<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.15"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>My Project: SDL_opengles2_gl2.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">My Project </div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.15 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> </div><!-- top --> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <div class="header"> <div class="headertitle"> <div class="title">SDL_opengles2_gl2.h</div> </div> </div><!--header--> <div class="contents"> <div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef __gl2_h_</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define __gl2_h_</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> </div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> </div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">/*#include <GLES2/gl2platform.h>*/</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> </div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> </div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment">/*</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * This document is licensed under the SGI Free Software B License Version</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> */</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> </div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment">/*-------------------------------------------------------------------------</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * Data type definitions</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> *-----------------------------------------------------------------------*/</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> </div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="keyword">typedef</span> <span class="keywordtype">void</span> GLvoid;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="keyword">typedef</span> <span class="keywordtype">char</span> GLchar;</div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GLenum;</div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> GLboolean;</div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GLbitfield;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="keyword">typedef</span> khronos_int8_t GLbyte;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="keyword">typedef</span> <span class="keywordtype">short</span> GLshort;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="keyword">typedef</span> <span class="keywordtype">int</span> GLint;</div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">typedef</span> <span class="keywordtype">int</span> GLsizei;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="keyword">typedef</span> khronos_uint8_t GLubyte;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> GLushort;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="keyword">typedef</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GLuint;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="keyword">typedef</span> khronos_float_t GLfloat;</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">typedef</span> khronos_float_t GLclampf;</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="keyword">typedef</span> khronos_int32_t GLfixed;</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span> </div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment">/* GL types for handling large vertex buffer objects */</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="keyword">typedef</span> khronos_intptr_t GLintptr;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="keyword">typedef</span> khronos_ssize_t GLsizeiptr;</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment">/* OpenGL ES core versions */</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#define GL_ES_VERSION_2_0 1</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">/* ClearBufferMask */</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#define GL_DEPTH_BUFFER_BIT 0x00000100</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#define GL_STENCIL_BUFFER_BIT 0x00000400</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#define GL_COLOR_BUFFER_BIT 0x00004000</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span> </div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="comment">/* Boolean */</span></div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#define GL_FALSE 0</span></div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#define GL_TRUE 1</span></div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div><div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="comment">/* BeginMode */</span></div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor">#define GL_POINTS 0x0000</span></div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor">#define GL_LINES 0x0001</span></div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor">#define GL_LINE_LOOP 0x0002</span></div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor">#define GL_LINE_STRIP 0x0003</span></div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor">#define GL_TRIANGLES 0x0004</span></div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor">#define GL_TRIANGLE_STRIP 0x0005</span></div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor">#define GL_TRIANGLE_FAN 0x0006</span></div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span> </div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="comment">/* AlphaFunction (not supported in ES20) */</span></div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment">/* GL_NEVER */</span></div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment">/* GL_LESS */</span></div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment">/* GL_EQUAL */</span></div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment">/* GL_LEQUAL */</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment">/* GL_GREATER */</span></div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="comment">/* GL_NOTEQUAL */</span></div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment">/* GL_GEQUAL */</span></div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment">/* GL_ALWAYS */</span></div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span> </div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment">/* BlendingFactorDest */</span></div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="preprocessor">#define GL_ZERO 0</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span> <span class="preprocessor">#define GL_ONE 1</span></div><div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="preprocessor">#define GL_SRC_COLOR 0x0300</span></div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="preprocessor">#define GL_ONE_MINUS_SRC_COLOR 0x0301</span></div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span> <span class="preprocessor">#define GL_SRC_ALPHA 0x0302</span></div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="preprocessor">#define GL_ONE_MINUS_SRC_ALPHA 0x0303</span></div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="preprocessor">#define GL_DST_ALPHA 0x0304</span></div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="preprocessor">#define GL_ONE_MINUS_DST_ALPHA 0x0305</span></div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span> </div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment">/* BlendingFactorSrc */</span></div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment">/* GL_ZERO */</span></div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span> <span class="comment">/* GL_ONE */</span></div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span> <span class="preprocessor">#define GL_DST_COLOR 0x0306</span></div><div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="preprocessor">#define GL_ONE_MINUS_DST_COLOR 0x0307</span></div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="preprocessor">#define GL_SRC_ALPHA_SATURATE 0x0308</span></div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span> <span class="comment">/* GL_SRC_ALPHA */</span></div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span> <span class="comment">/* GL_ONE_MINUS_SRC_ALPHA */</span></div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span> <span class="comment">/* GL_DST_ALPHA */</span></div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment">/* GL_ONE_MINUS_DST_ALPHA */</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span> </div><div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment">/* BlendEquationSeparate */</span></div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="preprocessor">#define GL_FUNC_ADD 0x8006</span></div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span> <span class="preprocessor">#define GL_BLEND_EQUATION 0x8009</span></div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="preprocessor">#define GL_BLEND_EQUATION_RGB 0x8009 </span><span class="comment">/* same as BLEND_EQUATION */</span><span class="preprocessor"></span></div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor">#define GL_BLEND_EQUATION_ALPHA 0x883D</span></div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span> </div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span> <span class="comment">/* BlendSubtract */</span></div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="preprocessor">#define GL_FUNC_SUBTRACT 0x800A</span></div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="preprocessor">#define GL_FUNC_REVERSE_SUBTRACT 0x800B</span></div><div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment">/* Separate Blend Functions */</span></div><div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="preprocessor">#define GL_BLEND_DST_RGB 0x80C8</span></div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="preprocessor">#define GL_BLEND_SRC_RGB 0x80C9</span></div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span> <span class="preprocessor">#define GL_BLEND_DST_ALPHA 0x80CA</span></div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="preprocessor">#define GL_BLEND_SRC_ALPHA 0x80CB</span></div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span> <span class="preprocessor">#define GL_CONSTANT_COLOR 0x8001</span></div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span> <span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002</span></div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span> <span class="preprocessor">#define GL_CONSTANT_ALPHA 0x8003</span></div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="preprocessor">#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004</span></div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="preprocessor">#define GL_BLEND_COLOR 0x8005</span></div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span> </div><div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="comment">/* Buffer Objects */</span></div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="preprocessor">#define GL_ARRAY_BUFFER 0x8892</span></div><div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="preprocessor">#define GL_ELEMENT_ARRAY_BUFFER 0x8893</span></div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="preprocessor">#define GL_ARRAY_BUFFER_BINDING 0x8894</span></div><div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="preprocessor">#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895</span></div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="preprocessor">#define GL_STREAM_DRAW 0x88E0</span></div><div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="preprocessor">#define GL_STATIC_DRAW 0x88E4</span></div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="preprocessor">#define GL_DYNAMIC_DRAW 0x88E8</span></div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span> </div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span> <span class="preprocessor">#define GL_BUFFER_SIZE 0x8764</span></div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="preprocessor">#define GL_BUFFER_USAGE 0x8765</span></div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span> </div><div class="line"><a name="l00127"></a><span class="lineno"> 127</span> <span class="preprocessor">#define GL_CURRENT_VERTEX_ATTRIB 0x8626</span></div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span> </div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment">/* CullFaceMode */</span></div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="preprocessor">#define GL_FRONT 0x0404</span></div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span> <span class="preprocessor">#define GL_BACK 0x0405</span></div><div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="preprocessor">#define GL_FRONT_AND_BACK 0x0408</span></div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span> </div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span> <span class="comment">/* DepthFunction */</span></div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="comment">/* GL_NEVER */</span></div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span> <span class="comment">/* GL_LESS */</span></div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span> <span class="comment">/* GL_EQUAL */</span></div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span> <span class="comment">/* GL_LEQUAL */</span></div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span> <span class="comment">/* GL_GREATER */</span></div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span> <span class="comment">/* GL_NOTEQUAL */</span></div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span> <span class="comment">/* GL_GEQUAL */</span></div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span> <span class="comment">/* GL_ALWAYS */</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span> </div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span> <span class="comment">/* EnableCap */</span></div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span> <span class="preprocessor">#define GL_TEXTURE_2D 0x0DE1</span></div><div class="line"><a name="l00146"></a><span class="lineno"> 146</span> <span class="preprocessor">#define GL_CULL_FACE 0x0B44</span></div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span> <span class="preprocessor">#define GL_BLEND 0x0BE2</span></div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span> <span class="preprocessor">#define GL_DITHER 0x0BD0</span></div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span> <span class="preprocessor">#define GL_STENCIL_TEST 0x0B90</span></div><div class="line"><a name="l00150"></a><span class="lineno"> 150</span> <span class="preprocessor">#define GL_DEPTH_TEST 0x0B71</span></div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span> <span class="preprocessor">#define GL_SCISSOR_TEST 0x0C11</span></div><div class="line"><a name="l00152"></a><span class="lineno"> 152</span> <span class="preprocessor">#define GL_POLYGON_OFFSET_FILL 0x8037</span></div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span> <span class="preprocessor">#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E</span></div><div class="line"><a name="l00154"></a><span class="lineno"> 154</span> <span class="preprocessor">#define GL_SAMPLE_COVERAGE 0x80A0</span></div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span> </div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span> <span class="comment">/* ErrorCode */</span></div><div class="line"><a name="l00157"></a><span class="lineno"> 157</span> <span class="preprocessor">#define GL_NO_ERROR 0</span></div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span> <span class="preprocessor">#define GL_INVALID_ENUM 0x0500</span></div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span> <span class="preprocessor">#define GL_INVALID_VALUE 0x0501</span></div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span> <span class="preprocessor">#define GL_INVALID_OPERATION 0x0502</span></div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span> <span class="preprocessor">#define GL_OUT_OF_MEMORY 0x0505</span></div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span> </div><div class="line"><a name="l00163"></a><span class="lineno"> 163</span> <span class="comment">/* FrontFaceDirection */</span></div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span> <span class="preprocessor">#define GL_CW 0x0900</span></div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span> <span class="preprocessor">#define GL_CCW 0x0901</span></div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span> </div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span> <span class="comment">/* GetPName */</span></div><div class="line"><a name="l00168"></a><span class="lineno"> 168</span> <span class="preprocessor">#define GL_LINE_WIDTH 0x0B21</span></div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span> <span class="preprocessor">#define GL_ALIASED_POINT_SIZE_RANGE 0x846D</span></div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span> <span class="preprocessor">#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E</span></div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span> <span class="preprocessor">#define GL_CULL_FACE_MODE 0x0B45</span></div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span> <span class="preprocessor">#define GL_FRONT_FACE 0x0B46</span></div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span> <span class="preprocessor">#define GL_DEPTH_RANGE 0x0B70</span></div><div class="line"><a name="l00174"></a><span class="lineno"> 174</span> <span class="preprocessor">#define GL_DEPTH_WRITEMASK 0x0B72</span></div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span> <span class="preprocessor">#define GL_DEPTH_CLEAR_VALUE 0x0B73</span></div><div class="line"><a name="l00176"></a><span class="lineno"> 176</span> <span class="preprocessor">#define GL_DEPTH_FUNC 0x0B74</span></div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span> <span class="preprocessor">#define GL_STENCIL_CLEAR_VALUE 0x0B91</span></div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span> <span class="preprocessor">#define GL_STENCIL_FUNC 0x0B92</span></div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span> <span class="preprocessor">#define GL_STENCIL_FAIL 0x0B94</span></div><div class="line"><a name="l00180"></a><span class="lineno"> 180</span> <span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95</span></div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span> <span class="preprocessor">#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96</span></div><div class="line"><a name="l00182"></a><span class="lineno"> 182</span> <span class="preprocessor">#define GL_STENCIL_REF 0x0B97</span></div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span> <span class="preprocessor">#define GL_STENCIL_VALUE_MASK 0x0B93</span></div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span> <span class="preprocessor">#define GL_STENCIL_WRITEMASK 0x0B98</span></div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span> <span class="preprocessor">#define GL_STENCIL_BACK_FUNC 0x8800</span></div><div class="line"><a name="l00186"></a><span class="lineno"> 186</span> <span class="preprocessor">#define GL_STENCIL_BACK_FAIL 0x8801</span></div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span> <span class="preprocessor">#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802</span></div><div class="line"><a name="l00188"></a><span class="lineno"> 188</span> <span class="preprocessor">#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803</span></div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span> <span class="preprocessor">#define GL_STENCIL_BACK_REF 0x8CA3</span></div><div class="line"><a name="l00190"></a><span class="lineno"> 190</span> <span class="preprocessor">#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4</span></div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span> <span class="preprocessor">#define GL_STENCIL_BACK_WRITEMASK 0x8CA5</span></div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span> <span class="preprocessor">#define GL_VIEWPORT 0x0BA2</span></div><div class="line"><a name="l00193"></a><span class="lineno"> 193</span> <span class="preprocessor">#define GL_SCISSOR_BOX 0x0C10</span></div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span> <span class="comment">/* GL_SCISSOR_TEST */</span></div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span> <span class="preprocessor">#define GL_COLOR_CLEAR_VALUE 0x0C22</span></div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span> <span class="preprocessor">#define GL_COLOR_WRITEMASK 0x0C23</span></div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span> <span class="preprocessor">#define GL_UNPACK_ALIGNMENT 0x0CF5</span></div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span> <span class="preprocessor">#define GL_PACK_ALIGNMENT 0x0D05</span></div><div class="line"><a name="l00199"></a><span class="lineno"> 199</span> <span class="preprocessor">#define GL_MAX_TEXTURE_SIZE 0x0D33</span></div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span> <span class="preprocessor">#define GL_MAX_VIEWPORT_DIMS 0x0D3A</span></div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span> <span class="preprocessor">#define GL_SUBPIXEL_BITS 0x0D50</span></div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span> <span class="preprocessor">#define GL_RED_BITS 0x0D52</span></div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span> <span class="preprocessor">#define GL_GREEN_BITS 0x0D53</span></div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span> <span class="preprocessor">#define GL_BLUE_BITS 0x0D54</span></div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span> <span class="preprocessor">#define GL_ALPHA_BITS 0x0D55</span></div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span> <span class="preprocessor">#define GL_DEPTH_BITS 0x0D56</span></div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span> <span class="preprocessor">#define GL_STENCIL_BITS 0x0D57</span></div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span> <span class="preprocessor">#define GL_POLYGON_OFFSET_UNITS 0x2A00</span></div><div class="line"><a name="l00209"></a><span class="lineno"> 209</span> <span class="comment">/* GL_POLYGON_OFFSET_FILL */</span></div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span> <span class="preprocessor">#define GL_POLYGON_OFFSET_FACTOR 0x8038</span></div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span> <span class="preprocessor">#define GL_TEXTURE_BINDING_2D 0x8069</span></div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span> <span class="preprocessor">#define GL_SAMPLE_BUFFERS 0x80A8</span></div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span> <span class="preprocessor">#define GL_SAMPLES 0x80A9</span></div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span> <span class="preprocessor">#define GL_SAMPLE_COVERAGE_VALUE 0x80AA</span></div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span> <span class="preprocessor">#define GL_SAMPLE_COVERAGE_INVERT 0x80AB</span></div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span> </div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span> <span class="comment">/* GetTextureParameter */</span></div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span> <span class="comment">/* GL_TEXTURE_MAG_FILTER */</span></div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span> <span class="comment">/* GL_TEXTURE_MIN_FILTER */</span></div><div class="line"><a name="l00220"></a><span class="lineno"> 220</span> <span class="comment">/* GL_TEXTURE_WRAP_S */</span></div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span> <span class="comment">/* GL_TEXTURE_WRAP_T */</span></div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span> </div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span> <span class="preprocessor">#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span> <span class="preprocessor">#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span> </div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span> <span class="comment">/* HintMode */</span></div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span> <span class="preprocessor">#define GL_DONT_CARE 0x1100</span></div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span> <span class="preprocessor">#define GL_FASTEST 0x1101</span></div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span> <span class="preprocessor">#define GL_NICEST 0x1102</span></div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span> </div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span> <span class="comment">/* HintTarget */</span></div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span> <span class="preprocessor">#define GL_GENERATE_MIPMAP_HINT 0x8192</span></div><div class="line"><a name="l00233"></a><span class="lineno"> 233</span> </div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span> <span class="comment">/* DataType */</span></div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span> <span class="preprocessor">#define GL_BYTE 0x1400</span></div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span> <span class="preprocessor">#define GL_UNSIGNED_BYTE 0x1401</span></div><div class="line"><a name="l00237"></a><span class="lineno"> 237</span> <span class="preprocessor">#define GL_SHORT 0x1402</span></div><div class="line"><a name="l00238"></a><span class="lineno"> 238</span> <span class="preprocessor">#define GL_UNSIGNED_SHORT 0x1403</span></div><div class="line"><a name="l00239"></a><span class="lineno"> 239</span> <span class="preprocessor">#define GL_INT 0x1404</span></div><div class="line"><a name="l00240"></a><span class="lineno"> 240</span> <span class="preprocessor">#define GL_UNSIGNED_INT 0x1405</span></div><div class="line"><a name="l00241"></a><span class="lineno"> 241</span> <span class="preprocessor">#define GL_FLOAT 0x1406</span></div><div class="line"><a name="l00242"></a><span class="lineno"> 242</span> <span class="preprocessor">#define GL_FIXED 0x140C</span></div><div class="line"><a name="l00243"></a><span class="lineno"> 243</span> </div><div class="line"><a name="l00244"></a><span class="lineno"> 244</span> <span class="comment">/* PixelFormat */</span></div><div class="line"><a name="l00245"></a><span class="lineno"> 245</span> <span class="preprocessor">#define GL_DEPTH_COMPONENT 0x1902</span></div><div class="line"><a name="l00246"></a><span class="lineno"> 246</span> <span class="preprocessor">#define GL_ALPHA 0x1906</span></div><div class="line"><a name="l00247"></a><span class="lineno"> 247</span> <span class="preprocessor">#define GL_RGB 0x1907</span></div><div class="line"><a name="l00248"></a><span class="lineno"> 248</span> <span class="preprocessor">#define GL_RGBA 0x1908</span></div><div class="line"><a name="l00249"></a><span class="lineno"> 249</span> <span class="preprocessor">#define GL_LUMINANCE 0x1909</span></div><div class="line"><a name="l00250"></a><span class="lineno"> 250</span> <span class="preprocessor">#define GL_LUMINANCE_ALPHA 0x190A</span></div><div class="line"><a name="l00251"></a><span class="lineno"> 251</span> </div><div class="line"><a name="l00252"></a><span class="lineno"> 252</span> <span class="comment">/* PixelType */</span></div><div class="line"><a name="l00253"></a><span class="lineno"> 253</span> <span class="comment">/* GL_UNSIGNED_BYTE */</span></div><div class="line"><a name="l00254"></a><span class="lineno"> 254</span> <span class="preprocessor">#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033</span></div><div class="line"><a name="l00255"></a><span class="lineno"> 255</span> <span class="preprocessor">#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034</span></div><div class="line"><a name="l00256"></a><span class="lineno"> 256</span> <span class="preprocessor">#define GL_UNSIGNED_SHORT_5_6_5 0x8363</span></div><div class="line"><a name="l00257"></a><span class="lineno"> 257</span> </div><div class="line"><a name="l00258"></a><span class="lineno"> 258</span> <span class="comment">/* Shaders */</span></div><div class="line"><a name="l00259"></a><span class="lineno"> 259</span> <span class="preprocessor">#define GL_FRAGMENT_SHADER 0x8B30</span></div><div class="line"><a name="l00260"></a><span class="lineno"> 260</span> <span class="preprocessor">#define GL_VERTEX_SHADER 0x8B31</span></div><div class="line"><a name="l00261"></a><span class="lineno"> 261</span> <span class="preprocessor">#define GL_MAX_VERTEX_ATTRIBS 0x8869</span></div><div class="line"><a name="l00262"></a><span class="lineno"> 262</span> <span class="preprocessor">#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB</span></div><div class="line"><a name="l00263"></a><span class="lineno"> 263</span> <span class="preprocessor">#define GL_MAX_VARYING_VECTORS 0x8DFC</span></div><div class="line"><a name="l00264"></a><span class="lineno"> 264</span> <span class="preprocessor">#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D</span></div><div class="line"><a name="l00265"></a><span class="lineno"> 265</span> <span class="preprocessor">#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C</span></div><div class="line"><a name="l00266"></a><span class="lineno"> 266</span> <span class="preprocessor">#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872</span></div><div class="line"><a name="l00267"></a><span class="lineno"> 267</span> <span class="preprocessor">#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD</span></div><div class="line"><a name="l00268"></a><span class="lineno"> 268</span> <span class="preprocessor">#define GL_SHADER_TYPE 0x8B4F</span></div><div class="line"><a name="l00269"></a><span class="lineno"> 269</span> <span class="preprocessor">#define GL_DELETE_STATUS 0x8B80</span></div><div class="line"><a name="l00270"></a><span class="lineno"> 270</span> <span class="preprocessor">#define GL_LINK_STATUS 0x8B82</span></div><div class="line"><a name="l00271"></a><span class="lineno"> 271</span> <span class="preprocessor">#define GL_VALIDATE_STATUS 0x8B83</span></div><div class="line"><a name="l00272"></a><span class="lineno"> 272</span> <span class="preprocessor">#define GL_ATTACHED_SHADERS 0x8B85</span></div><div class="line"><a name="l00273"></a><span class="lineno"> 273</span> <span class="preprocessor">#define GL_ACTIVE_UNIFORMS 0x8B86</span></div><div class="line"><a name="l00274"></a><span class="lineno"> 274</span> <span class="preprocessor">#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87</span></div><div class="line"><a name="l00275"></a><span class="lineno"> 275</span> <span class="preprocessor">#define GL_ACTIVE_ATTRIBUTES 0x8B89</span></div><div class="line"><a name="l00276"></a><span class="lineno"> 276</span> <span class="preprocessor">#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A</span></div><div class="line"><a name="l00277"></a><span class="lineno"> 277</span> <span class="preprocessor">#define GL_SHADING_LANGUAGE_VERSION 0x8B8C</span></div><div class="line"><a name="l00278"></a><span class="lineno"> 278</span> <span class="preprocessor">#define GL_CURRENT_PROGRAM 0x8B8D</span></div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span> </div><div class="line"><a name="l00280"></a><span class="lineno"> 280</span> <span class="comment">/* StencilFunction */</span></div><div class="line"><a name="l00281"></a><span class="lineno"> 281</span> <span class="preprocessor">#define GL_NEVER 0x0200</span></div><div class="line"><a name="l00282"></a><span class="lineno"> 282</span> <span class="preprocessor">#define GL_LESS 0x0201</span></div><div class="line"><a name="l00283"></a><span class="lineno"> 283</span> <span class="preprocessor">#define GL_EQUAL 0x0202</span></div><div class="line"><a name="l00284"></a><span class="lineno"> 284</span> <span class="preprocessor">#define GL_LEQUAL 0x0203</span></div><div class="line"><a name="l00285"></a><span class="lineno"> 285</span> <span class="preprocessor">#define GL_GREATER 0x0204</span></div><div class="line"><a name="l00286"></a><span class="lineno"> 286</span> <span class="preprocessor">#define GL_NOTEQUAL 0x0205</span></div><div class="line"><a name="l00287"></a><span class="lineno"> 287</span> <span class="preprocessor">#define GL_GEQUAL 0x0206</span></div><div class="line"><a name="l00288"></a><span class="lineno"> 288</span> <span class="preprocessor">#define GL_ALWAYS 0x0207</span></div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span> </div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span> <span class="comment">/* StencilOp */</span></div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span> <span class="comment">/* GL_ZERO */</span></div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span> <span class="preprocessor">#define GL_KEEP 0x1E00</span></div><div class="line"><a name="l00293"></a><span class="lineno"> 293</span> <span class="preprocessor">#define GL_REPLACE 0x1E01</span></div><div class="line"><a name="l00294"></a><span class="lineno"> 294</span> <span class="preprocessor">#define GL_INCR 0x1E02</span></div><div class="line"><a name="l00295"></a><span class="lineno"> 295</span> <span class="preprocessor">#define GL_DECR 0x1E03</span></div><div class="line"><a name="l00296"></a><span class="lineno"> 296</span> <span class="preprocessor">#define GL_INVERT 0x150A</span></div><div class="line"><a name="l00297"></a><span class="lineno"> 297</span> <span class="preprocessor">#define GL_INCR_WRAP 0x8507</span></div><div class="line"><a name="l00298"></a><span class="lineno"> 298</span> <span class="preprocessor">#define GL_DECR_WRAP 0x8508</span></div><div class="line"><a name="l00299"></a><span class="lineno"> 299</span> </div><div class="line"><a name="l00300"></a><span class="lineno"> 300</span> <span class="comment">/* StringName */</span></div><div class="line"><a name="l00301"></a><span class="lineno"> 301</span> <span class="preprocessor">#define GL_VENDOR 0x1F00</span></div><div class="line"><a name="l00302"></a><span class="lineno"> 302</span> <span class="preprocessor">#define GL_RENDERER 0x1F01</span></div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span> <span class="preprocessor">#define GL_VERSION 0x1F02</span></div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span> <span class="preprocessor">#define GL_EXTENSIONS 0x1F03</span></div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span> </div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span> <span class="comment">/* TextureMagFilter */</span></div><div class="line"><a name="l00307"></a><span class="lineno"> 307</span> <span class="preprocessor">#define GL_NEAREST 0x2600</span></div><div class="line"><a name="l00308"></a><span class="lineno"> 308</span> <span class="preprocessor">#define GL_LINEAR 0x2601</span></div><div class="line"><a name="l00309"></a><span class="lineno"> 309</span> </div><div class="line"><a name="l00310"></a><span class="lineno"> 310</span> <span class="comment">/* TextureMinFilter */</span></div><div class="line"><a name="l00311"></a><span class="lineno"> 311</span> <span class="comment">/* GL_NEAREST */</span></div><div class="line"><a name="l00312"></a><span class="lineno"> 312</span> <span class="comment">/* GL_LINEAR */</span></div><div class="line"><a name="l00313"></a><span class="lineno"> 313</span> <span class="preprocessor">#define GL_NEAREST_MIPMAP_NEAREST 0x2700</span></div><div class="line"><a name="l00314"></a><span class="lineno"> 314</span> <span class="preprocessor">#define GL_LINEAR_MIPMAP_NEAREST 0x2701</span></div><div class="line"><a name="l00315"></a><span class="lineno"> 315</span> <span class="preprocessor">#define GL_NEAREST_MIPMAP_LINEAR 0x2702</span></div><div class="line"><a name="l00316"></a><span class="lineno"> 316</span> <span class="preprocessor">#define GL_LINEAR_MIPMAP_LINEAR 0x2703</span></div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span> </div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span> <span class="comment">/* TextureParameterName */</span></div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span> <span class="preprocessor">#define GL_TEXTURE_MAG_FILTER 0x2800</span></div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span> <span class="preprocessor">#define GL_TEXTURE_MIN_FILTER 0x2801</span></div><div class="line"><a name="l00321"></a><span class="lineno"> 321</span> <span class="preprocessor">#define GL_TEXTURE_WRAP_S 0x2802</span></div><div class="line"><a name="l00322"></a><span class="lineno"> 322</span> <span class="preprocessor">#define GL_TEXTURE_WRAP_T 0x2803</span></div><div class="line"><a name="l00323"></a><span class="lineno"> 323</span> </div><div class="line"><a name="l00324"></a><span class="lineno"> 324</span> <span class="comment">/* TextureTarget */</span></div><div class="line"><a name="l00325"></a><span class="lineno"> 325</span> <span class="comment">/* GL_TEXTURE_2D */</span></div><div class="line"><a name="l00326"></a><span class="lineno"> 326</span> <span class="preprocessor">#define GL_TEXTURE 0x1702</span></div><div class="line"><a name="l00327"></a><span class="lineno"> 327</span> </div><div class="line"><a name="l00328"></a><span class="lineno"> 328</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP 0x8513</span></div><div class="line"><a name="l00329"></a><span class="lineno"> 329</span> <span class="preprocessor">#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514</span></div><div class="line"><a name="l00330"></a><span class="lineno"> 330</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515</span></div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516</span></div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517</span></div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518</span></div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519</span></div><div class="line"><a name="l00335"></a><span class="lineno"> 335</span> <span class="preprocessor">#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A</span></div><div class="line"><a name="l00336"></a><span class="lineno"> 336</span> <span class="preprocessor">#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C</span></div><div class="line"><a name="l00337"></a><span class="lineno"> 337</span> </div><div class="line"><a name="l00338"></a><span class="lineno"> 338</span> <span class="comment">/* TextureUnit */</span></div><div class="line"><a name="l00339"></a><span class="lineno"> 339</span> <span class="preprocessor">#define GL_TEXTURE0 0x84C0</span></div><div class="line"><a name="l00340"></a><span class="lineno"> 340</span> <span class="preprocessor">#define GL_TEXTURE1 0x84C1</span></div><div class="line"><a name="l00341"></a><span class="lineno"> 341</span> <span class="preprocessor">#define GL_TEXTURE2 0x84C2</span></div><div class="line"><a name="l00342"></a><span class="lineno"> 342</span> <span class="preprocessor">#define GL_TEXTURE3 0x84C3</span></div><div class="line"><a name="l00343"></a><span class="lineno"> 343</span> <span class="preprocessor">#define GL_TEXTURE4 0x84C4</span></div><div class="line"><a name="l00344"></a><span class="lineno"> 344</span> <span class="preprocessor">#define GL_TEXTURE5 0x84C5</span></div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span> <span class="preprocessor">#define GL_TEXTURE6 0x84C6</span></div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span> <span class="preprocessor">#define GL_TEXTURE7 0x84C7</span></div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span> <span class="preprocessor">#define GL_TEXTURE8 0x84C8</span></div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span> <span class="preprocessor">#define GL_TEXTURE9 0x84C9</span></div><div class="line"><a name="l00349"></a><span class="lineno"> 349</span> <span class="preprocessor">#define GL_TEXTURE10 0x84CA</span></div><div class="line"><a name="l00350"></a><span class="lineno"> 350</span> <span class="preprocessor">#define GL_TEXTURE11 0x84CB</span></div><div class="line"><a name="l00351"></a><span class="lineno"> 351</span> <span class="preprocessor">#define GL_TEXTURE12 0x84CC</span></div><div class="line"><a name="l00352"></a><span class="lineno"> 352</span> <span class="preprocessor">#define GL_TEXTURE13 0x84CD</span></div><div class="line"><a name="l00353"></a><span class="lineno"> 353</span> <span class="preprocessor">#define GL_TEXTURE14 0x84CE</span></div><div class="line"><a name="l00354"></a><span class="lineno"> 354</span> <span class="preprocessor">#define GL_TEXTURE15 0x84CF</span></div><div class="line"><a name="l00355"></a><span class="lineno"> 355</span> <span class="preprocessor">#define GL_TEXTURE16 0x84D0</span></div><div class="line"><a name="l00356"></a><span class="lineno"> 356</span> <span class="preprocessor">#define GL_TEXTURE17 0x84D1</span></div><div class="line"><a name="l00357"></a><span class="lineno"> 357</span> <span class="preprocessor">#define GL_TEXTURE18 0x84D2</span></div><div class="line"><a name="l00358"></a><span class="lineno"> 358</span> <span class="preprocessor">#define GL_TEXTURE19 0x84D3</span></div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span> <span class="preprocessor">#define GL_TEXTURE20 0x84D4</span></div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span> <span class="preprocessor">#define GL_TEXTURE21 0x84D5</span></div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span> <span class="preprocessor">#define GL_TEXTURE22 0x84D6</span></div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span> <span class="preprocessor">#define GL_TEXTURE23 0x84D7</span></div><div class="line"><a name="l00363"></a><span class="lineno"> 363</span> <span class="preprocessor">#define GL_TEXTURE24 0x84D8</span></div><div class="line"><a name="l00364"></a><span class="lineno"> 364</span> <span class="preprocessor">#define GL_TEXTURE25 0x84D9</span></div><div class="line"><a name="l00365"></a><span class="lineno"> 365</span> <span class="preprocessor">#define GL_TEXTURE26 0x84DA</span></div><div class="line"><a name="l00366"></a><span class="lineno"> 366</span> <span class="preprocessor">#define GL_TEXTURE27 0x84DB</span></div><div class="line"><a name="l00367"></a><span class="lineno"> 367</span> <span class="preprocessor">#define GL_TEXTURE28 0x84DC</span></div><div class="line"><a name="l00368"></a><span class="lineno"> 368</span> <span class="preprocessor">#define GL_TEXTURE29 0x84DD</span></div><div class="line"><a name="l00369"></a><span class="lineno"> 369</span> <span class="preprocessor">#define GL_TEXTURE30 0x84DE</span></div><div class="line"><a name="l00370"></a><span class="lineno"> 370</span> <span class="preprocessor">#define GL_TEXTURE31 0x84DF</span></div><div class="line"><a name="l00371"></a><span class="lineno"> 371</span> <span class="preprocessor">#define GL_ACTIVE_TEXTURE 0x84E0</span></div><div class="line"><a name="l00372"></a><span class="lineno"> 372</span> </div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span> <span class="comment">/* TextureWrapMode */</span></div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span> <span class="preprocessor">#define GL_REPEAT 0x2901</span></div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span> <span class="preprocessor">#define GL_CLAMP_TO_EDGE 0x812F</span></div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span> <span class="preprocessor">#define GL_MIRRORED_REPEAT 0x8370</span></div><div class="line"><a name="l00377"></a><span class="lineno"> 377</span> </div><div class="line"><a name="l00378"></a><span class="lineno"> 378</span> <span class="comment">/* Uniform Types */</span></div><div class="line"><a name="l00379"></a><span class="lineno"> 379</span> <span class="preprocessor">#define GL_FLOAT_VEC2 0x8B50</span></div><div class="line"><a name="l00380"></a><span class="lineno"> 380</span> <span class="preprocessor">#define GL_FLOAT_VEC3 0x8B51</span></div><div class="line"><a name="l00381"></a><span class="lineno"> 381</span> <span class="preprocessor">#define GL_FLOAT_VEC4 0x8B52</span></div><div class="line"><a name="l00382"></a><span class="lineno"> 382</span> <span class="preprocessor">#define GL_INT_VEC2 0x8B53</span></div><div class="line"><a name="l00383"></a><span class="lineno"> 383</span> <span class="preprocessor">#define GL_INT_VEC3 0x8B54</span></div><div class="line"><a name="l00384"></a><span class="lineno"> 384</span> <span class="preprocessor">#define GL_INT_VEC4 0x8B55</span></div><div class="line"><a name="l00385"></a><span class="lineno"> 385</span> <span class="preprocessor">#define GL_BOOL 0x8B56</span></div><div class="line"><a name="l00386"></a><span class="lineno"> 386</span> <span class="preprocessor">#define GL_BOOL_VEC2 0x8B57</span></div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span> <span class="preprocessor">#define GL_BOOL_VEC3 0x8B58</span></div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span> <span class="preprocessor">#define GL_BOOL_VEC4 0x8B59</span></div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span> <span class="preprocessor">#define GL_FLOAT_MAT2 0x8B5A</span></div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span> <span class="preprocessor">#define GL_FLOAT_MAT3 0x8B5B</span></div><div class="line"><a name="l00391"></a><span class="lineno"> 391</span> <span class="preprocessor">#define GL_FLOAT_MAT4 0x8B5C</span></div><div class="line"><a name="l00392"></a><span class="lineno"> 392</span> <span class="preprocessor">#define GL_SAMPLER_2D 0x8B5E</span></div><div class="line"><a name="l00393"></a><span class="lineno"> 393</span> <span class="preprocessor">#define GL_SAMPLER_CUBE 0x8B60</span></div><div class="line"><a name="l00394"></a><span class="lineno"> 394</span> </div><div class="line"><a name="l00395"></a><span class="lineno"> 395</span> <span class="comment">/* Vertex Arrays */</span></div><div class="line"><a name="l00396"></a><span class="lineno"> 396</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622</span></div><div class="line"><a name="l00397"></a><span class="lineno"> 397</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623</span></div><div class="line"><a name="l00398"></a><span class="lineno"> 398</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624</span></div><div class="line"><a name="l00399"></a><span class="lineno"> 399</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625</span></div><div class="line"><a name="l00400"></a><span class="lineno"> 400</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A</span></div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645</span></div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span> <span class="preprocessor">#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F</span></div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span> </div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span> <span class="comment">/* Read Format */</span></div><div class="line"><a name="l00405"></a><span class="lineno"> 405</span> <span class="preprocessor">#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A</span></div><div class="line"><a name="l00406"></a><span class="lineno"> 406</span> <span class="preprocessor">#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B</span></div><div class="line"><a name="l00407"></a><span class="lineno"> 407</span> </div><div class="line"><a name="l00408"></a><span class="lineno"> 408</span> <span class="comment">/* Shader Source */</span></div><div class="line"><a name="l00409"></a><span class="lineno"> 409</span> <span class="preprocessor">#define GL_COMPILE_STATUS 0x8B81</span></div><div class="line"><a name="l00410"></a><span class="lineno"> 410</span> <span class="preprocessor">#define GL_INFO_LOG_LENGTH 0x8B84</span></div><div class="line"><a name="l00411"></a><span class="lineno"> 411</span> <span class="preprocessor">#define GL_SHADER_SOURCE_LENGTH 0x8B88</span></div><div class="line"><a name="l00412"></a><span class="lineno"> 412</span> <span class="preprocessor">#define GL_SHADER_COMPILER 0x8DFA</span></div><div class="line"><a name="l00413"></a><span class="lineno"> 413</span> </div><div class="line"><a name="l00414"></a><span class="lineno"> 414</span> <span class="comment">/* Shader Binary */</span></div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span> <span class="preprocessor">#define GL_SHADER_BINARY_FORMATS 0x8DF8</span></div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span> <span class="preprocessor">#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9</span></div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span> </div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span> <span class="comment">/* Shader Precision-Specified Types */</span></div><div class="line"><a name="l00419"></a><span class="lineno"> 419</span> <span class="preprocessor">#define GL_LOW_FLOAT 0x8DF0</span></div><div class="line"><a name="l00420"></a><span class="lineno"> 420</span> <span class="preprocessor">#define GL_MEDIUM_FLOAT 0x8DF1</span></div><div class="line"><a name="l00421"></a><span class="lineno"> 421</span> <span class="preprocessor">#define GL_HIGH_FLOAT 0x8DF2</span></div><div class="line"><a name="l00422"></a><span class="lineno"> 422</span> <span class="preprocessor">#define GL_LOW_INT 0x8DF3</span></div><div class="line"><a name="l00423"></a><span class="lineno"> 423</span> <span class="preprocessor">#define GL_MEDIUM_INT 0x8DF4</span></div><div class="line"><a name="l00424"></a><span class="lineno"> 424</span> <span class="preprocessor">#define GL_HIGH_INT 0x8DF5</span></div><div class="line"><a name="l00425"></a><span class="lineno"> 425</span> </div><div class="line"><a name="l00426"></a><span class="lineno"> 426</span> <span class="comment">/* Framebuffer Object. */</span></div><div class="line"><a name="l00427"></a><span class="lineno"> 427</span> <span class="preprocessor">#define GL_FRAMEBUFFER 0x8D40</span></div><div class="line"><a name="l00428"></a><span class="lineno"> 428</span> <span class="preprocessor">#define GL_RENDERBUFFER 0x8D41</span></div><div class="line"><a name="l00429"></a><span class="lineno"> 429</span> </div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span> <span class="preprocessor">#define GL_RGBA4 0x8056</span></div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span> <span class="preprocessor">#define GL_RGB5_A1 0x8057</span></div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span> <span class="preprocessor">#define GL_RGB565 0x8D62</span></div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span> <span class="preprocessor">#define GL_DEPTH_COMPONENT16 0x81A5</span></div><div class="line"><a name="l00434"></a><span class="lineno"> 434</span> <span class="preprocessor">#define GL_STENCIL_INDEX8 0x8D48</span></div><div class="line"><a name="l00435"></a><span class="lineno"> 435</span> </div><div class="line"><a name="l00436"></a><span class="lineno"> 436</span> <span class="preprocessor">#define GL_RENDERBUFFER_WIDTH 0x8D42</span></div><div class="line"><a name="l00437"></a><span class="lineno"> 437</span> <span class="preprocessor">#define GL_RENDERBUFFER_HEIGHT 0x8D43</span></div><div class="line"><a name="l00438"></a><span class="lineno"> 438</span> <span class="preprocessor">#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44</span></div><div class="line"><a name="l00439"></a><span class="lineno"> 439</span> <span class="preprocessor">#define GL_RENDERBUFFER_RED_SIZE 0x8D50</span></div><div class="line"><a name="l00440"></a><span class="lineno"> 440</span> <span class="preprocessor">#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51</span></div><div class="line"><a name="l00441"></a><span class="lineno"> 441</span> <span class="preprocessor">#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52</span></div><div class="line"><a name="l00442"></a><span class="lineno"> 442</span> <span class="preprocessor">#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53</span></div><div class="line"><a name="l00443"></a><span class="lineno"> 443</span> <span class="preprocessor">#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54</span></div><div class="line"><a name="l00444"></a><span class="lineno"> 444</span> <span class="preprocessor">#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55</span></div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span> </div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span> <span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0</span></div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span> <span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1</span></div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span> <span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2</span></div><div class="line"><a name="l00449"></a><span class="lineno"> 449</span> <span class="preprocessor">#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3</span></div><div class="line"><a name="l00450"></a><span class="lineno"> 450</span> </div><div class="line"><a name="l00451"></a><span class="lineno"> 451</span> <span class="preprocessor">#define GL_COLOR_ATTACHMENT0 0x8CE0</span></div><div class="line"><a name="l00452"></a><span class="lineno"> 452</span> <span class="preprocessor">#define GL_DEPTH_ATTACHMENT 0x8D00</span></div><div class="line"><a name="l00453"></a><span class="lineno"> 453</span> <span class="preprocessor">#define GL_STENCIL_ATTACHMENT 0x8D20</span></div><div class="line"><a name="l00454"></a><span class="lineno"> 454</span> </div><div class="line"><a name="l00455"></a><span class="lineno"> 455</span> <span class="preprocessor">#define GL_NONE 0</span></div><div class="line"><a name="l00456"></a><span class="lineno"> 456</span> </div><div class="line"><a name="l00457"></a><span class="lineno"> 457</span> <span class="preprocessor">#define GL_FRAMEBUFFER_COMPLETE 0x8CD5</span></div><div class="line"><a name="l00458"></a><span class="lineno"> 458</span> <span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6</span></div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span> <span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7</span></div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span> <span class="preprocessor">#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9</span></div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span> <span class="preprocessor">#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD</span></div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span> </div><div class="line"><a name="l00463"></a><span class="lineno"> 463</span> <span class="preprocessor">#define GL_FRAMEBUFFER_BINDING 0x8CA6</span></div><div class="line"><a name="l00464"></a><span class="lineno"> 464</span> <span class="preprocessor">#define GL_RENDERBUFFER_BINDING 0x8CA7</span></div><div class="line"><a name="l00465"></a><span class="lineno"> 465</span> <span class="preprocessor">#define GL_MAX_RENDERBUFFER_SIZE 0x84E8</span></div><div class="line"><a name="l00466"></a><span class="lineno"> 466</span> </div><div class="line"><a name="l00467"></a><span class="lineno"> 467</span> <span class="preprocessor">#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506</span></div><div class="line"><a name="l00468"></a><span class="lineno"> 468</span> </div><div class="line"><a name="l00469"></a><span class="lineno"> 469</span> <span class="comment">/*-------------------------------------------------------------------------</span></div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span> <span class="comment"> * GL core functions.</span></div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span> <span class="comment"> *-----------------------------------------------------------------------*/</span></div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span> </div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glActiveTexture (GLenum texture);</div><div class="line"><a name="l00474"></a><span class="lineno"> 474</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glAttachShader (GLuint program, GLuint shader);</div><div class="line"><a name="l00475"></a><span class="lineno"> 475</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00476"></a><span class="lineno"> 476</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);</div><div class="line"><a name="l00477"></a><span class="lineno"> 477</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);</div><div class="line"><a name="l00478"></a><span class="lineno"> 478</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);</div><div class="line"><a name="l00479"></a><span class="lineno"> 479</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBindTexture (GLenum target, GLuint texture);</div><div class="line"><a name="l00480"></a><span class="lineno"> 480</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlendEquation ( GLenum mode );</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);</div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);</div><div class="line"><a name="l00485"></a><span class="lineno"> 485</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, <span class="keyword">const</span> GLvoid* data, GLenum usage);</div><div class="line"><a name="l00486"></a><span class="lineno"> 486</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00487"></a><span class="lineno"> 487</span> GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);</div><div class="line"><a name="l00488"></a><span class="lineno"> 488</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glClear (GLbitfield mask);</div><div class="line"><a name="l00489"></a><span class="lineno"> 489</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);</div><div class="line"><a name="l00490"></a><span class="lineno"> 490</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glClearDepthf (GLclampf depth);</div><div class="line"><a name="l00491"></a><span class="lineno"> 491</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glClearStencil (GLint s);</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCompileShader (GLuint shader);</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, <span class="keyword">const</span> GLvoid* data);</div><div class="line"><a name="l00496"></a><span class="lineno"> 496</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);</div><div class="line"><a name="l00497"></a><span class="lineno"> 497</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00498"></a><span class="lineno"> 498</span> GL_APICALL GLuint GL_APIENTRY glCreateProgram (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00499"></a><span class="lineno"> 499</span> GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);</div><div class="line"><a name="l00500"></a><span class="lineno"> 500</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glCullFace (GLenum mode);</div><div class="line"><a name="l00501"></a><span class="lineno"> 501</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteBuffers (GLsizei n, <span class="keyword">const</span> GLuint* buffers);</div><div class="line"><a name="l00502"></a><span class="lineno"> 502</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteFramebuffers (GLsizei n, <span class="keyword">const</span> GLuint* framebuffers);</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteProgram (GLuint program);</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteRenderbuffers (GLsizei n, <span class="keyword">const</span> GLuint* renderbuffers);</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteShader (GLuint shader);</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDeleteTextures (GLsizei n, <span class="keyword">const</span> GLuint* textures);</div><div class="line"><a name="l00507"></a><span class="lineno"> 507</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDepthFunc (GLenum func);</div><div class="line"><a name="l00508"></a><span class="lineno"> 508</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDepthMask (GLboolean flag);</div><div class="line"><a name="l00509"></a><span class="lineno"> 509</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);</div><div class="line"><a name="l00510"></a><span class="lineno"> 510</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDetachShader (GLuint program, GLuint shader);</div><div class="line"><a name="l00511"></a><span class="lineno"> 511</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDisable (GLenum cap);</div><div class="line"><a name="l00512"></a><span class="lineno"> 512</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDisableVertexAttribArray (GLuint index);</div><div class="line"><a name="l00513"></a><span class="lineno"> 513</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);</div><div class="line"><a name="l00514"></a><span class="lineno"> 514</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, <span class="keyword">const</span> GLvoid* indices);</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEnable (GLenum cap);</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glEnableVertexAttribArray (GLuint index);</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFinish (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFlush (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00519"></a><span class="lineno"> 519</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);</div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glFrontFace (GLenum mode);</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);</div><div class="line"><a name="l00523"></a><span class="lineno"> 523</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenerateMipmap (GLenum target);</div><div class="line"><a name="l00524"></a><span class="lineno"> 524</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);</div><div class="line"><a name="l00525"></a><span class="lineno"> 525</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);</div><div class="line"><a name="l00526"></a><span class="lineno"> 526</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);</div><div class="line"><a name="l00527"></a><span class="lineno"> 527</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);</div><div class="line"><a name="l00528"></a><span class="lineno"> 528</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);</div><div class="line"><a name="l00529"></a><span class="lineno"> 529</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);</div><div class="line"><a name="l00530"></a><span class="lineno"> 530</span> GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00531"></a><span class="lineno"> 531</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);</div><div class="line"><a name="l00532"></a><span class="lineno"> 532</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00533"></a><span class="lineno"> 533</span> GL_APICALL GLenum GL_APIENTRY glGetError (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00534"></a><span class="lineno"> 534</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);</div><div class="line"><a name="l00535"></a><span class="lineno"> 535</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);</div><div class="line"><a name="l00536"></a><span class="lineno"> 536</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);</div><div class="line"><a name="l00537"></a><span class="lineno"> 537</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);</div><div class="line"><a name="l00538"></a><span class="lineno"> 538</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);</div><div class="line"><a name="l00539"></a><span class="lineno"> 539</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00540"></a><span class="lineno"> 540</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);</div><div class="line"><a name="l00541"></a><span class="lineno"> 541</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);</div><div class="line"><a name="l00542"></a><span class="lineno"> 542</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);</div><div class="line"><a name="l00543"></a><span class="lineno"> 543</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);</div><div class="line"><a name="l00544"></a><span class="lineno"> 544</span> GL_APICALL <span class="keyword">const</span> GLubyte* GL_APIENTRY glGetString (GLenum name);</div><div class="line"><a name="l00545"></a><span class="lineno"> 545</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);</div><div class="line"><a name="l00546"></a><span class="lineno"> 546</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);</div><div class="line"><a name="l00547"></a><span class="lineno"> 547</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);</div><div class="line"><a name="l00548"></a><span class="lineno"> 548</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);</div><div class="line"><a name="l00549"></a><span class="lineno"> 549</span> GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, <span class="keyword">const</span> GLchar* name);</div><div class="line"><a name="l00550"></a><span class="lineno"> 550</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);</div><div class="line"><a name="l00551"></a><span class="lineno"> 551</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);</div><div class="line"><a name="l00552"></a><span class="lineno"> 552</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);</div><div class="line"><a name="l00553"></a><span class="lineno"> 553</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glHint (GLenum target, GLenum mode);</div><div class="line"><a name="l00554"></a><span class="lineno"> 554</span> GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);</div><div class="line"><a name="l00555"></a><span class="lineno"> 555</span> GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);</div><div class="line"><a name="l00556"></a><span class="lineno"> 556</span> GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);</div><div class="line"><a name="l00557"></a><span class="lineno"> 557</span> GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);</div><div class="line"><a name="l00558"></a><span class="lineno"> 558</span> GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);</div><div class="line"><a name="l00559"></a><span class="lineno"> 559</span> GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);</div><div class="line"><a name="l00560"></a><span class="lineno"> 560</span> GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);</div><div class="line"><a name="l00561"></a><span class="lineno"> 561</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glLineWidth (GLfloat width);</div><div class="line"><a name="l00562"></a><span class="lineno"> 562</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glLinkProgram (GLuint program);</div><div class="line"><a name="l00563"></a><span class="lineno"> 563</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPixelStorei (GLenum pname, GLint param);</div><div class="line"><a name="l00564"></a><span class="lineno"> 564</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);</div><div class="line"><a name="l00565"></a><span class="lineno"> 565</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);</div><div class="line"><a name="l00566"></a><span class="lineno"> 566</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glReleaseShaderCompiler (<span class="keywordtype">void</span>);</div><div class="line"><a name="l00567"></a><span class="lineno"> 567</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);</div><div class="line"><a name="l00568"></a><span class="lineno"> 568</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);</div><div class="line"><a name="l00569"></a><span class="lineno"> 569</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00570"></a><span class="lineno"> 570</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glShaderBinary (GLsizei n, <span class="keyword">const</span> GLuint* shaders, GLenum binaryformat, <span class="keyword">const</span> GLvoid* binary, GLsizei length);</div><div class="line"><a name="l00571"></a><span class="lineno"> 571</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, <span class="keyword">const</span> GLchar* <span class="keyword">const</span>* <span class="keywordtype">string</span>, <span class="keyword">const</span> GLint* length);</div><div class="line"><a name="l00572"></a><span class="lineno"> 572</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);</div><div class="line"><a name="l00573"></a><span class="lineno"> 573</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);</div><div class="line"><a name="l00574"></a><span class="lineno"> 574</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilMask (GLuint mask);</div><div class="line"><a name="l00575"></a><span class="lineno"> 575</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);</div><div class="line"><a name="l00576"></a><span class="lineno"> 576</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);</div><div class="line"><a name="l00577"></a><span class="lineno"> 577</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);</div><div class="line"><a name="l00578"></a><span class="lineno"> 578</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l00579"></a><span class="lineno"> 579</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);</div><div class="line"><a name="l00580"></a><span class="lineno"> 580</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, <span class="keyword">const</span> GLfloat* params);</div><div class="line"><a name="l00581"></a><span class="lineno"> 581</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);</div><div class="line"><a name="l00582"></a><span class="lineno"> 582</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, <span class="keyword">const</span> GLint* params);</div><div class="line"><a name="l00583"></a><span class="lineno"> 583</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, <span class="keyword">const</span> GLvoid* pixels);</div><div class="line"><a name="l00584"></a><span class="lineno"> 584</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform1f (GLint location, GLfloat x);</div><div class="line"><a name="l00585"></a><span class="lineno"> 585</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform1fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00586"></a><span class="lineno"> 586</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform1i (GLint location, GLint x);</div><div class="line"><a name="l00587"></a><span class="lineno"> 587</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform1iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00588"></a><span class="lineno"> 588</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);</div><div class="line"><a name="l00589"></a><span class="lineno"> 589</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform2fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00590"></a><span class="lineno"> 590</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);</div><div class="line"><a name="l00591"></a><span class="lineno"> 591</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform2iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00592"></a><span class="lineno"> 592</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l00593"></a><span class="lineno"> 593</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform3fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00594"></a><span class="lineno"> 594</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);</div><div class="line"><a name="l00595"></a><span class="lineno"> 595</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform3iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00596"></a><span class="lineno"> 596</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l00597"></a><span class="lineno"> 597</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform4fv (GLint location, GLsizei count, <span class="keyword">const</span> GLfloat* v);</div><div class="line"><a name="l00598"></a><span class="lineno"> 598</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);</div><div class="line"><a name="l00599"></a><span class="lineno"> 599</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniform4iv (GLint location, GLsizei count, <span class="keyword">const</span> GLint* v);</div><div class="line"><a name="l00600"></a><span class="lineno"> 600</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00601"></a><span class="lineno"> 601</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00602"></a><span class="lineno"> 602</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, <span class="keyword">const</span> GLfloat* value);</div><div class="line"><a name="l00603"></a><span class="lineno"> 603</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glUseProgram (GLuint program);</div><div class="line"><a name="l00604"></a><span class="lineno"> 604</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glValidateProgram (GLuint program);</div><div class="line"><a name="l00605"></a><span class="lineno"> 605</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);</div><div class="line"><a name="l00606"></a><span class="lineno"> 606</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib1fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00607"></a><span class="lineno"> 607</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);</div><div class="line"><a name="l00608"></a><span class="lineno"> 608</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib2fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00609"></a><span class="lineno"> 609</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);</div><div class="line"><a name="l00610"></a><span class="lineno"> 610</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib3fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00611"></a><span class="lineno"> 611</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);</div><div class="line"><a name="l00612"></a><span class="lineno"> 612</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttrib4fv (GLuint indx, <span class="keyword">const</span> GLfloat* values);</div><div class="line"><a name="l00613"></a><span class="lineno"> 613</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, <span class="keyword">const</span> GLvoid* ptr);</div><div class="line"><a name="l00614"></a><span class="lineno"> 614</span> GL_APICALL <span class="keywordtype">void</span> GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);</div><div class="line"><a name="l00615"></a><span class="lineno"> 615</span> </div><div class="line"><a name="l00616"></a><span class="lineno"> 616</span> <span class="preprocessor">#ifdef __cplusplus</span></div><div class="line"><a name="l00617"></a><span class="lineno"> 617</span> }</div><div class="line"><a name="l00618"></a><span class="lineno"> 618</span> <span class="preprocessor">#endif</span></div><div class="line"><a name="l00619"></a><span class="lineno"> 619</span> </div><div class="line"><a name="l00620"></a><span class="lineno"> 620</span> <span class="preprocessor">#endif </span><span class="comment">/* __gl2_h_ */</span><span class="preprocessor"></span></div><div class="line"><a name="l00621"></a><span class="lineno"> 621</span> </div></div><!-- fragment --></div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by  <a href="http://www.doxygen.org/index.html"> <img class="footer" src="doxygen.png" alt="doxygen"/> </a> 1.8.15 </small></address> </body> </html>