Sophie

Sophie

distrib > Mageia > 7 > i586 > media > core-updates > by-pkgid > 6e2327ca1c896c6d674ae53117299f21 > files > 1251

qtdeclarative5-doc-5.12.6-1.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qquickimageprovider.cpp -->
  <title>QQuickTextureFactory Class | Qt Quick 5.12.6</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QQuickTextureFactory</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar">
<div class="toc">
<h3><a name="toc">Contents</a></h3>
<ul>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#static-public-members">Static Public Members</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
</ul>
</div>
<div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">QQuickTextureFactory Class</h1>
<!-- $$$QQuickTextureFactory-brief -->
<p>The <a href="qquicktexturefactory.html">QQuickTextureFactory</a> class provides an interface for loading custom textures from QML. <a href="#details">More...</a></p>
<!-- @@@QQuickTextureFactory -->
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QQuickTextureFactory&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Since:</td><td class="memItemRight bottomAlign">  Qt 5.0</td></tr></table></div><ul>
<li><a href="qquicktexturefactory-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-functions"></a>
<h2 id="public-functions">Public Functions</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#QQuickTextureFactory">QQuickTextureFactory</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#dtor.QQuickTextureFactory">~QQuickTextureFactory</a></b>() override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QSGTexture *</td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#createTexture">createTexture</a></b>(QQuickWindow *<i>window</i>) const = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QImage </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#image">image</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual int </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#textureByteCount">textureByteCount</a></b>() const = 0</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QSize </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#textureSize">textureSize</a></b>() const = 0</td></tr>
</table></div>
<a name="static-public-members"></a>
<h2 id="static-public-members">Static Public Members</h2>
<div class="table"><table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QQuickTextureFactory *</td><td class="memItemRight bottomAlign"><b><a href="qquicktexturefactory.html#textureFactoryForImage">textureFactoryForImage</a></b>(const QImage &amp;<i>image</i>)</td></tr>
</table></div>
<a name="details"></a>
<!-- $$$QQuickTextureFactory-description -->
<div class="descr">
<h2 id="details">Detailed Description</h2>
<p>The <a href="qquicktexturefactory.html">QQuickTextureFactory</a> class provides an interface for loading custom textures from QML.</p>
<p>The purpose of the texture factory is to provide a placeholder for a image data that can be converted into an OpenGL texture.</p>
<p>Creating a texture directly is not possible as there is rarely an OpenGL context available in the thread that is responsible for loading the image data.</p>
</div>
<!-- @@@QQuickTextureFactory -->
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QQuickTextureFactory[overload1]$$$QQuickTextureFactory -->
<h3 class="fn" id="QQuickTextureFactory"><a name="QQuickTextureFactory"></a>QQuickTextureFactory::<span class="name">QQuickTextureFactory</span>()</h3>
<p>Constructs a texture factory. Since <a href="qquicktexturefactory.html">QQuickTextureFactory</a> is abstract, it cannot be instantiated directly.</p>
<!-- @@@QQuickTextureFactory -->
<!-- $$$~QQuickTextureFactory[overload1]$$$~QQuickTextureFactory -->
<h3 class="fn" id="dtor.QQuickTextureFactory"><a name="dtor.QQuickTextureFactory"></a><code>[override virtual] </code>QQuickTextureFactory::<span class="name">~QQuickTextureFactory</span>()</h3>
<p>Destroys the texture factory.</p>
<!-- @@@~QQuickTextureFactory -->
<!-- $$$createTexture[overload1]$$$createTextureQQuickWindow* -->
<h3 class="fn" id="createTexture"><a name="createTexture"></a><code>[pure virtual] </code><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *QQuickTextureFactory::<span class="name">createTexture</span>(<span class="type"><a href="qquickwindow.html">QQuickWindow</a></span> *<i>window</i>) const</h3>
<p>This function is called on the scene graph rendering thread to create a <a href="qsgtexture.html">QSGTexture</a> instance from the factory. <i>window</i> provides the context which this texture is created in.</p>
<p>QML will internally cache the returned texture as needed. Each call to this function should return a unique instance.</p>
<p>The OpenGL context used for rendering is bound when this function is called.</p>
<!-- @@@createTexture -->
<!-- $$$image[overload1]$$$image -->
<h3 class="fn" id="image"><a name="image"></a><code>[virtual] </code><span class="type">QImage</span> QQuickTextureFactory::<span class="name">image</span>() const</h3>
<p>Returns an image version of this texture.</p>
<p>The lifespan of the returned image is unknown, so the implementation should return a self contained QImage, not make use of the QImage(uchar *, ..&#x2e;) constructor.</p>
<p>This function is not commonly used and is expected to be slow.</p>
<!-- @@@image -->
<!-- $$$textureByteCount[overload1]$$$textureByteCount -->
<h3 class="fn" id="textureByteCount"><a name="textureByteCount"></a><code>[pure virtual] </code><span class="type">int</span> QQuickTextureFactory::<span class="name">textureByteCount</span>() const</h3>
<p>Returns the number of bytes of memory the texture consumes.</p>
<!-- @@@textureByteCount -->
<!-- $$$textureFactoryForImage[overload1]$$$textureFactoryForImageconstQImage& -->
<h3 class="fn" id="textureFactoryForImage"><a name="textureFactoryForImage"></a><code>[static] </code><span class="type"><a href="qquicktexturefactory.html#QQuickTextureFactory">QQuickTextureFactory</a></span> *QQuickTextureFactory::<span class="name">textureFactoryForImage</span>(const <span class="type">QImage</span> &amp;<i>image</i>)</h3>
<p>Returns a <a href="qquicktexturefactory.html">QQuickTextureFactory</a> holding the given <i>image</i>.</p>
<p>This is typically used as a helper in <a href="qquickimageresponse.html#textureFactory">QQuickImageResponse::textureFactory</a>.</p>
<p>This function was introduced in  Qt 5.6.</p>
<!-- @@@textureFactoryForImage -->
<!-- $$$textureSize[overload1]$$$textureSize -->
<h3 class="fn" id="textureSize"><a name="textureSize"></a><code>[pure virtual] </code><span class="type">QSize</span> QQuickTextureFactory::<span class="name">textureSize</span>() const</h3>
<p>Returns the size of the texture. This function will be called from arbitrary threads and should not rely on an OpenGL context bound.</p>
<!-- @@@textureSize -->
</div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>