<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- qsgtextureprovider.cpp --> <title>QSGTextureProvider Class | Qt Quick 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGTextureProvider</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#signals">Signals</a></li> <li class="level1"><a href="#static-public-members">Static Public Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">QSGTextureProvider Class</h1> <!-- $$$QSGTextureProvider-brief --> <p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> class encapsulates texture based entities in QML. <a href="#details">More...</a></p> <!-- @@@QSGTextureProvider --> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign"> <span class="preprocessor">#include <QSGTextureProvider></span> </td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr></table></div><ul> <li><a href="qsgtextureprovider-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2 id="public-functions">Public Functions</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> virtual QSGTexture *</td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#texture">texture</a></b>() const = 0</td></tr> </table></div> <a name="signals"></a> <h2 id="signals">Signals</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#textureChanged">textureChanged</a></b>()</td></tr> </table></div> <a name="static-public-members"></a> <h2 id="static-public-members">Static Public Members</h2> <div class="table"><table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#staticMetaObject-var">staticMetaObject</a></b></td></tr> </table></div> <a name="details"></a> <!-- $$$QSGTextureProvider-description --> <div class="descr"> <h2 id="details">Detailed Description</h2> <p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> class encapsulates texture based entities in QML.</p> <p>The <a href="qsgtextureprovider.html">QSGTextureProvider</a> lives primarily in the scene graph rendering thread.</p> </div> <p><b>See also </b><a href="qtquick-scenegraph-twotextureproviders-example.html">Scene Graph - Two Texture Providers</a>.</p> <!-- @@@QSGTextureProvider --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$texture[overload1]$$$texture --> <h3 class="fn" id="texture"><a name="texture"></a><code>[pure virtual] </code><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *QSGTextureProvider::<span class="name">texture</span>() const</h3> <p>Returns a pointer to the texture object.</p> <!-- @@@texture --> <!-- $$$textureChanged[overload1]$$$textureChanged --> <h3 class="fn" id="textureChanged"><a name="textureChanged"></a><code>[signal] </code><span class="type">void</span> QSGTextureProvider::<span class="name">textureChanged</span>()</h3> <p>This signal is emitted when the texture changes.</p> <!-- @@@textureChanged --> </div> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>