Sophie

Sophie

distrib > Mageia > 7 > i586 > media > core-release > by-pkgid > 4f48f620eaa1d8b8f904a92a0540d40f > files > 1656

audaspace-doc-1.3.0-18.mga7.noarch.rpm

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<title>Audaspace: Class Hierarchy</title>
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   <div id="projectname">Audaspace
   &#160;<span id="projectnumber">1.3.0</span>
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   <div id="projectbrief">A high level audio library.</div>
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<div class="header">
  <div class="headertitle">
<div class="title">Class Hierarchy</div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock">
<p><a href="hierarchy.html">Go to the textual class hierarchy</a></p>
</div><table border="0" cellspacing="10" cellpadding="0">
<tr><td><img src="inherit_graph_0.png" border="0" alt="" usemap="#Barrier"/>
<map name="Barrier" id="Barrier">
<area shape="rect"  href="classBarrier.html" title="This represents a barrier mechanism for thread sychronization." alt="" coords="5,5,68,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_1.png" border="0" alt="" usemap="#Buffer"/>
<map name="Buffer" id="Buffer">
<area shape="rect"  href="classBuffer.html" title="This class is a simple buffer in RAM which is 32 Byte aligned and provides resize functionality." alt="" coords="5,5,64,32"/>
<area shape="rect"  href="classAnimateableProperty.html" title="This class saves animation data for float properties." alt="" coords="112,5,263,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_2.png" border="0" alt="" usemap="#Convolver"/>
<map name="Convolver" id="Convolver">
<area shape="rect"  href="classConvolver.html" title="This class allows to convolve a sound with a very large impulse response." alt="" coords="5,5,88,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_3.png" border="0" alt="" usemap="#DeviceManager"/>
<map name="DeviceManager" id="DeviceManager">
<area shape="rect"  href="classDeviceManager.html" title="This class manages all device plugins and maintains a device if asked to do so." alt="" coords="5,5,120,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_4.png" border="0" alt="" usemap="#DeviceSpecs"/>
<map name="DeviceSpecs" id="DeviceSpecs">
<area shape="rect"  href="structDeviceSpecs.html" title="Specification of a sound device." alt="" coords="5,5,101,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_5.png" border="0" alt="" usemap="#DynamicMusic"/>
<map name="DynamicMusic" id="DynamicMusic">
<area shape="rect"  href="classDynamicMusic.html" title="This class allows to play music depending on a current &quot;scene&quot;, scene changes are managed by the clas..." alt="" coords="5,5,113,32"/>
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</td></tr>
<tr><td><img src="inherit_graph_6.png" border="0" alt="" usemap="#Exception"/>
<map name="Exception" id="Exception">
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<area shape="rect"  href="classException.html" title="The Exception class is the general exception base class." alt="" coords="133,56,215,83"/>
<area shape="rect"  href="classDeviceException.html" title="The DeviceException class is used for error cases in connection with devices, which usually happens w..." alt="" coords="263,5,383,32"/>
<area shape="rect"  href="classFileException.html" title="The FileException class is used for error cases in which files cannot be read or written due to unkno..." alt="" coords="271,56,374,83"/>
<area shape="rect"  href="classStateException.html" title="The StateException class is used for error cases of sounds or readers with illegal states or requirem..." alt="" coords="266,107,379,133"/>
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</td></tr>
<tr><td><img src="inherit_graph_7.png" border="0" alt="" usemap="#FFTConvolver"/>
<map name="FFTConvolver" id="FFTConvolver">
<area shape="rect"  href="classFFTConvolver.html" title="This class allows to easily convolve a sound using the Fourier transform." alt="" coords="5,5,112,32"/>
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<tr><td><img src="inherit_graph_8.png" border="0" alt="" usemap="#FFTPlan"/>
<map name="FFTPlan" id="FFTPlan">
<area shape="rect"  href="classFFTPlan.html" title="Thas class represents an plan object that allows to calculate FFTs and IFFTs." alt="" coords="5,5,79,32"/>
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<tr><td><img src="inherit_graph_9.png" border="0" alt="" usemap="#FileManager"/>
<map name="FileManager" id="FileManager">
<area shape="rect"  href="classFileManager.html" title="The FileManager manages all file input and output plugins." alt="" coords="5,5,104,32"/>
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<tr><td><img src="inherit_graph_10.png" border="0" alt="" usemap="#FileWriter"/>
<map name="FileWriter" id="FileWriter">
<area shape="rect"  href="classFileWriter.html" title="The FileWriter class is able to create IWriter classes as well as write readers to them." alt="" coords="5,5,88,32"/>
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<tr><td><img src="inherit_graph_11.png" border="0" alt="" usemap="#HRTF"/>
<map name="HRTF" id="HRTF">
<area shape="rect"  href="classHRTF.html" title="This class represents a complete set of HRTFs." alt="" coords="5,5,63,32"/>
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<tr><td><img src="inherit_graph_12.png" border="0" alt="" usemap="#HRTFLoader"/>
<map name="HRTFLoader" id="HRTFLoader">
<area shape="rect"  href="classHRTFLoader.html" title="This loader provides a method to load all the HRTFs in one directory, provided they follow the follow..." alt="" coords="5,5,104,32"/>
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<tr><td><img src="inherit_graph_13.png" border="0" alt="" usemap="#IDeviceFactory"/>
<map name="IDeviceFactory" id="IDeviceFactory">
<area shape="rect"  href="classIDeviceFactory.html" title="The IDeviceFactory interface opens an output device." alt="" coords="5,5,116,32"/>
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<tr><td><img src="inherit_graph_14.png" border="0" alt="" usemap="#IDynamicIIRFilterCalculator"/>
<map name="IDynamicIIRFilterCalculator" id="IDynamicIIRFilterCalculator">
<area shape="rect"  href="classIDynamicIIRFilterCalculator.html" title="This interface calculates dynamic filter coefficients which depend on the sampling rate for DynamicII..." alt="" coords="5,56,195,83"/>
<area shape="rect"  href="classButterworthCalculator.html" title="The ButterworthCalculator class calculates fourth order Butterworth low pass filter coefficients for ..." alt="" coords="243,5,401,32"/>
<area shape="rect"  href="classHighpassCalculator.html" title="The HighpassCalculator class calculates high pass filter coefficients for a dynamic DynamicIIRFilter." alt="" coords="252,56,392,83"/>
<area shape="rect"  href="classLowpassCalculator.html" title="The LowpassCalculator class calculates low pass filter coefficients for a dynamic DynamicIIRFilter." alt="" coords="254,107,390,133"/>
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<tr><td><img src="inherit_graph_15.png" border="0" alt="" usemap="#IFileOutput"/>
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<area shape="rect"  href="classFFMPEG.html" title="This plugin class reads and writes sounds via ffmpeg." alt="" coords="144,5,220,32"/>
<area shape="rect"  href="classSndFile.html" title="This plugin class reads and writes sounds via libsndfile." alt="" coords="148,56,216,83"/>
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<tr><td><img src="inherit_graph_16.png" border="0" alt="" usemap="#IHandle"/>
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<area shape="rect"  href="classIHandle.html" title="The IHandle interface represents a playback handles of a specific device." alt="" coords="14,56,85,83"/>
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<tr><td><img src="inherit_graph_17.png" border="0" alt="" usemap="#ILockable"/>
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<area shape="rect"  href="classI3DDevice.html" title="The I3DDevice interface represents an output device for 3D sound." alt="" coords="148,56,231,83"/>
<area shape="rect"  href="classOpenALDevice.html" title="This device plays through OpenAL." alt="" coords="296,107,407,133"/>
<area shape="rect"  href="classSoftwareDevice.html" title="The software device is a generic device with software mixing." alt="" coords="293,56,409,83"/>
<area shape="rect"  href="classJackDevice.html" title="This device plays back through JACK." alt="" coords="460,5,547,32"/>
<area shape="rect"  href="classReadDevice.html" title="This device enables to let the user read raw data out of it." alt="" coords="457,56,549,83"/>
<area shape="rect"  href="classSDLDevice.html" title="This device plays back through SDL, the simple direct media layer." alt="" coords="460,107,547,133"/>
<area shape="rect"  href="classILockable.html" title="This class provides an interface for lockable objects." alt="" coords="5,157,85,184"/>
<area shape="rect"  href="classIDevice.html" title="The IDevice interface represents an output device for sound sources." alt="" coords="157,107,222,133"/>
<area shape="rect"  href="classSequenceData.html" title="This class represents sequenced entries to play a sound scene." alt="" coords="135,157,244,184"/>
<area shape="rect"  href="classSequenceEntry.html" title="This class represents a sequenced entry in a sequencer sound." alt="" coords="133,208,245,235"/>
<area shape="rect"  href="classNULLDevice.html" title="This device plays nothing." alt="" coords="304,157,399,184"/>
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<tr><td><img src="inherit_graph_18.png" border="0" alt="" usemap="#ImpulseResponse"/>
<map name="ImpulseResponse" id="ImpulseResponse">
<area shape="rect"  href="classImpulseResponse.html" title="This class represents an impulse response that can be used in convolution." alt="" coords="5,5,135,32"/>
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<tr><td><img src="inherit_graph_19.png" border="0" alt="" usemap="#IReader"/>
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<area shape="rect"  href="classIReader.html" title="This class represents a sound source as stream or as buffer which can be read for example by another ..." alt="" coords="5,461,75,488"/>
<area shape="rect"  href="classBinauralReader.html" title="This class represents a reader for a sound that can sound different depending on its realtive positio..." alt="" coords="130,56,245,83"/>
<area shape="rect"  href="classBufferReader.html" title="This class represents a simple reader from a buffer that exists in memory." alt="" coords="136,107,239,133"/>
<area shape="rect"  href="classConvolverReader.html" title="This class represents a reader for a sound that can be modified depending on a given impulse response..." alt="" coords="124,157,251,184"/>
<area shape="rect"  href="classDoubleReader.html" title="This reader plays two readers sequently." alt="" coords="133,208,242,235"/>
<area shape="rect"  href="classEffectReader.html" title="This reader is a base class for all effect readers that take one other reader as input." alt="" coords="137,259,237,285"/>
<area shape="rect"  href="classFFMPEGReader.html" title="This class reads a sound file via ffmpeg." alt="" coords="128,309,247,336"/>
<area shape="rect"  href="classMutableReader.html" title="This class represents a reader for a sound that can change with each playback." alt="" coords="130,360,245,387"/>
<area shape="rect"  href="classOpenALReader.html" title="This class is used for sine tone playback." alt="" coords="130,411,245,437"/>
<area shape="rect"  href="classSawtoothReader.html" title="This class is used for sawtooth tone playback." alt="" coords="125,461,249,488"/>
<area shape="rect"  href="classSequenceReader.html" title="This reader plays back sequenced entries." alt="" coords="126,512,249,539"/>
<area shape="rect"  href="classSilenceReader.html" title="This class is used for silence playback." alt="" coords="133,563,241,589"/>
<area shape="rect"  href="classSineReader.html" title="This class is used for sine tone playback." alt="" coords="142,613,233,640"/>
<area shape="rect"  href="classSndFileReader.html" title="This class reads a sound file via libsndfile." alt="" coords="132,664,243,691"/>
<area shape="rect"  href="classSquareReader.html" title="This class is used for square tone playback." alt="" coords="134,715,241,741"/>
<area shape="rect"  href="classSuperposeReader.html" title="This reader plays two readers with the same specs in parallel." alt="" coords="123,765,252,792"/>
<area shape="rect"  href="classTriangleReader.html" title="This class is used for sawtooth tone playback." alt="" coords="130,816,245,843"/>
<area shape="rect"  href="classVolumeReader.html" title="This class represents a reader for a sound that has its own shared volume." alt="" coords="131,867,243,893"/>
<area shape="rect"  href="classADSRReader.html" title="This class is an ADSR filters." alt="" coords="331,5,432,32"/>
<area shape="rect"  href="classBaseIIRFilterReader.html" title="This class is a base class for infinite impulse response filters." alt="" coords="310,56,453,83"/>
<area shape="rect"  href="classChannelMapperReader.html" title="This class maps a sound source&#39;s channels to a specific output channel count." alt="" coords="300,107,463,133"/>
<area shape="rect"  href="classConverterReader.html" title="This class converts a sound source from one to another format." alt="" coords="319,157,444,184"/>
<area shape="rect"  href="classDelayReader.html" title="This class reads another reader and delays it." alt="" coords="332,208,431,235"/>
<area shape="rect"  href="classFaderReader.html" title="This class fades another reader." alt="" coords="331,259,431,285"/>
<area shape="rect"  href="classLimiterReader.html" title="This reader limits another reader in start and end times." alt="" coords="328,309,435,336"/>
<area shape="rect"  href="classLoopReader.html" title="This class reads another reader and loops it." alt="" coords="333,360,429,387"/>
<area shape="rect"  href="classPitchReader.html" title="This class reads another reader and changes it&#39;s pitch." alt="" coords="334,411,429,437"/>
<area shape="rect"  href="classResampleReader.html" title="This is the base class for all resampling readers." alt="" coords="319,461,444,488"/>
<area shape="rect"  href="classReverseReader.html" title="This class reads another reader from back to front." alt="" coords="325,512,437,539"/>
<area shape="rect"  href="classCallbackIIRFilterReader.html" title="This class provides an interface for infinite impulse response filters via a callback filter function..." alt="" coords="511,31,677,57"/>
<area shape="rect"  href="classIIRFilterReader.html" title="This class is for infinite impulse response filters with simple coefficients." alt="" coords="537,81,651,108"/>
<area shape="rect"  href="classDynamicIIRFilterReader.html" title="This class is for dynamic infinite impulse response filters with simple coefficients that change depe..." alt="" coords="725,81,892,108"/>
<area shape="rect"  href="classJOSResampleReader.html" title="This resampling reader uses Julius O." alt="" coords="519,436,669,463"/>
<area shape="rect"  href="classLinearResampleReader.html" title="This resampling reader does simple first&#45;order hold resampling." alt="" coords="513,487,675,513"/>
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</td></tr>
<tr><td><img src="inherit_graph_20.png" border="0" alt="" usemap="#ISound"/>
<map name="ISound" id="ISound">
<area shape="rect"  href="classISound.html" title="This class represents a type of sound source and saves the necessary values for it." alt="" coords="5,664,71,691"/>
<area shape="rect"  href="classBinauralSound.html" title="This class represents a sound that can sound different depending on its realtive position with the li..." alt="" coords="125,259,235,285"/>
<area shape="rect"  href="classConvolverSound.html" title="This class represents a sound that can be modified depending on a given impulse response." alt="" coords="119,309,241,336"/>
<area shape="rect"  href="classDouble.html" title="This sound plays two other factories behind each other." alt="" coords="147,360,213,387"/>
<area shape="rect"  href="classEffect.html" title="This sound is a base class for all effect factories that take one other sound as input." alt="" coords="151,411,209,437"/>
<area shape="rect"  href="classFile.html" title="The File sound tries to read a sound file via all available file inputs that have been registered in ..." alt="" coords="158,461,202,488"/>
<area shape="rect"  href="classMutableSound.html" title="Ths class allows to create MutableReaders for any sound." alt="" coords="125,512,235,539"/>
<area shape="rect"  href="classSawtooth.html" title="This sound creates a reader that plays a sawtooth tone." alt="" coords="139,563,221,589"/>
<area shape="rect"  href="classSequence.html" title="This sound represents sequenced entries to play a sound scene." alt="" coords="140,613,220,640"/>
<area shape="rect"  href="classSilence.html" title="This sound creates a reader that plays silence." alt="" coords="147,664,213,691"/>
<area shape="rect"  href="classSine.html" title="This sound creates a reader that plays a sine tone." alt="" coords="156,715,204,741"/>
<area shape="rect"  href="classSoundList.html" title="This class allows to have a list of sound that will play sequentially or randomly with each playback." alt="" coords="139,765,221,792"/>
<area shape="rect"  href="classSpecsChanger.html" title="This sound is a base class for all mixer factories." alt="" coords="125,816,235,843"/>
<area shape="rect"  href="classSquare.html" title="This sound creates a reader that plays a square tone." alt="" coords="148,867,212,893"/>
<area shape="rect"  href="classStreamBuffer.html" title="This sound creates a buffer out of a reader." alt="" coords="129,917,231,944"/>
<area shape="rect"  href="classSuperpose.html" title="This sound mixes two other factories, playing them the same time." alt="" coords="137,968,223,995"/>
<area shape="rect"  href="classTriangle.html" title="This sound creates a reader that plays a triangle tone." alt="" coords="144,1019,216,1045"/>
<area shape="rect"  href="classVolumeSound.html" title="This class allows to create a sound with its own volume." alt="" coords="126,1069,234,1096"/>
<area shape="rect"  href="classAccumulator.html" title="This sound creates an accumulator reader." alt="" coords="301,5,400,32"/>
<area shape="rect"  href="classADSR.html" title="The ADSR effect implements the Attack&#45;Delay&#45;Sustain&#45;Release behaviour of a sound." alt="" coords="321,56,380,83"/>
<area shape="rect"  href="classDelay.html" title="This sound plays another sound delayed." alt="" coords="323,107,379,133"/>
<area shape="rect"  href="classDynamicIIRFilter.html" title="This sound creates a IIR filter reader." alt="" coords="289,157,412,184"/>
<area shape="rect"  href="classEnvelope.html" title="This sound creates an envelope follower reader." alt="" coords="311,208,390,235"/>
<area shape="rect"  href="classFader.html" title="This sound fades another sound." alt="" coords="322,259,379,285"/>
<area shape="rect"  href="classIIRFilter.html" title="This sound creates a IIR filter reader." alt="" coords="315,309,386,336"/>
<area shape="rect"  href="classLimiter.html" title="This sound limits another sound in start and end time." alt="" coords="319,360,383,387"/>
<area shape="rect"  href="classLoop.html" title="This sound loops another sound." alt="" coords="324,411,377,437"/>
<area shape="rect"  href="classPingPong.html" title="This sound plays another sound first normal, then reversed." alt="" coords="310,461,391,488"/>
<area shape="rect"  href="classPitch.html" title="This sound changes the pitch of another sound." alt="" coords="325,512,377,539"/>
<area shape="rect"  href="classReverse.html" title="This sound reads another sound reverted." alt="" coords="316,563,385,589"/>
<area shape="rect"  href="classSum.html" title="This sound creates a sum reader." alt="" coords="326,613,375,640"/>
<area shape="rect"  href="classThreshold.html" title="This sound Transforms any signal to a square signal by thresholding." alt="" coords="309,664,393,691"/>
<area shape="rect"  href="classVolume.html" title="This sound changes the volume of another sound." alt="" coords="316,715,385,741"/>
<area shape="rect"  href="classButterworth.html" title="This sound creates a butterworth lowpass filter reader." alt="" coords="460,107,556,133"/>
<area shape="rect"  href="classHighpass.html" title="This sound creates a highpass filter reader." alt="" coords="469,157,547,184"/>
<area shape="rect"  href="classLowpass.html" title="This sound creates a lowpass filter reader." alt="" coords="471,208,545,235"/>
<area shape="rect"  href="classChannelMapper.html" title="This sound creates a reader that maps a sound source&#39;s channels to a specific output channel count." alt="" coords="291,765,411,792"/>
<area shape="rect"  href="classConverter.html" title="This sound creates a converter reader that is able to convert from one audio format to another." alt="" coords="309,816,392,843"/>
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</td></tr>
<tr><td><img src="inherit_graph_21.png" border="0" alt="" usemap="#ISynchronizer"/>
<map name="ISynchronizer" id="ISynchronizer">
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</td></tr>
<tr><td><img src="inherit_graph_22.png" border="0" alt="" usemap="#IWriter"/>
<map name="IWriter" id="IWriter">
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<area shape="rect"  href="classFFMPEGWriter.html" title="This class writes a sound file via ffmpeg." alt="" coords="119,5,233,32"/>
<area shape="rect"  href="classSndFileWriter.html" title="This class writes a sound file via libsndfile." alt="" coords="123,56,229,83"/>
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</td></tr>
<tr><td><img src="inherit_graph_23.png" border="0" alt="" usemap="#Mixer"/>
<map name="Mixer" id="Mixer">
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<tr><td><img src="inherit_graph_24.png" border="0" alt="" usemap="#PlaybackCategory"/>
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<tr><td><img src="inherit_graph_25.png" border="0" alt="" usemap="#PlaybackManager"/>
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<tr><td><img src="inherit_graph_26.png" border="0" alt="" usemap="#PluginManager"/>
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<tr><td><img src="inherit_graph_27.png" border="0" alt="" usemap="#Quaternion"/>
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</td></tr>
<tr><td><img src="inherit_graph_28.png" border="0" alt="" usemap="#Source"/>
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<area shape="rect"  href="classSource.html" title="This class stores the azimuth and elevation angles of a sound and allows to change them dynamically." alt="" coords="5,5,68,32"/>
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<tr><td><img src="inherit_graph_29.png" border="0" alt="" usemap="#Specs"/>
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<tr><td><img src="inherit_graph_30.png" border="0" alt="" usemap="#ThreadPool"/>
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<tr><td><img src="inherit_graph_31.png" border="0" alt="" usemap="#Vector3"/>
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<tr><td><img src="inherit_graph_32.png" border="0" alt="" usemap="#VolumeStorage"/>
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</td></tr>
</table>
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