --> <p>Used to transforms parts of skinned meshes. <a href="qt3dcore-qjoint.html#details">More...</a></p> <!-- @@@QJoint --> <h3> class <a href="qt3dcore-qnode.html">QNode</a></h3><!-- $$$QNode-brief --> <p><a href="qt3dcore-qnode.html">QNode</a> is the base class of all Qt3D node classes used to build a Qt3D scene. <a href="qt3dcore-qnode.html#details">More...</a></p> <!-- @@@QNode --> <h3> class <a href="qt3dcore-qnodecommand.html">QNodeCommand</a></h3><!-- $$$QNodeCommand-brief --> <p>The <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">CommandRequested</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qnodecommand.html#details">More...</a></p> <!-- @@@QNodeCommand --> <h3> class <a href="qt3dcore-qnodecreatedchange.html">QNodeCreatedChange</a></h3><!-- $$$QNodeCreatedChange-brief --> <p>Used to notify when a node is created. <a href="qt3dcore-qnodecreatedchange.html#details">More...</a></p> <!-- @@@QNodeCreatedChange --> <h3> class <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a></h3><!-- $$$QNodeCreatedChangeBase-brief --> <p>The <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">NodeCreated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qnodecreatedchangebase.html#details">More...</a></p> <!-- @@@QNodeCreatedChangeBase --> <h3> class <a href="qt3dcore-qnodedestroyedchange.html">QNodeDestroyedChange</a></h3><!-- $$$QNodeDestroyedChange-brief --> <p>Used to notify when a node is destroyed. <a href="qt3dcore-qnodedestroyedchange.html#details">More...</a></p> <!-- @@@QNodeDestroyedChange --> <h3> class <a href="qt3dcore-qnodeid.html">QNodeId</a></h3><!-- $$$QNodeId-brief --> <p>Uniquely identifies a <a href="qt3dcore-qnode.html">QNode</a>. <a href="qt3dcore-qnodeid.html#details">More...</a></p> <!-- @@@QNodeId --> <h3> class <a href="qt3dcore-qnodeidtypepair.html">QNodeIdTypePair</a></h3><h3> class <a href="qt3dcore-qpropertynodeaddedchange.html">QPropertyNodeAddedChange</a></h3><!-- $$$QPropertyNodeAddedChange-brief --> <p>Used to notify when a node is added to a property. <a href="qt3dcore-qpropertynodeaddedchange.html#details">More...</a></p> <!-- @@@QPropertyNodeAddedChange --> <h3> class <a href="qt3dcore-qpropertynoderemovedchange.html">QPropertyNodeRemovedChange</a></h3><!-- $$$QPropertyNodeRemovedChange-brief --> <p>The <a href="qt3dcore-qpropertynoderemovedchange.html">QPropertyNodeRemovedChange</a> class is used to notify when a node is removed from a property. <a href="qt3dcore-qpropertynoderemovedchange.html#details">More...</a></p> <!-- @@@QPropertyNodeRemovedChange --> <h3> class <a href="qt3dcore-qpropertyupdatedchange.html">QPropertyUpdatedChange</a></h3><!-- $$$QPropertyUpdatedChange-brief --> <p>The <a href="qt3dcore-qpropertyupdatedchange.html">QPropertyUpdatedChange</a> class is used to notify when a property value is updated. <a href="qt3dcore-qpropertyupdatedchange.html#details">More...</a></p> <!-- @@@QPropertyUpdatedChange --> <h3> class <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a></h3><!-- $$$QPropertyUpdatedChangeBase-brief --> <p>The <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyUpdated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qpropertyupdatedchangebase.html#details">More...</a></p> <!-- @@@QPropertyUpdatedChangeBase --> <h3> class <a href="qt3dcore-qpropertyvalueaddedchange.html">QPropertyValueAddedChange</a></h3><!-- $$$QPropertyValueAddedChange-brief --> <p>Used to notify when a value is added to a property. <a href="qt3dcore-qpropertyvalueaddedchange.html#details">More...</a></p> <!-- @@@QPropertyValueAddedChange --> <h3> class <a href="qt3dcore-qpropertyvalueaddedchangebase.html">QPropertyValueAddedChangeBase</a></h3><!-- $$$QPropertyValueAddedChangeBase-brief --> <p>The <a href="qt3dcore-qpropertyvalueaddedchangebase.html">QPropertyValueAddedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyValueAdded</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qpropertyvalueaddedchangebase.html#details">More...</a></p> <!-- @@@QPropertyValueAddedChangeBase --> <h3> class <a href="qt3dcore-qpropertyvalueremovedchange.html">QPropertyValueRemovedChange</a></h3><!-- $$$QPropertyValueRemovedChange-brief --> <p>Used to notify when a value is added to a property. <a href="qt3dcore-qpropertyvalueremovedchange.html#details">More...</a></p> <!-- @@@QPropertyValueRemovedChange --> <h3> class <a href="qt3dcore-qpropertyvalueremovedchangebase.html">QPropertyValueRemovedChangeBase</a></h3><!-- $$$QPropertyValueRemovedChangeBase-brief --> <p>The <a href="qt3dcore-qpropertyvalueremovedchangebase.html">QPropertyValueRemovedChangeBase</a> class is the base class for all <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyValueRemoved</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qpropertyvalueremovedchangebase.html#details">More...</a></p> <!-- @@@QPropertyValueRemovedChangeBase --> <h3> class <a href="qt3dcore-qscenechange.html">QSceneChange</a></h3><!-- $$$QSceneChange-brief --> <p>The base class for changes that can be sent and received by Qt3D's change notification system. <a href="qt3dcore-qscenechange.html#details">More...</a></p> <!-- @@@QSceneChange --> <h3> class <a href="qt3dcore-qskeleton.html">QSkeleton</a></h3><!-- $$$QSkeleton-brief --> <p>Holds the data for a skeleton to be used with skinned meshes. <a href="qt3dcore-qskeleton.html#details">More...</a></p> <!-- @@@QSkeleton --> <h3> class <a href="qt3dcore-qskeletonloader.html">QSkeletonLoader</a></h3><!-- $$$QSkeletonLoader-brief --> <p>Used to load a skeleton of joints from file. <a href="qt3dcore-qskeletonloader.html#details">More...</a></p> <!-- @@@QSkeletonLoader --> <h3> class <a href="qt3dcore-qstaticpropertyupdatedchangebase.html">QStaticPropertyUpdatedChangeBase</a></h3><!-- $$$QStaticPropertyUpdatedChangeBase-brief --> <p>The <a href="qt3dcore-qstaticpropertyupdatedchangebase.html">QStaticPropertyUpdatedChangeBase</a> class is the base class for all static <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyUpdated</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qstaticpropertyupdatedchangebase.html#details">More...</a></p> <!-- @@@QStaticPropertyUpdatedChangeBase --> <h3> class <a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html">QStaticPropertyValueAddedChangeBase</a></h3><!-- $$$QStaticPropertyValueAddedChangeBase-brief --> <p>The <a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html">QStaticPropertyValueAddedChangeBase</a> class is the base class for all static <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyValueAdded</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qstaticpropertyvalueaddedchangebase.html#details">More...</a></p> <!-- @@@QStaticPropertyValueAddedChangeBase --> <h3> class <a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html">QStaticPropertyValueRemovedChangeBase</a></h3><!-- $$$QStaticPropertyValueRemovedChangeBase-brief --> <p>The <a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html">QStaticPropertyValueRemovedChangeBase</a> class is the base class for all static <a href="qt3dcore-qscenechange.html#ChangeFlag-enum">PropertyValueRemoved</a> <a href="qt3dcore-qscenechange.html">QSceneChange</a> events. <a href="qt3dcore-qstaticpropertyvalueremovedchangebase.html#details">More...</a></p> <!-- @@@QStaticPropertyValueRemovedChangeBase --> <h3> class <a href="qt3dcore-qtransform.html">QTransform</a></h3><!-- $$$QTransform-brief --> <p>Used to perform transforms on meshes. <a href="qt3dcore-qtransform.html#details">More...</a></p> <!-- @@@QTransform --> </div> <div class="types"> <h2>Type Documentation</h2> <!-- $$$ChangeFlag$$$NodeCreated$$$NodeDeleted$$$PropertyUpdated$$$PropertyValueAdded$$$PropertyValueRemoved$$$ComponentAdded$$$ComponentRemoved$$$CommandRequested$$$CallbackTriggered$$$AllChanges --> <h3 class="flags" id="ChangeFlag-enum"><a name="ChangeFlag-enum"></a>enum Qt3DCore::<span class="name">ChangeFlag</span><br/>flags Qt3DCore::<span class="name">ChangeFlags</span></h3> <p>The types of change that can be sent and received by Qt3D's change notification system.</p> <div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><code>Qt3DCore::NodeCreated</code></td><td class="topAlign tblval"><code>1 << 0</code></td><td class="topAlign">A new instance of a <a href="qt3dcore-qnode.html">QNode</a> subclass has been created.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::NodeDeleted</code></td><td class="topAlign tblval"><code>1 << 1</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been deleted.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyUpdated</code></td><td class="topAlign tblval"><code>1 << 2</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> property has been updated.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyValueAdded</code></td><td class="topAlign tblval"><code>1 << 3</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been added to the scene.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::PropertyValueRemoved</code></td><td class="topAlign tblval"><code>1 << 4</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> has been removed from the scene.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::CommandRequested</code></td><td class="topAlign tblval"><code>1 << 7</code></td><td class="topAlign">A <a href="qt3dcore-qnodecommand.html">QNodeCommand</a> has been sent between a node and its backend.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::ComponentAdded</code></td><td class="topAlign tblval"><code>1 << 5</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been added to a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::ComponentRemoved</code></td><td class="topAlign tblval"><code>1 << 6</code></td><td class="topAlign">A <a href="qt3dcore-qcomponent.html">QComponent</a> has been removed from a <a href="qt3dcore-qentity.html">QEntity</a>.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::CallbackTriggered</code></td><td class="topAlign tblval"><code>1 << 8</code></td><td class="topAlign">A <a href="qt3dcore-qnode.html">QNode</a> triggered a callback.</td></tr> <tr><td class="topAlign"><code>Qt3DCore::AllChanges</code></td><td class="topAlign tblval"><code>0xFFFFFFFF</code></td><td class="topAlign">Allows an observer to monitor for any of the above changes.</td></tr> </table></div> <p>The ChangeFlags type is a typedef for <a href="">QFlags</a><ChangeFlag>. It stores an OR combination of ChangeFlag values.</p> <!-- @@@ChangeFlag --> <!-- $$$QAspectJobPtr --> <h3 class="fn" id="QAspectJobPtr-typedef"><a name="QAspectJobPtr-typedef"></a>typedef Qt3DCore::<span class="name">QAspectJobPtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qaspectjob.html">QAspectJob</a>.</p> <!-- @@@QAspectJobPtr --> <!-- $$$QBackendNodeMapperPtr --> <h3 class="fn" id="QBackendNodeMapperPtr-typedef"><a name="QBackendNodeMapperPtr-typedef"></a>typedef Qt3DCore::<span class="name">QBackendNodeMapperPtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qbackendnodemapper.html">QBackendNodeMapper</a>.</p> <!-- @@@QBackendNodeMapperPtr --> <!-- $$$QComponentAddedChangePtr --> <h3 class="fn" id="QComponentAddedChangePtr-typedef"><a name="QComponentAddedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QComponentAddedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a>.</p> <!-- @@@QComponentAddedChangePtr --> <!-- $$$QComponentRemovedChangePtr --> <h3 class="fn" id="QComponentRemovedChangePtr-typedef"><a name="QComponentRemovedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QComponentRemovedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qcomponentremovedchange.html">QComponentRemovedChange</a>.</p> <!-- @@@QComponentRemovedChangePtr --> <!-- $$$QComponentVector --> <h3 class="fn" id="QComponentVector-typedef"><a name="QComponentVector-typedef"></a>typedef Qt3DCore::<span class="name">QComponentVector</span></h3> <p>List of <a href="qt3dcore-qcomponent.html">QComponent</a> pointers.</p> <!-- @@@QComponentVector --> <!-- $$$QDynamicPropertyUpdatedChangePtr --> <h3 class="fn" id="QDynamicPropertyUpdatedChangePtr-typedef"><a name="QDynamicPropertyUpdatedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QDynamicPropertyUpdatedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qdynamicpropertyupdatedchange.html">QDynamicPropertyUpdatedChange</a>.</p> <!-- @@@QDynamicPropertyUpdatedChangePtr --> <!-- $$$QEntityPtr --> <h3 class="fn" id="QEntityPtr-typedef"><a name="QEntityPtr-typedef"></a>typedef Qt3DCore::<span class="name">QEntityPtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qentity.html">QEntity</a>.</p> <!-- @@@QEntityPtr --> <!-- $$$QNodeCommandPtr --> <h3 class="fn" id="QNodeCommandPtr-typedef"><a name="QNodeCommandPtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeCommandPtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnodecommand.html">QNodeCommand</a>.</p> <!-- @@@QNodeCommandPtr --> <!-- $$$QNodeCreatedChangeBasePtr --> <h3 class="fn" id="QNodeCreatedChangeBasePtr-typedef"><a name="QNodeCreatedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeCreatedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnodecreatedchangebase.html">QNodeCreatedChangeBase</a>.</p> <!-- @@@QNodeCreatedChangeBasePtr --> <!-- $$$QNodeDestroyedChangePtr --> <h3 class="fn" id="QNodeDestroyedChangePtr-typedef"><a name="QNodeDestroyedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodeDestroyedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnodedestroyedchange.html">QNodeDestroyedChange</a>.</p> <!-- @@@QNodeDestroyedChangePtr --> <!-- $$$QNodeIdVector --> <h3 class="fn" id="QNodeIdVector-typedef"><a name="QNodeIdVector-typedef"></a>typedef Qt3DCore::<span class="name">QNodeIdVector</span></h3> <p>A vector of <a href="qt3dcore-qnodeid.html">QNodeId</a>s.</p> <!-- @@@QNodeIdVector --> <!-- $$$QNodePtr --> <h3 class="fn" id="QNodePtr-typedef"><a name="QNodePtr-typedef"></a>typedef Qt3DCore::<span class="name">QNodePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qnode.html">QNode</a>.</p> <!-- @@@QNodePtr --> <!-- $$$QNodeVector --> <h3 class="fn" id="QNodeVector-typedef"><a name="QNodeVector-typedef"></a>typedef Qt3DCore::<span class="name">QNodeVector</span></h3> <p>List of <a href="qt3dcore-qnode.html">QNode</a> pointers.</p> <!-- @@@QNodeVector --> <!-- $$$QPropertyNodeAddedChangePtr --> <h3 class="fn" id="QPropertyNodeAddedChangePtr-typedef"><a name="QPropertyNodeAddedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyNodeAddedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertynodeaddedchange.html">QPropertyNodeAddedChange</a>.</p> <!-- @@@QPropertyNodeAddedChangePtr --> <!-- $$$QPropertyNodeRemovedChangePtr --> <h3 class="fn" id="QPropertyNodeRemovedChangePtr-typedef"><a name="QPropertyNodeRemovedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyNodeRemovedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertynoderemovedchange.html">QPropertyNodeRemovedChange</a>.</p> <!-- @@@QPropertyNodeRemovedChangePtr --> <!-- $$$QPropertyUpdatedChangeBasePtr --> <h3 class="fn" id="QPropertyUpdatedChangeBasePtr-typedef"><a name="QPropertyUpdatedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyUpdatedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyupdatedchangebase.html">QPropertyUpdatedChangeBase</a>.</p> <!-- @@@QPropertyUpdatedChangeBasePtr --> <!-- $$$QPropertyUpdatedChangePtr --> <h3 class="fn" id="QPropertyUpdatedChangePtr-typedef"><a name="QPropertyUpdatedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyUpdatedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyupdatedchange.html">QPropertyUpdatedChange</a>.</p> <!-- @@@QPropertyUpdatedChangePtr --> <!-- $$$QPropertyValueAddedChangeBasePtr --> <h3 class="fn" id="QPropertyValueAddedChangeBasePtr-typedef"><a name="QPropertyValueAddedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyValueAddedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyvalueaddedchangebase.html">QPropertyValueAddedChangeBase</a>.</p> <!-- @@@QPropertyValueAddedChangeBasePtr --> <!-- $$$QPropertyValueAddedChangePtr --> <h3 class="fn" id="QPropertyValueAddedChangePtr-typedef"><a name="QPropertyValueAddedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyValueAddedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyvalueaddedchange.html">QPropertyValueAddedChange</a>.</p> <!-- @@@QPropertyValueAddedChangePtr --> <!-- $$$QPropertyValueRemovedChangeBasePtr --> <h3 class="fn" id="QPropertyValueRemovedChangeBasePtr-typedef"><a name="QPropertyValueRemovedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyValueRemovedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyvalueremovedchangebase.html">QPropertyValueRemovedChangeBase</a>.</p> <!-- @@@QPropertyValueRemovedChangeBasePtr --> <!-- $$$QPropertyValueRemovedChangePtr --> <h3 class="fn" id="QPropertyValueRemovedChangePtr-typedef"><a name="QPropertyValueRemovedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QPropertyValueRemovedChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qpropertyvalueremovedchange.html">QPropertyValueRemovedChange</a>.</p> <!-- @@@QPropertyValueRemovedChangePtr --> <!-- $$$QSceneChangePtr --> <h3 class="fn" id="QSceneChangePtr-typedef"><a name="QSceneChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QSceneChangePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qscenechange.html">QSceneChange</a>.</p> <!-- @@@QSceneChangePtr --> <!-- $$$QStaticPropertyUpdatedChangeBasePtr --> <h3 class="fn" id="QStaticPropertyUpdatedChangeBasePtr-typedef"><a name="QStaticPropertyUpdatedChangeBasePtr-typedef"></a>typedef Qt3DCore::<span class="name">QStaticPropertyUpdatedChangeBasePtr</span></h3> <p>A shared pointer for <a href="qt3dcore-qstaticpropertyupdatedchangebase.html">QStaticPropertyUpdatedChangeBase</a>.</p> <!-- @@@QStaticPropertyUpdatedChangeBasePtr --> </div> <div class="func"> <h2>Function Documentation</h2> <!-- $$$qHash[overload1]$$$qHashQt3DCore::QNodeIduint --> <h3 class="fn" id="qHash"><a name="qHash"></a><span class="type">uint</span> Qt3DCore::<span class="name">qHash</span>(<span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>, <span class="type">uint</span> <i>seed</i> = ...)</h3> <p>Returns hash of node with <i>id</i> and optional <i>seed</i>.</p> <!-- @@@qHash --> <!-- $$$qIdForNode[overload1]$$$qIdForNodeQt3DCore::QNode* --> <h3 class="fn" id="qIdForNode"><a name="qIdForNode"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> Qt3DCore::<span class="name">qIdForNode</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>node</i>)</h3> <p>Returns node id for <i>node</i>.</p> <!-- @@@qIdForNode --> <!-- $$$qIdsForNodes[overload1]$$$qIdsForNodesconstT& --> <h3 class="fn" id="qIdsForNodes"><a name="qIdsForNodes"></a><span class="type"><a href="qt3dcore-qnodeid.html#QNodeIdVector-typedef">Qt3DCore::QNodeIdVector</a></span> Qt3DCore::<span class="name">qIdsForNodes</span>(const <span class="type">T</span> &<i>nodes</i>)</h3> <p>Returns vector of node ids for <i>nodes</i>.</p> <!-- @@@qIdsForNodes --> <!-- $$$qt_getEnumMetaObject[overload1]$$$qt_getEnumMetaObjectQt3DCore::QNode::PropertyTrackingMode --> <h3 class="fn" id="qt_getEnumMetaObject"><a name="qt_getEnumMetaObject"></a>const <span class="type">QMetaObject</span> *Qt3DCore::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DCore::QNode::PropertyTrackingMode</i>)</h3> <!-- @@@qt_getEnumMetaObject --> <!-- $$$qt_getEnumMetaObject$$$qt_getEnumMetaObjectQt3DCore::QSkeletonLoader::Status --> <h3 class="fn" id="qt_getEnumMetaObject-1"><a name="qt_getEnumMetaObject-1"></a>const <span class="type">QMetaObject</span> *Qt3DCore::<span class="name">qt_getEnumMetaObject</span>(<i>Qt3DCore::QSkeletonLoader::Status</i>)</h3> <!-- @@@qt_getEnumMetaObject --> <!-- $$$qt_getEnumName[overload1]$$$qt_getEnumNameQt3DCore::QNode::PropertyTrackingMode --> <h3 class="fn" id="qt_getEnumName"><a name="qt_getEnumName"></a>const <span class="type">char</span> *Qt3DCore::<span class="name">qt_getEnumName</span>(<i>Qt3DCore::QNode::PropertyTrackingMode</i>)</h3> <!-- @@@qt_getEnumName --> <!-- $$$qt_getEnumName$$$qt_getEnumNameQt3DCore::QSkeletonLoader::Status --> <h3 class="fn" id="qt_getEnumName-1"><a name="qt_getEnumName-1"></a>const <span class="type">char</span> *Qt3DCore::<span class="name">qt_getEnumName</span>(<i>Qt3DCore::QSkeletonLoader::Status</i>)</h3> <!-- @@@qt_getEnumName --> <!-- $$$operator<<[overload1]$$$operator<<QDebugQt3DCore::QNodeId --> <h3 class="fn" id="operator-lt-lt"><a name="operator-lt-lt"></a><span class="type">QDebug</span> Qt3DCore::<span class="name">operator<<</span>(<span class="type">QDebug</span> <i>d</i>, <span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> <i>id</i>)</h3> <p><< with <i>d</i> and <i>id</i>. Returns QDebug.</p> <!-- @@@operator<< --> <!-- $$$operator|[overload1]$$$operator|intint --> <h3 class="fn" id="operator-7c"><a name="operator-7c"></a><span class="type">int</span> Qt3DCore::<span class="name">operator|</span>(<i>int</i>, <i>int</i>)</h3> <!-- @@@operator| --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>