<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.15"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>My Project: SDL_gamecontroller.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">My Project </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.15 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> </div><!-- top --> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="header"> <div class="headertitle"> <div class="title">SDL_gamecontroller.h</div> </div> </div><!--header--> <div class="contents"> <a href="SDL__gamecontroller_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> Simple DirectMedia Layer</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org></span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"></span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> This software is provided 'as-is', without any express or implied</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> warranty. In no event will the authors be held liable for any damages</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> arising from the use of this software.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"></span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> Permission is granted to anyone to use this software for any purpose,</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> including commercial applications, and to alter it and redistribute it</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> freely, subject to the following restrictions:</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"></span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> 1. The origin of this software must not be misrepresented; you must not</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> claim that you wrote the original software. If you use this software</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> in a product, an acknowledgment in the product documentation would be</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> appreciated but is not required.</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> 2. Altered source versions must be plainly marked as such, and must not be</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> misrepresented as being the original software.</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> 3. This notice may not be removed or altered from any source distribution.</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment">*/</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> </div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#ifndef SDL_gamecontroller_h_</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#define SDL_gamecontroller_h_</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> </div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="SDL__stdinc_8h.html">SDL_stdinc.h</a>"</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="SDL__error_8h.html">SDL_error.h</a>"</span></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include "<a class="code" href="SDL__rwops_8h.html">SDL_rwops.h</a>"</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include "<a class="code" href="SDL__joystick_8h.html">SDL_joystick.h</a>"</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> </div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="begin__code_8h.html">begin_code.h</a>"</span></div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment">/* Set up for C function definitions, even when using C++ */</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> </div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="keyword">struct </span>_SDL_GameController;</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="keyword">typedef</span> <span class="keyword">struct </span>_SDL_GameController SDL_GameController;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> </div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> {</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  SDL_CONTROLLER_BINDTYPE_NONE = 0,</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  SDL_CONTROLLER_BINDTYPE_BUTTON,</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  SDL_CONTROLLER_BINDTYPE_AXIS,</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  SDL_CONTROLLER_BINDTYPE_HAT</div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> } SDL_GameControllerBindType;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> </div><div class="line"><a name="l00072"></a><span class="lineno"><a class="line" href="structSDL__GameControllerButtonBind.html"> 72</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> {</div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  SDL_GameControllerBindType bindType;</div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keyword">union</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keywordtype">int</span> button;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  <span class="keywordtype">int</span> axis;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  <span class="keyword">struct </span>{</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordtype">int</span> hat;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">int</span> hat_mask;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  } hat;</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  } value;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> </div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> } <a class="code" href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a>;</div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> </div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a>(<a class="code" href="structSDL__RWops.html">SDL_RWops</a> * rw, <span class="keywordtype">int</span> freerw);</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a86b050862858714f651a4cf08fea2d3a"> 129</a></span> <span class="preprocessor">#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> </div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* mappingString);</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> </div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac14eb47ec6097d89c7bec14f6b27ebfe">SDL_GameControllerNumMappings</a>(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> </div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac5ddf8927b92d95968f568ec6399bc18">SDL_GameControllerMappingForIndex</a>(<span class="keywordtype">int</span> mapping_index);</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> </div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a>(<a class="code" href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a> guid);</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> </div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> * SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> </div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> </div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> </div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a425074be07233d9e116bf6f3ebcb1f11">SDL_GameControllerMappingForDeviceIndex</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> </div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="keyword">extern</span> DECLSPEC SDL_GameController *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a>(<span class="keywordtype">int</span> joystick_index);</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> </div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="keyword">extern</span> DECLSPEC SDL_GameController *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a34e43c763202a2d7124f24fdaf508a2a">SDL_GameControllerFromInstanceID</a>(<a class="code" href="SDL__joystick_8h.html#a3c3d32500cb08f76ee8077983912c0bd">SDL_JoystickID</a> joyid);</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> </div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span> *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> </div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a99740db152ae93bcdc59a8b540c3178d">SDL_GameControllerGetPlayerIndex</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> </div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> <span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ab0032725dcea365502694731c37605f7">SDL_GameControllerGetVendor</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> </div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> <span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a8ea81761681d1666a3b447eb9ef2dee8">SDL_GameControllerGetProduct</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> </div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> <span class="keyword">extern</span> DECLSPEC Uint16 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a2e3eda7c9faf9bf0f4e06d89f3859c72">SDL_GameControllerGetProductVersion</a>(SDL_GameController * gamecontroller);</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span> </div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="keyword">extern</span> DECLSPEC SDL_bool SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> </div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="keyword">extern</span> DECLSPEC SDL_Joystick *SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> </div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a>(<span class="keywordtype">int</span> state);</div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> </div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a>(<span class="keywordtype">void</span>);</div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> </div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> </div><div class="line"><a name="l00272"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c"> 272</a></span> <span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> {</div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  SDL_CONTROLLER_AXIS_INVALID = -1,</div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  SDL_CONTROLLER_AXIS_LEFTX,</div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  SDL_CONTROLLER_AXIS_LEFTY,</div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  SDL_CONTROLLER_AXIS_RIGHTX,</div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  SDL_CONTROLLER_AXIS_RIGHTY,</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  SDL_CONTROLLER_AXIS_TRIGGERLEFT,</div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  SDL_CONTROLLER_AXIS_TRIGGERRIGHT,</div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  SDL_CONTROLLER_AXIS_MAX</div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span> } <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a>;</div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> </div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> </div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> <span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a>(<a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span> </div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> <a class="code" href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> </div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span> <span class="keyword">extern</span> DECLSPEC Sint16 SDLCALL</div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> <a class="code" href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  <a class="code" href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a> axis);</div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span> </div><div class="line"><a name="l00316"></a><span class="lineno"><a class="line" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98"> 316</a></span> <span class="keyword">typedef</span> <span class="keyword">enum</span></div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> {</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  SDL_CONTROLLER_BUTTON_INVALID = -1,</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  SDL_CONTROLLER_BUTTON_A,</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  SDL_CONTROLLER_BUTTON_B,</div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  SDL_CONTROLLER_BUTTON_X,</div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  SDL_CONTROLLER_BUTTON_Y,</div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  SDL_CONTROLLER_BUTTON_BACK,</div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  SDL_CONTROLLER_BUTTON_GUIDE,</div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  SDL_CONTROLLER_BUTTON_START,</div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  SDL_CONTROLLER_BUTTON_LEFTSTICK,</div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  SDL_CONTROLLER_BUTTON_RIGHTSTICK,</div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  SDL_CONTROLLER_BUTTON_LEFTSHOULDER,</div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,</div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  SDL_CONTROLLER_BUTTON_DPAD_UP,</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  SDL_CONTROLLER_BUTTON_DPAD_DOWN,</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  SDL_CONTROLLER_BUTTON_DPAD_LEFT,</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  SDL_CONTROLLER_BUTTON_DPAD_RIGHT,</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  SDL_CONTROLLER_BUTTON_MAX</div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> } <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a>;</div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> </div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span> <span class="keyword">extern</span> DECLSPEC <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *pchString);</div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span> </div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span> <span class="keyword">extern</span> DECLSPEC <span class="keyword">const</span> <span class="keywordtype">char</span>* SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a>(<a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span> </div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span> <span class="keyword">extern</span> DECLSPEC <a class="code" href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a> SDLCALL</div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span> <a class="code" href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span> </div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span> </div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span> <span class="keyword">extern</span> DECLSPEC Uint8 SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a>(SDL_GameController *gamecontroller,</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  <a class="code" href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a> button);</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> </div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">int</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#af656d1c71fe07da1146c376439d9b403">SDL_GameControllerRumble</a>(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> </div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> <span class="keyword">extern</span> DECLSPEC <span class="keywordtype">void</span> SDLCALL <a class="code" href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a>(SDL_GameController *gamecontroller);</div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> </div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span> </div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span> <span class="comment">/* Ends C function definitions when using C++ */</span></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> <span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span> }</div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> <span class="preprocessor">#include "<a class="code" href="close__code_8h.html">close_code.h</a>"</span></div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> </div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span> <span class="preprocessor">#endif </span><span class="comment">/* SDL_gamecontroller_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span> </div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> <span class="comment">/* vi: set ts=4 sw=4 expandtab: */</span></div><div class="ttc" id="SDL__gamecontroller_8h_html_af2aac9107334b73d94b93f9c5ef51eb4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#af2aac9107334b73d94b93f9c5ef51eb4">SDL_GameControllerGetJoystick</a></div><div class="ttdeci">DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a5d9786518715fe1e5510dab47ef7df40"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5d9786518715fe1e5510dab47ef7df40">SDL_GameControllerButtonBind</a></div><div class="ttdeci">struct SDL_GameControllerButtonBind SDL_GameControllerButtonBind</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_afa9f025f4262bdfba38c364ec9cc31bf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#afa9f025f4262bdfba38c364ec9cc31bf">SDL_GameControllerGetButton</a></div><div class="ttdeci">DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_ab0032725dcea365502694731c37605f7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ab0032725dcea365502694731c37605f7">SDL_GameControllerGetVendor</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a5afc30d12ed8c51e24e2ce32eca032de"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a5afc30d12ed8c51e24e2ce32eca032de">SDL_GameControllerGetStringForButton</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a425074be07233d9e116bf6f3ebcb1f11"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a425074be07233d9e116bf6f3ebcb1f11">SDL_GameControllerMappingForDeviceIndex</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index)</div></div> <div class="ttc" id="structSDL__GameControllerButtonBind_html"><div class="ttname"><a href="structSDL__GameControllerButtonBind.html">SDL_GameControllerButtonBind</a></div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:72</div></div> <div class="ttc" id="SDL__joystick_8h_html"><div class="ttname"><a href="SDL__joystick_8h.html">SDL_joystick.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a9e4d3f8c9c9860064a68a700e0486f98"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a9e4d3f8c9c9860064a68a700e0486f98">SDL_GameControllerButton</a></div><div class="ttdeci">SDL_GameControllerButton</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:316</div></div> <div class="ttc" id="begin__code_8h_html"><div class="ttname"><a href="begin__code_8h.html">begin_code.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a62cb682b1c589135cd32cce381d403f8"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a62cb682b1c589135cd32cce381d403f8">SDL_GameControllerAddMapping</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char *mappingString)</div></div> <div class="ttc" id="SDL__rwops_8h_html"><div class="ttname"><a href="SDL__rwops_8h.html">SDL_rwops.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a2e3eda7c9faf9bf0f4e06d89f3859c72"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a2e3eda7c9faf9bf0f4e06d89f3859c72">SDL_GameControllerGetProductVersion</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a96d0bda99d806397e4c697241ccffa1c"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a96d0bda99d806397e4c697241ccffa1c">SDL_GameControllerAxis</a></div><div class="ttdeci">SDL_GameControllerAxis</div><div class="ttdef"><b>Definition:</b> SDL_gamecontroller.h:272</div></div> <div class="ttc" id="SDL__stdinc_8h_html"><div class="ttname"><a href="SDL__stdinc_8h.html">SDL_stdinc.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a2bd404799b40e27d75d3699c866904cf"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a2bd404799b40e27d75d3699c866904cf">SDL_GameControllerMappingForGUID</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a4ee15324cc28aa53bab9f28e71c96840"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a4ee15324cc28aa53bab9f28e71c96840">SDL_GameControllerGetBindForButton</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_add465dba60b0e2ff4e0b53f15471be1e"><div class="ttname"><a href="SDL__gamecontroller_8h.html#add465dba60b0e2ff4e0b53f15471be1e">SDL_GameControllerName</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_af656d1c71fe07da1146c376439d9b403"><div class="ttname"><a href="SDL__gamecontroller_8h.html#af656d1c71fe07da1146c376439d9b403">SDL_GameControllerRumble</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a01da8611222d5648872fbb4440c886af"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a01da8611222d5648872fbb4440c886af">SDL_GameControllerAddMappingsFromRW</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw, int freerw)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_adeeeba5a268842412f6578f38e75d231"><div class="ttname"><a href="SDL__gamecontroller_8h.html#adeeeba5a268842412f6578f38e75d231">SDL_GameControllerGetAttached</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_ae40707a1ec3121ce7a891c8a5417c918"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ae40707a1ec3121ce7a891c8a5417c918">SDL_GameControllerGetButtonFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString)</div></div> <div class="ttc" id="close__code_8h_html"><div class="ttname"><a href="close__code_8h.html">close_code.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a457fd59b3dec7d1b6ed384973b584bc6"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a457fd59b3dec7d1b6ed384973b584bc6">SDL_GameControllerEventState</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerEventState(int state)</div></div> <div class="ttc" id="SDL__error_8h_html"><div class="ttname"><a href="SDL__error_8h.html">SDL_error.h</a></div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a66cbcb3062d6e99e896611a2bde88456"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a66cbcb3062d6e99e896611a2bde88456">SDL_GameControllerGetStringForAxis</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_ac14eb47ec6097d89c7bec14f6b27ebfe"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac14eb47ec6097d89c7bec14f6b27ebfe">SDL_GameControllerNumMappings</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void)</div></div> <div class="ttc" id="structSDL__JoystickGUID_html"><div class="ttname"><a href="structSDL__JoystickGUID.html">SDL_JoystickGUID</a></div><div class="ttdef"><b>Definition:</b> SDL_joystick.h:70</div></div> <div class="ttc" id="SDL__joystick_8h_html_a3c3d32500cb08f76ee8077983912c0bd"><div class="ttname"><a href="SDL__joystick_8h.html#a3c3d32500cb08f76ee8077983912c0bd">SDL_JoystickID</a></div><div class="ttdeci">Sint32 SDL_JoystickID</div><div class="ttdef"><b>Definition:</b> SDL_joystick.h:81</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_acdb9303cc6b67f1a0ec3ee55ad8e29d5"><div class="ttname"><a href="SDL__gamecontroller_8h.html#acdb9303cc6b67f1a0ec3ee55ad8e29d5">SDL_GameControllerGetBindForAxis</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerButtonBind SDLCALL SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a6d56a421a407e4587dfd0be98255fdf7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a6d56a421a407e4587dfd0be98255fdf7">SDL_GameControllerMapping</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMapping(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a92fe68241a17b60b2240c04d01b73e6b"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a92fe68241a17b60b2240c04d01b73e6b">SDL_GameControllerUpdate</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerUpdate(void)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a97fcf011947b35403c7d5319673a35e9"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a97fcf011947b35403c7d5319673a35e9">SDL_GameControllerClose</a></div><div class="ttdeci">DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a34e43c763202a2d7124f24fdaf508a2a"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a34e43c763202a2d7124f24fdaf508a2a">SDL_GameControllerFromInstanceID</a></div><div class="ttdeci">DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a44a5320a7241b218417d9bfb995907d7"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a44a5320a7241b218417d9bfb995907d7">SDL_GameControllerGetAxisFromString</a></div><div class="ttdeci">DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_aa27333eaf19fbcf39df244aa19c5d043"><div class="ttname"><a href="SDL__gamecontroller_8h.html#aa27333eaf19fbcf39df244aa19c5d043">SDL_GameControllerNameForIndex</a></div><div class="ttdeci">DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a99740db152ae93bcdc59a8b540c3178d"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a99740db152ae93bcdc59a8b540c3178d">SDL_GameControllerGetPlayerIndex</a></div><div class="ttdeci">DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a8ea81761681d1666a3b447eb9ef2dee8"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a8ea81761681d1666a3b447eb9ef2dee8">SDL_GameControllerGetProduct</a></div><div class="ttdeci">DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a3307c27938a336b83c317b6054d91bd4"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a3307c27938a336b83c317b6054d91bd4">SDL_IsGameController</a></div><div class="ttdeci">DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_a067291389e9a8a1fbc8cb2b0dabb8dd2"><div class="ttname"><a href="SDL__gamecontroller_8h.html#a067291389e9a8a1fbc8cb2b0dabb8dd2">SDL_GameControllerGetAxis</a></div><div class="ttdeci">DECLSPEC Sint16 SDLCALL SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_ac5ddf8927b92d95968f568ec6399bc18"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac5ddf8927b92d95968f568ec6399bc18">SDL_GameControllerMappingForIndex</a></div><div class="ttdeci">DECLSPEC char *SDLCALL SDL_GameControllerMappingForIndex(int mapping_index)</div></div> <div class="ttc" id="SDL__gamecontroller_8h_html_ac7725e08ac17961bd7d5f8d4eb0c4033"><div class="ttname"><a href="SDL__gamecontroller_8h.html#ac7725e08ac17961bd7d5f8d4eb0c4033">SDL_GameControllerOpen</a></div><div class="ttdeci">DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index)</div></div> <div class="ttc" id="structSDL__RWops_html"><div class="ttname"><a href="structSDL__RWops.html">SDL_RWops</a></div><div class="ttdef"><b>Definition:</b> SDL_rwops.h:52</div></div> </div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> 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