Sophie

Sophie

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audaspace-doc-1.3.0-18.mga7.noarch.rpm

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   <div id="projectname">Audaspace
   &#160;<span id="projectnumber">1.3.0</span>
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   <div id="projectbrief">A high level audio library.</div>
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<div class="title">Class Hierarchy</div>  </div>
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<p><a href="inherits.html">Go to the graphical class hierarchy</a></p>
This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBarrier.html" target="_self">Barrier</a></td><td class="desc">This represents a barrier mechanism for thread sychronization </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBuffer.html" target="_self">Buffer</a></td><td class="desc">This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality </td></tr>
<tr id="row_1_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classAnimateableProperty.html" target="_self">AnimateableProperty</a></td><td class="desc">This class saves animation data for float properties </td></tr>
<tr id="row_2_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConvolver.html" target="_self">Convolver</a></td><td class="desc">This class allows to convolve a sound with a very large impulse response </td></tr>
<tr id="row_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDeviceManager.html" target="_self">DeviceManager</a></td><td class="desc">This class manages all device plugins and maintains a device if asked to do so </td></tr>
<tr id="row_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structDeviceSpecs.html" target="_self">DeviceSpecs</a></td><td class="desc">Specification of a sound device </td></tr>
<tr id="row_5_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDynamicMusic.html" target="_self">DynamicMusic</a></td><td class="desc">This class allows to play music depending on a current "scene", scene changes are managed by the class </td></tr>
<tr id="row_6_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_6_" class="arrow" onclick="toggleFolder('6_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><b>exception</b></td><td class="desc"></td></tr>
<tr id="row_6_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_6_0_" class="arrow" onclick="toggleFolder('6_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classException.html" target="_self">Exception</a></td><td class="desc">General exception base class </td></tr>
<tr id="row_6_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDeviceException.html" target="_self">DeviceException</a></td><td class="desc">Used for error cases in connection with devices, which usually happens when specific features or requests cannot be fulfilled by a device, for example when the device is opened </td></tr>
<tr id="row_6_0_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFileException.html" target="_self">FileException</a></td><td class="desc">Used for error cases in which files cannot be read or written due to unknown containers or codecs </td></tr>
<tr id="row_6_0_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classStateException.html" target="_self">StateException</a></td><td class="desc">Used for error cases of sounds or readers with illegal states or requirements for states of dependent classes </td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFTConvolver.html" target="_self">FFTConvolver</a></td><td class="desc">This class allows to easily convolve a sound using the Fourier transform </td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFTPlan.html" target="_self">FFTPlan</a></td><td class="desc">Thas class represents an plan object that allows to calculate FFTs and IFFTs </td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFileManager.html" target="_self">FileManager</a></td><td class="desc">The <a class="el" href="classFileManager.html" title="The FileManager manages all file input and output plugins.">FileManager</a> manages all file input and output plugins </td></tr>
<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFileWriter.html" target="_self">FileWriter</a></td><td class="desc">Able to create <a class="el" href="classIWriter.html" title="This class represents a sound sink where audio data can be written to.">IWriter</a> classes as well as write readers to them </td></tr>
<tr id="row_11_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHRTF.html" target="_self">HRTF</a></td><td class="desc">This class represents a complete set of HRTFs </td></tr>
<tr id="row_12_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHRTFLoader.html" target="_self">HRTFLoader</a></td><td class="desc">This loader provides a method to load all the HRTFs in one directory, provided they follow the following naming scheme: Example: L-10e210a.wav The first character refers to the ear from which the <a class="el" href="classHRTF.html" title="This class represents a complete set of HRTFs.">HRTF</a> was recorded: 'L' for a left ear and 'R' for a right ear </td></tr>
<tr id="row_13_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_13_" class="arrow" onclick="toggleFolder('13_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classI3DDevice.html" target="_self">I3DDevice</a></td><td class="desc">The <a class="el" href="classI3DDevice.html" title="The I3DDevice interface represents an output device for 3D sound.">I3DDevice</a> interface represents an output device for 3D sound </td></tr>
<tr id="row_13_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classOpenALDevice.html" target="_self">OpenALDevice</a></td><td class="desc">This device plays through OpenAL </td></tr>
<tr id="row_13_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_13_1_" class="arrow" onclick="toggleFolder('13_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoftwareDevice.html" target="_self">SoftwareDevice</a></td><td class="desc">The software device is a generic device with software mixing </td></tr>
<tr id="row_13_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classJackDevice.html" target="_self">JackDevice</a></td><td class="desc">This device plays back through JACK </td></tr>
<tr id="row_13_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classReadDevice.html" target="_self">ReadDevice</a></td><td class="desc">This device enables to let the user read raw data out of it </td></tr>
<tr id="row_13_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSDLDevice.html" target="_self">SDLDevice</a></td><td class="desc">This device plays back through SDL, the simple direct media layer </td></tr>
<tr id="row_14_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_14_" class="arrow" onclick="toggleFolder('14_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classI3DHandle.html" target="_self">I3DHandle</a></td><td class="desc">The <a class="el" href="classI3DHandle.html" title="The I3DHandle interface represents a playback handle for 3D sources.">I3DHandle</a> interface represents a playback handle for 3D sources </td></tr>
<tr id="row_14_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoftwareDevice_1_1SoftwareHandle.html" target="_self">SoftwareDevice::SoftwareHandle</a></td><td class="desc">Saves the data for playback </td></tr>
<tr id="row_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIDeviceFactory.html" target="_self">IDeviceFactory</a></td><td class="desc">The <a class="el" href="classIDeviceFactory.html" title="The IDeviceFactory interface opens an output device.">IDeviceFactory</a> interface opens an output device </td></tr>
<tr id="row_16_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_16_" class="arrow" onclick="toggleFolder('16_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIDynamicIIRFilterCalculator.html" target="_self">IDynamicIIRFilterCalculator</a></td><td class="desc">This interface calculates dynamic filter coefficients which depend on the sampling rate for DynamicIIRFilterReaders </td></tr>
<tr id="row_16_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classButterworthCalculator.html" target="_self">ButterworthCalculator</a></td><td class="desc">Calculates fourth order <a class="el" href="classButterworth.html" title="This sound creates a butterworth lowpass filter reader.">Butterworth</a> low pass filter coefficients for a dynamic <a class="el" href="classDynamicIIRFilter.html" title="This sound creates a IIR filter reader.">DynamicIIRFilter</a> </td></tr>
<tr id="row_16_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHighpassCalculator.html" target="_self">HighpassCalculator</a></td><td class="desc">Calculates high pass filter coefficients for a dynamic <a class="el" href="classDynamicIIRFilter.html" title="This sound creates a IIR filter reader.">DynamicIIRFilter</a> </td></tr>
<tr id="row_16_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLowpassCalculator.html" target="_self">LowpassCalculator</a></td><td class="desc">Calculates low pass filter coefficients for a dynamic <a class="el" href="classDynamicIIRFilter.html" title="This sound creates a IIR filter reader.">DynamicIIRFilter</a> </td></tr>
<tr id="row_17_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_17_" class="arrow" onclick="toggleFolder('17_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIFileInput.html" target="_self">IFileInput</a></td><td class="desc">The <a class="el" href="classIFileInput.html" title="The IFileInput interface represents a file input plugin that can create file input readers from filen...">IFileInput</a> interface represents a file input plugin that can create file input readers from filenames or buffers </td></tr>
<tr id="row_17_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFMPEG.html" target="_self">FFMPEG</a></td><td class="desc">This plugin class reads and writes sounds via ffmpeg </td></tr>
<tr id="row_17_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSndFile.html" target="_self">SndFile</a></td><td class="desc">This plugin class reads and writes sounds via libsndfile </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_18_" class="arrow" onclick="toggleFolder('18_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIFileOutput.html" target="_self">IFileOutput</a></td><td class="desc">The <a class="el" href="classIFileOutput.html" title="The IFileOutput interface represents a file output plugin that can write files.">IFileOutput</a> interface represents a file output plugin that can write files </td></tr>
<tr id="row_18_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFMPEG.html" target="_self">FFMPEG</a></td><td class="desc">This plugin class reads and writes sounds via ffmpeg </td></tr>
<tr id="row_18_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSndFile.html" target="_self">SndFile</a></td><td class="desc">This plugin class reads and writes sounds via libsndfile </td></tr>
<tr id="row_19_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_19_" class="arrow" onclick="toggleFolder('19_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIHandle.html" target="_self">IHandle</a></td><td class="desc">The <a class="el" href="classIHandle.html" title="The IHandle interface represents a playback handles of a specific device.">IHandle</a> interface represents a playback handles of a specific device </td></tr>
<tr id="row_19_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoftwareDevice_1_1SoftwareHandle.html" target="_self">SoftwareDevice::SoftwareHandle</a></td><td class="desc">Saves the data for playback </td></tr>
<tr id="row_20_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_20_" class="arrow" onclick="toggleFolder('20_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classILockable.html" target="_self">ILockable</a></td><td class="desc">This class provides an interface for lockable objects </td></tr>
<tr id="row_20_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_20_0_" class="arrow" onclick="toggleFolder('20_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIDevice.html" target="_self">IDevice</a></td><td class="desc">The <a class="el" href="classIDevice.html" title="The IDevice interface represents an output device for sound sources.">IDevice</a> interface represents an output device for sound sources </td></tr>
<tr id="row_20_0_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classNULLDevice.html" target="_self">NULLDevice</a></td><td class="desc">This device plays nothing </td></tr>
<tr id="row_20_0_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classOpenALDevice.html" target="_self">OpenALDevice</a></td><td class="desc">This device plays through OpenAL </td></tr>
<tr id="row_20_0_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoftwareDevice.html" target="_self">SoftwareDevice</a></td><td class="desc">The software device is a generic device with software mixing </td></tr>
<tr id="row_20_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSequenceData.html" target="_self">SequenceData</a></td><td class="desc">This class represents sequenced entries to play a sound scene </td></tr>
<tr id="row_20_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSequenceEntry.html" target="_self">SequenceEntry</a></td><td class="desc">This class represents a sequenced entry in a sequencer sound </td></tr>
<tr id="row_21_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classImpulseResponse.html" target="_self">ImpulseResponse</a></td><td class="desc">This class represents an impulse response that can be used in convolution </td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_22_" class="arrow" onclick="toggleFolder('22_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIReader.html" target="_self">IReader</a></td><td class="desc">This class represents a sound source as stream or as buffer which can be read for example by another reader, a device or whatever </td></tr>
<tr id="row_22_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBinauralReader.html" target="_self">BinauralReader</a></td><td class="desc">This class represents a reader for a sound that can sound different depending on its realtive position with the listener </td></tr>
<tr id="row_22_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBufferReader.html" target="_self">BufferReader</a></td><td class="desc">This class represents a simple reader from a buffer that exists in memory </td></tr>
<tr id="row_22_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConvolverReader.html" target="_self">ConvolverReader</a></td><td class="desc">This class represents a reader for a sound that can be modified depending on a given impulse response </td></tr>
<tr id="row_22_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDoubleReader.html" target="_self">DoubleReader</a></td><td class="desc">This reader plays two readers sequently </td></tr>
<tr id="row_22_4_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_22_4_" class="arrow" onclick="toggleFolder('22_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEffectReader.html" target="_self">EffectReader</a></td><td class="desc">This reader is a base class for all effect readers that take one other reader as input </td></tr>
<tr id="row_22_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classADSRReader.html" target="_self">ADSRReader</a></td><td class="desc">This class is an <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> filters </td></tr>
<tr id="row_22_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_22_4_1_" class="arrow" onclick="toggleFolder('22_4_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBaseIIRFilterReader.html" target="_self">BaseIIRFilterReader</a></td><td class="desc">This class is a base class for infinite impulse response filters </td></tr>
<tr id="row_22_4_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classCallbackIIRFilterReader.html" target="_self">CallbackIIRFilterReader</a></td><td class="desc">This class provides an interface for infinite impulse response filters via a callback filter function </td></tr>
<tr id="row_22_4_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_22_4_1_1_" class="arrow" onclick="toggleFolder('22_4_1_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIIRFilterReader.html" target="_self">IIRFilterReader</a></td><td class="desc">This class is for infinite impulse response filters with simple coefficients </td></tr>
<tr id="row_22_4_1_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDynamicIIRFilterReader.html" target="_self">DynamicIIRFilterReader</a></td><td class="desc">This class is for dynamic infinite impulse response filters with simple coefficients that change depending on the sample rate </td></tr>
<tr id="row_22_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classChannelMapperReader.html" target="_self">ChannelMapperReader</a></td><td class="desc">This class maps a sound source's channels to a specific output channel count </td></tr>
<tr id="row_22_4_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConverterReader.html" target="_self">ConverterReader</a></td><td class="desc">This class converts a sound source from one to another format </td></tr>
<tr id="row_22_4_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDelayReader.html" target="_self">DelayReader</a></td><td class="desc">This class reads another reader and delays it </td></tr>
<tr id="row_22_4_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFaderReader.html" target="_self">FaderReader</a></td><td class="desc">This class fades another reader </td></tr>
<tr id="row_22_4_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLimiterReader.html" target="_self">LimiterReader</a></td><td class="desc">This reader limits another reader in start and end times </td></tr>
<tr id="row_22_4_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLoopReader.html" target="_self">LoopReader</a></td><td class="desc">This class reads another reader and loops it </td></tr>
<tr id="row_22_4_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPitchReader.html" target="_self">PitchReader</a></td><td class="desc">This class reads another reader and changes it's pitch </td></tr>
<tr id="row_22_4_9_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_22_4_9_" class="arrow" onclick="toggleFolder('22_4_9_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classResampleReader.html" target="_self">ResampleReader</a></td><td class="desc">This is the base class for all resampling readers </td></tr>
<tr id="row_22_4_9_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classJOSResampleReader.html" target="_self">JOSResampleReader</a></td><td class="desc">This resampling reader uses Julius O </td></tr>
<tr id="row_22_4_9_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLinearResampleReader.html" target="_self">LinearResampleReader</a></td><td class="desc">This resampling reader does simple first-order hold resampling </td></tr>
<tr id="row_22_4_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classReverseReader.html" target="_self">ReverseReader</a></td><td class="desc">This class reads another reader from back to front </td></tr>
<tr id="row_22_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFMPEGReader.html" target="_self">FFMPEGReader</a></td><td class="desc">This class reads a sound file via ffmpeg </td></tr>
<tr id="row_22_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMutableReader.html" target="_self">MutableReader</a></td><td class="desc">This class represents a reader for a sound that can change with each playback </td></tr>
<tr id="row_22_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classOpenALReader.html" target="_self">OpenALReader</a></td><td class="desc">This class is used for sine tone playback </td></tr>
<tr id="row_22_8_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSawtoothReader.html" target="_self">SawtoothReader</a></td><td class="desc">This class is used for sawtooth tone playback </td></tr>
<tr id="row_22_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSequenceReader.html" target="_self">SequenceReader</a></td><td class="desc">This reader plays back sequenced entries </td></tr>
<tr id="row_22_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSilenceReader.html" target="_self">SilenceReader</a></td><td class="desc">This class is used for silence playback </td></tr>
<tr id="row_22_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSineReader.html" target="_self">SineReader</a></td><td class="desc">This class is used for sine tone playback </td></tr>
<tr id="row_22_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSndFileReader.html" target="_self">SndFileReader</a></td><td class="desc">This class reads a sound file via libsndfile </td></tr>
<tr id="row_22_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSquareReader.html" target="_self">SquareReader</a></td><td class="desc">This class is used for square tone playback </td></tr>
<tr id="row_22_14_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSuperposeReader.html" target="_self">SuperposeReader</a></td><td class="desc">This reader plays two readers with the same specs in parallel </td></tr>
<tr id="row_22_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTriangleReader.html" target="_self">TriangleReader</a></td><td class="desc">This class is used for sawtooth tone playback </td></tr>
<tr id="row_22_16_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVolumeReader.html" target="_self">VolumeReader</a></td><td class="desc">This class represents a reader for a sound that has its own shared volume </td></tr>
<tr id="row_23_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_23_" class="arrow" onclick="toggleFolder('23_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISound.html" target="_self">ISound</a></td><td class="desc">This class represents a type of sound source and saves the necessary values for it </td></tr>
<tr id="row_23_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classBinauralSound.html" target="_self">BinauralSound</a></td><td class="desc">This class represents a sound that can sound different depending on its realtive position with the listener </td></tr>
<tr id="row_23_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConvolverSound.html" target="_self">ConvolverSound</a></td><td class="desc">This class represents a sound that can be modified depending on a given impulse response </td></tr>
<tr id="row_23_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDouble.html" target="_self">Double</a></td><td class="desc">This sound plays two other factories behind each other </td></tr>
<tr id="row_23_3_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_23_3_" class="arrow" onclick="toggleFolder('23_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEffect.html" target="_self">Effect</a></td><td class="desc">This sound is a base class for all effect factories that take one other sound as input </td></tr>
<tr id="row_23_3_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classAccumulator.html" target="_self">Accumulator</a></td><td class="desc">This sound creates an accumulator reader </td></tr>
<tr id="row_23_3_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classADSR.html" target="_self">ADSR</a></td><td class="desc">The <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> effect implements the Attack-Delay-Sustain-Release behaviour of a sound </td></tr>
<tr id="row_23_3_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDelay.html" target="_self">Delay</a></td><td class="desc">This sound plays another sound delayed </td></tr>
<tr id="row_23_3_3_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_23_3_3_" class="arrow" onclick="toggleFolder('23_3_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDynamicIIRFilter.html" target="_self">DynamicIIRFilter</a></td><td class="desc">This sound creates a IIR filter reader </td></tr>
<tr id="row_23_3_3_0_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classButterworth.html" target="_self">Butterworth</a></td><td class="desc">This sound creates a butterworth lowpass filter reader </td></tr>
<tr id="row_23_3_3_1_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classHighpass.html" target="_self">Highpass</a></td><td class="desc">This sound creates a highpass filter reader </td></tr>
<tr id="row_23_3_3_2_" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLowpass.html" target="_self">Lowpass</a></td><td class="desc">This sound creates a lowpass filter reader </td></tr>
<tr id="row_23_3_4_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classEnvelope.html" target="_self">Envelope</a></td><td class="desc">This sound creates an envelope follower reader </td></tr>
<tr id="row_23_3_5_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFader.html" target="_self">Fader</a></td><td class="desc">This sound fades another sound </td></tr>
<tr id="row_23_3_6_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIIRFilter.html" target="_self">IIRFilter</a></td><td class="desc">This sound creates a IIR filter reader </td></tr>
<tr id="row_23_3_7_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLimiter.html" target="_self">Limiter</a></td><td class="desc">This sound limits another sound in start and end time </td></tr>
<tr id="row_23_3_8_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLoop.html" target="_self">Loop</a></td><td class="desc">This sound loops another sound </td></tr>
<tr id="row_23_3_9_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPingPong.html" target="_self">PingPong</a></td><td class="desc">This sound plays another sound first normal, then reversed </td></tr>
<tr id="row_23_3_10_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPitch.html" target="_self">Pitch</a></td><td class="desc">This sound changes the pitch of another sound </td></tr>
<tr id="row_23_3_11_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classReverse.html" target="_self">Reverse</a></td><td class="desc">This sound reads another sound reverted </td></tr>
<tr id="row_23_3_12_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSum.html" target="_self">Sum</a></td><td class="desc">This sound creates a sum reader </td></tr>
<tr id="row_23_3_13_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classThreshold.html" target="_self">Threshold</a></td><td class="desc">This sound Transforms any signal to a square signal by thresholding </td></tr>
<tr id="row_23_3_14_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVolume.html" target="_self">Volume</a></td><td class="desc">This sound changes the volume of another sound </td></tr>
<tr id="row_23_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFile.html" target="_self">File</a></td><td class="desc">The <a class="el" href="classFile.html" title="The File sound tries to read a sound file via all available file inputs that have been registered in ...">File</a> sound tries to read a sound file via all available file inputs that have been registered in the <a class="el" href="classFileManager.html" title="The FileManager manages all file input and output plugins.">FileManager</a> class </td></tr>
<tr id="row_23_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMutableSound.html" target="_self">MutableSound</a></td><td class="desc">Ths class allows to create MutableReaders for any sound </td></tr>
<tr id="row_23_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSawtooth.html" target="_self">Sawtooth</a></td><td class="desc">This sound creates a reader that plays a sawtooth tone </td></tr>
<tr id="row_23_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSequence.html" target="_self">Sequence</a></td><td class="desc">This sound represents sequenced entries to play a sound scene </td></tr>
<tr id="row_23_8_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSilence.html" target="_self">Silence</a></td><td class="desc">This sound creates a reader that plays silence </td></tr>
<tr id="row_23_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSine.html" target="_self">Sine</a></td><td class="desc">This sound creates a reader that plays a sine tone </td></tr>
<tr id="row_23_10_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSoundList.html" target="_self">SoundList</a></td><td class="desc">This class allows to have a list of sound that will play sequentially or randomly with each playback </td></tr>
<tr id="row_23_11_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_23_11_" class="arrow" onclick="toggleFolder('23_11_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSpecsChanger.html" target="_self">SpecsChanger</a></td><td class="desc">This sound is a base class for all mixer factories </td></tr>
<tr id="row_23_11_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classChannelMapper.html" target="_self">ChannelMapper</a></td><td class="desc">This sound creates a reader that maps a sound source's channels to a specific output channel count </td></tr>
<tr id="row_23_11_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classConverter.html" target="_self">Converter</a></td><td class="desc">This sound creates a converter reader that is able to convert from one audio format to another </td></tr>
<tr id="row_23_11_2_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classJOSResample.html" target="_self">JOSResample</a></td><td class="desc">This sound creates a resampling reader that does Julius O </td></tr>
<tr id="row_23_11_3_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classLinearResample.html" target="_self">LinearResample</a></td><td class="desc">This sound creates a resampling reader that does simple linear resampling </td></tr>
<tr id="row_23_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSquare.html" target="_self">Square</a></td><td class="desc">This sound creates a reader that plays a square tone </td></tr>
<tr id="row_23_13_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classStreamBuffer.html" target="_self">StreamBuffer</a></td><td class="desc">This sound creates a buffer out of a reader </td></tr>
<tr id="row_23_14_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSuperpose.html" target="_self">Superpose</a></td><td class="desc">This sound mixes two other factories, playing them the same time </td></tr>
<tr id="row_23_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classTriangle.html" target="_self">Triangle</a></td><td class="desc">This sound creates a reader that plays a triangle tone </td></tr>
<tr id="row_23_16_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVolumeSound.html" target="_self">VolumeSound</a></td><td class="desc">This class allows to create a sound with its own volume </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_24_" class="arrow" onclick="toggleFolder('24_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classISynchronizer.html" target="_self">ISynchronizer</a></td><td class="desc">This class enables global synchronization of several audio applications if supported </td></tr>
<tr id="row_24_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classDefaultSynchronizer.html" target="_self">DefaultSynchronizer</a></td><td class="desc">This class is a default <a class="el" href="classISynchronizer.html" title="This class enables global synchronization of several audio applications if supported.">ISynchronizer</a> implementation that actually does no synchronization and is intended for devices that don't support it </td></tr>
<tr id="row_24_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classJackSynchronizer.html" target="_self">JackSynchronizer</a></td><td class="desc">This class is a Synchronizer implementation using JACK Transport </td></tr>
<tr id="row_25_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_25_" class="arrow" onclick="toggleFolder('25_')">&#9660;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classIWriter.html" target="_self">IWriter</a></td><td class="desc">This class represents a sound sink where audio data can be written to </td></tr>
<tr id="row_25_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classFFMPEGWriter.html" target="_self">FFMPEGWriter</a></td><td class="desc">This class writes a sound file via ffmpeg </td></tr>
<tr id="row_25_1_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSndFileWriter.html" target="_self">SndFileWriter</a></td><td class="desc">This class writes a sound file via libsndfile </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classMixer.html" target="_self">Mixer</a></td><td class="desc">This abstract class is able to mix audiosignals with same channel count and sample rate and convert it to a specific output format </td></tr>
<tr id="row_27_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPlaybackCategory.html" target="_self">PlaybackCategory</a></td><td class="desc">This class represents a category of related sounds which are currently playing and allows to control them easily </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPlaybackManager.html" target="_self">PlaybackManager</a></td><td class="desc">This class allows to control groups of playing sounds easily </td></tr>
<tr id="row_29_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classPluginManager.html" target="_self">PluginManager</a></td><td class="desc">This manager provides utilities for plugin loading </td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classQuaternion.html" target="_self">Quaternion</a></td><td class="desc">This class represents a quaternion used for 3D rotations </td></tr>
<tr id="row_31_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classSource.html" target="_self">Source</a></td><td class="desc">This class stores the azimuth and elevation angles of a sound and allows to change them dynamically </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structSpecs.html" target="_self">Specs</a></td><td class="desc">Specification of a sound source </td></tr>
<tr id="row_33_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classThreadPool.html" target="_self">ThreadPool</a></td><td class="desc">This represents pool of threads </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVector3.html" target="_self">Vector3</a></td><td class="desc">This class represents a 3 dimensional vector </td></tr>
<tr id="row_35_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classVolumeStorage.html" target="_self">VolumeStorage</a></td><td class="desc">This class stores a volume value and allows to change if for a number of sounds in one go </td></tr>
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