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qtdeclarative5-doc-5.12.6-1.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-qmlmodule.html">QML Types</a></td><td >SpriteGoal QML Type</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#properties">Properties</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">SpriteGoal QML Type</h1>
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<p>For changing the state of a sprite particle. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtQuick.Particles 2.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qtquick-particles-affector.html">Affector</a></p>
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<li><a href="qml-qtquick-particles-spritegoal-members.html">List of all members, including inherited members</a></li>
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<h2 id="properties">Properties</h2>
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<li class="fn"><b><b><a href="qml-qtquick-particles-spritegoal.html#goalState-prop">goalState</a></b></b> : string</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-spritegoal.html#jump-prop">jump</a></b></b> : bool</li>
<li class="fn"><b><b><a href="qml-qtquick-particles-spritegoal.html#systemStates-prop">systemStates</a></b></b> : bool</li>
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<h2 id="details">Detailed Description</h2>
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<h2>Property Documentation</h2>
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<a name="goalState-prop"></a><span class="name">goalState</span> : <span class="type">string</span></p></td></tr>
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</div><div class="qmldoc"><p>The name of the Sprite which the affected particles should move to.</p>
<p>Sprite states have defined durations and transitions between them, setting goalState will cause it to disregard any path weightings (including 0) and head down the path which will reach the goalState quickest. It will pass through intermediate states on that path.</p>
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<a name="jump-prop"></a><span class="name">jump</span> : <span class="type">bool</span></p></td></tr>
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</div><div class="qmldoc"><p>If true, affected sprites will jump directly to the goal state instead of taking the shortest valid path to get there. They will also not finish their current state, but immediately move to the beginning of the goal state.</p>
<p>Default is false.</p>
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<a name="systemStates-prop"></a><span class="name">systemStates</span> : <span class="type">bool</span></p></td></tr>
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</div><div class="qmldoc"><p>deprecated, use <a href="qml-qtquick-particles-groupgoal.html">GroupGoal</a> instead</p>
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