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<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-qmlmodule.html">QML Types</a></td><td >vector2d QML Basic Type</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">vector2d QML Basic Type</h1>
<span class="subtitle"></span>
<!-- $$$vector2d-description -->
<div class="descr"> <a name="details"></a>
<p>A vector2d type has x and y attributes.</p>
<p>A <code>vector2d</code> type has <code>x</code> and <code>y</code> attributes, otherwise it is similar to the <code>vector3d</code> type. Please see the documentation about the <code>vector3d</code> type for more information.</p>
<p>To create a <code>vector2d</code> value, specify it as a &quot;x,y&quot; string, or define the components individually, or compose it with the Qt.vector2d() function.</p>
<p>The vector2d type has the following idempotent functions which can be invoked in QML:</p>
<div class="table"><table class="generic" width="60%">
 <thead><tr class="qt-style"><th >Function Signature</th><th >Description</th><th >Example</th></tr></thead>
<tr valign="top" class="odd"><td >real dotProduct(vector2d other)</td><td >Returns the scalar real result of the dot product of <code>this</code> vector2d with the <code>other</code> vector2d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">3</span><span class="operator">,</span><span class="number">4</span>);
  var c <span class="operator">=</span> a<span class="operator">.</span>dotProduct(b);
  console<span class="operator">.</span>log(c); <span class="comment">// 11</span>

</pre>
</td></tr>
<tr valign="top" class="even"><td >vector2d times(vector2d other)</td><td >Returns the vector2d result of multiplying <code>this</code> vector2d with the <code>other</code> vector2d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">3</span><span class="operator">,</span><span class="number">4</span>);
  var c <span class="operator">=</span> a<span class="operator">.</span>times(b);
  console<span class="operator">.</span>log(c<span class="operator">.</span>toString()); <span class="comment">// QVector2D(3, 8)</span>

</pre>
</td></tr>
<tr valign="top" class="odd"><td >vector2d times(real factor)</td><td >Returns the vector2d result of multiplying <code>this</code> vector2d with the scalar <code>factor</code></td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="number">4.48</span>;
  var c <span class="operator">=</span> a<span class="operator">.</span>times(b);
  console<span class="operator">.</span>log(c<span class="operator">.</span>toString()); <span class="comment">// QVector2D(4.48, 8.96)</span>

</pre>
</td></tr>
<tr valign="top" class="even"><td >vector2d plus(vector2d other)</td><td >Returns the vector2d result of the addition of <code>this</code> vector2d with the <code>other</code> vector2d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">3</span><span class="operator">,</span><span class="number">4</span>);
  var c <span class="operator">=</span> a<span class="operator">.</span>plus(b);
  console<span class="operator">.</span>log(c<span class="operator">.</span>toString()); <span class="comment">// QVector2D(4, 6)</span>

</pre>
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<tr valign="top" class="odd"><td >vector2d minus(vector2d other)</td><td >Returns the vector2d result of the subtraction of <code>other</code> vector2d from <code>this</code> vector2d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">3</span><span class="operator">,</span><span class="number">4</span>);
  var c <span class="operator">=</span> a<span class="operator">.</span>minus(b);
  console<span class="operator">.</span>log(c<span class="operator">.</span>toString()); <span class="comment">// QVector2D(-2, -2)</span>

</pre>
</td></tr>
<tr valign="top" class="even"><td >vector2d normalized()</td><td >Returns the normalized form of <code>this</code> vector</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> a<span class="operator">.</span>normalized();
  console<span class="operator">.</span>log(b<span class="operator">.</span>toString()); <span class="comment">// QVector2D(0.447214, 0.894427)</span>

</pre>
</td></tr>
<tr valign="top" class="odd"><td >real length()</td><td >Returns the scalar real value of the length of <code>this</code> vector2d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> a<span class="operator">.</span>length();
  console<span class="operator">.</span>log(b<span class="operator">.</span>toString()); <span class="comment">// 2.23606797749979</span>

</pre>
</td></tr>
<tr valign="top" class="even"><td >vector3d toVector3d()</td><td >Returns the vector3d result of converting <code>this</code> vector2d to a vector3d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> a<span class="operator">.</span>toVector3d();
  console<span class="operator">.</span>log(b<span class="operator">.</span>toString()); <span class="comment">// QVector3D(1, 2, 0)</span>

</pre>
</td></tr>
<tr valign="top" class="odd"><td >vector4d toVector4d()</td><td >Returns the vector4d result of converting <code>this</code> vector2d to a vector4d</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> a<span class="operator">.</span>toVector4d();
  console<span class="operator">.</span>log(b<span class="operator">.</span>toString()); <span class="comment">// QVector4D(1, 2, 0, 0)</span>

</pre>
</td></tr>
<tr valign="top" class="even"><td >bool fuzzyEquals(vector2d other, real epsilon)</td><td >Returns true if <code>this</code> vector2d is approximately equal to the <code>other</code> vector2d. The approximation will be true if each attribute of <code>this</code> is within <code>epsilon</code> of <code>other</code>. Note that <code>epsilon</code> is an optional argument, the default <code>epsilon</code> is 0.00001.</td><td ><pre class="cpp">

  var a <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1</span><span class="operator">,</span><span class="number">2</span>);
  var b <span class="operator">=</span> <span class="type">Qt</span><span class="operator">.</span>vector2d(<span class="number">1.0001</span><span class="operator">,</span> <span class="number">1.9998</span>);
  var c <span class="operator">=</span> a<span class="operator">.</span>fuzzyEquals(b);        <span class="comment">// default epsilon</span>
  var d <span class="operator">=</span> a<span class="operator">.</span>fuzzyEquals(b<span class="operator">,</span> <span class="number">0.005</span>); <span class="comment">// supplied epsilon</span>
  console<span class="operator">.</span>log(c <span class="operator">+</span> <span class="string">&quot; &quot;</span> <span class="operator">+</span> d); <span class="comment">// false true</span>

</pre>
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<p>This basic type is provided by the <a href="qtquick-module.html">QtQuick</a> import.</p>
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<p><b>See also </b>QML Basic Types.</p>
<!-- @@@vector2d -->
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