<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.15"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>My Project: SDL_HapticEffect Union Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">My Project </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.15 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> </div><!-- top --> <div class="header"> <div class="summary"> <a href="#pub-attribs">Public Attributes</a> | <a href="unionSDL__HapticEffect-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">SDL_HapticEffect Union Reference</div> </div> </div><!--header--> <div class="contents"> <p>The generic template for any haptic effect. <a href="unionSDL__HapticEffect.html#details">More...</a></p> <p><code>#include <<a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a>></code></p> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a> Public Attributes</h2></td></tr> <tr class="memitem:a5ff6cfd8da91537091e9a6c2108cb179"><td class="memItemLeft" align="right" valign="top">Uint16 </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a5ff6cfd8da91537091e9a6c2108cb179">type</a></td></tr> <tr class="separator:a5ff6cfd8da91537091e9a6c2108cb179"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ac435275e9683d6cc5d65b9c7cc2ec659"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticConstant.html">SDL_HapticConstant</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#ac435275e9683d6cc5d65b9c7cc2ec659">constant</a></td></tr> <tr class="separator:ac435275e9683d6cc5d65b9c7cc2ec659"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a8320ec4db6ec1dc1d30feb62ee2a2f04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a8320ec4db6ec1dc1d30feb62ee2a2f04">periodic</a></td></tr> <tr class="separator:a8320ec4db6ec1dc1d30feb62ee2a2f04"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa8fdd1ba202ccd7e61f48ef9977080d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticCondition.html">SDL_HapticCondition</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#aa8fdd1ba202ccd7e61f48ef9977080d2">condition</a></td></tr> <tr class="separator:aa8fdd1ba202ccd7e61f48ef9977080d2"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a1d32ef4c2d1cc89dc938b392f6ad81bd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticRamp.html">SDL_HapticRamp</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a1d32ef4c2d1cc89dc938b392f6ad81bd">ramp</a></td></tr> <tr class="separator:a1d32ef4c2d1cc89dc938b392f6ad81bd"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a3c254b81c1ff41c7888eee0cd0076a12"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a3c254b81c1ff41c7888eee0cd0076a12">leftright</a></td></tr> <tr class="separator:a3c254b81c1ff41c7888eee0cd0076a12"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a0b2d2af28c515cc39896b2b7c23019d2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSDL__HapticCustom.html">SDL_HapticCustom</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="unionSDL__HapticEffect.html#a0b2d2af28c515cc39896b2b7c23019d2">custom</a></td></tr> <tr class="separator:a0b2d2af28c515cc39896b2b7c23019d2"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>The generic template for any haptic effect. </p> <p>All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.</p> <p>You can also pass <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times.">SDL_HAPTIC_INFINITY</a> to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times.">SDL_HAPTIC_INFINITY</a>. Fade will also not be used since effect never ends.</p> <p>Additionally, the <a class="el" href="SDL__haptic_8h.html#af10eb937a64a8f602e9c46682ac0d868" title="Ramp effect supported.">SDL_HAPTIC_RAMP</a> effect does not support a duration of <a class="el" href="SDL__haptic_8h.html#a648896e9e14cb27fa8a4b6632d3f3882" title="Used to play a device an infinite number of times.">SDL_HAPTIC_INFINITY</a>.</p> <p>Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.</p> <p>If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.</p> <p>Common parts: </p><div class="fragment"><div class="line"><span class="comment">// Replay - All effects have this</span></div><div class="line">Uint32 length; <span class="comment">// Duration of effect (ms).</span></div><div class="line">Uint16 delay; <span class="comment">// Delay before starting effect.</span></div><div class="line"></div><div class="line"><span class="comment">// Trigger - All effects have this</span></div><div class="line">Uint16 button; <span class="comment">// Button that triggers effect.</span></div><div class="line">Uint16 interval; <span class="comment">// How soon before effect can be triggered again.</span></div><div class="line"></div><div class="line"><span class="comment">// Envelope - All effects except condition effects have this</span></div><div class="line">Uint16 attack_length; <span class="comment">// Duration of the attack (ms).</span></div><div class="line">Uint16 attack_level; <span class="comment">// Level at the start of the attack.</span></div><div class="line">Uint16 fade_length; <span class="comment">// Duration of the fade out (ms).</span></div><div class="line">Uint16 fade_level; <span class="comment">// Level at the end of the fade.</span></div></div><!-- fragment --><p>Here we have an example of a constant effect evolution in time: </p><pre class="fragment">Strength ^ | | effect level --> _________________ | / \ | / \ | / \ | / \ | attack_level --> | \ | | | <--- fade_level | +--------------------------------------------------> Time [--] [---] attack_length fade_length [------------------][-----------------------] delay length </pre><p>Note either the attack_level or the fade_level may be above the actual effect level.</p> <dl class="section see"><dt>See also</dt><dd><a class="el" href="structSDL__HapticConstant.html" title="A structure containing a template for a Constant effect.">SDL_HapticConstant</a> </dd> <dd> <a class="el" href="structSDL__HapticPeriodic.html" title="A structure containing a template for a Periodic effect.">SDL_HapticPeriodic</a> </dd> <dd> <a class="el" href="structSDL__HapticCondition.html" title="A structure containing a template for a Condition effect.">SDL_HapticCondition</a> </dd> <dd> <a class="el" href="structSDL__HapticRamp.html" title="A structure containing a template for a Ramp effect.">SDL_HapticRamp</a> </dd> <dd> <a class="el" href="structSDL__HapticLeftRight.html" title="A structure containing a template for a Left/Right effect.">SDL_HapticLeftRight</a> </dd> <dd> <a class="el" href="structSDL__HapticCustom.html" title="A structure containing a template for the SDL_HAPTIC_CUSTOM effect.">SDL_HapticCustom</a> </dd></dl> </div><h2 class="groupheader">Member Data Documentation</h2> <a id="aa8fdd1ba202ccd7e61f48ef9977080d2"></a> <h2 class="memtitle"><span class="permalink"><a href="#aa8fdd1ba202ccd7e61f48ef9977080d2">◆ </a></span>condition</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticCondition.html">SDL_HapticCondition</a> SDL_HapticEffect::condition</td> </tr> </table> </div><div class="memdoc"> <p>Condition effect. </p> </div> </div> <a id="ac435275e9683d6cc5d65b9c7cc2ec659"></a> <h2 class="memtitle"><span class="permalink"><a href="#ac435275e9683d6cc5d65b9c7cc2ec659">◆ </a></span>constant</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticConstant.html">SDL_HapticConstant</a> SDL_HapticEffect::constant</td> </tr> </table> </div><div class="memdoc"> <p>Constant effect. </p> </div> </div> <a id="a0b2d2af28c515cc39896b2b7c23019d2"></a> <h2 class="memtitle"><span class="permalink"><a href="#a0b2d2af28c515cc39896b2b7c23019d2">◆ </a></span>custom</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticCustom.html">SDL_HapticCustom</a> SDL_HapticEffect::custom</td> </tr> </table> </div><div class="memdoc"> <p>Custom effect. </p> </div> </div> <a id="a3c254b81c1ff41c7888eee0cd0076a12"></a> <h2 class="memtitle"><span class="permalink"><a href="#a3c254b81c1ff41c7888eee0cd0076a12">◆ </a></span>leftright</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticLeftRight.html">SDL_HapticLeftRight</a> SDL_HapticEffect::leftright</td> </tr> </table> </div><div class="memdoc"> <p>Left/Right effect. </p> </div> </div> <a id="a8320ec4db6ec1dc1d30feb62ee2a2f04"></a> <h2 class="memtitle"><span class="permalink"><a href="#a8320ec4db6ec1dc1d30feb62ee2a2f04">◆ </a></span>periodic</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticPeriodic.html">SDL_HapticPeriodic</a> SDL_HapticEffect::periodic</td> </tr> </table> </div><div class="memdoc"> <p>Periodic effect. </p> </div> </div> <a id="a1d32ef4c2d1cc89dc938b392f6ad81bd"></a> <h2 class="memtitle"><span class="permalink"><a href="#a1d32ef4c2d1cc89dc938b392f6ad81bd">◆ </a></span>ramp</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSDL__HapticRamp.html">SDL_HapticRamp</a> SDL_HapticEffect::ramp</td> </tr> </table> </div><div class="memdoc"> <p>Ramp effect. </p> </div> </div> <a id="a5ff6cfd8da91537091e9a6c2108cb179"></a> <h2 class="memtitle"><span class="permalink"><a href="#a5ff6cfd8da91537091e9a6c2108cb179">◆ </a></span>type</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">Uint16 SDL_HapticEffect::type</td> </tr> </table> </div><div class="memdoc"> <p>Effect type. </p> </div> </div> <hr/>The documentation for this union was generated from the following file:<ul> <li><a class="el" href="SDL__haptic_8h_source.html">SDL_haptic.h</a></li> </ul> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.15 </small></address> </body> </html>