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<h1>Class CL_PixelBuffer</h1>
<p>  Pixel data access. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<a href="CL_BMPProvider.html">CL_BMPProvider</a>
<a href="CL_DeviceContextBuffer.html">CL_DeviceContextBuffer</a>
<a href="CL_JPEGProvider.html">CL_JPEGProvider</a>
<a href="CL_PCXProvider.html">CL_PCXProvider</a>
<a href="CL_PNGProvider.html">CL_PNGProvider</a>
<a href="CL_TargaProvider.html">CL_TargaProvider</a>
<br>Group: Display (Display 2D)</p>
<p>
#include &lt;ClanLib/display.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_PixelBuffer__CL_PixelBuffer.html">CL_PixelBuffer</a></p></td><td valign=top><p>  Constructs a pixel buffer.</p></td></tr></table>
<p><b>Attributes:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_format.html">get_format</a></p></td><td valign=top><p>  Returns the pixel format of the pixel buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_palette.html">get_palette</a></p></td><td valign=top><p>  Returns the palette of the pixel buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_width.html">get_width</a></p></td><td valign=top><p>  Returns the buffer width.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_height.html">get_height</a></p></td><td valign=top><p>  Returns the buffer height.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_pitch.html">get_pitch</a></p></td><td valign=top><p>  Returns the pitch (bytes per scanline).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_data.html">get_data</a></p></td><td valign=top><p>  Returns a pointer to the beginning of the pixel buffer. Pointer
  is only valid inside a lock/unlock session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__get_pixel.html">get_pixel</a></p></td><td valign=top><p>  Returns the pixel at coordinates x and y.
  Only valid within a lock/unlock session.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_PixelBuffer__operator =.html">operator =</a></p></td><td valign=top><p>  Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__bool.html">bool</a></p></td><td valign=top><p>  Return true if the CL_PixelBuffer is valid and useable</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__lock.html">lock</a></p></td><td valign=top><p>  Locks the pixel buffer, making calls to get_data() valid.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__unlock.html">unlock</a></p></td><td valign=top><p>  Unlocks the pixelbuffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__convert.html">convert</a></p></td><td valign=top><p>  Convert pixel buffer to the pixel format of the target buffer, storing
  the result in the target buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__convert_line.html">convert_line</a></p></td><td valign=top><p>  Convert one line of pixel data to target buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__to_format.html">to_format</a></p></td><td valign=top><p>  Converts current buffer to a new pixel format and returns the result.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__set_colorkey.html">set_colorkey</a></p></td><td valign=top><p>  Sets a new colorkey without converting the buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_PixelBuffer__draw_pixel.html">draw_pixel</a></p></td><td valign=top><p>  Draw a pixel at (x, y) using the specified color.
  Only valid within a lock/unlock session.</p></td></tr></table>
<p><b>Implementation:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_PixelBuffer__impl.html">impl</a></p></td><td valign=top><p>  Pixel data implementation.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Display/Display 2D!
  !header=display.h!


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