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qtdeclarative5-doc-5.12.6-1.mga7.noarch.rpm

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<td >Qt 5.12</td><td ><a href="qtqml-index.html">Qt QML</a></td><td ><a href="qtqml-qmlmodule.html">QML Types</a></td><td >FinalState QML Type</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtqml-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#details">Detailed Description</a></li>
<li class="level2"><a href="#example-usage">Example Usage</a></li>
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<h1 class="title">FinalState QML Type</h1>
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<p>Provides a final state. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtQml.StateMachine 1.12</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.4</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <p><a href="qml-qtqml-statemachine-qabstractstate.html">QAbstractState</a></p>
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<h2 id="details">Detailed Description</h2>
<p>A final state is used to communicate that (part of) a <a href="qml-qtqml-statemachine-statemachine.html">StateMachine</a> has finished its work. When a final top-level state is entered, the state machine's <a href="qml-qtqml-statemachine-state.html#finished-signal">finished</a>() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's <a href="qml-qtqml-statemachine-state.html#finished-signal">finished</a>() signal is emitted. <a href="qml-qtqml-statemachine-finalstate.html">FinalState</a> is part of <a href="qmlstatemachine.html">The Declarative State Machine Framework</a>.</p>
<p>To use a final state, you create a <a href="qml-qtqml-statemachine-finalstate.html">FinalState</a> object and add a transition to it from another state.</p>
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<h2 id="example-usage">Example Usage</h2>
<pre class="qml">

  import QtQuick 2.0
  import QtQml.StateMachine 1.0 as DSM

  Rectangle {
      DSM.StateMachine {
          id: stateMachine
          initialState: state
          running: true
          DSM.State {
              id: state
              DSM.TimeoutTransition {
                  targetState: finalState
                  timeout: 200
              }
          }
          DSM.FinalState {
              id: finalState
          }
          onFinished: console.log("state finished")
      }
  }

</pre>
<br style="clear: both" /><p><b>See also </b><a href="qml-qtqml-statemachine-statemachine.html">StateMachine</a> and <a href="qml-qtqml-statemachine-state.html">State</a>.</p>
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