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<h1>Class CL_OpenGLWindowDescription</h1>
<p>  OpenGL specific display window description. <a href="#description">More...</a></p>
<p>Derived from:
<a href="CL_DisplayWindowDescription.html">CL_DisplayWindowDescription</a>
<br>
Derived by:
<i>none</i>
<br>Group: GL (Display 2D)</p>
<p>
#include &lt;ClanLib/gl.h&gt;
<p>
<table border=0 width=100%>
</table>
<p><b>Construction:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__CL_OpenGLWindowDescription.html">CL_OpenGLWindowDescription</a></p></td><td valign=top><p>  Constructs a window description with default values.</p></td></tr></table>
<p><b>Attributes:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_rgba.html">get_rgba</a></p></td><td valign=top><p>  Returns true if only TrueColor and DirectColor visuals are considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_doublebuffer.html">get_doublebuffer</a></p></td><td valign=top><p>  Returns true if only double-buffered visuals are considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_stereo.html">get_stereo</a></p></td><td valign=top><p>  Returns true if only stereo visuals are considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_buffer_size.html">get_buffer_size</a></p></td><td valign=top><p>  Returns the desired color index buffer size.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_level.html">get_level</a></p></td><td valign=top><p>  Returns the required buffer level.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_aux_buffers.html">get_aux_buffers</a></p></td><td valign=top><p>  Returns the desired number of auxilary buffers.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_red_size.html">get_red_size</a></p></td><td valign=top><p>  Returns the minimum required red buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_green_size.html">get_green_size</a></p></td><td valign=top><p>  Returns the minimum required green buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_blue_size.html">get_blue_size</a></p></td><td valign=top><p>  Returns the minimum required blue buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_alpha_size.html">get_alpha_size</a></p></td><td valign=top><p>  Returns the minimum required alpha buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_depth_size.html">get_depth_size</a></p></td><td valign=top><p>  Returns the minimum required depth buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_stencil_size.html">get_stencil_size</a></p></td><td valign=top><p>  Returns the minimum required stencil buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_accum_red_size.html">get_accum_red_size</a></p></td><td valign=top><p>  Returns the minimum required red accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_accum_green_size.html">get_accum_green_size</a></p></td><td valign=top><p>  Returns the minimum required green accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_accum_blue_size.html">get_accum_blue_size</a></p></td><td valign=top><p>  Returns the minimum required blue accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__get_accum_alpha_size.html">get_accum_alpha_size</a></p></td><td valign=top><p>  Returns the minimum required alpha accumulation buffer.</p></td></tr></table>
<p><b>Operations:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_rgba.html">set_rgba</a></p></td><td valign=top><p>  Sets if only TrueColor and DirectColor visuals are considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_doublebuffer.html">set_doublebuffer</a></p></td><td valign=top><p>  Sets if only double-buffered visuals are considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_stereo.html">set_stereo</a></p></td><td valign=top><p>  Sets if only stereo visuals are to be considered.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_buffer_size.html">set_buffer_size</a></p></td><td valign=top><p>  Sets the desired color index buffer size.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_level.html">set_level</a></p></td><td valign=top><p>  Sets the required buffer level.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_aux_buffers.html">set_aux_buffers</a></p></td><td valign=top><p>  Sets the desired number of auxilary buffers.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_red_size.html">set_red_size</a></p></td><td valign=top><p>  Sets the minimum required red buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_green_size.html">set_green_size</a></p></td><td valign=top><p>  Sets the minimum required green buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_blue_size.html">set_blue_size</a></p></td><td valign=top><p>  Sets the minimum required blue buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_alpha_size.html">set_alpha_size</a></p></td><td valign=top><p>  Sets the minimum required alpha buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_depth_size.html">set_depth_size</a></p></td><td valign=top><p>  Sets the minimum required depth buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_stencil_size.html">set_stencil_size</a></p></td><td valign=top><p>  Sets the minimum required stencil buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_accum_red_size.html">set_accum_red_size</a></p></td><td valign=top><p>  Sets the minimum required red accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_accum_green_size.html">set_accum_green_size</a></p></td><td valign=top><p>  Sets the minimum required green accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_accum_blue_size.html">set_accum_blue_size</a></p></td><td valign=top><p>  Sets the minimum required blue accumulation buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_OpenGLWindowDescription__set_accum_alpha_size.html">set_accum_alpha_size</a></p></td><td valign=top><p>  Sets the minimum required alpha accumulation buffer.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=GL/Display 2D!
  !header=gl.h!
  <p>Use this class to setup OpenGL specific settings for a top level
  window:</p>
  <pre>
  CL_OpenGLWindowDescription desc;
  dest.set_title("OpenGL window with stereo visual");
  desc.set_stereo(true);
  desc.set_stencil_size(4);
  CL_DisplayWindow window(desc);
  </pre>


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