Sophie

Sophie

distrib > Mageia > 7 > i586 > by-pkgid > cbd3a5f3888af4d9934ed295c1d778d7 > files > 27

btanks-0.9.8083-14.mga7.i586.rpm

0.9.0:
	*) Multiplayer changes: 
		*) Added high-priority queue for datagram.
		*) Added codenames for incompatible releases + user friendly error message. (last release was longcat)

	*) Clunk - 3d sound library: 
		*) Clunk has moved to separate sourceforge project.
		*) Added three distance attenuations models: linear, inversed and exponent.
		*) Doppler effect. 
		*) More documentation.
		*) 3D attenuator's implementation changed from FFT to the MDCT. Less noise and distortion.
	
	*) GUI improvements:
		*) Added player profiles support
		*) Gamepad setup had been rewritten from scratch. 
		*) Added grid control with colspan/rowspan support.
		*) Removed bogus "Back"/"Ok" buttons, added "reset to defaults" and "Ok" everywhere. Saving options instantly. 
		*) Added modal mode for dialogs.
		*) Added static image control.
		*) Now it's possible to add controls after another control.
		*) Added render_multiline() to sdlx::Font
		*) Rewrote tooltip from scratch with better text placement and nbsp/newline support.
		*) Rewrote main menu / menu in a flexible and extensible way. 
		*) Added names for the control, buttons/mouse icons

	*) Campaign improvements: 
		*) Added pre-initialization logos with fade in/fade out.
		*) Added best/last score/time panel with medal icons.
		*) Added medals support and nice hall of fame.
		*) Map could provide best stats from developers for a competition
		*) Disable donation screen for the campaigns which require it.
		*) Network could be disabled

	*) Engine improvements/fixes: 
		*) D3D SDL wrapper ported to DirectX 8.1, added per-surface alpha support.
		*) Fixed long stanging bug preventing user from getting into vehicles. Get into a vehicle much easier now.
		*) Resample splash screens. Removed all duplicated splashes less than 1280x1024. 
		*) All control methods were ported to events. Sticking keys on some laptops should be fixed now.
		*) Map could disable minimap.
		*) Added mouse control. (sic)
		*) Removed 'enable_lua' as it's completely useless and bogus.
		*) Fixed possible lua timers race. 
		*) Do not play more than one boomerang sound.
		*) Changed collision grid to quad tree. 
		*) New base class for cutscene-like objects, ported logos and credits to it.

	*) Resource optimizations: 
		*) Optimized tiles and sounds, new release will be real lightweight - about 35Mb
		*) Added spanish/catalanian translations.
		*) Added static collision maps allowing tiles' alpha pixels optimizations.
	
	
0.8.7689:
	*) Fixed critical multiplayer bug.
	*) Added proper language detection for MacOS X.

0.8.7667:
	*) Added capitalization of the autogenerated nick.
	*) Updated french translation
	*) Fixed one of the reasons for the hissing noise in hrtf. (I believe another bugs exist there)
	*) Fixed stripping of the leading slashes on **nix systems. 

0.8.7656: 
	*) Gameplay 
		*) New gameCaptureTheFlag AND TEAMDEATHMATCH!
			*) Spectator mode and life loans. 
			*) Rewrote frags handling in a accurate and clean way.
			*) Added team colors to the chat.
			*) Automatic join/leave and insulting messages.
			*) New tabbed UI for map picker.
		*) Shilka's redesign
			*) Increased shilka's power allowing its turret to work in automatic mode. 
			*) [rc2] Shilka drops all troops after death. btw, nuke mine too ;))
		*) New map: "Four Rooms"
		*) Removed acceleration code for all objects. This added annoying effect of slowness.
			 (especially while playing on gamepad). Adjusted speed for the most of the objects.
		*) Help player with diagonal aiming (small delay between releasing buttons to allow stay in diagonal position)
		*) Added one-way teleports.
		*) Grenade amd mortar's "can" could fly over fences and other stuff.
		*) Several double-takes fixed.
		*) "Telefrag" - if two or more players teleports in the same teleport, only the last one survives.
		*) Changed the oldest visual effect : earthquake to the smooth one. :)
		*) Boomerang now bounces map instead of exploding
	
	*) Multiplayer fixes: 
		*) Added 'scan' feature - scanning/querying servers in the local network. 
		*) Keep clients connected between games. 
		*) Reuse UDP address. Added broadcast mode support.
		*) New on-demand serialization model: 2-3-10 times smaller packets send thru network.
		*) Improved client dialog: show map/slots info and hostname/ip. 
		*) Removed unnesessary memory allocation in serializator.
		*) Added dictionary-based serializator for the better compression.
		*) Server mode with registration on the master server 
			(+lotta command-line switches controlling time limit, ais, game type and initial map, map rotation)
		*) Round-robin updates broken in smaller pieces - better consistancy, less glitches.
		*) Moved timestamp code into engine level to avoid timing errors.
		*) Removed idle/moving timers from the core object (used only in a few objects, -10 bytes per object in MP :)
		*) Removed blinking timer, use effect timer instead (-10 bytes per object)
		*) Removed _delta_position from the core objects, rewrite group handling. (-10 bytes again)
		*) Removed useless allocations from the network monitor thread.
		*) Fixed race condition with 'connection-id' causing errors on map join
		*) [rc2] Better delta calculation based on simple errors histogram. 
		*) [rc2] Various mp messages shows in player's locale. 
		*) [rc2] Added DNS cache. 
		*) [rc2] Added compact and portable serialization of the float type. 
		*) [rc2] Fixed UDP malfunctioning on the BSD-based systems. 

	*) Scripting improvements: 
		*) Added `trainophobic' and `monstroid' variants for the troops (attacking train/troops)
		*) Added `obey` effect for controlling ai objects from script. Added pose control functions. Added timer.

	*) Implemented 3d-spatial sound library with HRTF (clunk). Dropped OpenAL support.
		*) Unlimited objects
		*) Unlimited sources
		*) Unlimited music streams with simple api. 
		*) HRTF and family
		*) Fadeout sample cancellation
		*) Added first version of the documentation
	
	*) Massive performance optimizations: 
		*) Inner object loops ported to the grid-based approach. 
		*) Added notifications for the adding/removing objects from the map.

	*) [rc2] Engine ported and bundled for the MacOSX 10.5 Leopard!
	*) Added pick/drop api to the engine. CTF flag use picking and dropping now. 
	*) Put resources in single big file.
	*) In a kill'em'all mode show marks on map if 5 or less targets available. 
	*) Map editor went public (user unfriendly) 
	*) Various menu controls improvements/fixes.
	*) Added Direct3d(tm)(r) wrapper for SDL (2d over 3d).  No more OpenGL(tm) on Microsoft(r) Windows(tm). :)
	*) Added MPEG-1 video control for GUI (campaign dialog)
	*) Removed sigc++ library in a favor of my own stupid lite and working sl08 (what a weird name though) :)
	*) All stuff ported to g++ 4.3, made sources compatible with the recent STLPort
	*) Get available resolutions from the SDL, removed hardcored values.
	*) Better random with the period of 2^32
	*) Rewrite core alarming system in a clean and simple way.
	*) Remove some deques if no random access needed. (avoid iterator corruption too)
	*) Fixed possible thread-safety problems in network threads. 
	*) Added various messages while loading game.
	*) Fixed torus modes once again: pathfinding and position validation.
	*) Renamed binary to btanks instead of bt to avoid confusion
	*) Reimplement attaching/detaching vehicle allowing to put object into vehicle and vise versa. 
	*) [rc2] Added Ukrainian translation and almost all diacritical chars. 
	*) [rc2] Removed default exception handling to allow thread cancelation for the scanner thread. 
		Now join menu does not hang because of connection issues or something.
	*) [rc2] Fixed z boxes of teleported troops (aqua world for example)
	*) [rc2] Fixed crash at startup if no sound card was found or it's busy
	*) [rc2] Invalid channels value was fixed in ogg stream
	*) [rc2] Added 'install' target for scons
	*) [rc2] Fixed terrible error allowing objects become invincible (spaceport for example)
	*) [rc2] Color lines in join menu dialog.
	*) [rc2] Change background for the buttons on mouse enter/leave.
	*) [rc2] UDP broadcast problems fixed. 
	*) Billions bugfixes. 
	
0.7.5800: 
	*) Introduce lua scripting support (map zones and special handlers): 
		*) Hiding/showing/spawning items
		*) Spawning/killing objects
		*) Loading new map
		*) Using visual effects
		*) Changing background music
		*) Ending game: win or lose.
		*) Modification of the player's properties - start object/animation, spawn limit, etc.
		*) User interaction: messages and timers.
		*) Enabling/disabling AI 
		*) Damaging map
	*) Balance modifications: 
		*) Combine can harvest troops :)
		*) Troopers can throw grenades. 
		*) Machinegunner player can grab nuke missile item (check it out ;)
		*) Shilka can pick up nuke item (becomes nuke mine)
		*) Increased damage from machinegunner installed on launcher. 
		*) Boat patrols water.
		*) Launched can pick up thrower item. Deadly combination. 
		*) Reduce bullet ranges, improved fog of war by limiting visible range for enemies (half of screen's width).
		*) All items which fire a burst limited and cannot fire continiously
		*) Troopers can evade missiles and bullets. :)
		*) Kamikaze was redrawn from scratch and they do more damage (could be chained)
		*) Your troopers wear coloured helmets to distinguish them from enemy. 
		*) You could drive any ownerless car. Enemy troops don't see while you in.
		*) Helicopter could fall and kill someone
		*) Troopers can panic and try to escape bullets and missiles.
		*) Teleporting your troopers closer to vehicle.
		*) Stupid ai's like cows and zombies now better sticks to hints' areas. Cow can panic if hit. 
	*) New items and objects: 
		*) "Chinook" helicopter.
		*) Raider helicopter with bombs and paratroopers.
		*) Buggy vehicle + automatic turrel. Find it on the lenin's square map. This vehicle can kill helis
		*) Ballistic missile (now for submarine only)
		*) Acid slime which helps zombies and other monsters.
	*) Network multiplayer fixes: 
		*) Do not trust TCP updates for players, use only UDP updates.
		*) Skip tcp updates for player in slots. 
		*) Allowed using of the pathfinding API. (better synchronization for cars and other PF clients)
		*) Implemented congruent 32-bit random generator. Added its synchronization in the network game. 
	*) AI fixes: 
		*) Removed various bogus throttling stuff from pathfinding improving performance.
		*) AI players without slot properly moves in multiplayer game.
		*) AI players could enter vehicles.
		*) New AI code: rush and old-school roaming. :)
	*) Moved configuration data to ~/.btanks for linux and appdata/Battle Tanks for windows version.
	*) New scripted map: Arena with random enemies and items.
	*) Added X-mas tiles, happy X-mas, everyone! 
	*) Added preload feature to minimize memory usage and decrease loading time.
	*) Added visual effect for teleportation.
	*) Implemented simple 32-bit congruent random generator to allow random synchronization.
	*) 'Random respawn' mode.
	*) New tune: "karbofos"
	*) Fixed important stuff in static collisions map. Now nuke 100% destroys mines and other static objects.
	*) You could not survive(by freezing) in nuke explosion anymore. 
	*) You could mark any object you want on minimap. (by naming object like 'special-12')
	*) Troopers don't hide under barracks and tents/don't shoot through it anymore.
	*) Vehicles does not pick up items which wont have any effect.
	*) Fixed edge impassability on non-torus maps. (baykonur, near start)
	*) Do not display layers with 'hidden' attribute. 
	*) Added maximum nick length (32)
	*) Added gamepad hack for broken hid, (fedora 7), ability to limit gamepad to 2 axis in config.
	*) Disabled hardcoded keys in "redefine keys" dialog.
	*) Improved engine scalability by removing subobjects from the global map.
	*) Do not link to libGL anymore. Check for acceleration both on win32/linux
	
0.6.5064: 

*) Massive changes and cleanups in multiplayer code: 
	*) added parallel udp connection for faster player state reporting.
	*) sync-ing timers instead of ping-based corrections. 
	*) thread-safety and memory leaks were fixed in network monitor.
	*) allowed port to be specified in config :)))
	*) various 'out-of-sync' objects were fixed. (cars for example)
	*) fixed stupid 64-bit client incompatibility.
*) Improved minimap generation, removed "jerking" mostly noticeable on large maps. 
*) Added one more minimap mode (small), this is default now. 
*) Do not trust sound driver about 99 sources available. always obey maximum-sources from config.
*) Added object-specific penalties to pathfinding. 
*) New "paintball" map with almost all available weaponry.
*) Do not exit game if multiplayer exception was thrown
*) Remove gzip headers from network compression code
*) Removed SDL_Delay, ported to my own timers.
*) As usual, lots of fixes and improvements. 

0.5.4800: 

*) Added Italian translation
*) Removed velocity to avoid 3d sound corruption. Sound improvements.
*) Increased attack of the "cannon" sounds.
*) Reduced "escape from nuke" probability. 
*) AI fixes: 
	*) players now could travel via teleports
	*) blacklisting unreachable objects
	*) increased infinite weaponry balance
	*) torus map issues.
	*) various small AI fixes
*) Game could be started from the readonly win32 environment (cdrom).
*) VC80 port, added manifests to library, fixed installer, made openAL installer optional as workaround for Vista(tm) users. 
*) Removed magic 10000s interval from maps. 
*) Added difficulty levels to campaign mode.
*) Added speedup/slowdown/god effects. I hope corresponding items will appear in newer releases. 
*) Added default take() implementation for Object.
*) Fixed invalid memory reads reported by valgrind. 

0.5.4739: 

*) Added "split screen" mode in multiplayer client.
*) Added time limit to deathmatch maps and show game statistics when game is over. 
*) Basic network chat is now supported
*) Player name generated automatically and passed to server in network game (editable).
*) More tacticals map
*) Allowed UTF-8 in all text controls. 
*) Added several new cheats.
*) Moved game messages like 'game over' to the upper side of the screen and put background under it.
*) Fixed checkDistance() api, so troopers does not shoot through walls and buildings. (again). 
*) Fixed players' frags calculations.
*) Added outline for civilian.
*) Multiplayer errors do not cause game to exit.
*) Added engine.speed parameter
*) Fixed cheater object overflow and invalid SDL event handling.
*) Fixed --connect option.
*) Fixed torus map handling in multiplayer
*) Do not poll keyboard while menu is active or chatting.
*) Respawn only dead bonuses in campaign mode.
*) Added ambience volume slider. 
*) Fixed screenshot saving in **nix builds. 
*) Fixed ai hints in multiplayer mode. Shivering cows and other issues.

0.5.4549:
*) Added French translation

0.5.4536:
*) Added unicode support, russian and german translations. 
*) Added `torus'(endless) map mode and converted `lenin square' and 'gaddino' to it. Feel the power of Infinity!
*) Fog of war support (available in `settings' menu)
*) Random and sometimes surprising tips are added (displayed while game is loading).
*) Tons of stickin' & stuckin' issues are fixed.
*) AI players have became stronger and learnt some close combat skills.
*) AI troopers can now shoot through fences where possible.
*) Watchtower now detects possible directions for shooting and doesn't shoot thru the walls.
*) Smooth layer scrolling is implemented.
*) AI-civilian is added, alt fire uses horn while in car or tractor.
*) Sandworm no longer eats mortar.
*) Lives support is added to HUD.
*) Ricochet bullets work again.
*) Added support for objects with non-standard directions on map.  Car facing down, for example.
*) Campaign support: 
	*) Campaign structural map
	*) Hiding and showing levels by several criterias. 
	*) Score and some statistics.
	*) Shop with campaign-provided wares and animation preview.
*) Updated sounds, fixed several glitches.  Small pitch to every sound to randomize samples.  (Shooting for ex.) 
*) Sound overruns are more accurately handled.  Sound buffers have been increased to several seconds each.
*) Pass hints to openal (stereo sources, mono sources), read back values. 
*) Added kill-em-all game mode.
*) Removed `player' class and all magic with it.  Added `disable_ai' flag to
    object to not call the original AI. (could be used to seize any object) 
*) Load bt_objects shared objects dynamically. 
*) Collision handling code is rewritten in clean and very quick way.
*) Main menu can be controlled with joystick.

0.5.3808: 
*) Added new 'batterie' tune from Petrovich.
*) Chain explosions are now possible. 
*) Fall back to generic software if nVidia nForce detected. 
*) Zombies and other aggressive monsters do not damage items.
*) Fixed speed of Shilka with AI driver inside.
*) Added default FPS limit (120).
*) Pathfinding fixes, cars' movements are now more accurate and precise. 
*) Fixed helicopter's bomb warnings.
*) Added lib_dir handling for **nix packaging.

0.5.3784:

*) A couple of new maps: "Dune"--cooperative survival with timer and "Battle Tanks University". 
*) Shilka is now able to pick up mines.
*) Adding auto-aiming support for tank's and shilka's bullets.
*) Lots of new sounds, completely rewritten sound subsystem.  Ambient sounds thread.  (forest, swamp, city and country ambient loops)
*) Added secret "mortar" vehicle on every map (!). 
*) Added 'sandworm' creature inspired by famous 'dune' series.
*) Cars stop and beep instead of crashing. :)
*) Added screen resolution/full screen mode to options screen.
*) "Bomberman" map--stupid map generator test.
*) Now you don't need to have your copy of map, it's downloaded from game server automatically.
*) Added custom "tactical map" in map picker.
*) HP bars (similar to many RTS) are rendered near each important object. 
*) Changed dirt to experimental 'drifting' implementation. 
*) Added "redefine keys" and "gamepad setup" dialogs.  Improved gamepad handing.  (second ministick used for controlling the camera)
*) Added "hint control" key.  (skips current hing, replay last)
*) Name screenshot files with numbers to allow taking more than one screenshot at ones.
*) Added random vehicle selection (?)
*) Added various debug options : no-clip, tiles marks on map, stripping alpha from objects and tiles.
*) Added icons for controls setup dialog.
*) Implemented (ally) variant to allow creation friendly troopers and other objects.
*) Implemented special zones with timers (win, lose), disable/enable ai switches, hints and checkpoints.  Added spawn limit (lives). 
*) Implemented volume sliders in 'options' dialog.  Fixed listener positioning.
*) Object variants instead of tons similar objects registered.
*) Blacklisted nVidia's OpenAL implementation.  It's way too buggy. 
*) Mods can now provide their own localized messages.
*) Internationalized menu and in-game messages.
*) Finishing a level makes you invulnerable.
*) Various Linux packaging fixes, attempt to add ebuild to Gentoo.
*) Split engine into separate DLLs.

0.4.2902: 

*) Added new map: 'Aqua World' with two separated levels: underwater and rooftops.
*) a lot of various bugfixes everywhere (mostly multiplayer, several crashes)
*) interpolation support in multiplayer. 
*) added proper player placement into checkpoint.
*) added `teleport' object which easily could be extended with `telefrag' support.
*) added new major feature : isolated z-boxes (different worlds, checkpoints, hints and spawns in one map)
*) added various penalties for vehicles: launcher slower on sands, tank is stable on every surface. 
*) reduces respawn intervals for machinegunner/thrower items.
*) improved menu controls: hotkeys, usual text control with cursor.
*) show/hide mouse pointer if needed
*) added several commands to console : setz, position
*) timestamps in logs

0.4.2623: 

*) added game statistics shown by 'TAB' key.
*) reworked all UI: menus, player/map pickers with usual controls. map descriptions. added mouse handling everywhere.
*) you can assign experimental AI units to players right from menu. 
*) fixed long standing bug with bullets sticking to each other. 
*) animated tiles support (map), animated water tileset. (added an all maps where possible ;)
*) map can provide hints, useful for tutorial or in-game messages. 
*) zombie unit added :)
*) new tune (gameboy)
*) preliminary internationalization support.
*) fonts now scanned to properly calculate letters' widths.
*) synchronize map damage between server/clients.
*) minimap could be now switched on and off with 'M' key. (also minimap shows important targets)
*) removed useless SDL subsystems from initialization (audio, cdrom)
*) caching 'fadeout' surfaces to improve fadeout feature performance.
*) cleaned code from direct loadImage() calls, do all stuff via ResourceManager.

0.3.2234: 

*) bugfixes... bugfixes... bugfixes...
*) a pair of brand new map
*) new objects: 
	*) empty vehicles which could be driven (cars, tanks, ..)
	*) tents/barracks with troopers
	*) watchtowers with machinegunners and throwers
	*) patrol boat with missiles.
	*) real old-school 'boss' - spaceport Baykonur
*) new multiplayer features (cooperative mode, vehicle selection by server), the most of glitches fixed. AI and pathfinding are now disabled for client side.
*) improved AI for troopers.
*) added gameOver OSD messages and messages generated by objects (spaceport) 
*) guided missiles make simple correction for target velocity
*) calculate map projection with greater precision, more accurate hud. 
*) a lot of pathfinding fixes... added synchronous A* implementation. improved performance of both A* algos.
*) improved collision performance / restored collision caching.
*) implemented first working AI(still experimental and available only by hack ;).
*) almost fixed sound glitches at the end of background tune.
*) game console with spawn/spawnplayer/set/kill and quit command (yeah! we are REAL game now!)
*) improved performance of getNearest() call.
*) more accurate fps limiter/tick calculations (posix clock/windows perf counters)
*) added grid indexes to collide objects on large maps. removed complexity of O(n^2) from everywhere.
*) checkpoints support. 

0.3.1796:

*) updated README's
*) fixed smoke cloud z-positioning.
*) added win32 icon and MSI installer :)

0.3.1774: 

*) spawn explosion on map destruction
*) great performance boost (brand new, rewritten from scratch collision code, fixes in map collision handling)
*) pathfinding and outlines fixes
*) more tiles for damaged map. destructable fences. :)
*) tilesets optimizations
*) cars collides with each other (while troops still do not kill each other)
*) removed various 'grouped' object bugs (slight missiles-on-vehicle delay)
*) added outline for machinegunner player

0.3.1651: 

*) map troops do not kill each other
*) added new 'wastes' map.
*) at last, added map/vehicle pickers to main menu. ;)
*) map rendering optimizations.
*) urgent release fixes/workarounds.

0.3.1593: 

*) if your vehicle was destroyed you are still able to escape in machine gunner form :)

0.3.1591: 

*) player can now leave vehicle and act as machinegunner. 
*) now it's possible to destroy/damage map. have fun :). 
*) mine now triggered by object with mass >= 20.
*) fixed in getNearest() - core Object function. various bugs got fixed by that.
*) added invulnerability effect. invulnerability on respawn.
*) added throwers item/throwers for shilka.
*) limited kamikazes dropped by heli.
*) implemented hybrid waypoints-pathfinding system for ai traffic. more pathfinding fixes.
*) moved new object-level pathfinding code to base object.
*) [win32] critical errors appears in messagebox before exit.

0.3.1466: 

*) various small bugfixes.

0.3.1460: 

*) improved pathfinding
*) increased damage from 'shilka' and ricochet bullets
*) most 'stucking' issues fixed.
*) various collision model improvements/bugfixes.
*) machinegunners do not shoot in random directions if no target found on map
*) nuke explosions do not kill each other
*) moved nuke missiles to alternative mod (launcher)
*) converted splashes to jpeg format. (-4mb in data/ directory)
*) made music playback continuous.

0.3.1435: 

*) fixed several random multiplayer disconnects. 
*) added simple 'sliding' if object cannot move in desired direction.
*) added car object, introduced new asynchronous configurable pathfinding (A*).
*) improved Object::setWay, removed almost all glitches.
*) various frag calculation fixes. 
*) fixed launcher mods logic. (magic guided missiles appeared in a truck and so on...).
*) smoke clouds now do not collides with missiles/bullets
*) added generic outlines support. 

0.3.1298:
*) first public release.