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qt3d5-doc-5.12.2-2.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-qml.html">QML Types</a></td><td >Material QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">Material QML Type</h1>
<span class="subtitle"></span>
<!-- $$$Material-brief -->
<p>Non-creatable abstract base for materials. <a href="#details">More...</a></p>
<!-- @@@Material -->
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import Qt3D.Render 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.5</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiates:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-material.html"><a href="qt3drender-qmaterial.html">QMaterial</a></td></tr></table></div><ul>
<li><a href="qml-qt3d-render-material-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qt3d-render-material.html#effect-prop">effect</a></b></b> : Effect</li>
<li class="fn"><b><b><a href="qml-qt3d-render-material.html#parameters-prop">parameters</a></b></b> : list&lt;Parameter&gt;</li>
</ul>
<!-- $$$Material-description -->
<a name="details"></a>
<h2 id="details">Detailed Description</h2>
<p>Material provides a way to specify the rendering of an <a href="qml-qt3d-core-entity.html">entity</a>. Any aspect can define its own subtype of Material so that a Material can be used to describe a visual element; for example, the way sound should reflect off an element, the temperature of a surface, and so on.</p>
<p>In itself, a Material doesn't do anything. It's only when it references an Effect node that a Material becomes useful.</p>
<p>In practice, it often happens that a single Effect is being referenced by several Material components. This allows to only create the effect, techniques, passes and shaders once while allowing to specify the material by adding Parameter instances.</p>
<p>A Parameter defined on a Material is overridden by a Parameter (of the same name) defined in a <a href="qml-qt3d-render-techniquefilter.html">TechniqueFilter</a> or a <a href="qml-qt3d-render-renderpassfilter.html">RenderPassFilter</a>.</p>
<pre class="cpp">

  Effect {
      id: effect

      technique: <span class="operator">[</span>
          Technique {
              id: gl3Technique
              graphicsApiFilter {
                  api: GraphicsApiFilter<span class="operator">.</span>OpenGL
                  profile: GraphicsApiFilter<span class="operator">.</span>CoreProfile
                  majorVersion: <span class="number">3</span>
                  minorVersion: <span class="number">1</span>
              }
              renderPasses: <span class="operator">[</span>
                  RenderPass {
                      id: gl3Pass
                      shaderProgram: ShaderProgram {
                          <span class="operator">.</span><span class="operator">.</span><span class="operator">.</span>
                      }
                  }
              <span class="operator">]</span>
          }
      <span class="operator">]</span>
  }

  Material {
      id: material1
      parameters: <span class="operator">[</span>
          Parameter { name: <span class="string">&quot;color&quot;</span>; value: <span class="string">&quot;green&quot;</span> }
      <span class="operator">]</span>
  }

  Material {
      id: material2
      parameters: <span class="operator">[</span>
          Parameter { name: <span class="string">&quot;color&quot;</span>; value: <span class="string">&quot;white&quot;</span> }
      <span class="operator">]</span>
  }

</pre>
<p><b>See also </b><a href="qml-qt3d-render-effect.html">Effect</a>, <a href="qml-qt3d-render-technique.html">Technique</a>, and <a href="qml-qt3d-render-parameter.html">Parameter</a>.</p>
<!-- @@@Material -->
<h2>Property Documentation</h2>
<!-- $$$effect -->
<div class="qmlitem"><div class="qmlproto">
<div class="table"><table class="qmlname">
<tr valign="top" class="odd" id="effect-prop">
<td class="tblQmlPropNode"><p>
<a name="effect-prop"></a><span class="name">effect</span> : <span class="type"><a href="qml-qt3d-render-effect.html">Effect</a></span></p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Specifies the effect to be used with the material.</p>
</div></div><!-- @@@effect -->
<br/>
<!-- $$$parameters -->
<div class="qmlitem"><div class="qmlproto">
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<tr valign="top" class="odd" id="parameters-prop">
<td class="tblQmlPropNode"><p>
<a name="parameters-prop"></a><span class="name">parameters</span> : <span class="type">list</span>&lt;<span class="type"><a href="qml-qt3d-render-parameter.html">Parameter</a></span>&gt;</p></td></tr>
</table></div>
</div><div class="qmldoc"><p>Holds the list of parameters used by the material.</p>
</div></div><!-- @@@parameters -->
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