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<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QQuickImageResponse</td></tr></table><table class="buildversion"><tr>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#public-slots">Public Slots</a></li>
<li class="level1"><a href="#signals">Signals</a></li>
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<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QQuickImageResponse Class</h1>
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<p>The <a href="qquickimageresponse.html">QQuickImageResponse</a> class provides an interface for asynchronous image loading in <a href="qquickasyncimageprovider.html">QQuickAsyncImageProvider</a>. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QQuickImageResponse&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.6</td></tr></table></div><ul>
<li><a href="qquickimageresponse-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#QQuickImageResponse">QQuickImageResponse</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#dtor.QQuickImageResponse">~QQuickImageResponse</a></b>() override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QString </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#errorString">errorString</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QQuickTextureFactory *</td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#textureFactory">textureFactory</a></b>() const = 0</td></tr>
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<h2 id="public-slots">Public Slots</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#cancel">cancel</a></b>()</td></tr>
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<h2 id="signals">Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#finished">finished</a></b>()</td></tr>
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<h2 id="static-public-members">Static Public Members</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qquickimageresponse.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qquickimageresponse.html">QQuickImageResponse</a> class provides an interface for asynchronous image loading in <a href="qquickasyncimageprovider.html">QQuickAsyncImageProvider</a>.</p>
<p>The purpose of an image response is to provide a way for image provider jobs to be executed in an asynchronous way.</p>
<p>Responses are deleted via deleteLater once the <a href="qquickimageresponse.html#finished">finished</a>() signal has been emitted. If you are using QRunnable as base for your <a href="qquickimageresponse.html">QQuickImageResponse</a> ensure automatic deletion is disabled.</p>
<p>See the <a href="qtquick-imageresponseprovider-example.html">Image Response Provider Example</a> for a complete implementation.</p>
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<p><b>See also </b><a href="qquickimageprovider.html">QQuickImageProvider</a>.</p>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QQuickImageResponse"><a name="QQuickImageResponse"></a>QQuickImageResponse::<span class="name">QQuickImageResponse</span>()</h3>
<p>Constructs the image response</p>
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<h3 class="fn" id="dtor.QQuickImageResponse"><a name="dtor.QQuickImageResponse"></a><code>[override virtual] </code>QQuickImageResponse::<span class="name">~QQuickImageResponse</span>()</h3>
<p>Destructs the image response</p>
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<h3 class="fn" id="cancel"><a name="cancel"></a><code>[virtual slot] </code><span class="type">void</span> QQuickImageResponse::<span class="name">cancel</span>()</h3>
<p>This method is used to communicate that the response is no longer required by the engine.</p>
<p>It may be reimplemented to cancel a request in the provider side, however, it is not mandatory.</p>
<p>A cancelled <a href="qquickimageresponse.html">QQuickImageResponse</a> still needs to emit <a href="qquickimageresponse.html#finished">finished</a>() so that the engine may clean up the <a href="qquickimageresponse.html">QQuickImageResponse</a>.</p>
<p><b>Note: </b><a href="qquickimageresponse.html#finished">finished</a>() should not be emitted until the response is complete, regardless of whether or not cancel() was called. If it is called prematurely, the engine may destroy the response while it is still active, leading to a crash.</p><!-- @@@cancel -->
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<h3 class="fn" id="errorString"><a name="errorString"></a><code>[virtual] </code><span class="type">QString</span> QQuickImageResponse::<span class="name">errorString</span>() const</h3>
<p>Returns the error string for the job execution. An empty string means no error.</p>
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<h3 class="fn" id="finished"><a name="finished"></a><code>[signal] </code><span class="type">void</span> QQuickImageResponse::<span class="name">finished</span>()</h3>
<p>Signals that the job execution has finished (be it successfully, because an error happened or because it was cancelled).</p>
<p><b>Note: </b>Emission of this signal must be the final action the response performs: once the signal is received, the response will subsequently be destroyed by the engine.</p><!-- @@@finished -->
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<h3 class="fn" id="textureFactory"><a name="textureFactory"></a><code>[pure virtual] </code><span class="type"><a href="qquicktexturefactory.html">QQuickTextureFactory</a></span> *QQuickImageResponse::<span class="name">textureFactory</span>() const</h3>
<p>Returns the texture factory for the job. You can use <a href="qquicktexturefactory.html#textureFactoryForImage">QQuickTextureFactory::textureFactoryForImage</a> if your provider works with QImage. The engine takes ownership of the returned <a href="qquicktexturefactory.html">QQuickTextureFactory</a>.</p>
<p><b>Note: </b>This method will be called only when needed. For example, it may not be called if there is an error or the job is cancelled. Therefore, allocate the <a href="qquicktexturefactory.html">QQuickTextureFactory</a> instance only in this method or otherwise ensure its deletion.</p><!-- @@@textureFactory -->
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