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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QTextureLoader</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QTextureLoader Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qtextureloader.html">Qt3DRender::QTextureLoader</a>)<br/></span>
<!-- $$$QTextureLoader-brief -->
<p>Handles the texture loading and setting the texture's properties. <a href="#details">More...</a></p>
<!-- @@@QTextureLoader -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QTextureLoader&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qabstracttexture.html">Qt3DRender::QAbstractTexture</a></td></tr></table></div><ul>
<li><a href="qt3drender-qtextureloader-members.html">List of all members, including inherited members</a></li>
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<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qtextureloader.html#mirrored-prop">mirrored</a></b> : bool</li>
<li class="fn"><b><a href="qt3drender-qtextureloader.html#source-prop">source</a></b> : QUrl</li>
</ul>
<ul>
<li class="fn">15 properties inherited from <a href="qt3drender-qabstracttexture.html#properties">Qt3DRender::QAbstractTexture</a></li>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#QTextureLoader">QTextureLoader</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#mirrored-prop">isMirrored</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QUrl </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#source-prop">source</a></b>() const</td></tr>
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<li class="fn">21 public functions inherited from <a href="qt3drender-qabstracttexture.html#public-functions">Qt3DRender::QAbstractTexture</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
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<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#setMirrored">setMirrored</a></b>(bool <i>mirrored</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#setSource">setSource</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
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<ul>
<li class="fn">12 public slots inherited from <a href="qt3drender-qabstracttexture.html#public-slots">Qt3DRender::QAbstractTexture</a></li>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
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<a name="signals"></a>
<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#mirrored-prop">mirroredChanged</a></b>(bool <i>mirrored</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#source-prop">sourceChanged</a></b>(const QUrl &amp;<i>source</i>)</td></tr>
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<ul>
<li class="fn">13 signals inherited from <a href="qt3drender-qabstracttexture.html#signals">Qt3DRender::QAbstractTexture</a></li>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qtextureloader.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h3>Additional Inherited Members</h3>
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<li class="fn">2 protected functions inherited from <a href="qt3drender-qabstracttexture.html#protected-functions">Qt3DRender::QAbstractTexture</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QTextureLoader-description -->
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<h2 id="details">Detailed Description</h2>
<p>Handles the texture loading and setting the texture's properties.</p>
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<h2>Property Documentation</h2>
<!-- $$$mirrored-prop$$$isMirrored$$$setMirroredbool$$$mirroredChangedbool -->
<h3 class="fn" id="mirrored-prop"><a name="mirrored-prop"></a><span class="name">mirrored</span> : <span class="type">bool</span></h3>
<p>This property specifies whether the texture should be mirrored when loaded. This is a convenience to avoid having to manipulate images to match the origin of the texture coordinates used by the rendering API. By default this property is set to true. This has no effect when using GPU compressed texture formats.</p>
<p><b>Warning:</b> This property results in a performance price payed at runtime when loading uncompressed or CPU compressed image formats such as PNG. To avoid this performance price it is better to set this property to false and load texture assets that have been pre-mirrored.</p>
<p><b>Note: </b>OpenGL specifies the origin of texture coordinates from the lower left hand corner whereas DirectX uses the the upper left hand corner.</p><p><b>Note: </b>When using cube map texture you'll probably want mirroring disabled as the cube map sampler takes a direction rather than regular texture coordinates.</p><p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><span class="name"><b>isMirrored</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qtextureloader.html#setMirrored">setMirrored</a></b></span>(bool <i>mirrored</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>mirroredChanged</b></span>(bool <i>mirrored</i>)</td></tr>
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<!-- @@@mirrored -->
<!-- $$$source-prop$$$source$$$setSourceconstQUrl&$$$sourceChangedconstQUrl& -->
<h3 class="fn" id="source-prop"><a name="source-prop"></a><span class="name">source</span> : <span class="type">QUrl</span></h3>
<p>Returns the current texture source.</p>
<p><b>Access functions:</b></p>
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<tr><td class="memItemLeft topAlign rightAlign"> QUrl </td><td class="memItemRight bottomAlign"><span class="name"><b>source</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b><a href="qt3drender-qtextureloader.html#setSource">setSource</a></b></span>(const QUrl &amp;<i>source</i>)</td></tr>
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<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>sourceChanged</b></span>(const QUrl &amp;<i>source</i>)</td></tr>
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<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QTextureLoader[overload1]$$$QTextureLoaderQt3DCore::QNode* -->
<h3 class="fn" id="QTextureLoader"><a name="QTextureLoader"></a>QTextureLoader::<span class="name">QTextureLoader</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>Constructs a new <a href="qt3drender-qtextureloader.html">Qt3DRender::QTextureLoader</a> instance with <i>parent</i> as parent.</p>
<p>Note that by default, if not contradicted by the file metadata, the loaded texture will have the following properties set: - <a href="qt3drender-qabstracttexture.html#wrapMode-prop">wrapMode</a> set to Repeat - <a href="qt3drender-qabstracttexture.html#minificationFilter-prop">minificationFilter</a> set to <a href="qt3drender-qabstracttexture.html#Filter-enum">LinearMipMapLinear</a> - <a href="qt3drender-qabstracttexture.html#magnificationFilter-prop">magnificationFilter</a> set to Linear - <a href="qt3drender-qabstracttexture.html#generateMipMaps-prop">generateMipMaps</a> set to true - <a href="qt3drender-qabstracttexture.html#maximumAnisotropy-prop">maximumAnisotropy</a> set to 16.0f - target set to <a href="qt3drender-qabstracttexture.html#Target-enum">TargetAutomatic</a></p>
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<!-- $$$setMirrored -->
<h3 class="fn" id="setMirrored"><a name="setMirrored"></a><code>[slot] </code><span class="type">void</span> QTextureLoader::<span class="name">setMirrored</span>(<span class="type">bool</span> <i>mirrored</i>)</h3>
<p>Sets mirroring to <i>mirrored</i>.</p>
<p><b>Note: </b>This internally triggers a call to update the data generator.</p><p><b>Note:</b> Setter function for property <a href="qt3drender-qtextureloader.html#mirrored-prop">mirrored</a>. </p><p><b>See also </b><a href="qt3drender-qtextureloader.html#mirrored-prop">isMirrored</a>().</p>
<!-- @@@setMirrored -->
<!-- $$$setSource -->
<h3 class="fn" id="setSource"><a name="setSource"></a><code>[slot] </code><span class="type">void</span> QTextureLoader::<span class="name">setSource</span>(const <span class="type">QUrl</span> &amp;<i>source</i>)</h3>
<p>Sets the texture loader source to <i>source</i>. <i>source</i></p>
<p><b>Note:</b> Setter function for property <a href="qt3drender-qtextureloader.html#source-prop">source</a>. </p><p><b>See also </b><a href="qt3drender-qtextureloader.html#source-prop">source</a>().</p>
<!-- @@@setSource -->
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