Sophie

Sophie

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audaspace-doc-1.3.0-18.mga7.noarch.rpm

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   <div id="projectname">Audaspace
   &#160;<span id="projectnumber">1.3.0</span>
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   <div id="projectbrief">A high level audio library.</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#friends">Friends</a> &#124;
<a href="classSequence-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Sequence Class Reference</div>  </div>
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<p>This sound represents sequenced entries to play a sound scene.  
 <a href="classSequence.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="Sequence_8h_source.html">Sequence.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for Sequence:</div>
<div class="dyncontent">
<div class="center"><img src="classSequence__inherit__graph.png" border="0" usemap="#Sequence_inherit__map" alt="Inheritance graph"/></div>
<map name="Sequence_inherit__map" id="Sequence_inherit__map">
<area shape="rect"  title="This sound represents sequenced entries to play a sound scene." alt="" coords="5,80,85,107"/>
<area shape="rect"  href="classISound.html" title="This class represents a type of sound source and saves the necessary values for it." alt="" coords="13,5,78,32"/>
</map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ac74ff818dc3535abfc97a9379b2eb941"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#ac74ff818dc3535abfc97a9379b2eb941">Sequence</a> (<a class="el" href="structSpecs.html">Specs</a> specs, float fps, bool muted)</td></tr>
<tr class="memdesc:ac74ff818dc3535abfc97a9379b2eb941"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new sound scene.  <a href="#ac74ff818dc3535abfc97a9379b2eb941">More...</a><br /></td></tr>
<tr class="separator:ac74ff818dc3535abfc97a9379b2eb941"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aae94df1f1b17d1faa18785d6a95c0079"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSpecs.html">Specs</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#aae94df1f1b17d1faa18785d6a95c0079">getSpecs</a> ()</td></tr>
<tr class="memdesc:aae94df1f1b17d1faa18785d6a95c0079"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the audio output specification.  <a href="#aae94df1f1b17d1faa18785d6a95c0079">More...</a><br /></td></tr>
<tr class="separator:aae94df1f1b17d1faa18785d6a95c0079"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bedf508223aa68f1509ddbe7d213b10"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a4bedf508223aa68f1509ddbe7d213b10">setSpecs</a> (<a class="el" href="structSpecs.html">Specs</a> specs)</td></tr>
<tr class="memdesc:a4bedf508223aa68f1509ddbe7d213b10"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the audio output specification.  <a href="#a4bedf508223aa68f1509ddbe7d213b10">More...</a><br /></td></tr>
<tr class="separator:a4bedf508223aa68f1509ddbe7d213b10"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4109693f4fa26a6bb7be9d4615c14542"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a4109693f4fa26a6bb7be9d4615c14542">getFPS</a> () const</td></tr>
<tr class="memdesc:a4109693f4fa26a6bb7be9d4615c14542"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the scene's FPS.  <a href="#a4109693f4fa26a6bb7be9d4615c14542">More...</a><br /></td></tr>
<tr class="separator:a4109693f4fa26a6bb7be9d4615c14542"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aafb888e386080d2dbf14ac22e16562f1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#aafb888e386080d2dbf14ac22e16562f1">setFPS</a> (float fps)</td></tr>
<tr class="memdesc:aafb888e386080d2dbf14ac22e16562f1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scene's FPS.  <a href="#aafb888e386080d2dbf14ac22e16562f1">More...</a><br /></td></tr>
<tr class="separator:aafb888e386080d2dbf14ac22e16562f1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a13c8dfdcac1eee57cc2d016a6e6ab7a9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a13c8dfdcac1eee57cc2d016a6e6ab7a9">mute</a> (bool muted)</td></tr>
<tr class="memdesc:a13c8dfdcac1eee57cc2d016a6e6ab7a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the muting state of the scene.  <a href="#a13c8dfdcac1eee57cc2d016a6e6ab7a9">More...</a><br /></td></tr>
<tr class="separator:a13c8dfdcac1eee57cc2d016a6e6ab7a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a917f70b212f21bdc06eb711caed6ff70"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a917f70b212f21bdc06eb711caed6ff70">isMuted</a> () const</td></tr>
<tr class="memdesc:a917f70b212f21bdc06eb711caed6ff70"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the muting state of the scene.  <a href="#a917f70b212f21bdc06eb711caed6ff70">More...</a><br /></td></tr>
<tr class="separator:a917f70b212f21bdc06eb711caed6ff70"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8c4a07a456057479a73a29a9eb8b849d"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a8c4a07a456057479a73a29a9eb8b849d">getSpeedOfSound</a> () const</td></tr>
<tr class="memdesc:a8c4a07a456057479a73a29a9eb8b849d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the speed of sound.  <a href="#a8c4a07a456057479a73a29a9eb8b849d">More...</a><br /></td></tr>
<tr class="separator:a8c4a07a456057479a73a29a9eb8b849d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a529abdba57b3aea0a6ceffd094562095"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a529abdba57b3aea0a6ceffd094562095">setSpeedOfSound</a> (float speed)</td></tr>
<tr class="memdesc:a529abdba57b3aea0a6ceffd094562095"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the speed of sound.  <a href="#a529abdba57b3aea0a6ceffd094562095">More...</a><br /></td></tr>
<tr class="separator:a529abdba57b3aea0a6ceffd094562095"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5c8202bdee82c081a81db036ebbda48b"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a5c8202bdee82c081a81db036ebbda48b">getDopplerFactor</a> () const</td></tr>
<tr class="memdesc:a5c8202bdee82c081a81db036ebbda48b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the doppler factor.  <a href="#a5c8202bdee82c081a81db036ebbda48b">More...</a><br /></td></tr>
<tr class="separator:a5c8202bdee82c081a81db036ebbda48b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a49f088cc789d99f5b56f1a9a35b49b28"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a49f088cc789d99f5b56f1a9a35b49b28">setDopplerFactor</a> (float factor)</td></tr>
<tr class="memdesc:a49f088cc789d99f5b56f1a9a35b49b28"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the doppler factor.  <a href="#a49f088cc789d99f5b56f1a9a35b49b28">More...</a><br /></td></tr>
<tr class="separator:a49f088cc789d99f5b56f1a9a35b49b28"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac1c6b6966c1531be56cc3ddf814e3029"><td class="memItemLeft" align="right" valign="top"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#ac1c6b6966c1531be56cc3ddf814e3029">getDistanceModel</a> () const</td></tr>
<tr class="memdesc:ac1c6b6966c1531be56cc3ddf814e3029"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the distance model.  <a href="#ac1c6b6966c1531be56cc3ddf814e3029">More...</a><br /></td></tr>
<tr class="separator:ac1c6b6966c1531be56cc3ddf814e3029"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2fcc0348136c9596d8c578937d0fd5d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#ad2fcc0348136c9596d8c578937d0fd5d">setDistanceModel</a> (<a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> model)</td></tr>
<tr class="memdesc:ad2fcc0348136c9596d8c578937d0fd5d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the distance model.  <a href="#ad2fcc0348136c9596d8c578937d0fd5d">More...</a><br /></td></tr>
<tr class="separator:ad2fcc0348136c9596d8c578937d0fd5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5157db9393d81788e345be56818a1b87"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a5157db9393d81788e345be56818a1b87">getAnimProperty</a> (<a class="el" href="AnimateableProperty_8h.html#a88fcbc9d6d48a9832cc327f0b39cbec9">AnimateablePropertyType</a> type)</td></tr>
<tr class="memdesc:a5157db9393d81788e345be56818a1b87"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves one of the animated properties of the sound.  <a href="#a5157db9393d81788e345be56818a1b87">More...</a><br /></td></tr>
<tr class="separator:a5157db9393d81788e345be56818a1b87"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a71aafe7bb658ebc9eb3eeb512879fd7e"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="classSequenceEntry.html">SequenceEntry</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a71aafe7bb658ebc9eb3eeb512879fd7e">add</a> (std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt; sound, float begin, float end, float skip)</td></tr>
<tr class="memdesc:a71aafe7bb658ebc9eb3eeb512879fd7e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a new entry to the scene.  <a href="#a71aafe7bb658ebc9eb3eeb512879fd7e">More...</a><br /></td></tr>
<tr class="separator:a71aafe7bb658ebc9eb3eeb512879fd7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2f04716ff3b0c73c45e8ed94c834bc34"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a2f04716ff3b0c73c45e8ed94c834bc34">remove</a> (std::shared_ptr&lt; <a class="el" href="classSequenceEntry.html">SequenceEntry</a> &gt; entry)</td></tr>
<tr class="memdesc:a2f04716ff3b0c73c45e8ed94c834bc34"><td class="mdescLeft">&#160;</td><td class="mdescRight">Removes an entry from the scene.  <a href="#a2f04716ff3b0c73c45e8ed94c834bc34">More...</a><br /></td></tr>
<tr class="separator:a2f04716ff3b0c73c45e8ed94c834bc34"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8de0cfb0e9650b0e25eb1486b16a935e"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="classIReader.html">IReader</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a8de0cfb0e9650b0e25eb1486b16a935e">createQualityReader</a> ()</td></tr>
<tr class="memdesc:a8de0cfb0e9650b0e25eb1486b16a935e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new reader with high quality resampling.  <a href="#a8de0cfb0e9650b0e25eb1486b16a935e">More...</a><br /></td></tr>
<tr class="separator:a8de0cfb0e9650b0e25eb1486b16a935e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a327436847ac782f467f333182ad65175"><td class="memItemLeft" align="right" valign="top">virtual std::shared_ptr&lt; <a class="el" href="classIReader.html">IReader</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequence.html#a327436847ac782f467f333182ad65175">createReader</a> ()</td></tr>
<tr class="memdesc:a327436847ac782f467f333182ad65175"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a reader for playback of the sound source.  <a href="#a327436847ac782f467f333182ad65175">More...</a><br /></td></tr>
<tr class="separator:a327436847ac782f467f333182ad65175"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classISound"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classISound')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classISound.html">ISound</a></td></tr>
<tr class="memitem:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="memItemLeft" align="right" valign="top"><a id="ad968d59f5fdb16f050b3c74108c693b5"></a>
virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classISound.html#ad968d59f5fdb16f050b3c74108c693b5">~ISound</a> ()</td></tr>
<tr class="memdesc:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the sound. <br /></td></tr>
<tr class="separator:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:a9ba250b007d621254938add642d8d790"><td class="memItemLeft" align="right" valign="top"><a id="a9ba250b007d621254938add642d8d790"></a>
class&#160;</td><td class="memItemRight" valign="bottom"><b>SequenceReader</b></td></tr>
<tr class="separator:a9ba250b007d621254938add642d8d790"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This sound represents sequenced entries to play a sound scene. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="ac74ff818dc3535abfc97a9379b2eb941"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac74ff818dc3535abfc97a9379b2eb941">&#9670;&nbsp;</a></span>Sequence()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">Sequence::Sequence </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a>&#160;</td>
          <td class="paramname"><em>specs</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fps</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>muted</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Creates a new sound scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">specs</td><td>The output audio data specification. </td></tr>
    <tr><td class="paramname">fps</td><td>The FPS of the scene. </td></tr>
    <tr><td class="paramname">muted</td><td>Whether the whole scene is muted. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a71aafe7bb658ebc9eb3eeb512879fd7e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a71aafe7bb658ebc9eb3eeb512879fd7e">&#9670;&nbsp;</a></span>add()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="classSequenceEntry.html">SequenceEntry</a>&gt; Sequence::add </td>
          <td>(</td>
          <td class="paramtype">std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt;&#160;</td>
          <td class="paramname"><em>sound</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>begin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>end</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>skip</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Adds a new entry to the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">sound</td><td>The sound this entry should play. </td></tr>
    <tr><td class="paramname">begin</td><td>The start time. </td></tr>
    <tr><td class="paramname">end</td><td>The end time or a negative value if determined by the sound. </td></tr>
    <tr><td class="paramname">skip</td><td>How much seconds should be skipped at the beginning. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The entry added. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a8de0cfb0e9650b0e25eb1486b16a935e">&#9670;&nbsp;</a></span>createQualityReader()</h2>

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<p>Creates a new reader with high quality resampling. </p>
<dl class="section return"><dt>Returns</dt><dd>The new reader. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a327436847ac782f467f333182ad65175">&#9670;&nbsp;</a></span>createReader()</h2>

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<p>Creates a reader for playback of the sound source. </p>
<dl class="section return"><dt>Returns</dt><dd>A pointer to an <a class="el" href="classIReader.html" title="This class represents a sound source as stream or as buffer which can be read for example by another ...">IReader</a> object or nullptr if there has been an error. </dd></dl>
<dl class="exception"><dt>Exceptions</dt><dd>
  <table class="exception">
    <tr><td class="paramname"><a class="el" href="classException.html" title="The Exception class is the general exception base class.">Exception</a></td><td>An exception may be thrown if there has been a more unexpected error during reader creation. </td></tr>
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<p>Implements <a class="el" href="classISound.html#a194d09ea3b22f1cb0a49b89cfcf02d63">ISound</a>.</p>

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<h2 class="memtitle"><span class="permalink"><a href="#a5157db9393d81788e345be56818a1b87">&#9670;&nbsp;</a></span>getAnimProperty()</h2>

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          <td class="memname"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a>* Sequence::getAnimProperty </td>
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<p>Retrieves one of the animated properties of the sound. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">type</td><td>Which animated property to retrieve. </td></tr>
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<dl class="section return"><dt>Returns</dt><dd>A pointer to the animated property, valid as long as the sound is. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ac1c6b6966c1531be56cc3ddf814e3029">&#9670;&nbsp;</a></span>getDistanceModel()</h2>

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          <td class="memname"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> Sequence::getDistanceModel </td>
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<p>Retrieves the distance model. </p>
<dl class="section return"><dt>Returns</dt><dd>The distance model. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a5c8202bdee82c081a81db036ebbda48b">&#9670;&nbsp;</a></span>getDopplerFactor()</h2>

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<p>Retrieves the doppler factor. </p>
<p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="section return"><dt>Returns</dt><dd>The doppler factor. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a4109693f4fa26a6bb7be9d4615c14542">&#9670;&nbsp;</a></span>getFPS()</h2>

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<p>Retrieves the scene's FPS. </p>
<dl class="section return"><dt>Returns</dt><dd>The scene's FPS. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aae94df1f1b17d1faa18785d6a95c0079">&#9670;&nbsp;</a></span>getSpecs()</h2>

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          <td class="memname"><a class="el" href="structSpecs.html">Specs</a> Sequence::getSpecs </td>
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<p>Retrieves the audio output specification. </p>
<dl class="section return"><dt>Returns</dt><dd>The specification. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a8c4a07a456057479a73a29a9eb8b849d">&#9670;&nbsp;</a></span>getSpeedOfSound()</h2>

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<p>Retrieves the speed of sound. </p>
<p>This value is needed for doppler effect calculation. </p><dl class="section return"><dt>Returns</dt><dd>The speed of sound. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a917f70b212f21bdc06eb711caed6ff70">&#9670;&nbsp;</a></span>isMuted()</h2>

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<p>Retrieves the muting state of the scene. </p>
<dl class="section return"><dt>Returns</dt><dd>Whether the scene is muted. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a13c8dfdcac1eee57cc2d016a6e6ab7a9">&#9670;&nbsp;</a></span>mute()</h2>

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<p>Sets the muting state of the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">muted</td><td>Whether the scene is muted. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a2f04716ff3b0c73c45e8ed94c834bc34">&#9670;&nbsp;</a></span>remove()</h2>

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<p>Removes an entry from the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">entry</td><td>The entry to remove. </td></tr>
  </table>
  </dd>
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<h2 class="memtitle"><span class="permalink"><a href="#ad2fcc0348136c9596d8c578937d0fd5d">&#9670;&nbsp;</a></span>setDistanceModel()</h2>

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          <td class="memname">void Sequence::setDistanceModel </td>
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          <td class="paramname"><em>model</em></td><td>)</td>
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<p>Sets the distance model. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">model</td><td>distance model. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a49f088cc789d99f5b56f1a9a35b49b28">&#9670;&nbsp;</a></span>setDopplerFactor()</h2>

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          <td class="memname">void Sequence::setDopplerFactor </td>
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<p>Sets the doppler factor. </p>
<p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">factor</td><td>The new doppler factor. </td></tr>
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  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aafb888e386080d2dbf14ac22e16562f1">&#9670;&nbsp;</a></span>setFPS()</h2>

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          <td class="memname">void Sequence::setFPS </td>
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<p>Sets the scene's FPS. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">fps</td><td>The new FPS. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a4bedf508223aa68f1509ddbe7d213b10">&#9670;&nbsp;</a></span>setSpecs()</h2>

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          <td class="memname">void Sequence::setSpecs </td>
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          <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a>&#160;</td>
          <td class="paramname"><em>specs</em></td><td>)</td>
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<p>Sets the audio output specification. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">specs</td><td>The new specification. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a529abdba57b3aea0a6ceffd094562095">&#9670;&nbsp;</a></span>setSpeedOfSound()</h2>

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          <td class="memname">void Sequence::setSpeedOfSound </td>
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          <td class="paramname"><em>speed</em></td><td>)</td>
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<p>Sets the speed of sound. </p>
<p>This value is needed for doppler effect calculation. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">speed</td><td>The new speed of sound. </td></tr>
  </table>
  </dd>
</dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>sequence/<a class="el" href="Sequence_8h_source.html">Sequence.h</a></li>
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