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rolisteam-1.8.2-3.mga7.i586.rpm

rolisteam (1.8.2ubuntu2) xenial; urgency=medium

  [Renaud Guezennec]
  * Allow user to display dice result inside string result
  * When GM is not the server charactersheet are shared with everyone. (#62)
  * RCSE multipage field problem (#61)
  * RCSE can manage field after character creation (RCSE #4)

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 6 May 2017 16:15:18 +0200

rolisteam (1.8.1ubuntu1) xenial; urgency=medium


  [Renaud Guezennec]
  * Rotation of token (#56)
  * add image to vectorial map from menu is working (#59)
  * circle field of view position is fixed (#54)
  * translation error (#49)
  * crash on vectorial map (#48)
  * improvement of unit convert (#51)

 -- Renaud Guezennec <renaud@rolisteam.org>  Sun, 9 Apr 2017 16:15:18 +0200

rolisteam (1.8.0ubuntu2) xenial; urgency=medium

  [Renaud Guezennec]
  * Vectorial Map
  * -New map system using vectorial drawing
  * -Items can be modified, rotated, moved
  * -Avatar can be used as character token
  * -image can be added to the map
  * -management of layers
  * -fog of war
  * -Character vision
  * -size adaptation
  * -Parenthood relationship
  * -Grid (square or hexagon)
  * -Zoom level
  * Character sheet
  * -Management of charactersheet
  * -Charactersheet editor
  * -Formula management
  * -Roll dice from the charactersheet
  * -Management of several kind of text field
  * -Character sheet in QML
  * -Update through network
  * -ReadOnly data
  * -Character sheet can have several pages
  * -Display several page at once
  * DiceParser
  * -Validator with several condition and combination with logic operator (OR, AND and exclusive OR)
  * -Improved management of errors
  * -List operator accept range/probability
  * -Hide roll from the player but visible by everyone else (#2d6)
  * -Merge operator
  * -filter operator
  * -if operator
  * -Support modulo operator in validator
  * -Management of varible from the character sheet
  * -Support of different operator (!=)
  * -improve randomness by using C++11 API
  * -better generation for dot tree
  * General
  * -Dynamic Management of state (add/remove)
  * -Dice alias can be disable
  * -heartbeat mechanism to prevent disconnection
  * Connection Dialog
  * -Management of several connection profile
  * -Define role (GM or Player), define connection mode (Host or Client), if player then define character (name, color, avatar)
  * Resources management
  * -resources can be ordered into chapter 
  * -management of state of resources (open/loaded)
  * Fixed Bug
  * Workaround for #42 - How to auto-size Huge map
  * Fix #41 - Mix between GM and player rights
  * Fix #28 - hide Roll Dice from the roller enhancement
  * Fix #33 - Disconnection
  * Fix #22 - Characters portraits & tokens
  * Fix #3 - It is not possible to move sheets around as if on a regular table
  * Fix #8 - Add images into maps
  * Translation
  * -French, English, Portuguese, Hungrian,German, Roumanian, Spanish, Turkish(partial), Dutch(partial)  

 -- Renaud Guezennec <renaud@rolisteam.org>  Sun, 19 Feb 2017 16:15:18 +0200

rolisteam (1.7.1ubuntu1) trusty; urgency=medium

  [Renaud Guezennec]
  * Better display for several strings or several dice command at once.
  * Fix #14 - fix build with Qt5.5 for some linux distributions
  * Fix #18 - unwanted {1 at the end of dice sentence
  * Fix #11 - link are not clickable
  * Fix #10 - players can see hidden maps
  * Fix #12 - word wrap in chat (activated by default, can be disactived)

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 05 Sep 2015 09:26:18 +0200

rolisteam (1.7.0ubuntu1) trusty; urgency=medium

  [Renaud Guezennec]
  * qt5 portage
  * #Audio#
  * new audio system, management of 3 music tracks
  * Load/save of playlist
  * Load/save audio stream
  * Add playlist from http://tabletopaudio.com/
  * #Dice#
  * new framework for dice rolling (diceparser)
  * management of aliases (for dice command)
  * GM sharing automatically dice aliases
  * Add highlight for dice result
  * #Chat#
  * http link in chat are now clickable.
  * The background color changes only the background of the chat (not the scroll bar)
  * #Theme and skin#
  * Possibility to change the appearance of rolisteam by changing default colors or set Css code.
  * Skin can be imported or exported as JSON file.
  * For each theme/skin you can set the background color and image for the main
  * management of the position of background image
  * no longer need to restart the application
  * #General#
  * Rolisteam starts in full screen mode (can be disable in the preferences dialog)
  * #Refactoring#
  * Use the new network engine. For better maintenability
  * Command line parameter
  * Several parameters can be passed to rolisteam at starting
  * drag and drop
  * Documentation has been updated and reworked for a better understanding
  * Bug Fix
  * Fix the Image deletion to the other players
  * set default color to black for painting tools
  * Translation: Portuguese, Hungrian, Turkish, German

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 22 Aug 2015 11:26:18 +0200

rolisteam (1.6.1ubuntu3) trusty; urgency=medium

  [Renaud Guezennec]
  * Fix package system

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 18 Apr 2015 11:26:18 +0200

rolisteam (1.6.1ubuntu2) trusty; urgency=medium

  [Renaud Guezennec]
  * Fix package system

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 18 Apr 2015 11:17:18 +0200

rolisteam (1.6.1ubuntu1) trusty; urgency=medium

  [Renaud Guezennec]
  * Add possibility to change the background color and picture of the workspace (need restart of rolisteam to be applied).
  * The background color of chat window can be changed
  * Implementation of #60: Blinking chat
  * Add preferences system to select the default behaviour for map permission.
  * Show progress while receiving data.
  * Fog of war color can be decided.
  * Fix bug #99 italic text on emote
  * Windows can now be shown in tab mode.

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 18 Apr 2015 03:48:18 +0200

rolisteam (1.6.0ubuntu1) saucy; urgency=low

  [Renaud Guezennec]
    * Adding resources file and icons.
    * file menu items triggers textedit actions.
    * translation of code source a bit
    * hide the black square on painting
    * bug fix: crash when painting on map bigger than the images.
    * add icon to mac os bundle
    * Allow reconnection after deconnection of server.
    * Fix closing, Application no more direct call to destructeur.
    * Finish French Translation
    * Adding method to save/load minutes to/from binary file (scenario)
    * Add call to save and load method of minute editor while save and load scenario. [mainwindow.cpp]
    * adding fit window feature to image.
    * adding icon
    * display shortcut to zoom in image
    * translate
    * fix issue #87
    * clearing the process to synchronize the currentTool with image or plan.
    * adding API to BarreOutil.h/.cpp
    * adding title to closing popup.
    * refactoring of code.
    * fix #85 and #86
    * it is possible to close map and picture.
    * fix issue #82 wrong icon for maps.
    * adding ipchecker.cpp/.h, to get ip address of the server.
    * display ip address to the user and the server port.
    * issue #76
    * First test to save scenario with map and able to load it again.
    * Must be tested, it leads to crash when closing up the application (error in delete object, deleting of already deleted object is my guess)
    * adding new dialog to open Map.
    * delete NouveauPlanVide, and adding newemptymapdialog , using QDesigner form.
    * translation update.
    * delete NouveauPlanVide.h
    * adding mapwizzard.ui
    * fix issue #84
    * Correct mispelling
    * translate every string in english
    * improve french translation
    * Finishing i18n for rolisteam
    * Auto-Reconnection after connection lost
    * The server seems to send wrong information
    * End of reconnection after connection lost
    * Must be tested deeper
    * Add i18n for warning message
    * First wave of modification to support permission management on maps
    * Patch for issue 56
    * start implementing permission management for map
    * Add permission management (#issue 51)
    * Improve management of current tool from Toolbar
    * Add  shortcut for image zooming
    * fix #issue 45
    * fix issue #62 : Concatenated Music path bug
    * Add dialog box to wait until retry connection (10 sec)
    * Translation of the warning messages
    * Improvement right management on Map
    * Removal of port limitation, is now possible to use port lesser than 1024.
    * TODO: Show little warning when selecting port under 1024.
    * finish permission management (about moving character)
    * removal of fmod
    * keep working on permission management
    * fix bug about phonon and changed states
    * Permission management is now working
    * more tests about it
    * translation
    * add usability improvements
    * Select all text when user adds character.
    * Default button is connection instead of quit as the connection dialog.
    * icon on dialog
    * translation
    * first work on issue 65
    * add comments
    * Refactoring code: member has been renamed acconding the coding rules.
    * Removing the played song is managed (must be tested).
    * correct  the behaviour of removing song from the list
    * Fix issue 65 and improve management of button
    * fix issue 66 : max limit for connection port has been set to the
    * add mutex to protect delete of song in widget
    * add debug trace to understand the issue about song played almost one time of two.
    * should fix #65
    * correct issue in order of command to play in loop mode a song.
    * remove of G_mainWindow global variable.
    * add network management into application
    * correct errors from previous commit
    * change order of object instantiation.
    * add icon for chat window.
    * prevent seg fault by protecting access to pointer.
    * add command to compile the traduction as normal compilation step.
    * remove some memory leaks
    * replace svg icone to png
    * remove some global variables.
    * clean up the reconnection section.
    * change preferences manager.
    * Add missing file of preferences manager from 2.0.0 branch
    * refactoring after test under ubuntu 12.04
    * First try to manage the connection and disconnection retry. Network menu
    * modify translation and pro file
    * Replace reference to pointer in singleton for playerlist
    * Add mechanism to allow disconnection and reconnection.
    * disconnection / reconnection work when using network menu with rolisteam started as client
    * Add feature to colorize the background of chatroom, should be move from toolbar to context menu.
    * Add management of mainwindow title.
    * Background color of chat can be changed by context menu
    * Enable load map from file.
    * Correction of the save/open notes.
    * Add new editor to edit ODT file
    * Correct dice roll  command
    * Add new management for title
    * remove debug message
    * amend API of playersList
    * fix for connection management
    * playersList used as member instead of global variable in localpersonmodel
    * Remove warning message
    * Enable compilation of odt support with mac os (zlib). apply patch from #71
    * rework function to prevent any segfault.
    * test after "trouverPersonnage" call is tested with the NULL
    * Add descrition doxygen for all classes, work in progress
    * improve the connection management and process
    * improve the deconnection / reconnection management and process
    * Add management of feature to protect backward compatibility.
    * Add context menu to make map fit window
    * removal of qDebug() message
    * update translation
    * Issues #65 and 67 are fixed.
    * Improvement of network management
    * some problem with data sent twice.
    * compile under ubuntu 13.04
    * correct note editor menu action.
    * change address to contact me in about menu
    * fix issue #75 : no more crash in chat window when the list is empty.
    * add copy/paste features on chatbrowser.cpp
    * make it compile on Mac OS X
    * adding script to install libz
    * compile under windows and solve issues.
    * Remove of embedded documentation, it is now online only.
    * Adding rc file for binary icon.



 -- Renaud Guezennec <renaud@rolisteam.org>  Fri, 08 Nov 2013 00:54:12 +0100

rolisteam (1.5.2) maverick; urgency=low

  [Renaud GUEZENNEC]
  * Fix issue #53

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 30 Sep 2011 22:19:01 +0200

rolisteam (1.5.1) maverick; urgency=low

  [Renaud GUEZENNEC]
  * Fix issue #47

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 06 Aug 2011 22:19:01 +0200

rolisteam (1.5.0) maverick; urgency=low

  [Renaud GUEZENNEC]
  * Change interface to send game state to new player (race condition removed)
  * Fix icons ressources
  * Add some icon to fix missing ressources issues
  * Try some improvement about workspace resize performance issue
  * Rewrite the scenario load/save mechanism, using QDataStream, for better readability.
  * new startup connection dialog
  * struct initialisation replaced by class Initialisation
  * MainWindow creation in main.cpp instead of ClientServeur.cpp
  * fix few issues on mac OS
  * Integration of zoom feature for the image
  * Fix issue of slot/signal connection
  * Fix twice creation of userlist widget.
  * Tool box can be closed
  * Minor cleanups
  * Fix issue with player audioplayer interface
  * Adding class to store data from the Connection dialog
  * Improve some audio player misbehaviours
  * third waves of modification for the audio player, a workaround has been activated to deal with phonon-gstreamer bugs, it may be not necessary for other backend (windows, QuickTime and xine).
  * removed useless global G_dossier*
  * removed unused variables and parameters
  * add a preference dialog to change G_initialisation directories.
  * in MainWindow.cpp changed QObject::connect to connect
  * Rewrite of many parts of audio player
  * bugfix : add local player when server, not when GM
  * bug fix : wrong behaviour with uncorrect dice syntax. If user typed "!d6", the number of dices was very random/unrelevant and no warnings was displayed to the user.
  * replace AudioPlayerunix.cpp with AudioPlayer.cpp
  * Audio feature has been greatly improved.
  * removal of FMOD support
  * BUGFIX : Removed unused threads.
  * new incoming network message processing, using events.
  * new outgoing network message processing.
  * BUGFIX: add missing datawriter.h and datawriter.cpp
  * Compilation error when have_phonon is defined
  * charset issues
  * code refactoring on log messages in Liaison.cpp
  * Yet another minor improvement on message reception.
  * Tried MeKeyCool's advice to fix bug #35.
  * use qassistant for documentation if does not work QDesktop stuff is used.
  * add updatechecker
  * modification of the header file
  * BUGFIX : infinite loop in DataWriter::makeRoom.
  * Oups, make it compile...
  * BUGFIX : random number generation.
  * players list widget and model completely rewritted.
  * new chats list widget and model.
  * BUGFIX : make src/LecteurAudio.cpp compile.
  * BUGFIX : use singleton for FeaturesList to be initialised after ReceiveEvent::s_receiverMap.
  * The player's list is directly editable.
  * Same size for color icons and color buttons.
  * Features are now handled by Player and PlayersList.
  * BUGFIX : private messages are now private.
  * BUGFIX: set encoding when saving chats.
  * BUGFIX: compilation error for LecteurAudio.cpp.
  * Write local user name instead of "Vous" when chating.
  * Now even the GM knows whose PNJ is talking.
  * Slightly better socket error handling.
  * PrivateChat can be created and used.
  * Yet another network interface change.
  * Abstract proxy class for PlayersList.
  * Delay of network messages to conform to old protocols.
  * Debug messages cleanup.
  * Del chat button works.
  * Handle DelChatAction network messages.
  * Little improvement about restoring DockWidget's geometry
  * All dockwidgets have now a valid object name.
  * Updates chats on player's deletion.
  * Edit or show every PrivateChat.
  * Update ChatWindow title and his toggleViewAction when Chat's name changes.
  * Add ChatListWidget to "Fenêtre" menu.
  * BUGFIX: default port to 6660 instead of 1024 when updating from 1.0.2 or older.
  * BUGFIX: Map created before connection works as well as others.
  * BUGFIX: Images loaded before connection don't make clients crash anymore.
  * Image uses NetworkMessageWriter.
  * Little improvements about update notification.
  * DEBUGS : Clients don't send back ChatUpdates messages.
  * Handle PrivateChat's constructor failures.
  * Added Chat::belongsToLocalPlayer().
  * You can pass a version to Chat::everyPlayerHasFeature().
  * DEBUG : PrivateChat::sendThem() don't send message if the local user is the only one. That fixes a backward compatibility bug.
  * Load qt translator properly.
  * BUGFIX Any local characters can be deleted.
  * Notifications of players joining and quiting in events dock widget.
  * French translation for the few english texts.
  * Revised and translated "About" dialog.
  * Change the maximum size for NPC: 200
  * Add rolisteam's logo into resources directory
  * Change of MainWindow logo.
  * Add toolbar to ChatWindow.
  * bugfix: Update chatwindow's title when player's name changes.
  * Oups... I forgot to "svn add" new files.
  * Moved history management from ChatWindow to TextEditAmeliore
  * Some bug with the NPC/PC size
  * Perhaps it should be better to have 2 sliders because the behaviour seems quiet unfriendly
  * rework of the changeSize of character.
  * adding character id to the sizechanged network message.
  * hide the diameter selector when user is not game master
  * Improvement on the update checker with major middle and minor version number.
  * Change default button for persondialog, now it's the Ok button.
  * Improve translation.

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 06 Aug 2011 22:19:01 +0200

rolisteam (1.0.2) lucid; urgency=low

  [ Renaud GUEZENNEC ]
  * Adding emote messages feature.
  * Adding alerts when rolisteam is hidden and an event occurs.
  * Add Roll and Keep dice system.
  * Syntax : !3g2 or !3G2 (reroll 10)
  * Add L5R dice system : count each dice egal or greater than 5
  * Syntax : !3s
  * Bugs fixed:
  * Issue #18  : out of range error about the shadowrun' dices rolling
  * Issue #20  : mispelling in french world
  * Issue #23  : save of ini file on Linux (must be more tested )
  * Issue #15  : compilation errors
  * Issue #24  : no more crashes when client disconnect.
  * Refractoring:
  * Removal of afficherTirage function which was still in the header file.
  * Change few things about the Tchat.cpp to enable the dice rolling.
  * About init file. All platforms share the same code.
  * Removal of debug messages about supported image format
  * Robustness about the shadowrun syntax
  * Removal of some platform-specific code
  * Change text indentation in liaison.cpp
  * Add some destructors to prevent memory leaks
  * specific platform code changed to allow BSD and other x11 user.
  * Hide the audio player when the HAVE_NULL flag is set.

 -- Renaud Guezennec <renaud@rolisteam.org>  Sat, 30 Oct 2010 16:42:47 +0200

rolisteam (1.0.0) unstable; urgency=low

  [ Renaud GUEZENNEC ]
  * Initial Release.
  * Porting of rolistik to GNU/Linux, it became rolisteam
  * Using Phonon
  * Remove of chm documentation, it has been replaced by qch documentations
  * Allows ip addresses or domain name as server address.

  [ Renaud GUEZENNEC ]
  * bug #4 fixed
  * adding singleton pattern to get the audio player intance

  [ Renaud GUEZENNEC ]
  * Documentation has been improved

  [ Renaud Guezennec ]
  * Documentation has been really improved

 -- Renaud Guezennec <renaud@rolisteam.org>  Mon, 31 Aug 2009 00:22:48 +0200