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cimg-devel-2.5.7-1.mga7.i586.rpm

/*
 #
 #  File        : scene3d.cpp
 #                ( C++ source file )
 #
 #  Description : A simple program that demonstrates the use of the
 #                3D functions of CImg, in conjonction with the Board library.
 #                This file is a part of the CImg Library project.
 #                ( http://cimg.eu )
 #
 #  Copyright   : David Tschumperle
 #                ( http://tschumperle.users.greyc.fr/ )
 #
 #  License     : CeCILL v2.0
 #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
 #
 #  This software is governed by the CeCILL  license under French law and
 #  abiding by the rules of distribution of free software.  You can  use,
 #  modify and/ or redistribute the software under the terms of the CeCILL
 #  license as circulated by CEA, CNRS and INRIA at the following URL
 #  "http://www.cecill.info".
 #
 #  As a counterpart to the access to the source code and  rights to copy,
 #  modify and redistribute granted by the license, users are provided only
 #  with a limited warranty  and the software's author,  the holder of the
 #  economic rights,  and the successive licensors  have only  limited
 #  liability.
 #
 #  In this respect, the user's attention is drawn to the risks associated
 #  with loading,  using,  modifying and/or developing or reproducing the
 #  software by the user in light of its specific status of free software,
 #  that may mean  that it is complicated to manipulate,  and  that  also
 #  therefore means  that it is reserved for developers  and  experienced
 #  professionals having in-depth computer knowledge. Users are therefore
 #  encouraged to load and test the software's suitability as regards their
 #  requirements in conditions enabling the security of their systems and/or
 #  data to be ensured and,  more generally, to use and operate it in the
 #  same conditions as regards security.
 #
 #  The fact that you are presently reading this means that you have had
 #  knowledge of the CeCILL license and that you accept its terms.
 #
*/

// Uncomment the line below to use the Board library.
// ( You will need to link your code with the board library object ).
// ( Get the Board Library at : http://libboard.sourceforge.net/ )
//#define cimg_use_board

#include "CImg.h"
using namespace cimg_library;
#ifndef cimg_imagepath
#define cimg_imagepath "img/"
#endif

// Main procedure
//----------------
int main() {

  // Define a simple 3D scene, composed of various basic objects (torus, cone, cube, ...)
  //-------------------------------------------------------------------------------------
  std::fprintf(stderr," - Create 3D Scene.\n");

  // Define objects vertices and primitives.
  CImgList<unsigned int> cube_prims, cone_prims, torus_prims, sphere_prims, plane_prims, scene_prims;
  const CImg<float>
    cube_pts = CImg<>::box3d(cube_prims,60,60,60).shift_object3d().shift_object3d(-50,50,0),
    cone_pts = CImg<>::cone3d(cone_prims,30,40).shift_object3d().shift_object3d(50,50,0),
    torus_pts = CImg<>::torus3d(torus_prims,30,10).shift_object3d().shift_object3d(-50,-50,0),
    sphere_pts = CImg<>::sphere3d(sphere_prims,30).shift_object3d().shift_object3d(50,-50,0),
    plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20).shift_object3d().shift_object3d(0,0,40);
  plane_prims.insert(plane_prims.get_reverse_object3d());

  // Define objects colors and textures.
  const CImgList<unsigned char>
    cone_cols = CImgList<unsigned char>(cone_prims.size(),CImg<unsigned char>::vector(128,63,255)),
    torus_cols = CImgList<unsigned char>(torus_prims.size(),CImg<unsigned char>::vector(255,55,163)),
    sphere_cols = CImgList<unsigned char>(sphere_prims.size(),CImg<unsigned char>::vector(115,115,63)),
    plane_cols = CImgList<unsigned char>(plane_prims.size(),CImg<unsigned char>::vector(60,120,180));
  const CImg<unsigned char> texture = CImg<unsigned char>(cimg_imagepath "milla.bmp").resize(128,128);
  CImgList<unsigned char> cube_cols;
  cimglist_for(cube_prims,p) {
    cube_cols.insert(texture,~0U,true);
    cube_prims[p].append(CImg<unsigned int>::vector(0,0,127,0,127,127,0,127),'y');
  }

  // Define objects opacities.
  const CImg<float>
    cube_opacs(cube_prims.size(),1,1,1,1.0f),
    cone_opacs(cone_prims.size(),1,1,1,0.8f),
    torus_opacs(torus_prims.size(),1,1,1,0.6f),
    sphere_opacs(sphere_prims.size(),1,1,1,0.4f),
    plane_opacs(plane_prims.size(),1,1,1,0.4f);

  // Append all object in a single 3D scene.
  const CImg<float> scene_pts = CImg<float>().
    append_object3d(scene_prims,cube_pts,cube_prims).
    append_object3d(scene_prims,cone_pts,cone_prims).
    append_object3d(scene_prims,torus_pts,torus_prims).
    append_object3d(scene_prims,sphere_pts,sphere_prims).
    append_object3d(scene_prims,plane_pts,plane_prims);
  const CImgList<unsigned char> scene_cols = (+cube_cols,cone_cols,torus_cols,sphere_cols,plane_cols);
  const CImg<float> scene_opacs = (cube_opacs,cone_opacs,torus_opacs,sphere_opacs,plane_opacs)>'x';

  // Display object3D in a user-interacted window and get final position matrix.
  std::fprintf(stderr," - Display 3D Scene.\n");
  const CImg<unsigned char> visu = CImg<unsigned char>(3,512,512,1).fill(230,230,255).permute_axes("yzcx");
  CImg<float> view_matrix = CImg<>::identity_matrix(4);
  visu.display_object3d("3D Scene",scene_pts,scene_prims,scene_cols,scene_opacs,true,4,4,false,
                        500.0f,0,0,-5000,0.5f,0.1f,true,view_matrix.data());

  // Save object 3D as OFF file.
  std::fprintf(stderr," - Save .OFF 3D object file.\n");
  scene_pts.save_off(scene_prims,scene_cols,"output.off");

  // Save 3D view in SVG, EPS and FIG files.
  // (using the Board library : https://github.com/c-koi/libboard ).
#ifdef cimg_use_board

  // Define a Board instance
  LibBoard::Board B;

  // Set Background color of the board.
  B.clear(230,230,255);

  // Draw object both in 'visu' and in the board.
  (view_matrix.crop(0,0,2,2))*=2;
  (+visu).draw_object3d(B,visu.width()/2,visu.height()/2,visu.depth()/2,
                        view_matrix*scene_pts,scene_prims,scene_cols,scene_opacs,3).
  display("Snapshot for Board");

  // Save board into a vector graphics file format.
  std::fprintf(stderr," - Save .SVG, .EPS and .FIG snapshots\n");
  B.save("output.svg");
  B.save("output.eps");
  B.save("output.fig");
#endif

  // Exit.
  std::fprintf(stderr," - Exit.\n");
  return 0;
}