Sophie

Sophie

distrib > Mageia > 7 > i586 > by-pkgid > c936229ef0138f42857f36beadbeda30 > files > 981

qt3d5-doc-5.12.2-2.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qdispatchcompute.cpp -->
  <title>QDispatchCompute Class | Qt 3D 5.12.2</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qt3d-index.html">Qt 3D</a></td><td ><a href="qt3d-cpp.html">C++ Classes</a></td><td >QDispatchCompute</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qt3d-index.html">Qt 5.12.2 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QDispatchCompute Class</h1>
<span class="small-subtitle">(<a href="qt3drender-qdispatchcompute.html">Qt3DRender::QDispatchCompute</a>)<br/></span>
<!-- $$$QDispatchCompute-brief -->
<p>FrameGraph node to issue work for the compute shader on GPU. <a href="#details">More...</a></p>
<!-- @@@QDispatchCompute -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QDispatchCompute&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += 3drender</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.7</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Instantiated By:</td><td class="memItemRight bottomAlign"> <a href="qml-qt3d-render-dispatchcompute.html">DispatchCompute</a></td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qt3drender-qframegraphnode.html">Qt3DRender::QFrameGraphNode</a></td></tr></table></div><ul>
<li><a href="qt3drender-qdispatchcompute-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h2 id="properties">Properties</h2>
<ul>
<li class="fn"><b><a href="qt3drender-qdispatchcompute.html#workGroupX-prop">workGroupX</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qdispatchcompute.html#workGroupY-prop">workGroupY</a></b> : int</li>
<li class="fn"><b><a href="qt3drender-qdispatchcompute.html#workGroupZ-prop">workGroupZ</a></b> : int</li>
</ul>
<ul>
<li class="fn">3 properties inherited from <a href="qt3dcore-qnode.html#properties">Qt3DCore::QNode</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#QDispatchCompute">QDispatchCompute</a></b>(Qt3DCore::QNode *<i>parent</i> = nullptr)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupX-prop">workGroupX</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupY-prop">workGroupY</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupZ-prop">workGroupZ</a></b>() const</td></tr>
</table></div>
<ul>
<li class="fn">1 public function inherited from <a href="qt3drender-qframegraphnode.html#public-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">13 public functions inherited from <a href="qt3dcore-qnode.html#public-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="public-slots"></a>
<h2 id="public-slots">Public Slots</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupX-prop">setWorkGroupX</a></b>(int <i>workGroupX</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupY-prop">setWorkGroupY</a></b>(int <i>workGroupY</i>)</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupZ-prop">setWorkGroupZ</a></b>(int <i>workGroupZ</i>)</td></tr>
</table></div>
<ul>
<li class="fn">3 public slots inherited from <a href="qt3dcore-qnode.html#public-slots">Qt3DCore::QNode</a></li>
</ul>
<a name="signals"></a>
<h2 id="signals">Signals</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupX-prop">workGroupXChanged</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupY-prop">workGroupYChanged</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#workGroupZ-prop">workGroupZChanged</a></b>()</td></tr>
</table></div>
<ul>
<li class="fn">4 signals inherited from <a href="qt3dcore-qnode.html#signals">Qt3DCore::QNode</a></li>
</ul>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qt3drender-qdispatchcompute.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
</table></div>
<h3>Additional Inherited Members</h3>
<ul>
<li class="fn">1 protected function inherited from <a href="qt3drender-qframegraphnode.html#protected-functions">Qt3DRender::QFrameGraphNode</a></li>
<li class="fn">2 protected functions inherited from <a href="qt3dcore-qnode.html#protected-functions">Qt3DCore::QNode</a></li>
</ul>
<a name="details"></a>
<!-- $$$QDispatchCompute-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>FrameGraph node to issue work for the compute shader on GPU.</p>
<p>A <a href="qt3drender-qdispatchcompute.html">Qt3DRender::QDispatchCompute</a> allows work to be issued for the compute shader to run on the GPU. The <a href="qt3drender-qdispatchcompute.html#workGroupX-prop">workGroupX</a>, <a href="qt3drender-qdispatchcompute.html#workGroupY-prop">workGroupY</a> and <a href="qt3drender-qdispatchcompute.html#workGroupZ-prop">workGroupZ</a> properties specify the work group sizes for the compute shader invocation. <a href="qt3drender-qcomputecommand.html">QComputeCommand</a> components need to be added to entities to instruct Qt3D to select the materials and geometry from the entities for the compute invocation. The work group sizes for the shader invocation will be the maximum of the work group sizes specified in <a href="qt3drender-qdispatchcompute.html">QDispatchCompute</a> and <a href="qt3drender-qcomputecommand.html">QComputeCommand</a>.</p>
</div>
<!-- @@@QDispatchCompute -->
<div class="prop">
<h2>Property Documentation</h2>
<!-- $$$workGroupX-prop$$$workGroupX$$$setWorkGroupXint$$$workGroupXChanged -->
<h3 class="fn" id="workGroupX-prop"><a name="workGroupX-prop"></a><span class="name">workGroupX</span> : <span class="type">int</span></h3>
<p>Specifies X workgroup.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupX</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setWorkGroupX</b></span>(int <i>workGroupX</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupXChanged</b></span>()</td></tr>
</table></div>
<!-- @@@workGroupX -->
<!-- $$$workGroupY-prop$$$workGroupY$$$setWorkGroupYint$$$workGroupYChanged -->
<h3 class="fn" id="workGroupY-prop"><a name="workGroupY-prop"></a><span class="name">workGroupY</span> : <span class="type">int</span></h3>
<p>Specifies Y workgroup.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupY</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setWorkGroupY</b></span>(int <i>workGroupY</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupYChanged</b></span>()</td></tr>
</table></div>
<!-- @@@workGroupY -->
<!-- $$$workGroupZ-prop$$$workGroupZ$$$setWorkGroupZint$$$workGroupZChanged -->
<h3 class="fn" id="workGroupZ-prop"><a name="workGroupZ-prop"></a><span class="name">workGroupZ</span> : <span class="type">int</span></h3>
<p>Specifies Z workgroup.</p>
<p><b>Access functions:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupZ</b></span>() const</td></tr>
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>setWorkGroupZ</b></span>(int <i>workGroupZ</i>)</td></tr>
</table></div>
<p><b>Notifier signal:</b></p>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><span class="name"><b>workGroupZChanged</b></span>()</td></tr>
</table></div>
<!-- @@@workGroupZ -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QDispatchCompute[overload1]$$$QDispatchComputeQt3DCore::QNode* -->
<h3 class="fn" id="QDispatchCompute"><a name="QDispatchCompute"></a>QDispatchCompute::<span class="name">QDispatchCompute</span>(<span class="type"><a href="qt3dcore-qnode.html">Qt3DCore::QNode</a></span> *<i>parent</i> = nullptr)</h3>
<p>The constructor creates an instance with the specified <i>parent</i>.</p>
<!-- @@@QDispatchCompute -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>