Sophie

Sophie

distrib > Mageia > 7 > i586 > media > core-updates > by-pkgid > 6e2327ca1c896c6d674ae53117299f21 > files > 1286

qtdeclarative5-doc-5.12.6-1.mga7.noarch.rpm

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
<head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- qsgimagenode.cpp -->
  <title>List of All Members for QSGImageNode | Qt Quick 5.12.6</title>
  <link rel="stylesheet" type="text/css" href="style/offline-simple.css" />
  <script type="text/javascript">
    document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css");
    // loading style sheet breaks anchors that were jumped to before
    // so force jumping to anchor again
    setTimeout(function() {
        var anchor = location.hash;
        // need to jump to different anchor first (e.g. none)
        location.hash = "#";
        setTimeout(function() {
            location.hash = anchor;
        }, 0);
    }, 0);
  </script>
</head>
<body>
<div class="header" id="qtdocheader">
  <div class="main">
    <div class="main-rounded">
      <div class="navigationbar">
        <table><tr>
<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGImageNode</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td>
        </tr></table>
      </div>
    </div>
<div class="content">
<div class="line">
<div class="content mainContent">
<div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div>
<h1 class="title">List of All Members for QSGImageNode</h1>
<p>This is the complete list of members for <a href="qsgimagenode.html">QSGImageNode</a>, including inherited members.</p>
<div class="table"><table class="propsummary">
<tr><td class="topAlign"><ul>
<li class="fn">flags <span class="name"><b><a href="qsgnode.html#DirtyStateBit-enum">DirtyState</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#DirtyStateBit-enum">DirtyStateBit</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#Flag-enum">Flag</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qsgnode.html#Flag-enum">Flags</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgnode.html#NodeType-enum">NodeType</a></b></span></li>
<li class="fn">enum <span class="name"><b><a href="qsgimagenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformFlag</a></b></span></li>
<li class="fn">flags <span class="name"><b><a href="qsgimagenode.html#TextureCoordinatesTransformFlag-enum">TextureCoordinatesTransformMode</a></b></span></li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#dtor.QSGImageNode">~QSGImageNode</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#appendChildNode">appendChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#childAtIndex">childAtIndex</a></b></span>(int ) const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#childCount">childCount</a></b></span>() const : int</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#d_ptr-var">d_ptr</a></b></span> : int</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#filtering">filtering</a></b></span>() const : QSGTexture::Filtering</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#firstChild">firstChild</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#flags">flags</a></b></span>() const : QSGNode::Flags</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#geometry">geometry</a></b></span>() const : const QSGGeometry *</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#geometry-1">geometry</a></b></span>() : QSGGeometry *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#insertChildNodeAfter">insertChildNodeAfter</a></b></span>(QSGNode *, QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#insertChildNodeBefore">insertChildNodeBefore</a></b></span>(QSGNode *, QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#isSubtreeBlocked">isSubtreeBlocked</a></b></span>() const : bool</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#lastChild">lastChild</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#markDirty">markDirty</a></b></span>(QSGNode::DirtyState )</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#material">material</a></b></span>() const : QSGMaterial *</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#mipmapFiltering">mipmapFiltering</a></b></span>() const : QSGTexture::Filtering</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#nextSibling">nextSibling</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#opaqueMaterial">opaqueMaterial</a></b></span>() const : QSGMaterial *</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#ownsTexture">ownsTexture</a></b></span>() const : bool</li>
</ul></td><td class="topAlign"><ul>
<li class="fn"><span class="name"><b><a href="qsgnode.html#parent">parent</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#prependChildNode">prependChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#preprocess">preprocess</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#previousSibling">previousSibling</a></b></span>() const : QSGNode *</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#rebuildGeometry">rebuildGeometry</a></b></span>(QSGGeometry *, QSGTexture *, const QRectF &amp;, QRectF , QSGImageNode::TextureCoordinatesTransformMode )</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#rect">rect</a></b></span>() const : QRectF</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#removeAllChildNodes">removeAllChildNodes</a></b></span>()</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#removeChildNode">removeChildNode</a></b></span>(QSGNode *)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setFiltering">setFiltering</a></b></span>(QSGTexture::Filtering )</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#setFlag">setFlag</a></b></span>(QSGNode::Flag , bool )</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#setFlags">setFlags</a></b></span>(QSGNode::Flags , bool )</li>
<li class="fn"><span class="name"><b><a href="qsgbasicgeometrynode.html#setGeometry">setGeometry</a></b></span>(QSGGeometry *)</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#setMaterial">setMaterial</a></b></span>(QSGMaterial *)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setMipmapFiltering">setMipmapFiltering</a></b></span>(QSGTexture::Filtering )</li>
<li class="fn"><span class="name"><b><a href="qsggeometrynode.html#setOpaqueMaterial">setOpaqueMaterial</a></b></span>(QSGMaterial *)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setOwnsTexture">setOwnsTexture</a></b></span>(bool )</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setRect">setRect</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setRect-1">setRect</a></b></span>(qreal , qreal , qreal , qreal )</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setSourceRect">setSourceRect</a></b></span>(const QRectF &amp;)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setSourceRect-1">setSourceRect</a></b></span>(qreal , qreal , qreal , qreal )</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setTexture">setTexture</a></b></span>(QSGTexture *)</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#setTextureCoordinatesTransform">setTextureCoordinatesTransform</a></b></span>(QSGImageNode::TextureCoordinatesTransformMode )</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#sourceRect">sourceRect</a></b></span>() const : QRectF</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#texture">texture</a></b></span>() const : QSGTexture *</li>
<li class="fn"><span class="name"><b><a href="qsgimagenode.html#textureCoordinatesTransform">textureCoordinatesTransform</a></b></span>() const : QSGImageNode::TextureCoordinatesTransformMode</li>
<li class="fn"><span class="name"><b><a href="qsgnode.html#type">type</a></b></span>() const : QSGNode::NodeType</li>
</ul>
</td></tr>
</table></div>
        </div>
       </div>
   </div>
   </div>
</div>
<div class="footer">
   <p>
   <acronym title="Copyright">&copy;</acronym> 2019 The Qt Company Ltd.
   Documentation contributions included herein are the copyrights of
   their respective owners.<br/>    The documentation provided herein is licensed under the terms of the    <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation    License version 1.3</a> as published by the Free Software Foundation.<br/>    Qt and respective logos are trademarks of The Qt Company Ltd.     in Finland and/or other countries worldwide. All other trademarks are property
   of their respective owners. </p>
</div>
</body>
</html>