<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <meta http-equiv="X-UA-Compatible" content="IE=9"/> <meta name="generator" content="Doxygen 1.8.15"/> <meta name="viewport" content="width=device-width, initial-scale=1"/> <title>Audaspace: SequenceData Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="dynsections.js"></script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/searchdata.js"></script> <script type="text/javascript" src="search/search.js"></script> <link href="doxygen.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="top"><!-- do not remove this div, it is closed by doxygen! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectalign" style="padding-left: 0.5em;"> <div id="projectname">Audaspace  <span id="projectnumber">1.3.0</span> </div> <div id="projectbrief">A high level audio library.</div> </td> </tr> </tbody> </table> </div> <!-- end header part --> <!-- Generated by Doxygen 1.8.15 --> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ var searchBox = new SearchBox("searchBox", "search",false,'Search'); /* @license-end */ </script> <script type="text/javascript" src="menudata.js"></script> <script type="text/javascript" src="menu.js"></script> <script type="text/javascript"> /* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ $(function() { initMenu('',true,false,'search.php','Search'); $(document).ready(function() { init_search(); }); }); /* @license-end */</script> <div id="main-nav"></div> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> </div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> </div><!-- top --> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#friends">Friends</a> | <a href="classSequenceData-members.html">List of all members</a> </div> <div class="headertitle"> <div class="title">SequenceData Class Reference</div> </div> </div><!--header--> <div class="contents"> <p>This class represents sequenced entries to play a sound scene. <a href="classSequenceData.html#details">More...</a></p> <p><code>#include <<a class="el" href="SequenceData_8h_source.html">SequenceData.h</a>></code></p> <div class="dynheader"> Inheritance diagram for SequenceData:</div> <div class="dyncontent"> <div class="center"><img src="classSequenceData__inherit__graph.png" border="0" usemap="#SequenceData_inherit__map" alt="Inheritance graph"/></div> <map name="SequenceData_inherit__map" id="SequenceData_inherit__map"> <area shape="rect" title="This class represents sequenced entries to play a sound scene." alt="" coords="5,80,115,107"/> <area shape="rect" href="classILockable.html" title="This class provides an interface for lockable objects." alt="" coords="20,5,100,32"/> </map> <center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div> <table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a> Public Member Functions</h2></td></tr> <tr class="memitem:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa7c4038195b722f0ed7d896a8c5d4c2c">SequenceData</a> (<a class="el" href="structSpecs.html">Specs</a> specs, float fps, bool muted)</td></tr> <tr class="memdesc:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="mdescLeft"> </td><td class="mdescRight">Creates a new sound scene. <a href="#aa7c4038195b722f0ed7d896a8c5d4c2c">More...</a><br /></td></tr> <tr class="separator:aa7c4038195b722f0ed7d896a8c5d4c2c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a081d781a9f57c01da28b77841f98aa11"><td class="memItemLeft" align="right" valign="top"><a id="a081d781a9f57c01da28b77841f98aa11"></a> virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a081d781a9f57c01da28b77841f98aa11">lock</a> ()</td></tr> <tr class="memdesc:a081d781a9f57c01da28b77841f98aa11"><td class="mdescLeft"> </td><td class="mdescRight">Locks the sequence. <br /></td></tr> <tr class="separator:a081d781a9f57c01da28b77841f98aa11"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="memItemLeft" align="right" valign="top"><a id="aba73ed525cb849f4b8ac5c0c99ea3a15"></a> virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aba73ed525cb849f4b8ac5c0c99ea3a15">unlock</a> ()</td></tr> <tr class="memdesc:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="mdescLeft"> </td><td class="mdescRight">Unlocks the previously locked sequence. <br /></td></tr> <tr class="separator:aba73ed525cb849f4b8ac5c0c99ea3a15"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a9145d2960cdef19212dcb744d05ae967"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structSpecs.html">Specs</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a9145d2960cdef19212dcb744d05ae967">getSpecs</a> ()</td></tr> <tr class="memdesc:a9145d2960cdef19212dcb744d05ae967"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the audio output specification. <a href="#a9145d2960cdef19212dcb744d05ae967">More...</a><br /></td></tr> <tr class="separator:a9145d2960cdef19212dcb744d05ae967"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7323f1a6ea0f919fbd43d410f803d061"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7323f1a6ea0f919fbd43d410f803d061">setSpecs</a> (<a class="el" href="structSpecs.html">Specs</a> specs)</td></tr> <tr class="memdesc:a7323f1a6ea0f919fbd43d410f803d061"><td class="mdescLeft"> </td><td class="mdescRight">Sets the audio output specification. <a href="#a7323f1a6ea0f919fbd43d410f803d061">More...</a><br /></td></tr> <tr class="separator:a7323f1a6ea0f919fbd43d410f803d061"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a43a0a415a51ca73125d43d51da239ee5"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a43a0a415a51ca73125d43d51da239ee5">getFPS</a> () const</td></tr> <tr class="memdesc:a43a0a415a51ca73125d43d51da239ee5"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the scene's FPS. <a href="#a43a0a415a51ca73125d43d51da239ee5">More...</a><br /></td></tr> <tr class="separator:a43a0a415a51ca73125d43d51da239ee5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a44b6c68d358b4b8cdaed45559d543880"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a44b6c68d358b4b8cdaed45559d543880">setFPS</a> (float fps)</td></tr> <tr class="memdesc:a44b6c68d358b4b8cdaed45559d543880"><td class="mdescLeft"> </td><td class="mdescRight">Sets the scene's FPS. <a href="#a44b6c68d358b4b8cdaed45559d543880">More...</a><br /></td></tr> <tr class="separator:a44b6c68d358b4b8cdaed45559d543880"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:abae83c00fca709581e0f92517b7a1ef5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#abae83c00fca709581e0f92517b7a1ef5">mute</a> (bool muted)</td></tr> <tr class="memdesc:abae83c00fca709581e0f92517b7a1ef5"><td class="mdescLeft"> </td><td class="mdescRight">Sets the muting state of the scene. <a href="#abae83c00fca709581e0f92517b7a1ef5">More...</a><br /></td></tr> <tr class="separator:abae83c00fca709581e0f92517b7a1ef5"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7b0c0874bca4aad0695ac8e916842a59"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7b0c0874bca4aad0695ac8e916842a59">isMuted</a> () const</td></tr> <tr class="memdesc:a7b0c0874bca4aad0695ac8e916842a59"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the muting state of the scene. <a href="#a7b0c0874bca4aad0695ac8e916842a59">More...</a><br /></td></tr> <tr class="separator:a7b0c0874bca4aad0695ac8e916842a59"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa7dc123b9fe1369a2de98732b07e8caa"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa7dc123b9fe1369a2de98732b07e8caa">getSpeedOfSound</a> () const</td></tr> <tr class="memdesc:aa7dc123b9fe1369a2de98732b07e8caa"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the speed of sound. <a href="#aa7dc123b9fe1369a2de98732b07e8caa">More...</a><br /></td></tr> <tr class="separator:aa7dc123b9fe1369a2de98732b07e8caa"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae28eff327bbb98dea155a1f34626089d"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#ae28eff327bbb98dea155a1f34626089d">setSpeedOfSound</a> (float speed)</td></tr> <tr class="memdesc:ae28eff327bbb98dea155a1f34626089d"><td class="mdescLeft"> </td><td class="mdescRight">Sets the speed of sound. <a href="#ae28eff327bbb98dea155a1f34626089d">More...</a><br /></td></tr> <tr class="separator:ae28eff327bbb98dea155a1f34626089d"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aad820c858304aa60eafd5c586d62ea03"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aad820c858304aa60eafd5c586d62ea03">getDopplerFactor</a> () const</td></tr> <tr class="memdesc:aad820c858304aa60eafd5c586d62ea03"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the doppler factor. <a href="#aad820c858304aa60eafd5c586d62ea03">More...</a><br /></td></tr> <tr class="separator:aad820c858304aa60eafd5c586d62ea03"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7c126f29637eae0a6cc91751a55de52c"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7c126f29637eae0a6cc91751a55de52c">setDopplerFactor</a> (float factor)</td></tr> <tr class="memdesc:a7c126f29637eae0a6cc91751a55de52c"><td class="mdescLeft"> </td><td class="mdescRight">Sets the doppler factor. <a href="#a7c126f29637eae0a6cc91751a55de52c">More...</a><br /></td></tr> <tr class="separator:a7c126f29637eae0a6cc91751a55de52c"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#aa0c94cb3b8d35fa40646535135fc4b9f">getDistanceModel</a> () const</td></tr> <tr class="memdesc:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the distance model. <a href="#aa0c94cb3b8d35fa40646535135fc4b9f">More...</a><br /></td></tr> <tr class="separator:aa0c94cb3b8d35fa40646535135fc4b9f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a7b6092d2750b35c6d173382cd3ccb4b7">setDistanceModel</a> (<a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> model)</td></tr> <tr class="memdesc:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="mdescLeft"> </td><td class="mdescRight">Sets the distance model. <a href="#a7b6092d2750b35c6d173382cd3ccb4b7">More...</a><br /></td></tr> <tr class="separator:a7b6092d2750b35c6d173382cd3ccb4b7"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:af83e88494d33e50d56449b4e1f342aa2"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#af83e88494d33e50d56449b4e1f342aa2">getAnimProperty</a> (<a class="el" href="AnimateableProperty_8h.html#a88fcbc9d6d48a9832cc327f0b39cbec9">AnimateablePropertyType</a> type)</td></tr> <tr class="memdesc:af83e88494d33e50d56449b4e1f342aa2"><td class="mdescLeft"> </td><td class="mdescRight">Retrieves one of the animated properties of the sequence. <a href="#af83e88494d33e50d56449b4e1f342aa2">More...</a><br /></td></tr> <tr class="separator:af83e88494d33e50d56449b4e1f342aa2"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:a44213492b84c18213d996ef1a650100f"><td class="memItemLeft" align="right" valign="top">std::shared_ptr< <a class="el" href="classSequenceEntry.html">SequenceEntry</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#a44213492b84c18213d996ef1a650100f">add</a> (std::shared_ptr< <a class="el" href="classISound.html">ISound</a> > sound, float begin, float end, float skip)</td></tr> <tr class="memdesc:a44213492b84c18213d996ef1a650100f"><td class="mdescLeft"> </td><td class="mdescRight">Adds a new entry to the scene. <a href="#a44213492b84c18213d996ef1a650100f">More...</a><br /></td></tr> <tr class="separator:a44213492b84c18213d996ef1a650100f"><td class="memSeparator" colspan="2"> </td></tr> <tr class="memitem:ae5f88f1f920cf79f3a363af4ced0377a"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classSequenceData.html#ae5f88f1f920cf79f3a363af4ced0377a">remove</a> (std::shared_ptr< <a class="el" href="classSequenceEntry.html">SequenceEntry</a> > entry)</td></tr> <tr class="memdesc:ae5f88f1f920cf79f3a363af4ced0377a"><td class="mdescLeft"> </td><td class="mdescRight">Removes an entry from the scene. <a href="#ae5f88f1f920cf79f3a363af4ced0377a">More...</a><br /></td></tr> <tr class="separator:ae5f88f1f920cf79f3a363af4ced0377a"><td class="memSeparator" colspan="2"> </td></tr> </table><table class="memberdecls"> <tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="friends"></a> Friends</h2></td></tr> <tr class="memitem:a9ba250b007d621254938add642d8d790"><td class="memItemLeft" align="right" valign="top"><a id="a9ba250b007d621254938add642d8d790"></a> class </td><td class="memItemRight" valign="bottom"><b>SequenceReader</b></td></tr> <tr class="separator:a9ba250b007d621254938add642d8d790"><td class="memSeparator" colspan="2"> </td></tr> </table> <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2> <div class="textblock"><p>This class represents sequenced entries to play a sound scene. </p> </div><h2 class="groupheader">Constructor & Destructor Documentation</h2> <a id="aa7c4038195b722f0ed7d896a8c5d4c2c"></a> <h2 class="memtitle"><span class="permalink"><a href="#aa7c4038195b722f0ed7d896a8c5d4c2c">◆ </a></span>SequenceData()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">SequenceData::SequenceData </td> <td>(</td> <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a> </td> <td class="paramname"><em>specs</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>fps</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"><em>muted</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div><div class="memdoc"> <p>Creates a new sound scene. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">specs</td><td>The output audio data specification. </td></tr> <tr><td class="paramname">fps</td><td>The FPS of the scene. </td></tr> <tr><td class="paramname">muted</td><td>Whether the whole scene is muted. </td></tr> </table> </dd> </dl> </div> </div> <h2 class="groupheader">Member Function Documentation</h2> <a id="a44213492b84c18213d996ef1a650100f"></a> <h2 class="memtitle"><span class="permalink"><a href="#a44213492b84c18213d996ef1a650100f">◆ </a></span>add()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">std::shared_ptr<<a class="el" href="classSequenceEntry.html">SequenceEntry</a>> SequenceData::add </td> <td>(</td> <td class="paramtype">std::shared_ptr< <a class="el" href="classISound.html">ISound</a> > </td> <td class="paramname"><em>sound</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>begin</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>end</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">float </td> <td class="paramname"><em>skip</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td> </tr> </table> </div><div class="memdoc"> <p>Adds a new entry to the scene. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">sound</td><td>The sound this entry should play. </td></tr> <tr><td class="paramname">begin</td><td>The start time. </td></tr> <tr><td class="paramname">end</td><td>The end time or a negative value if determined by the sound. </td></tr> <tr><td class="paramname">skip</td><td>How much seconds should be skipped at the beginning. </td></tr> </table> </dd> </dl> <dl class="section return"><dt>Returns</dt><dd>The entry added. </dd></dl> </div> </div> <a id="af83e88494d33e50d56449b4e1f342aa2"></a> <h2 class="memtitle"><span class="permalink"><a href="#af83e88494d33e50d56449b4e1f342aa2">◆ </a></span>getAnimProperty()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="classAnimateableProperty.html">AnimateableProperty</a>* SequenceData::getAnimProperty </td> <td>(</td> <td class="paramtype"><a class="el" href="AnimateableProperty_8h.html#a88fcbc9d6d48a9832cc327f0b39cbec9">AnimateablePropertyType</a> </td> <td class="paramname"><em>type</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Retrieves one of the animated properties of the sequence. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">type</td><td>Which animated property to retrieve. </td></tr> </table> </dd> </dl> <dl class="section return"><dt>Returns</dt><dd>A pointer to the animated property, valid as long as the sequence is. </dd></dl> </div> </div> <a id="aa0c94cb3b8d35fa40646535135fc4b9f"></a> <h2 class="memtitle"><span class="permalink"><a href="#aa0c94cb3b8d35fa40646535135fc4b9f">◆ </a></span>getDistanceModel()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> SequenceData::getDistanceModel </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the distance model. </p> <dl class="section return"><dt>Returns</dt><dd>The distance model. </dd></dl> </div> </div> <a id="aad820c858304aa60eafd5c586d62ea03"></a> <h2 class="memtitle"><span class="permalink"><a href="#aad820c858304aa60eafd5c586d62ea03">◆ </a></span>getDopplerFactor()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float SequenceData::getDopplerFactor </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the doppler factor. </p> <p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="section return"><dt>Returns</dt><dd>The doppler factor. </dd></dl> </div> </div> <a id="a43a0a415a51ca73125d43d51da239ee5"></a> <h2 class="memtitle"><span class="permalink"><a href="#a43a0a415a51ca73125d43d51da239ee5">◆ </a></span>getFPS()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float SequenceData::getFPS </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the scene's FPS. </p> <dl class="section return"><dt>Returns</dt><dd>The scene's FPS. </dd></dl> </div> </div> <a id="a9145d2960cdef19212dcb744d05ae967"></a> <h2 class="memtitle"><span class="permalink"><a href="#a9145d2960cdef19212dcb744d05ae967">◆ </a></span>getSpecs()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structSpecs.html">Specs</a> SequenceData::getSpecs </td> <td>(</td> <td class="paramname"></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the audio output specification. </p> <dl class="section return"><dt>Returns</dt><dd>The specification. </dd></dl> </div> </div> <a id="aa7dc123b9fe1369a2de98732b07e8caa"></a> <h2 class="memtitle"><span class="permalink"><a href="#aa7dc123b9fe1369a2de98732b07e8caa">◆ </a></span>getSpeedOfSound()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float SequenceData::getSpeedOfSound </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the speed of sound. </p> <p>This value is needed for doppler effect calculation. </p><dl class="section return"><dt>Returns</dt><dd>The speed of sound. </dd></dl> </div> </div> <a id="a7b0c0874bca4aad0695ac8e916842a59"></a> <h2 class="memtitle"><span class="permalink"><a href="#a7b0c0874bca4aad0695ac8e916842a59">◆ </a></span>isMuted()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool SequenceData::isMuted </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const</td> </tr> </table> </div><div class="memdoc"> <p>Retrieves the muting state of the scene. </p> <dl class="section return"><dt>Returns</dt><dd>Whether the scene is muted. </dd></dl> </div> </div> <a id="abae83c00fca709581e0f92517b7a1ef5"></a> <h2 class="memtitle"><span class="permalink"><a href="#abae83c00fca709581e0f92517b7a1ef5">◆ </a></span>mute()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::mute </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"><em>muted</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the muting state of the scene. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">muted</td><td>Whether the scene is muted. </td></tr> </table> </dd> </dl> </div> </div> <a id="ae5f88f1f920cf79f3a363af4ced0377a"></a> <h2 class="memtitle"><span class="permalink"><a href="#ae5f88f1f920cf79f3a363af4ced0377a">◆ </a></span>remove()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::remove </td> <td>(</td> <td class="paramtype">std::shared_ptr< <a class="el" href="classSequenceEntry.html">SequenceEntry</a> > </td> <td class="paramname"><em>entry</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Removes an entry from the scene. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">entry</td><td>The entry to remove. </td></tr> </table> </dd> </dl> </div> </div> <a id="a7b6092d2750b35c6d173382cd3ccb4b7"></a> <h2 class="memtitle"><span class="permalink"><a href="#a7b6092d2750b35c6d173382cd3ccb4b7">◆ </a></span>setDistanceModel()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::setDistanceModel </td> <td>(</td> <td class="paramtype"><a class="el" href="I3DDevice_8h.html#a5e42e9a2b2a31997de7556c983d15ffd">DistanceModel</a> </td> <td class="paramname"><em>model</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the distance model. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">model</td><td>distance model. </td></tr> </table> </dd> </dl> </div> </div> <a id="a7c126f29637eae0a6cc91751a55de52c"></a> <h2 class="memtitle"><span class="permalink"><a href="#a7c126f29637eae0a6cc91751a55de52c">◆ </a></span>setDopplerFactor()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::setDopplerFactor </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>factor</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the doppler factor. </p> <p>This value is a scaling factor for the velocity vectors of sources and listener which is used while calculating the doppler effect. </p><dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">factor</td><td>The new doppler factor. </td></tr> </table> </dd> </dl> </div> </div> <a id="a44b6c68d358b4b8cdaed45559d543880"></a> <h2 class="memtitle"><span class="permalink"><a href="#a44b6c68d358b4b8cdaed45559d543880">◆ </a></span>setFPS()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::setFPS </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>fps</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the scene's FPS. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">fps</td><td>The new FPS. </td></tr> </table> </dd> </dl> </div> </div> <a id="a7323f1a6ea0f919fbd43d410f803d061"></a> <h2 class="memtitle"><span class="permalink"><a href="#a7323f1a6ea0f919fbd43d410f803d061">◆ </a></span>setSpecs()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::setSpecs </td> <td>(</td> <td class="paramtype"><a class="el" href="structSpecs.html">Specs</a> </td> <td class="paramname"><em>specs</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the audio output specification. </p> <dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">specs</td><td>The new specification. </td></tr> </table> </dd> </dl> </div> </div> <a id="ae28eff327bbb98dea155a1f34626089d"></a> <h2 class="memtitle"><span class="permalink"><a href="#ae28eff327bbb98dea155a1f34626089d">◆ </a></span>setSpeedOfSound()</h2> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void SequenceData::setSpeedOfSound </td> <td>(</td> <td class="paramtype">float </td> <td class="paramname"><em>speed</em></td><td>)</td> <td></td> </tr> </table> </div><div class="memdoc"> <p>Sets the speed of sound. </p> <p>This value is needed for doppler effect calculation. </p><dl class="params"><dt>Parameters</dt><dd> <table class="params"> <tr><td class="paramname">speed</td><td>The new speed of sound. </td></tr> </table> </dd> </dl> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li>sequence/<a class="el" href="SequenceData_8h_source.html">SequenceData.h</a></li> </ul> </div><!-- contents --> <!-- start footer part --> <hr class="footer"/><address class="footer"><small> Generated by  <a 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