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audaspace-doc-1.3.0-18.mga7.noarch.rpm

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   <div id="projectname">Audaspace
   &#160;<span id="projectnumber">1.3.0</span>
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   <div id="projectbrief">A high level audio library.</div>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classADSR-members.html">List of all members</a>  </div>
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<div class="title">ADSR Class Reference</div>  </div>
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<p>The <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> effect implements the Attack-Delay-Sustain-Release behaviour of a sound.  
 <a href="classADSR.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="ADSR_8h_source.html">ADSR.h</a>&gt;</code></p>
<div class="dynheader">
Inheritance diagram for ADSR:</div>
<div class="dyncontent">
<div class="center"><img src="classADSR__inherit__graph.png" border="0" usemap="#ADSR_inherit__map" alt="Inheritance graph"/></div>
<map name="ADSR_inherit__map" id="ADSR_inherit__map">
<area shape="rect"  title="The ADSR effect implements the Attack&#45;Delay&#45;Sustain&#45;Release behaviour of a sound." alt="" coords="9,155,67,181"/>
<area shape="rect"  href="classEffect.html" title="This sound is a base class for all effect factories that take one other sound as input." alt="" coords="9,80,67,107"/>
<area shape="rect"  href="classISound.html" title="This class represents a type of sound source and saves the necessary values for it." alt="" coords="5,5,71,32"/>
</map>
<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aa130f8f97ad7a78c95cf257332015fde"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#aa130f8f97ad7a78c95cf257332015fde">ADSR</a> (std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt; sound, float attack, float decay, float sustain, float release)</td></tr>
<tr class="memdesc:aa130f8f97ad7a78c95cf257332015fde"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> object.  <a href="#aa130f8f97ad7a78c95cf257332015fde">More...</a><br /></td></tr>
<tr class="separator:aa130f8f97ad7a78c95cf257332015fde"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a852a92df700138412a1b68ac7f803123"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a852a92df700138412a1b68ac7f803123">getAttack</a> () const</td></tr>
<tr class="memdesc:a852a92df700138412a1b68ac7f803123"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the attack time.  <a href="#a852a92df700138412a1b68ac7f803123">More...</a><br /></td></tr>
<tr class="separator:a852a92df700138412a1b68ac7f803123"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2f1c3cade62a9257b43578c39c17481"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#ad2f1c3cade62a9257b43578c39c17481">setAttack</a> (float attack)</td></tr>
<tr class="memdesc:ad2f1c3cade62a9257b43578c39c17481"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the attack time.  <a href="#ad2f1c3cade62a9257b43578c39c17481">More...</a><br /></td></tr>
<tr class="separator:ad2f1c3cade62a9257b43578c39c17481"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4da31c2b00e9d1211e582463a1036fd9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a4da31c2b00e9d1211e582463a1036fd9">getDecay</a> () const</td></tr>
<tr class="memdesc:a4da31c2b00e9d1211e582463a1036fd9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the decay time.  <a href="#a4da31c2b00e9d1211e582463a1036fd9">More...</a><br /></td></tr>
<tr class="separator:a4da31c2b00e9d1211e582463a1036fd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3f5d4d9e05a4cbcafc4ef1e8c5318352"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a3f5d4d9e05a4cbcafc4ef1e8c5318352">setDecay</a> (float decay)</td></tr>
<tr class="memdesc:a3f5d4d9e05a4cbcafc4ef1e8c5318352"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the decay time.  <a href="#a3f5d4d9e05a4cbcafc4ef1e8c5318352">More...</a><br /></td></tr>
<tr class="separator:a3f5d4d9e05a4cbcafc4ef1e8c5318352"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7905dfffc08c5d9b5076a520fff96276"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a7905dfffc08c5d9b5076a520fff96276">getSustain</a> () const</td></tr>
<tr class="memdesc:a7905dfffc08c5d9b5076a520fff96276"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the sustain level.  <a href="#a7905dfffc08c5d9b5076a520fff96276">More...</a><br /></td></tr>
<tr class="separator:a7905dfffc08c5d9b5076a520fff96276"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a215134fa48817fd2f5490b5ad29ddf94"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a215134fa48817fd2f5490b5ad29ddf94">setSustain</a> (float sustain)</td></tr>
<tr class="memdesc:a215134fa48817fd2f5490b5ad29ddf94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the sustain level.  <a href="#a215134fa48817fd2f5490b5ad29ddf94">More...</a><br /></td></tr>
<tr class="separator:a215134fa48817fd2f5490b5ad29ddf94"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aea04795c42cee28a05e06b2d2f209d23"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#aea04795c42cee28a05e06b2d2f209d23">getRelease</a> () const</td></tr>
<tr class="memdesc:aea04795c42cee28a05e06b2d2f209d23"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the release time.  <a href="#aea04795c42cee28a05e06b2d2f209d23">More...</a><br /></td></tr>
<tr class="separator:aea04795c42cee28a05e06b2d2f209d23"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af8f198d1afdd0170f62bcd9e99f2a352"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#af8f198d1afdd0170f62bcd9e99f2a352">setRelease</a> (float release)</td></tr>
<tr class="memdesc:af8f198d1afdd0170f62bcd9e99f2a352"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the release time.  <a href="#af8f198d1afdd0170f62bcd9e99f2a352">More...</a><br /></td></tr>
<tr class="separator:af8f198d1afdd0170f62bcd9e99f2a352"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9e8fac8ea34dbedf7ecc7390a4e38855"><td class="memItemLeft" align="right" valign="top">virtual std::shared_ptr&lt; <a class="el" href="classIReader.html">IReader</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classADSR.html#a9e8fac8ea34dbedf7ecc7390a4e38855">createReader</a> ()</td></tr>
<tr class="memdesc:a9e8fac8ea34dbedf7ecc7390a4e38855"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a reader for playback of the sound source.  <a href="#a9e8fac8ea34dbedf7ecc7390a4e38855">More...</a><br /></td></tr>
<tr class="separator:a9e8fac8ea34dbedf7ecc7390a4e38855"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classEffect"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classEffect')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classEffect.html">Effect</a></td></tr>
<tr class="memitem:ad8de39127487ac7e110026805043077a inherit pub_methods_classEffect"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEffect.html#ad8de39127487ac7e110026805043077a">Effect</a> (std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt; sound)</td></tr>
<tr class="memdesc:ad8de39127487ac7e110026805043077a inherit pub_methods_classEffect"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a new sound.  <a href="classEffect.html#ad8de39127487ac7e110026805043077a">More...</a><br /></td></tr>
<tr class="separator:ad8de39127487ac7e110026805043077a inherit pub_methods_classEffect"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab0f471df484d3ef351b704fef39a7072 inherit pub_methods_classEffect"><td class="memItemLeft" align="right" valign="top"><a id="ab0f471df484d3ef351b704fef39a7072"></a>
virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEffect.html#ab0f471df484d3ef351b704fef39a7072">~Effect</a> ()</td></tr>
<tr class="memdesc:ab0f471df484d3ef351b704fef39a7072 inherit pub_methods_classEffect"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the sound. <br /></td></tr>
<tr class="separator:ab0f471df484d3ef351b704fef39a7072 inherit pub_methods_classEffect"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad513f63dd87ce3d5023b276e8290a2fd inherit pub_methods_classEffect"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEffect.html#ad513f63dd87ce3d5023b276e8290a2fd">getSound</a> () const</td></tr>
<tr class="memdesc:ad513f63dd87ce3d5023b276e8290a2fd inherit pub_methods_classEffect"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the saved sound.  <a href="classEffect.html#ad513f63dd87ce3d5023b276e8290a2fd">More...</a><br /></td></tr>
<tr class="separator:ad513f63dd87ce3d5023b276e8290a2fd inherit pub_methods_classEffect"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classISound"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classISound')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classISound.html">ISound</a></td></tr>
<tr class="memitem:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="memItemLeft" align="right" valign="top"><a id="ad968d59f5fdb16f050b3c74108c693b5"></a>
virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classISound.html#ad968d59f5fdb16f050b3c74108c693b5">~ISound</a> ()</td></tr>
<tr class="memdesc:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the sound. <br /></td></tr>
<tr class="separator:ad968d59f5fdb16f050b3c74108c693b5 inherit pub_methods_classISound"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classEffect"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classEffect')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classEffect.html">Effect</a></td></tr>
<tr class="memitem:acbc6e32d24b20c2f753b9b3fc7026a2d inherit pro_methods_classEffect"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="classIReader.html">IReader</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEffect.html#acbc6e32d24b20c2f753b9b3fc7026a2d">getReader</a> () const</td></tr>
<tr class="memdesc:acbc6e32d24b20c2f753b9b3fc7026a2d inherit pro_methods_classEffect"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the reader created out of the sound.  <a href="classEffect.html#acbc6e32d24b20c2f753b9b3fc7026a2d">More...</a><br /></td></tr>
<tr class="separator:acbc6e32d24b20c2f753b9b3fc7026a2d inherit pro_methods_classEffect"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_attribs_classEffect"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classEffect')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classEffect.html">Effect</a></td></tr>
<tr class="memitem:acc48a8fc2f5e83e74deb81b3d220451c inherit pro_attribs_classEffect"><td class="memItemLeft" align="right" valign="top"><a id="acc48a8fc2f5e83e74deb81b3d220451c"></a>
std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classEffect.html#acc48a8fc2f5e83e74deb81b3d220451c">m_sound</a></td></tr>
<tr class="memdesc:acc48a8fc2f5e83e74deb81b3d220451c inherit pro_attribs_classEffect"><td class="mdescLeft">&#160;</td><td class="mdescRight">If there is no reader it is created out of this sound. <br /></td></tr>
<tr class="separator:acc48a8fc2f5e83e74deb81b3d220451c inherit pro_attribs_classEffect"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> effect implements the Attack-Delay-Sustain-Release behaviour of a sound. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="aa130f8f97ad7a78c95cf257332015fde"></a>
<h2 class="memtitle"><span class="permalink"><a href="#aa130f8f97ad7a78c95cf257332015fde">&#9670;&nbsp;</a></span>ADSR()</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">ADSR::ADSR </td>
          <td>(</td>
          <td class="paramtype">std::shared_ptr&lt; <a class="el" href="classISound.html">ISound</a> &gt;&#160;</td>
          <td class="paramname"><em>sound</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>attack</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>decay</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>sustain</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>release</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Creates a new <a class="el" href="classADSR.html" title="The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.">ADSR</a> object. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">sound</td><td>The sound to apply this effect to. </td></tr>
    <tr><td class="paramname">attack</td><td>The attack time in seconds. </td></tr>
    <tr><td class="paramname">decay</td><td>The decay time in seconds. </td></tr>
    <tr><td class="paramname">sustain</td><td>The sustain level as linear volume. </td></tr>
    <tr><td class="paramname">release</td><td>The release time in seconds. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a id="a9e8fac8ea34dbedf7ecc7390a4e38855"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a9e8fac8ea34dbedf7ecc7390a4e38855">&#9670;&nbsp;</a></span>createReader()</h2>

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  <tr>
  <td class="mlabels-left">
      <table class="memname">
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          <td class="memname">virtual std::shared_ptr&lt;<a class="el" href="classIReader.html">IReader</a>&gt; ADSR::createReader </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p>Creates a reader for playback of the sound source. </p>
<dl class="section return"><dt>Returns</dt><dd>A pointer to an <a class="el" href="classIReader.html" title="This class represents a sound source as stream or as buffer which can be read for example by another ...">IReader</a> object or nullptr if there has been an error. </dd></dl>
<dl class="exception"><dt>Exceptions</dt><dd>
  <table class="exception">
    <tr><td class="paramname"><a class="el" href="classException.html" title="The Exception class is the general exception base class.">Exception</a></td><td>An exception may be thrown if there has been a more unexpected error during reader creation. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classISound.html#a194d09ea3b22f1cb0a49b89cfcf02d63">ISound</a>.</p>

</div>
</div>
<a id="a852a92df700138412a1b68ac7f803123"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a852a92df700138412a1b68ac7f803123">&#9670;&nbsp;</a></span>getAttack()</h2>

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      <table class="memname">
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          <td class="memname">float ADSR::getAttack </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
</div><div class="memdoc">

<p>Returns the attack time. </p>
<dl class="section return"><dt>Returns</dt><dd>The attack time in seconds. </dd></dl>

</div>
</div>
<a id="a4da31c2b00e9d1211e582463a1036fd9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4da31c2b00e9d1211e582463a1036fd9">&#9670;&nbsp;</a></span>getDecay()</h2>

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          <td class="memname">float ADSR::getDecay </td>
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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Returns the decay time. </p>
<dl class="section return"><dt>Returns</dt><dd>The decay time in seconds. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aea04795c42cee28a05e06b2d2f209d23">&#9670;&nbsp;</a></span>getRelease()</h2>

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          <td class="memname">float ADSR::getRelease </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
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<p>Returns the release time. </p>
<dl class="section return"><dt>Returns</dt><dd>The release time in seconds. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a7905dfffc08c5d9b5076a520fff96276">&#9670;&nbsp;</a></span>getSustain()</h2>

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          <td class="memname">float ADSR::getSustain </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
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<p>Returns the sustain level. </p>
<dl class="section return"><dt>Returns</dt><dd>The sustain level in linear volume. </dd></dl>

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<h2 class="memtitle"><span class="permalink"><a href="#ad2f1c3cade62a9257b43578c39c17481">&#9670;&nbsp;</a></span>setAttack()</h2>

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          <td class="memname">void ADSR::setAttack </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>attack</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Sets the attack time. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">attack</td><td>The attack time in seconds. </td></tr>
  </table>
  </dd>
</dl>

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<a id="a3f5d4d9e05a4cbcafc4ef1e8c5318352"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a3f5d4d9e05a4cbcafc4ef1e8c5318352">&#9670;&nbsp;</a></span>setDecay()</h2>

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          <td class="memname">void ADSR::setDecay </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>decay</em></td><td>)</td>
          <td></td>
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<p>Sets the decay time. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">decay</td><td>The decay time in seconds. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#af8f198d1afdd0170f62bcd9e99f2a352">&#9670;&nbsp;</a></span>setRelease()</h2>

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          <td class="memname">void ADSR::setRelease </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>release</em></td><td>)</td>
          <td></td>
        </tr>
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<p>Sets the release time. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">release</td><td>The release time in seconds. </td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a215134fa48817fd2f5490b5ad29ddf94">&#9670;&nbsp;</a></span>setSustain()</h2>

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          <td class="memname">void ADSR::setSustain </td>
          <td>(</td>
          <td class="paramtype">float&#160;</td>
          <td class="paramname"><em>sustain</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
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<p>Sets the sustain level. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">sustain</td><td>The sustain level in linear volume. </td></tr>
  </table>
  </dd>
</dl>

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</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>fx/<a class="el" href="ADSR_8h_source.html">ADSR.h</a></li>
</ul>
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