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<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td ><a href="qtquick-module.html">C++ Classes</a></td><td >QSGTransformNode</td></tr></table><table class="buildversion"><tr>
<td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td>
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<h3><a name="toc">Contents</a></h3>
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<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QSGTransformNode Class</h1>
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<p>The <a href="qsgtransformnode.html">QSGTransformNode</a> class implements transformations in the scene graph. <a href="#details">More...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign"> Header:</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSGTransformNode&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign"> Inherits:</td><td class="memItemRight bottomAlign"> <a href="qsgnode.html">QSGNode</a></td></tr></table></div><ul>
<li><a href="qsgtransformnode-members.html">List of all members, including inherited members</a></li>
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<h2 id="public-functions">Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qsgtransformnode.html#QSGTransformNode">QSGTransformNode</a></b>()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qsgtransformnode.html#dtor.QSGTransformNode">~QSGTransformNode</a></b>() override</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> const QMatrix4x4 &amp;</td><td class="memItemRight bottomAlign"><b><a href="qsgtransformnode.html#matrix">matrix</a></b>() const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgtransformnode.html#setMatrix">setMatrix</a></b>(const QMatrix4x4 &amp;<i>matrix</i>)</td></tr>
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<li class="fn">20 public functions inherited from <a href="qsgnode.html#public-functions">QSGNode</a></li>
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<h2 id="details">Detailed Description</h2>
<p>The <a href="qsgtransformnode.html">QSGTransformNode</a> class implements transformations in the scene graph.</p>
<p>Transformations apply the node's subtree and can be nested. Multiple transform nodes will be accumulated by intersecting all their matrices. The accumulation happens as part of the rendering.</p>
<p>The transform nodes implement a 4x4 matrix which in theory supports full 3D transformations. However, because the renderer optimizes for 2D use-cases rather than 3D use-cases, rendering a scene with full 3D transformations needs to be done with some care.</p>
<p><b>Note: </b>All classes with QSG prefix should be used solely on the scene graph's rendering thread. See <a href="qtquick-visualcanvas-scenegraph.html#scene-graph-and-rendering">Scene Graph and Rendering</a> for more information.</p></div>
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<h2>Member Function Documentation</h2>
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<h3 class="fn" id="QSGTransformNode"><a name="QSGTransformNode"></a>QSGTransformNode::<span class="name">QSGTransformNode</span>()</h3>
<p>Create a new <a href="qsgtransformnode.html">QSGTransformNode</a> with its matrix set to the identity matrix.</p>
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<h3 class="fn" id="dtor.QSGTransformNode"><a name="dtor.QSGTransformNode"></a><code>[override virtual] </code>QSGTransformNode::<span class="name">~QSGTransformNode</span>()</h3>
<p>Deletes this transform node.</p>
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<h3 class="fn" id="matrix"><a name="matrix"></a>const <span class="type">QMatrix4x4</span> &amp;QSGTransformNode::<span class="name">matrix</span>() const</h3>
<p>Returns this transform node's matrix.</p>
<p><b>See also </b><a href="qsgtransformnode.html#setMatrix">setMatrix</a>().</p>
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<h3 class="fn" id="setMatrix"><a name="setMatrix"></a><span class="type">void</span> QSGTransformNode::<span class="name">setMatrix</span>(const <span class="type">QMatrix4x4</span> &amp;<i>matrix</i>)</h3>
<p>Sets this transform node's matrix to <i>matrix</i>.</p>
<p><b>See also </b><a href="qsgtransformnode.html#matrix">matrix</a>().</p>
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