<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html> <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <!-- system.qdoc --> <title>Qt Quick Particles Examples - System | Qt Quick 5.12.6</title> <link rel="stylesheet" type="text/css" href="style/offline-simple.css" /> <script type="text/javascript"> document.getElementsByTagName("link").item(0).setAttribute("href", "style/offline.css"); // loading style sheet breaks anchors that were jumped to before // so force jumping to anchor again setTimeout(function() { var anchor = location.hash; // need to jump to different anchor first (e.g. none) location.hash = "#"; setTimeout(function() { location.hash = anchor; }, 0); }, 0); </script> </head> <body> <div class="header" id="qtdocheader"> <div class="main"> <div class="main-rounded"> <div class="navigationbar"> <table><tr> <td >Qt 5.12</td><td ><a href="qtquick-index.html">Qt Quick</a></td><td >Qt Quick Particles Examples - System</td></tr></table><table class="buildversion"><tr> <td id="buildversion" width="100%" align="right"><a href="qtquick-index.html">Qt 5.12.6 Reference Documentation</a></td> </tr></table> </div> </div> <div class="content"> <div class="line"> <div class="content mainContent"> <div class="sidebar"><div class="sidebar-content" id="sidebar-content"></div></div> <h1 class="title">Qt Quick Particles Examples - System</h1> <span class="subtitle"></span> <!-- $$$particles/system-brief --> <p>This is a collection of examples using Affectors in the QML particle system.</p> <!-- @@@particles/system --> <!-- $$$particles/system-description --> <div class="descr"> <a name="details"></a> <p class="centerAlign"><img src="images/qml-system-example.png" alt="" /></p><p>This is a collection of small QML examples relating to using Affectors in the particle system. Each example is a small QML file emphasizing a particular type or feature.</p> <p>Dynamic comparison compares using the particle system to getting a similar effect with the following code that dynamically instantiates Image types.</p> <pre class="qml"> Item { id: fakeEmitter function burst(number) { while (number > 0) { var item = fakeParticle.createObject(root); item.lifeSpan = Math.random() * 5000 + 5000; item.x = Math.random() * (root.width/2) + (root.width/2); item.y = 0; number--; } } Component { id: fakeParticle Image { id: container property int lifeSpan: 10000 width: 32 height: 32 source: "qrc:///particleresources/glowdot.png" y: 0 PropertyAnimation on y {from: -16; to: root.height-16; duration: container.lifeSpan; running: true} SequentialAnimation on opacity { running: true NumberAnimation { from:0; to: 1; duration: 500} PauseAnimation { duration: container.lifeSpan - 1000} NumberAnimation { from:1; to: 0; duration: 500} ScriptAction { script: container.destroy(); } } } } } </pre> <p>Note how the Image objects are not able to be randomly colorized.</p> <p>Start and Stop simply sets the running and paused states of a <a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a>. While the system does not perform any simulation when stopped or paused, a restart restarts the simulation from the beginning, while unpausing resumes the simulation from where it was.</p> <p>Timed group changes is an example that highlights the <a href="qml-qtquick-particles-particlegroup.html">ParticleGroup</a> type. While normally referring to groups with a string name is sufficient, additional effects can be done by setting properties on groups. The first group has a variable duration on it, but always transitions to the second group.</p> <pre class="qml"> ParticleGroup { name: "fire" duration: 2000 durationVariation: 2000 to: {"splode":1} } </pre> <p>The second group has a <a href="qml-qtquick-particles-trailemitter.html">TrailEmitter</a> on it, and a fixed duration for emitting into the third group. By placing the <a href="qml-qtquick-particles-trailemitter.html">TrailEmitter</a> as a direct child of the <a href="qml-qtquick-particles-particlegroup.html">ParticleGroup</a>, it automatically selects that group to follow.</p> <pre class="qml"> ParticleGroup { name: "splode" duration: 400 to: {"dead":1} TrailEmitter { group: "works" emitRatePerParticle: 100 lifeSpan: 1000 maximumEmitted: 1200 size: 8 velocity: AngleDirection {angle: 270; angleVariation: 45; magnitude: 20; magnitudeVariation: 20;} acceleration: PointDirection {y:100; yVariation: 20} } } </pre> <p>The third group has an Affector as a direct child, which makes the affector automatically target this group. The affector means that as soon as particles enter this group, a burst function can be called on another emitter, using the x,y positions of this particle.</p> <pre class="qml"> ParticleGroup { name: "dead" duration: 1000 Affector { once: true onAffected: worksEmitter.burst(400,x,y) } } </pre> <p>If <a href="qml-qtquick-particles-trailemitter.html">TrailEmitter</a> does not suit your needs for multiple emitters, you can also dynamically create Emitters while still using the same <a href="qml-qtquick-particles-particlesystem.html">ParticleSystem</a> and image particle</p> <pre class="qml"> for (var i=0; i<8; i++) { var obj = emitterComp.createObject(root); obj.x = x obj.y = y obj.targetX = Math.random() * 240 - 120 + obj.x obj.targetY = Math.random() * 240 - 120 + obj.y obj.life = Math.round(Math.random() * 2400) + 200 obj.emitRate = Math.round(Math.random() * 32) + 32 obj.go(); } </pre> <p>Note that this effect, a flurry of flying rainbow spears, would be better served with <a href="qml-qtquick-particles-trailemitter.html">TrailEmitter</a>. It is only done with dynamic emitters in this example to show the concept more simply.</p> <p>Multiple Painters shows how to control paint ordering of individual particles. While the paint ordering of particles within one ImagePainter is not strictly defined, <a href="qml-qtquick-particles-imageparticle.html">ImageParticle</a> objects follow the normal Z-ordering rules for <a href="qtquick-index.html">Qt Quick</a> items. This example allow you to paint the inside of the particles above the black borders using a pair of ImageParticles each painting different parts of the same logical particle.</p> <p>Files:</p> <ul> <li><a href="qtquick-particles-system-content-dynamiccomparison-qml.html">particles/system/content/dynamiccomparison.qml</a></li> <li><a href="qtquick-particles-system-content-dynamicemitters-qml.html">particles/system/content/dynamicemitters.qml</a></li> <li><a href="qtquick-particles-system-content-multiplepainters-qml.html">particles/system/content/multiplepainters.qml</a></li> <li><a href="qtquick-particles-system-content-startstop-qml.html">particles/system/content/startstop.qml</a></li> <li><a href="qtquick-particles-system-content-timedgroupchanges-qml.html">particles/system/content/timedgroupchanges.qml</a></li> <li><a href="qtquick-particles-system-main-cpp.html">particles/system/main.cpp</a></li> <li><a href="qtquick-particles-system-system-pro.html">particles/system/system.pro</a></li> <li><a href="qtquick-particles-system-system-qml.html">particles/system/system.qml</a></li> <li><a href="qtquick-particles-system-system-qmlproject.html">particles/system/system.qmlproject</a></li> <li><a href="qtquick-particles-system-system-qrc.html">particles/system/system.qrc</a></li> </ul> </div> <!-- @@@particles/system --> </div> </div> </div> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2019 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners.<br/> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.<br/> Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. </p> </div> </body> </html>