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<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QComponentAddedChange</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QComponentAddedChange Class</h1>
<span class="small-subtitle">(<a href="qt3dcore-qcomponentaddedchange.html">Qt3DCore::QComponentAddedChange</a>)<br/></span>
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<p>The <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> class is used to notify when a component is added to an entity. <a href="#details">More...</a></p>
<!-- @@@QComponentAddedChange -->
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;Qt3DCore/QComponentAddedChange&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3dcore</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3dcore-qscenechange.html">Qt3DCore::QSceneChange</a></td></tr></table></div><ul>
<li><a href="qt3dcore-qcomponentaddedchange-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChange">QComponentAddedChange</a></b>(const Qt3DCore::QEntity *<i>entity</i>, const Qt3DCore::QComponent *<i>component</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChange-1">QComponentAddedChange</a></b>(const Qt3DCore::QComponent *<i>component</i>, const Qt3DCore::QEntity *<i>entity</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#dtor.QComponentAddedChange">~QComponentAddedChange</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#componentId">componentId</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject *</td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#componentMetaObject">componentMetaObject</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> Qt3DCore::QNodeId </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#entityId">entityId</a></b>() const</td></tr>
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<li class="fn">4 public functions inherited from <a href="qt3dcore-qscenechange.html#public-functions">Qt3DCore::QSceneChange</a></li>
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<h2 id="related-non-members">Related Non-Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> typedef </td><td class="memItemRight bottomAlign"><b><a href="qt3dcore-qcomponentaddedchange.html#QComponentAddedChangePtr-typedef">QComponentAddedChangePtr</a></b></td></tr>
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<!-- $$$QComponentAddedChange-description -->
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> class is used to notify when a component is added to an entity.</p>
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<!-- @@@QComponentAddedChange -->
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QComponentAddedChange"><a name="QComponentAddedChange"></a>QComponentAddedChange::<span class="name">QComponentAddedChange</span>(const <span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span> *<i>entity</i>, const <span class="type"><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></span> *<i>component</i>)</h3>
<p>Constructs a new <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> which will notify <i>entity</i> that <i>component</i> was added</p>
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<h3 class="fn" id="QComponentAddedChange-1"><a name="QComponentAddedChange-1"></a>QComponentAddedChange::<span class="name">QComponentAddedChange</span>(const <span class="type"><a href="qt3dcore-qcomponent.html">Qt3DCore::QComponent</a></span> *<i>component</i>, const <span class="type"><a href="qt3dcore-qentity.html">Qt3DCore::QEntity</a></span> *<i>entity</i>)</h3>
<p>Constructs a new <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a> which will notify <i>component</i> that it was added to <i>entity</i></p>
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<h3 class="fn" id="dtor.QComponentAddedChange"><a name="dtor.QComponentAddedChange"></a><code>[virtual] </code>QComponentAddedChange::<span class="name">~QComponentAddedChange</span>()</h3>
<p>Destroys the instance of QComponentAddedChange. The destructor is virtual.</p><!-- @@@~QComponentAddedChange -->
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<h3 class="fn" id="componentId"><a name="componentId"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> QComponentAddedChange::<span class="name">componentId</span>() const</h3>
<p>Returns the id of the component added.</p>
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<h3 class="fn" id="componentMetaObject"><a name="componentMetaObject"></a>const <span class="type">QMetaObject</span> *QComponentAddedChange::<span class="name">componentMetaObject</span>() const</h3>
<p>Returns the metaobject.</p>
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<!-- $$$entityId[overload1]$$$entityId -->
<h3 class="fn" id="entityId"><a name="entityId"></a><span class="type"><a href="qt3dcore-qnodeid.html">Qt3DCore::QNodeId</a></span> QComponentAddedChange::<span class="name">entityId</span>() const</h3>
<p>Returns the id of the entity the component was added to.</p>
<!-- @@@entityId -->
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<h2>Related Non-Members</h2>
<!-- $$$QComponentAddedChangePtr -->
<h3 class="fn" id="QComponentAddedChangePtr-typedef"><a name="QComponentAddedChangePtr-typedef"></a>typedef Qt3DCore::<span class="name">QComponentAddedChangePtr</span></h3>
<p>A shared pointer for <a href="qt3dcore-qcomponentaddedchange.html">QComponentAddedChange</a>.</p>
<!-- @@@QComponentAddedChangePtr -->
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