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audaspace-doc-1.3.0-18.mga7.noarch.rpm

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   <div id="projectname">Audaspace
   &#160;<span id="projectnumber">1.3.0</span>
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   <div id="projectbrief">A high level audio library.</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#friends">Friends</a> &#124;
<a href="classSequenceData-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">SequenceData Class Reference</div>  </div>
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<p>This class represents sequenced entries to play a sound scene.  
 <a href="classSequenceData.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="SequenceData_8h_source.html">SequenceData.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for SequenceData:</div>
<div class="dyncontent">
<div class="center"><img src="classSequenceData__inherit__graph.png" border="0" usemap="#SequenceData_inherit__map" alt="Inheritance graph"/></div>
<map name="SequenceData_inherit__map" id="SequenceData_inherit__map">
<area shape="rect"  title="This class represents sequenced entries to play a sound scene." alt="" coords="5,80,115,107"/>
<area shape="rect"  href="classILockable.html" title="This class provides an interface for lockable objects." alt="" coords="20,5,100,32"/>
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<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa7c4038195b722f0ed7d896a8c5d4c2c">SequenceData</a> (<a class="el" href="structSpecs.html">Specs</a> specs, float fps, bool muted)</td></tr>
<tr class="memdesc:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new sound scene.  <a href="#aa7c4038195b722f0ed7d896a8c5d4c2c">More...</a><br /></td></tr>
<tr class="separator:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a081d781a9f57c01da28b77841f98aa11"><td class="memItemLeft" align="right" valign="top"><a id="a081d781a9f57c01da28b77841f98aa11"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a081d781a9f57c01da28b77841f98aa11">lock</a> ()</td></tr>
<tr class="memdesc:a081d781a9f57c01da28b77841f98aa11"><td class="mdescLeft">&#160;</td><td class="mdescRight">Locks the sequence. <br /></td></tr>
<tr class="separator:a081d781a9f57c01da28b77841f98aa11"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="memItemLeft" align="right" valign="top"><a id="aba73ed525cb849f4b8ac5c0c99ea3a15"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aba73ed525cb849f4b8ac5c0c99ea3a15">unlock</a> ()</td></tr>
<tr class="memdesc:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="mdescLeft">&#160;</td><td class="mdescRight">Unlocks the previously locked sequence. <br /></td></tr>
<tr class="separator:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9145d2960cdef19212dcb744d05ae967"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSpecs.html">Specs</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a9145d2960cdef19212dcb744d05ae967">getSpecs</a> ()</td></tr>
<tr class="memdesc:a9145d2960cdef19212dcb744d05ae967"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the audio output specification.  <a href="#a9145d2960cdef19212dcb744d05ae967">More...</a><br /></td></tr>
<tr class="separator:a9145d2960cdef19212dcb744d05ae967"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7323f1a6ea0f919fbd43d410f803d061"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7323f1a6ea0f919fbd43d410f803d061">setSpecs</a> (<a class="el" href="structSpecs.html">Specs</a> specs)</td></tr>
<tr class="memdesc:a7323f1a6ea0f919fbd43d410f803d061"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the audio output specification.  <a href="#a7323f1a6ea0f919fbd43d410f803d061">More...</a><br /></td></tr>
<tr class="separator:a7323f1a6ea0f919fbd43d410f803d061"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a43a0a415a51ca73125d43d51da239ee5"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a43a0a415a51ca73125d43d51da239ee5">getFPS</a> () const</td></tr>
<tr class="memdesc:a43a0a415a51ca73125d43d51da239ee5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the scene's FPS.  <a href="#a43a0a415a51ca73125d43d51da239ee5">More...</a><br /></td></tr>
<tr class="separator:a43a0a415a51ca73125d43d51da239ee5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a44b6c68d358b4b8cdaed45559d543880"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a44b6c68d358b4b8cdaed45559d543880">setFPS</a> (float fps)</td></tr>
<tr class="memdesc:a44b6c68d358b4b8cdaed45559d543880"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scene's FPS.  <a href="#a44b6c68d358b4b8cdaed45559d543880">More...</a><br /></td></tr>
<tr class="separator:a44b6c68d358b4b8cdaed45559d543880"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abae83c00fca709581e0f92517b7a1ef5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#abae83c00fca709581e0f92517b7a1ef5">mute</a> (bool muted)</td></tr>
<tr class="memdesc:abae83c00fca709581e0f92517b7a1ef5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the muting state of the scene.  <a href="#abae83c00fca709581e0f92517b7a1ef5">More...</a><br /></td></tr>
<tr class="separator:abae83c00fca709581e0f92517b7a1ef5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b0c0874bca4aad0695ac8e916842a59"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7b0c0874bca4aad0695ac8e916842a59">isMuted</a> () const</td></tr>
<tr class="memdesc:a7b0c0874bca4aad0695ac8e916842a59"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the muting state of the scene.  <a href="#a7b0c0874bca4aad0695ac8e916842a59">More...</a><br /></td></tr>
<tr class="separator:a7b0c0874bca4aad0695ac8e916842a59"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa7dc123b9fe1369a2de98732b07e8caa"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa7dc123b9fe1369a2de98732b07e8caa">getSpeedOfSound</a> () const</td></tr>
<tr class="memdesc:aa7dc123b9fe1369a2de98732b07e8caa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the speed of sound.  <a href="#aa7dc123b9fe1369a2de98732b07e8caa">More...</a><br /></td></tr>
<tr class="separator:aa7dc123b9fe1369a2de98732b07e8caa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae28eff327bbb98dea155a1f34626089d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#ae28eff327bbb98dea155a1f34626089d">setSpeedOfSound</a> (float speed)</td></tr>
<tr class="memdesc:ae28eff327bbb98dea155a1f34626089d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the speed of sound.  <a href="#ae28eff327bbb98dea155a1f34626089d">More...</a><br /></td></tr>
<tr class="separator:ae28eff327bbb98dea155a1f34626089d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad820c858304aa60eafd5c586d62ea03"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aad820c858304aa60eafd5c586d62ea03">getDopplerFactor</a> () const</td></tr>
<tr class="memdesc:aad820c858304aa60eafd5c586d62ea03"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the doppler factor.  <a href="#aad820c858304aa60eafd5c586d62ea03">More...</a><br /></td></tr>
<tr class="separator:aad820c858304aa60eafd5c586d62ea03"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7c126f29637eae0a6cc91751a55de52c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7c126f29637eae0a6cc91751a55de52c">setDopplerFactor</a> (float factor)</td></tr>
<tr class="memdesc:a7c126f29637eae0a6cc91751a55de52c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the doppler factor.  <a href="#a7c126f29637eae0a6cc91751a55de52c">More...</a><br /></td></tr>
<tr class="separator:a7c126f29637eae0a6cc91751a55de52c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa0c94cb3b8d35fa40646535135fc4b9f">getDistanceModel</a> () const</td></tr>
<tr class="memdesc:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the distance model.  <a href="#aa0c94cb3b8d35fa40646535135fc4b9f">More...</a><br /></td></tr>
<tr class="separator:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7b6092d2750b35c6d173382cd3ccb4b7">setDistanceModel</a> (<a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> model)</td></tr>
<tr class="memdesc:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the distance model.  <a href="#a7b6092d2750b35c6d173382cd3ccb4b7">More...</a><br /></td></tr>
<tr class="separator:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af83e88494d33e50d56449b4e1f342aa2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#af83e88494d33e50d56449b4e1f342aa2">getAnimProperty</a> (<a class="el" href="AnimateableProperty_8h.html#a88fcbc9d6d48a9832cc327f0b39cbec9">AnimateablePropertyType</a> type)</td></tr>
<tr class="memdesc:af83e88494d33e50d56449b4e1f342aa2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves one of the animated properties of the sequence.  <a href="#af83e88494d33e50d56449b4e1f342aa2">More...</a><br /></td></tr>
<tr class="separator:af83e88494d33e50d56449b4e1f342aa2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a44213492b84c18213d996ef1a650100f"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="classSequenceEntry.html">SequenceEntry</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a44213492b84c18213d996ef1a650100f">add</a> (std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt; sound, float begin, float end, float skip)</td></tr>
<tr class="memdesc:a44213492b84c18213d996ef1a650100f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Adds a new entry to the scene.  <a href="#a44213492b84c18213d996ef1a650100f">More...</a><br /></td></tr>
<tr class="separator:a44213492b84c18213d996ef1a650100f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae5f88f1f920cf79f3a363af4ced0377a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#ae5f88f1f920cf79f3a363af4ced0377a">remove</a> (std::shared_ptr&lt; <a class="el" href="classSequenceEntry.html">SequenceEntry</a> &gt; entry)</td></tr>
<tr class="memdesc:ae5f88f1f920cf79f3a363af4ced0377a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Removes an entry from the scene.  <a href="#ae5f88f1f920cf79f3a363af4ced0377a">More...</a><br /></td></tr>
<tr class="separator:ae5f88f1f920cf79f3a363af4ced0377a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:a9ba250b007d621254938add642d8d790"><td class="memItemLeft" align="right" valign="top"><a id="a9ba250b007d621254938add642d8d790"></a>
class&#160;</td><td class="memItemRight" valign="bottom"><b>SequenceReader</b></td></tr>
<tr class="separator:a9ba250b007d621254938add642d8d790"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>This class represents sequenced entries to play a sound scene. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="aa7c4038195b722f0ed7d896a8c5d4c2c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa7c4038195b722f0ed7d896a8c5d4c2c">&#9670;&nbsp;</a></span>SequenceData()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">SequenceData::SequenceData </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a>&#160;</td>
          <td class="paramname"><em>specs</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fps</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>muted</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Creates a new sound scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">specs</td><td>The output audio data specification. </td></tr>
    <tr><td class="paramname">fps</td><td>The FPS of the scene. </td></tr>
    <tr><td class="paramname">muted</td><td>Whether the whole scene is muted. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a44213492b84c18213d996ef1a650100f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a44213492b84c18213d996ef1a650100f">&#9670;&nbsp;</a></span>add()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="classSequenceEntry.html">SequenceEntry</a>&gt; SequenceData::add </td>
          <td>(</td>
          <td class="paramtype">std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt;&#160;</td>
          <td class="paramname"><em>sound</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>begin</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>end</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>skip</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Adds a new entry to the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">sound</td><td>The sound this entry should play. </td></tr>
    <tr><td class="paramname">begin</td><td>The start time. </td></tr>
    <tr><td class="paramname">end</td><td>The end time or a negative value if determined by the sound. </td></tr>
    <tr><td class="paramname">skip</td><td>How much seconds should be skipped at the beginning. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The entry added. </dd></dl>

</div>
</div>
<a id="af83e88494d33e50d56449b4e1f342aa2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#af83e88494d33e50d56449b4e1f342aa2">&#9670;&nbsp;</a></span>getAnimProperty()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a>* SequenceData::getAnimProperty </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="AnimateableProperty_8h.html#a88fcbc9d6d48a9832cc327f0b39cbec9">AnimateablePropertyType</a>&#160;</td>
          <td class="paramname"><em>type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Retrieves one of the animated properties of the sequence. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">type</td><td>Which animated property to retrieve. </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A pointer to the animated property, valid as long as the sequence is. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aa0c94cb3b8d35fa40646535135fc4b9f">&#9670;&nbsp;</a></span>getDistanceModel()</h2>

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          <td class="memname"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> SequenceData::getDistanceModel </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Retrieves the distance model. </p>
<dl class="section return"><dt>Returns</dt><dd>The distance model. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aad820c858304aa60eafd5c586d62ea03">&#9670;&nbsp;</a></span>getDopplerFactor()</h2>

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          <td class="memname">float SequenceData::getDopplerFactor </td>
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          <td> const</td>
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<p>Retrieves the doppler factor. </p>
<p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="section return"><dt>Returns</dt><dd>The doppler factor. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a43a0a415a51ca73125d43d51da239ee5">&#9670;&nbsp;</a></span>getFPS()</h2>

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          <td class="memname">float SequenceData::getFPS </td>
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          <td> const</td>
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<p>Retrieves the scene's FPS. </p>
<dl class="section return"><dt>Returns</dt><dd>The scene's FPS. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a9145d2960cdef19212dcb744d05ae967">&#9670;&nbsp;</a></span>getSpecs()</h2>

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          <td class="memname"><a class="el" href="structSpecs.html">Specs</a> SequenceData::getSpecs </td>
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<p>Retrieves the audio output specification. </p>
<dl class="section return"><dt>Returns</dt><dd>The specification. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aa7dc123b9fe1369a2de98732b07e8caa">&#9670;&nbsp;</a></span>getSpeedOfSound()</h2>

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          <td class="memname">float SequenceData::getSpeedOfSound </td>
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          <td> const</td>
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<p>Retrieves the speed of sound. </p>
<p>This value is needed for doppler effect calculation. </p><dl class="section return"><dt>Returns</dt><dd>The speed of sound. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7b0c0874bca4aad0695ac8e916842a59">&#9670;&nbsp;</a></span>isMuted()</h2>

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          <td> const</td>
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<p>Retrieves the muting state of the scene. </p>
<dl class="section return"><dt>Returns</dt><dd>Whether the scene is muted. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#abae83c00fca709581e0f92517b7a1ef5">&#9670;&nbsp;</a></span>mute()</h2>

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          <td class="memname">void SequenceData::mute </td>
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          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>muted</em></td><td>)</td>
          <td></td>
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<p>Sets the muting state of the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">muted</td><td>Whether the scene is muted. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ae5f88f1f920cf79f3a363af4ced0377a">&#9670;&nbsp;</a></span>remove()</h2>

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          <td class="memname">void SequenceData::remove </td>
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          <td class="paramname"><em>entry</em></td><td>)</td>
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<p>Removes an entry from the scene. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">entry</td><td>The entry to remove. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7b6092d2750b35c6d173382cd3ccb4b7">&#9670;&nbsp;</a></span>setDistanceModel()</h2>

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          <td class="memname">void SequenceData::setDistanceModel </td>
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          <td class="paramtype"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a>&#160;</td>
          <td class="paramname"><em>model</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Sets the distance model. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">model</td><td>distance model. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7c126f29637eae0a6cc91751a55de52c">&#9670;&nbsp;</a></span>setDopplerFactor()</h2>

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          <td class="memname">void SequenceData::setDopplerFactor </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>factor</em></td><td>)</td>
          <td></td>
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<p>Sets the doppler factor. </p>
<p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">factor</td><td>The new doppler factor. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a44b6c68d358b4b8cdaed45559d543880">&#9670;&nbsp;</a></span>setFPS()</h2>

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          <td class="memname">void SequenceData::setFPS </td>
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          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>fps</em></td><td>)</td>
          <td></td>
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<p>Sets the scene's FPS. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">fps</td><td>The new FPS. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7323f1a6ea0f919fbd43d410f803d061">&#9670;&nbsp;</a></span>setSpecs()</h2>

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          <td class="memname">void SequenceData::setSpecs </td>
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          <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a>&#160;</td>
          <td class="paramname"><em>specs</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Sets the audio output specification. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">specs</td><td>The new specification. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ae28eff327bbb98dea155a1f34626089d">&#9670;&nbsp;</a></span>setSpeedOfSound()</h2>

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          <td class="memname">void SequenceData::setSpeedOfSound </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>speed</em></td><td>)</td>
          <td></td>
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<p>Sets the speed of sound. </p>
<p>This value is needed for doppler effect calculation. </p><dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">speed</td><td>The new speed of sound. </td></tr>
  </table>
  </dd>
</dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>sequence/<a class="el" href="SequenceData_8h_source.html">SequenceData.h</a></li>
</ul>
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