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<td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td >Qt Quick Particles QML Types</td></tr></table><table class="buildversion"><tr>
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<h1 class="title">Qt Quick Particles QML Types</h1>
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<p>This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:</p>
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<p>For a simple overview of how the system can be used, see <a href="qtquick-effects-particles.html">Using the Qt Quick Particle System</a>.</p>
<p>For details on the performance characteristics see <a href="qtquick-particles-performance.html">Qt Quick Particle System Performance</a>.</p>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-affector.html">Affector</a></p></td><td class="tblDescr"><p>Applies alterations to the attributes of logical particles at any point in their lifetime</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-age.html">Age</a></p></td><td class="tblDescr"><p>For altering particle ages</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-angledirection.html">AngleDirection</a></p></td><td class="tblDescr"><p>For specifying a direction that varies in angle</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-attractor.html">Attractor</a></p></td><td class="tblDescr"><p>For attracting particles towards a specific point</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-cumulativedirection.html">CumulativeDirection</a></p></td><td class="tblDescr"><p>For specifying a direction made of other directions</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-customparticle.html">CustomParticle</a></p></td><td class="tblDescr"><p>For specifying shaders to paint particles</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-direction.html">Direction</a></p></td><td class="tblDescr"><p>For specifying a vector space</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-ellipseshape.html">EllipseShape</a></p></td><td class="tblDescr"><p>Represents an ellipse to other particle system elements</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-emitter.html">Emitter</a></p></td><td class="tblDescr"><p>Emits logical particles</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-friction.html">Friction</a></p></td><td class="tblDescr"><p>For applying friction proportional to the particle's current velocity</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-gravity.html">Gravity</a></p></td><td class="tblDescr"><p>For applying acceleration in an angle</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-groupgoal.html">GroupGoal</a></p></td><td class="tblDescr"><p>For changing the state of a group of a particle</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a></p></td><td class="tblDescr"><p>For visualizing logical particles using an image</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-itemparticle.html">ItemParticle</a></p></td><td class="tblDescr"><p>For specifying a delegate to paint particles</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-lineshape.html">LineShape</a></p></td><td class="tblDescr"><p>Represents a line for affectors and emitters</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-maskshape.html">MaskShape</a></p></td><td class="tblDescr"><p>For representing an image as a shape to affectors and emitters</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-particle.html">Particle</a></p></td><td class="tblDescr"><p>Represents particles manipulated by emitters and affectors</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-particlegroup.html">ParticleGroup</a></p></td><td class="tblDescr"><p>For setting attributes on a logical particle group</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-particlepainter.html">ParticlePainter</a></p></td><td class="tblDescr"><p>For specifying how to paint particles</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a></p></td><td class="tblDescr"><p>A system which includes particle painter, emitter, and affector types</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-pointdirection.html">PointDirection</a></p></td><td class="tblDescr"><p>For specifying a direction that varies in x and y components</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-rectangleshape.html">RectangleShape</a></p></td><td class="tblDescr"><p>For specifying an area for affectors and emitter</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-shape.html">Shape</a></p></td><td class="tblDescr"><p>For specifying an area for affectors and emitters</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-spritegoal.html">SpriteGoal</a></p></td><td class="tblDescr"><p>For changing the state of a sprite particle</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-targetdirection.html">TargetDirection</a></p></td><td class="tblDescr"><p>For specifying a direction towards the target point</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-trailemitter.html">TrailEmitter</a></p></td><td class="tblDescr"><p>Emits logical particles from other logical particles</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-turbulence.html">Turbulence</a></p></td><td class="tblDescr"><p>Provides fluid-like forces from a noise image</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qtquick-particles-wander.html">Wander</a></p></td><td class="tblDescr"><p>For applying random particle trajectory</p></td></tr>
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