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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QKeyframeAnimation</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QKeyframeAnimation Class</h1>
<span class="small-subtitle">(<a href="qt3danimation-qkeyframeanimation.html">Qt3DAnimation::QKeyframeAnimation</a>)<br/></span>
<!-- $$$QKeyframeAnimation-brief -->
<p>A class implementing simple keyframe animation to a QTransform. <a href="#details">More...</a></p>
<!-- @@@QKeyframeAnimation -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QKeyframeAnimation&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3danimation</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.9</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-animation-keyframeanimation.html">KeyframeAnimation</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3danimation-qabstractanimation.html">Qt3DAnimation::QAbstractAnimation</a></td></tr></table></div><ul>
<li><a href="qt3danimation-qkeyframeanimation-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2 id="public-types">Public Types</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#RepeatMode-enum">RepeatMode</a></b> { None, Constant, Repeat }</td></tr>
</table></div>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#easing-prop">easing</a></b> : QEasingCurve</li>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#endMode-prop">endMode</a></b> : RepeatMode</li>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#framePositions-prop">framePositions</a></b> : QVector&lt;float&gt;</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#startMode-prop">startMode</a></b> : RepeatMode</li>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#target-prop">target</a></b> : Qt3DCore::QTransform*</li>
<li class="fn"><b><a href="qt3danimation-qkeyframeanimation.html#targetName-prop">targetName</a></b> : QString</li>
</ul>
</td></tr>
</table></div>
<ul>
<li class="fn">4 properties inherited from <a href="qt3danimation-qabstractanimation.html#properties">Qt3DAnimation::QAbstractAnimation</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#QKeyframeAnimation">QKeyframeAnimation</a></b>(QObject *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#addKeyframe">addKeyframe</a></b>(Qt3DCore::QTransform *<i>keyframe</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QEasingCurve </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#easing-prop">easing</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QKeyframeAnimation::RepeatMode </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#endMode-prop">endMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;float&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#framePositions-prop">framePositions</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVector&lt;Qt3DCore::QTransform *&gt; </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#keyframeList">keyframeList</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#removeKeyframe">removeKeyframe</a></b>(Qt3DCore::QTransform *<i>keyframe</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#setKeyframes">setKeyframes</a></b>(const QVector&lt;Qt3DCore::QTransform *&gt; &amp;<i>keyframes</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DAnimation::QKeyframeAnimation::RepeatMode </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#startMode-prop">startMode</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QTransform *</td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#target-prop">target</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#targetName-prop">targetName</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">4 public functions inherited from <a href="qt3danimation-qabstractanimation.html#public-functions">Qt3DAnimation::QAbstractAnimation</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#easing-prop">setEasing</a></b>(const QEasingCurve &amp;<i>easing</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#endMode-prop">setEndMode</a></b>(Qt3DAnimation::QKeyframeAnimation::RepeatMode <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#framePositions-prop">setFramePositions</a></b>(const QVector&lt;float&gt; &amp;<i>positions</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#startMode-prop">setStartMode</a></b>(Qt3DAnimation::QKeyframeAnimation::RepeatMode <i>mode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#target-prop">setTarget</a></b>(Qt3DCore::QTransform *<i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#targetName-prop">setTargetName</a></b>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<ul>
<li class="fn">2 public slots inherited from <a href="qt3danimation-qabstractanimation.html#public-slots">Qt3DAnimation::QAbstractAnimation</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#easing-prop">easingChanged</a></b>(const QEasingCurve &amp;<i>easing</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#endMode-prop">endModeChanged</a></b>(QKeyframeAnimation::RepeatMode <i>endMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#framePositions-prop">framePositionsChanged</a></b>(const QVector&lt;float&gt; &amp;<i>positions</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#startMode-prop">startModeChanged</a></b>(QKeyframeAnimation::RepeatMode <i>startMode</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#target-prop">targetChanged</a></b>(Qt3DCore::QTransform *<i>target</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#targetName-prop">targetNameChanged</a></b>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 signals inherited from <a href="qt3danimation-qabstractanimation.html#signals">Qt3DAnimation::QAbstractAnimation</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3danimation-qkeyframeanimation.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 protected function inherited from <a href="qt3danimation-qabstractanimation.html#protected-functions">Qt3DAnimation::QAbstractAnimation</a></li>
</ul>
<a name="details"></a>
<!-- $$$QKeyframeAnimation-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>A class implementing simple keyframe animation to a QTransform.</p>
<p>A <a href="qt3danimation-qkeyframeanimation.html">Qt3DAnimation::QKeyframeAnimation</a> class implements simple keyframe animation that can be used to animate QTransform. The keyframes consists of multiple timed QTransforms, which are interpolated and applied to the target QTransform. QEasingCurve is used between keyframes to control the interpolator. <a href="qt3danimation-qkeyframeanimation.html#RepeatMode-enum">RepeatMode</a> can be set for when the position set to the <a href="qt3danimation-qkeyframeanimation.html">QKeyframeAnimation</a> is below or above the values defined in the keyframe positions.</p>
</div>
<!-- @@@QKeyframeAnimation -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$RepeatMode$$$None$$$Constant$$$Repeat -->
<h3 class="fn" id="RepeatMode-enum"><a name="RepeatMode-enum"></a>enum QKeyframeAnimation::<span class="name">RepeatMode</span></h3>
<p>This enumeration specifies how position values outside keyframe values are handled.</p>
<div class="table"><table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><code>Qt3DAnimation::QKeyframeAnimation::None</code></td><td class="topAlign tblval"><code>0</code></td><td class="topAlign">The animation is not applied to the target transform.</td></tr>
<tr><td class="topAlign"><code>Qt3DAnimation::QKeyframeAnimation::Constant</code></td><td class="topAlign tblval"><code>1</code></td><td class="topAlign">The edge keyframe value is used.</td></tr>
<tr><td class="topAlign"><code>Qt3DAnimation::QKeyframeAnimation::Repeat</code></td><td class="topAlign tblval"><code>2</code></td><td class="topAlign">The animation is repeated.</td></tr>
</table></div>
<!-- @@@RepeatMode -->
</div>
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$easing-prop$$$easing$$$setEasingconstQEasingCurve&$$$easingChangedconstQEasingCurve& -->
<h3 class="fn" id="easing-prop"><a name="easing-prop"></a><span class="name">easing</span> : <span class="type">QEasingCurve</span></h3>
<p>Holds the easing curve of the interpolator between keyframes.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QEasingCurve </td><td class="memItemRight bottomAlign"><span class="name"><b>easing</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEasing</b></span>(const QEasingCurve &amp;<i>easing</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>easingChanged</b></span>(const QEasingCurve &amp;<i>easing</i>)</td></tr>
</table></div>
<!-- @@@easing -->
<!-- $$$endMode-prop$$$endMode$$$setEndModeQt3DAnimation::QKeyframeAnimation::RepeatMode$$$endModeChangedQKeyframeAnimation::RepeatMode -->
<h3 class="fn" id="endMode-prop"><a name="endMode-prop"></a><span class="name">endMode</span> : <span class="type"><a href="qt3danimation-qkeyframeanimation.html#RepeatMode-enum">RepeatMode</a></span></h3>
<p>Holds the repeat mode for the position values greater than the last frame position.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DAnimation::QKeyframeAnimation::RepeatMode </td><td class="memItemRight bottomAlign"><span class="name"><b>endMode</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setEndMode</b></span>(Qt3DAnimation::QKeyframeAnimation::RepeatMode <i>mode</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>endModeChanged</b></span>(QKeyframeAnimation::RepeatMode <i>endMode</i>)</td></tr>
</table></div>
<!-- @@@endMode -->
<!-- $$$framePositions-prop$$$framePositions$$$setFramePositionsconstQVector<float>&$$$framePositionsChangedconstQVector<float>& -->
<h3 class="fn" id="framePositions-prop"><a name="framePositions-prop"></a><span class="name">framePositions</span> : <span class="type">QVector</span>&lt;<span class="type">float</span>&gt;</h3>
<p>Holds the positions of the keyframes. Each position in the list specifies the position of the corresponding keyframe with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QVector&lt;float&gt; </td><td class="memItemRight bottomAlign"><span class="name"><b>framePositions</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setFramePositions</b></span>(const QVector&lt;float&gt; &amp;<i>positions</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>framePositionsChanged</b></span>(const QVector&lt;float&gt; &amp;<i>positions</i>)</td></tr>
</table></div>
<!-- @@@framePositions -->
<!-- $$$startMode-prop$$$startMode$$$setStartModeQt3DAnimation::QKeyframeAnimation::RepeatMode$$$startModeChangedQKeyframeAnimation::RepeatMode -->
<h3 class="fn" id="startMode-prop"><a name="startMode-prop"></a><span class="name">startMode</span> : <span class="type"><a href="qt3danimation-qkeyframeanimation.html#RepeatMode-enum">RepeatMode</a></span></h3>
<p>Holds the repeat mode for the position values less than the first frame position.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DAnimation::QKeyframeAnimation::RepeatMode </td><td class="memItemRight bottomAlign"><span class="name"><b>startMode</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setStartMode</b></span>(Qt3DAnimation::QKeyframeAnimation::RepeatMode <i>mode</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>startModeChanged</b></span>(QKeyframeAnimation::RepeatMode <i>startMode</i>)</td></tr>
</table></div>
<!-- @@@startMode -->
<!-- $$$target-prop$$$target$$$setTargetQt3DCore::QTransform*$$$targetChangedQt3DCore::QTransform* -->
<h3 class="fn" id="target-prop"><a name="target-prop"></a><span class="name">target</span> : <span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span>*</h3>
<p>Holds the target QTransform the animation is applied to.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> Qt3DCore::QTransform *</td><td class="memItemRight bottomAlign"><span class="name"><b>target</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTarget</b></span>(Qt3DCore::QTransform *<i>target</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>targetChanged</b></span>(Qt3DCore::QTransform *<i>target</i>)</td></tr>
</table></div>
<!-- @@@target -->
<!-- $$$targetName-prop$$$targetName$$$setTargetNameconstQString&$$$targetNameChangedconstQString& -->
<h3 class="fn" id="targetName-prop"><a name="targetName-prop"></a><span class="name">targetName</span> : <span class="type">QString</span></h3>
<p>Holds the name of the target transform. This is a convenience property making it easier to match the target transform to the keyframe animation. The name is usually same as the name of the parent entity of the target transform, but does not have to be.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> QString </td><td class="memItemRight bottomAlign"><span class="name"><b>targetName</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setTargetName</b></span>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>targetNameChanged</b></span>(const QString &amp;<i>name</i>)</td></tr>
</table></div>
<!-- @@@targetName -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QKeyframeAnimation[overload1]$$$QKeyframeAnimationQObject* -->
<h3 class="fn" id="QKeyframeAnimation"><a name="QKeyframeAnimation"></a>QKeyframeAnimation::<span class="name">QKeyframeAnimation</span>(<span class="type">QObject</span> *<i>parent</i> = nullptr)</h3>
<p>Constructs an <a href="qt3danimation-qkeyframeanimation.html">QKeyframeAnimation</a> with <i>parent</i>.</p>
<!-- @@@QKeyframeAnimation -->
<!-- $$$addKeyframe[overload1]$$$addKeyframeQt3DCore::QTransform* -->
<h3 class="fn" id="addKeyframe"><a name="addKeyframe"></a><span class="type">void</span> QKeyframeAnimation::<span class="name">addKeyframe</span>(<span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span> *<i>keyframe</i>)</h3>
<p>Adds new <i>keyframe</i> at the end of the animation. The QTransform can be added to the animation multiple times.</p>
<!-- @@@addKeyframe -->
<!-- $$$keyframeList[overload1]$$$keyframeList -->
<h3 class="fn" id="keyframeList"><a name="keyframeList"></a><span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span> *&gt; QKeyframeAnimation::<span class="name">keyframeList</span>() const</h3>
<p>Returns the list of keyframes.</p>
<!-- @@@keyframeList -->
<!-- $$$removeKeyframe[overload1]$$$removeKeyframeQt3DCore::QTransform* -->
<h3 class="fn" id="removeKeyframe"><a name="removeKeyframe"></a><span class="type">void</span> QKeyframeAnimation::<span class="name">removeKeyframe</span>(<span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span> *<i>keyframe</i>)</h3>
<p>Removes a <i>keyframe</i> from the animation. If the same QTransform is set as keyframe multiple times, all occurrences are removed.</p>
<!-- @@@removeKeyframe -->
<!-- $$$setKeyframes[overload1]$$$setKeyframesconstQVector<Qt3DCore::QTransform*>& -->
<h3 class="fn" id="setKeyframes"><a name="setKeyframes"></a><span class="type">void</span> QKeyframeAnimation::<span class="name">setKeyframes</span>(const <span class="type">QVector</span>&lt;<span class="type"><a href="qt3dcore-qtransform.html">Qt3DCore::QTransform</a></span> *&gt; &amp;<i>keyframes</i>)</h3>
<p>Sets the <i>keyframes</i> of the animation. Old keyframes are cleared.</p>
<!-- @@@setKeyframes -->
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