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<div class="chapter">
<div class="titlepage"><div><div><h1 class="title">
<a name="chapter-memory"></a>Chapter 25. Memory management</h1></div></div></div>
<div class="toc">
<p><b>Table of Contents</b></p>
<ul class="toc">
<li><span class="sect1"><a href="chapter-memory.html#sec-memory-widgets">Widgets</a></span></li>
<li><span class="sect1"><a href="sec-memory-shared-resources.html">Shared resources</a></span></li>
</ul>
</div>
<div class="sect1">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="sec-memory-widgets"></a>Widgets</h2></div></div></div>
<div class="sect2">
<div class="titlepage"><div><div><h3 class="title">
<a name="memory-normal"></a>Normal C++ memory management</h3></div></div></div>
<p>
<span class="application">gtkmm</span> allows the programmer to control the lifetime (that is, the construction
and destruction) of any widget in the same manner as any other C++ object.
This flexibility allows you to use <code class="literal">new</code> and
<code class="literal">delete</code> to create and destroy objects dynamically
or to use regular class members (that are destroyed automatically when the
class is destroyed) or to use local instances (that are destroyed when the
instance goes out of scope). This flexibility is not present in some C++ GUI
toolkits, which restrict the programmer to only a subset of C++'s memory
management features.
</p>
<p>Here are some examples of normal C++ memory management:</p>
<div class="sect3">
<div class="titlepage"><div><div><h4 class="title">
<a name="memory-class-scope"></a>Class Scope widgets</h4></div></div></div>
<p>
If a programmer does not need dynamic memory allocation, automatic widgets in class
scope may be used. One advantage of automatic widgets in class scope is that
memory management is grouped in one place. The programmer does not
risk memory leaks from failing to <code class="literal">delete</code> a widget.
</p>
<p>
The primary disadvantage of using class scope widgets is revealing
the class implementation rather than the class interface in the class header.
</p>
<p>
</p>
<pre class="programlisting">
#include &lt;gtkmm/button.h&gt;
#include &lt;gtkmm/window.h&gt;
class Foo : public Gtk::Window
{
private:
  Gtk::Button theButton;
  // will be destroyed when the Foo object is destroyed
};
</pre>
<p>
</p>
</div>
<div class="sect3">
<div class="titlepage"><div><div><h4 class="title">
<a name="memory-function-scope"></a>Function scope widgets</h4></div></div></div>
<p>
If a programmer does not need a class scope widget, a function scope widget
may also be used. The advantages to function scope over class scope are the
increased data hiding and reduced dependencies.
</p>
<pre class="programlisting">
{
  Gtk::Button aButton;
  aButton.show();
  ...
  app-&gt;run();
}
</pre>
<p>
</p>
</div>
<div class="sect3">
<div class="titlepage"><div><div><h4 class="title">
<a name="memory-dynamic-allocation"></a>Dynamic allocation with new and delete</h4></div></div></div>
<p>
Usually, the programmer will prefer to allow containers to automatically destroy
their children by creating them using <code class="function">Gtk::make_managed()</code>
(see below). This is not strictly required, as the <code class="literal">new</code> and
<code class="literal">delete</code> operators may also be used, but modern C++ style
discourages those in favour of safer models of memory management, so it is
better to create widgets using <code class="function">Gtk::make_managed()</code> and
let their parent destroy them, than to manually perform dynamic allocation.
</p>
<pre class="programlisting">
Gtk::Button* pButton = new Gtk::Button("Test");

// do something useful with pButton

delete pButton;
</pre>
<p>
Here, the programmer deletes <code class="varname">pButton</code> to prevent a memory leak.
</p>
</div>
</div>
<div class="sect2">
<div class="titlepage"><div><div><h3 class="title">
<a name="memory-managed-widgets"></a>Managed Widgets</h3></div></div></div>
<p>
Alternatively, you can let a widget's container control when the widget is
destroyed. In most cases, you want a widget to last only as long as the
container it is in. To delegate the management of a widget's lifetime to its
container, create it with <code class="function">Gtk::make_managed()</code> and then
pack it into its container with <code class="methodname">Gtk::Container::add()</code>,
<code class="methodname">Gtk::Box::pack_start()</code>, or a similar method. Now the
widget will be destroyed whenever its container is destroyed.
</p>
<div class="sect3">
<div class="titlepage"><div><div><h4 class="title">
<a name="memory-managed-dynamic"></a>Dynamic allocation with make_managed() and add()</h4></div></div></div>
<p>
<span class="application">gtkmm</span> provides ways including the <code class="function">make_managed()</code> function
and <code class="methodname">Gtk::Container::add()</code> method to simplify creation
and destruction of widgets whose lifetime can be managed by a parent.
</p>
<p>
Every widget except a top-level window must be added to a parent container in
order to be displayed. The <code class="function">manage()</code> function marks a widget
so that when that widget is added to a parent container, said container becomes
responsible for deleting the widget, meaning the user no longer needs to do so.
The original way to create widgets whose lifetime is managed by their parent in
this way was to call <code class="function">manage()</code>, passing in the result of a
<code class="literal">new</code> expression that created a dynamically allocated widget.
</p>
<p>
However, usually, when you create such a widget, you will already know that its
parent container should be responsible for destroying it, In addition, modern
C++ style discourages use of the <code class="literal">new</code> operator, which was
required when passing a newly created widget to <code class="function">manage()</code>.
Therefore, <span class="application">gtkmm</span> has added <code class="function">make_managed()</code>, which combines
creation and marking with <code class="function">manage()</code> into a single step. This
avoids you having to write <code class="literal">new</code>, which is discouraged in
modern C++ style, and more clearly expresses intent to create a managed widget.
</p>
<p>
</p>
<pre class="programlisting">
MyContainer::MyContainer()
{
  Gtk::Button* pButton = Gtk::make_managed&lt;Gtk::Button&gt;("Test");
  add(*pButton); //add *pButton to MyContainer
}
</pre>
<p>
Now, when objects of type <code class="classname">MyContainer</code> are destroyed, the
button will also be deleted. It is no longer necessary to delete <code class="varname">pButton</code>
to free the button's memory; its deletion has been delegated to the
<code class="classname">MyContainer</code> object.
</p>
<p>
Note that if you never added the widget to any parent container, or you did but
later <code class="methodname">Gtk::Container::remove()</code>d it from said parent,
<span class="application">gtkmm</span> restores the widget’s lifetime management to whatever state it had
before <code class="function">manage()</code> was called, which typically means that the
responsibility for <code class="literal">delete</code>ing the widget returns to the user.
</p>
<p>
Of course, a top-level container will not be added to another container. The
programmer is responsible for destroying the top-level container using one of
the traditional C++ techniques. For instance, your top-level Window might just
be an instance in your <code class="function">main()</code> function.
</p>
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