<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Gens/GS - Menus - Graphics Menu</title> <meta http-equiv='Content-Type' content='text/html; charset=utf-8'> <link rel='stylesheet' href='gens.css' type='text/css'> </head> <body> <h1 class='doc_title'>Gens/GS - Menus - Graphics Menu</h1> <div class='navbar'> <span class='navitem'><a href="index.html">Index</a></span> <span class='navarrow'>→</span> <span class='navitem'>Menus</span> <span class='navarrow'>→</span> <span class='navitem'><a href="menu-graphics.html">Graphics Menu</a></span> </div> <p class='screenshot'> <img src='images/menu-graphics.png' alt="Graphics Menu" title="Graphics Menu"> </p> <p>The Graphics Menu allows you to adjust Gens/GS's graphical output.</p> <p> <span class='option'><img src="icons/view-fullscreen.png" alt=""> Full Screen</span>: Activate Full Screen mode. (On Linux, the menu system is not accessible in Full Screen mode due to GTK+ limitations.) </p> <p> <span class='option'>VSync</span>: Enable vertical synchronization. This option is only available when using OpenGL (Linux) or DirectDraw (Windows). </p> <p> <span class='option'>Stretch</span>: Set the stretch mode option. Stretch can be set to either "None", "Horizontal Only", "Vertical Only", or "Full Screen". This option is only available when using OpenGL (Linux) or DirectDraw (Windows). </p> <p> <span class='option'>Backend</span>: Selects a video rendering backend. Backends currently implemented: <ul> <li>Linux:</li> <li class='sublist'> <ul> <li>SDL</li> <li>SDL+OpenGL</li> </ul> </li> <li>Windows:</li> <li class='sublist'> <ul> <li>DirectDraw 4</li> <li>GDI</li> </ul> </li> </ul> </p> <p> <span class='option'>OpenGL Linear Filter</span>: Enables linear filtering in OpenGL mode, which can improve visual quality at higher resolutions. (Linux only) </p> <p> <span class='option'>OpenGL Resolution</span>: Sets the rendering resolution for OpenGL mode. (Linux only) </p> <p> <span class='option'>Bits per pixel</span>: Sets the color depth to be used by SDL and SDL+OpenGL. (The Windows version uses the system color depth setting.) </p> <p> <span class='option'><a href="dialog-ca.html"><img src="icons/color-picker.png" alt=""> Color Adjust...</span></a>: Allows you to adjust color options, including brightness and contrast. </p> <p> <span class='option'><img src="icons/viewmag.png" alt=""> Render</span>: Contains a list of all available renderers. The built-in renderers are at the top of the list, followed by renderers found in all loaded MDP plugins. </p> <p> <span class='option'>Sprite Limit</span>: If enabled, emulates the hardware sprite limit found in the original Sega Genesis VDP. </p> <p> <span class='option'><img src="icons/2rightarrow.png" alt=""> Frame Skip</span>: Specify the number of frames to skip. This is useful on slower machines. </p> <p> <span class='option'><img src="icons/edit-copy.png" alt=""> Screen Shot</span>: Saves a screenshot of the current image in PNG format. The screenshot is unfiltered. </p> </body> </html>