<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qquicksprite.cpp --> <title>Sprite QML Type | Qt Quick 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-qmlmodule.html">QML Types</a></td><td >Sprite QML Type</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#properties">Properties</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Sprite QML Type</h1> <span class="subtitle"></span> <!-- $$$Sprite-brief --> <p>Specifies sprite animations. <a href="#details">More...</a></p> <!-- @@@Sprite --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Import Statement:</td><td class="memItemRight bottomAlign"> import QtQuick 2.12</td></tr></table></div><ul> <li><a href="qml-qtquick-sprite-members.html">List of all members, including inherited members</a></li> </ul> <a name="properties"></a> <h2 id="properties">Properties</h2> <ul> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#duration-prop">duration</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#durationVariation-prop">durationVariation</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameCount-prop">frameCount</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameDurationVariation-prop">frameDurationVariation</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameHeight-prop">frameHeight</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameRate-prop">frameRate</a></b></b> : qreal</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameRateVariation-prop">frameRateVariation</a></b></b> : qreal</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameSync-prop">frameSync</a></b></b> : bool</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameWidth-prop">frameWidth</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameX-prop">frameX</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#frameY-prop">frameY</a></b></b> : int</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#name-prop">name</a></b></b> : string</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#randomStart-prop">randomStart</a></b></b> : bool</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#reverse-prop">reverse</a></b></b> : bool</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#source-prop">source</a></b></b> : url</li> <li class="fn"><b><b><a href="qml-qtquick-sprite.html#to-prop">to</a></b></b> : QVariantMap</li> </ul> <!-- $$$Sprite-description --> <a name="details"></a> <h2 id="details">Detailed Description</h2> <p>Sprite defines a series of one or more frames to be animated and rendered by <a href="qml-qtquick-spritesequence.html">SpriteSequence</a>. The sprites can be in the middle of an image file, or split along multiple rows, as long as they form a contiguous line wrapping to the next row of the file from the left edge of the file.</p> <p>For full details, see the <a href="qtquick-effects-sprites.html">Sprite Animations</a> overview.</p> <!-- @@@Sprite --> <h2>Property Documentation</h2> <!-- $$$duration --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="duration-prop"> <td class="tblQmlPropNode"><p> <a name="duration-prop"></a><span class="name">duration</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Duration of the animation. Values below 0 are invalid.</p> <p>If <a href="qml-qtquick-sprite.html#frameRate-prop">frameRate</a> is valid then it will be used to calculate the duration of the frames. If not, and <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a> is valid, then <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a> will be used. Otherwise duration is used.</p> </div></div><!-- @@@duration --> <br/> <!-- $$$durationVariation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="durationVariation-prop"> <td class="tblQmlPropNode"><p> <a name="durationVariation-prop"></a><span class="name">durationVariation</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The duration of the animation can vary by up to this amount. Variation will never decrease the length of the animation to less than 0.</p> <p>durationVariation will only take effect if duration is used to calculate the duration of frames.</p> <p>Default is 0.</p> </div></div><!-- @@@durationVariation --> <br/> <!-- $$$frameCount --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameCount-prop"> <td class="tblQmlPropNode"><p> <a name="frameCount-prop"></a><span class="name">frameCount</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Number of frames in this sprite.</p> </div></div><!-- @@@frameCount --> <br/> <!-- $$$frameDuration --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameDuration-prop"> <td class="tblQmlPropNode"><p> <a name="frameDuration-prop"></a><span class="name">frameDuration</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Duration of each frame of the animation in milliseconds. Values below 0 are invalid.</p> <p>If <a href="qml-qtquick-sprite.html#frameRate-prop">frameRate</a> is valid then it will be used to calculate the duration of the frames. If not, and frameDuration is valid, then frameDuration will be used. Otherwise duration is used.</p> </div></div><!-- @@@frameDuration --> <br/> <!-- $$$frameDurationVariation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameDurationVariation-prop"> <td class="tblQmlPropNode"><p> <a name="frameDurationVariation-prop"></a><span class="name">frameDurationVariation</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The duration of a frame in the animation can vary by up to this amount. Variation will never decrease the length of the animation to less than 0.</p> <p>frameDurationVariation will only take effect if <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a> is used to calculate the duration of frames.</p> <p>Default is 0.</p> </div></div><!-- @@@frameDurationVariation --> <br/> <!-- $$$frameHeight --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameHeight-prop"> <td class="tblQmlPropNode"><p> <a name="frameHeight-prop"></a><span class="name">frameHeight</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Height of a single frame in this sprite.</p> </div></div><!-- @@@frameHeight --> <br/> <!-- $$$frameRate --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameRate-prop"> <td class="tblQmlPropNode"><p> <a name="frameRate-prop"></a><span class="name">frameRate</span> : <span class="type">qreal</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Frames per second to show in the animation. Values below 0 are invalid.</p> <p>If frameRate is valid then it will be used to calculate the duration of the frames. If not, and <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a> is valid , then <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a> will be used. Otherwise duration is used.</p> </div></div><!-- @@@frameRate --> <br/> <!-- $$$frameRateVariation --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameRateVariation-prop"> <td class="tblQmlPropNode"><p> <a name="frameRateVariation-prop"></a><span class="name">frameRateVariation</span> : <span class="type">qreal</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The frame rate between animations can vary by up to this amount. Variation will never decrease the length of the animation to less than 0.</p> <p>frameRateVariation will only take effect if <a href="qml-qtquick-sprite.html#frameRate-prop">frameRate</a> is used to calculate the duration of frames.</p> <p>Default is 0.</p> </div></div><!-- @@@frameRateVariation --> <br/> <!-- $$$frameSync --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameSync-prop"> <td class="tblQmlPropNode"><p> <a name="frameSync-prop"></a><span class="name">frameSync</span> : <span class="type">bool</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>If true, then the animation will have no duration. Instead, the animation will advance one frame each time a frame is rendered to the screen. This synchronizes it with the painting rate as opposed to elapsed time.</p> <p>If frameSync is set to true, it overrides all of duration, <a href="qml-qtquick-sprite.html#frameRate-prop">frameRate</a> and <a href="qml-qtquick-sprite.html#frameDuration-prop">frameDuration</a>.</p> <p>Default is false.</p> </div></div><!-- @@@frameSync --> <br/> <!-- $$$frameWidth --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameWidth-prop"> <td class="tblQmlPropNode"><p> <a name="frameWidth-prop"></a><span class="name">frameWidth</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>Width of a single frame in this sprite.</p> </div></div><!-- @@@frameWidth --> <br/> <!-- $$$frameX --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameX-prop"> <td class="tblQmlPropNode"><p> <a name="frameX-prop"></a><span class="name">frameX</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The X coordinate in the image file of the first frame of the sprite.</p> </div></div><!-- @@@frameX --> <br/> <!-- $$$frameY --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="frameY-prop"> <td class="tblQmlPropNode"><p> <a name="frameY-prop"></a><span class="name">frameY</span> : <span class="type">int</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The Y coordinate in the image file of the first frame of the sprite.</p> </div></div><!-- @@@frameY --> <br/> <!-- $$$name --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="name-prop"> <td class="tblQmlPropNode"><p> <a name="name-prop"></a><span class="name">name</span> : <span class="type">string</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The name of this sprite, for use in the to property of other sprites.</p> </div></div><!-- @@@name --> <br/> <!-- $$$randomStart --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="randomStart-prop"> <td class="tblQmlPropNode"><p> <a name="randomStart-prop"></a><span class="name">randomStart</span> : <span class="type">bool</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>If true, then the animation will start its first animation with a random amount of its duration skipped. This allows them to not look like they all just started when the animation begins.</p> <p>This only affects the very first animation played. Transitioning to another animation, or the same animation again, will not trigger this.</p> <p>Default is false.</p> </div></div><!-- @@@randomStart --> <br/> <!-- $$$reverse --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="reverse-prop"> <td class="tblQmlPropNode"><p> <a name="reverse-prop"></a><span class="name">reverse</span> : <span class="type">bool</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>If true, then the animation will be played in reverse.</p> <p>Default is false.</p> </div></div><!-- @@@reverse --> <br/> <!-- $$$source --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="source-prop"> <td class="tblQmlPropNode"><p> <a name="source-prop"></a><span class="name">source</span> : <span class="type">url</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>The image source for the animation.</p> <p>If <a href="qml-qtquick-sprite.html#frameHeight-prop">frameHeight</a> and <a href="qml-qtquick-sprite.html#frameWidth-prop">frameWidth</a> are not specified, it is assumed to be a single long row of square frames. Otherwise, it can be multiple contiguous rows or rectangluar frames, when one row runs out the next will be used.</p> <p>If <a href="qml-qtquick-sprite.html#frameX-prop">frameX</a> and <a href="qml-qtquick-sprite.html#frameY-prop">frameY</a> are specified, the row of frames will be taken with that x/y coordinate as the upper left corner.</p> </div></div><!-- @@@source --> <br/> <!-- $$$to --> <div class="qmlitem"><div class="qmlproto"> <div class="table"><table class="qmlname"> <tr valign="top" class="odd" id="to-prop"> <td class="tblQmlPropNode"><p> <a name="to-prop"></a><span class="name">to</span> : <span class="type">QVariantMap</span></p></td></tr> </table></div> </div><div class="qmldoc"><p>A list of other sprites and weighted transitions to them, for example {"a":1, "b":2, "c":0} would specify that one-third should transition to sprite "a" when this sprite is done, and two-thirds should transition to sprite "b" when this sprite is done. As the transitions are chosen randomly, these proportions will not be exact. With "c":0 in the list, no sprites will randomly transition to "c", but it wll be a valid path if a sprite goal is set.</p> <p>If no list is specified, or the sum of weights in the list is zero, then the sprite will repeat itself after completing.</p> </div></div><!-- @@@to --> <br/> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>